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  1. ; Ultimate Engine Tweaks - Created by P40L0
  2. ; If you found it useful, please consider to support my work with a donation: https://www.paypal.com/donate/?hosted_button_id=9N5Z6W6BDTWBE
  3. ; or become a Patron! -> https://www.patreon.com/techoptimized
  4. ; Thank You! 🙏🏻
  5.  
  6. ;============================================================
  7. ;================== ENGINE SETTINGS =========================
  8. ;============================================================
  9. [/Script/Engine.Engine]
  10. bAllowMultiThreadedShaderCompile=1
  11. vm.FreeUnoptimizedByteCode=1
  12. vm.OptimizeVMByteCode=1
  13.  
  14. ;============================================================
  15. ;================== RENDERER SETTINGS =======================
  16. ;============================================================
  17. [/Script/Engine.RendererSettings]
  18. ; VRR & tearing (only if applicable)
  19. r.VSync=0 ; Only if you have VRR enabled on your display, otherwise delete it (both from here & [ConsoleVariables] section at the bottom)
  20. r.D3D12.UseAllowTearing=1 ; Only if you have VRR enabled on your display, otherwise delete it (both from here & [ConsoleVariables] section at the bottom)
  21.  
  22. ; Post Processing Settings
  23. r.NT.Lens.ChromaticAberration.Intensity=0 ; Delete this if you want to keep Chromatic Aberration (both from here & [ConsoleVariables] section at the bottom)
  24. r.SceneColorFringe.Max=0 ; Delete this if you want to keep Chromatic Aberration (both from here & [ConsoleVariables] section at the bottom)
  25. r.SceneColorFringeQuality=0 ; Delete this if you want to keep Chromatic Aberration (both from here & [ConsoleVariables] section at the bottom)
  26. r.MaxAnisotropy=16
  27. r.Tonemapper.Sharpen=0.66
  28.  
  29. ; TAA Settings
  30. r.AntiAliasingMethod=2
  31. r.DefaultFeature.AntiAliasing=2
  32. r.PostProcessAAQuality=4
  33. r.TemporalAA.Algorithm=1
  34. r.TemporalAACatmullRom=0
  35. r.TemporalAACurrentFrameWeight=0.2
  36. r.TemporalAAFilterSize=0.7
  37. r.TemporalAASamples=8
  38. r.TemporalAASharpness=0
  39. r.TemporalAA.Upsampling=1
  40.  
  41. ; DLSS/FSR/XeSS/TSR Settings
  42. r.FidelityFX.FSR.RCAS=0
  43. r.FidelityFX.FSR2.Sharpness=0.0
  44. r.FidelityFX.FSR3.Sharpness=0.0
  45. r.FidelityFX.FSR4.Sharpness=0.0
  46. r.FidelityFX.RCAS.Sharpness=0
  47. r.FidelityFX.RCAS=0
  48. r.NGX.DLSS.DilateMotionVectors=0
  49. r.NGX.DLSS.PreferNISSharpen=0
  50. r.NGX.DLSS.Sharpness=0
  51. r.NIS.Enable=0
  52. r.Streamline.DilateMotionVectors=0
  53. r.Streamline.NIS.Sharpness=0
  54. r.Streamline.DLSS.Sharpness=0
  55. r.Streamline.XeSS.Sharpness=0
  56. r.TSR.ShadingRejection.Flickering.FrameRateCap=60
  57. r.TSR.ShadingRejection.Flickering.Period=3
  58. r.TSR.ShadingRejection.Flickering=1
  59. r.TSR.Velocity.Extrapolation=1
  60. r.Velocity.Enable=1
  61. r.Velocity.OutputTranslucentClippedDepth.Supported=1
  62. r.Velocity.TemporalResponsiveness.Supported=1
  63.  
  64. ; Async & Pipeline functions
  65. r.AOAsyncBuildQueue=1
  66. r.AsyncCompute.AdaptiveBuffer=1
  67. r.AsyncCompute.ParallelDispatch=1
  68. r.AsyncCompute=1
  69. r.AsyncCreateLightPrimitiveInteractions=1
  70. r.AsyncPipelineCompile=1
  71. r.Bloom.AsyncCompute=1
  72. r.CompileShadersForDevelopment=0
  73. r.CookOutUnusedDetailModeComponents=1
  74. r.D3D.RemoveUnusedInterpolators=1
  75. r.EnableAsyncComputeVolumetricFog=1
  76. r.UseAsyncShaderPrecompilation=1
  77.  
  78. ; GPU Crash Management
  79. r.D3D12.GPUCrashDebuggingMode=0
  80. r.D3D12.GPUTimeout=0
  81. r.GPUCrash.Collectionenable=0
  82. r.GPUCrash.DataDepth=0
  83. r.GPUCrashDebugging.Aftermath.Callstack=0
  84. r.GPUCrashDebugging.Aftermath.Markers=0
  85. r.GPUCrashDebugging=0
  86. r.GPUCrashDump=0
  87. r.GPUDefrag.MaxRelocations=10
  88.  
  89. ; RHI & Threading
  90. r.GraphicsThread.EnableBackgroundThreads=1
  91. r.GraphicsThread.UseThreadedDestruction=1
  92. r.GTSyncType=2
  93. r.RHICmdUseParallelAlgorithms=1
  94. r.RHICmdUseThread=1
  95. r.RHIThread.Priority=2
  96. r.RHIThread=1
  97.  
  98. ; RHI Sync & Caching
  99. RHI.ResourceTableCaching=1
  100. RHI.SyncAllowEarlyKick=1
  101. RHI.SyncThreshold=512
  102.  
  103. ; Other RHI Settings
  104. r.RHI.UseParallelDispatch=1
  105. r.RHICmdBuffer.EnableThreadedCompletion=1
  106. r.RHICmdBypass=0
  107.  
  108. ; RDG
  109. r.RDG.AsyncClothTick=1
  110. r.RDG.AsyncPipelineCompile=1
  111. r.RDG.ParallelExecute=1
  112. r.RDG.ParallelUpdateRenderGraph=1
  113.  
  114. ; I/O & Virtual Textures
  115. r.IO.DirectStorage.BatchingGranularity=64
  116. r.IO.DirectStorage.MinSizeKB=1024
  117. r.IO.UseDirectStorage=1
  118. r.IO.VirtualTextures=1
  119.  
  120. ; Lumen Settings
  121. r.Lumen.ASVGF.AsyncCompute=1
  122. r.Lumen.DiffuseIndirect.AsyncCompute=1
  123. r.Lumen.HardwareRayTracing.AsyncCompute=1
  124. r.Lumen.HardwareRayTracing.ShaderExecutionReordering=1
  125. r.Lumen.Reflections.RadianceCache=1
  126. r.Lumen.Reflections.Temporal=0
  127. r.Lumen.ScreenProbeGather.AsyncCompute=1
  128. r.Lumen.ScreenProbeGather.StochasticInterpolation=1
  129. r.Lumen.ScreenProbeGather.TemporalFilterProbes=1
  130. r.LumenScene.DirectLighting.OffscreenShadowing.TraceMeshSDFs=0
  131. r.LumenScene.FarField.OcclusionOnly=1
  132. r.LumenScene.Lighting.AsyncCompute=1
  133. r.LumenScene.MeshCardsPerTask=384
  134. r.LumenScene.ParallelUpdate=1
  135. r.LumenScene.PrimitivesPerTask=384
  136. r.LumenScene.SurfaceCache.Feedback.MinPageHits=32.0
  137. r.LumenScene.SurfaceCache.MaxFramesPerUpdate=4
  138. r.LumenScene.SurfaceCache.RemovesPerFrame=128
  139.  
  140. ; Nanite Settings
  141. r.Nanite.Builder.AsyncHelpers=1
  142. r.Nanite.CompressedStreamingPages=1
  143. r.Nanite.Culling.MinLOD=1
  144. r.Nanite.LargePageRectThreshold=512
  145. r.Nanite.MaterialVisibility.Async=1
  146. r.Nanite.MaterialVisibility=1
  147. r.Nanite.MaxPixelsPerEdge=1.5
  148. r.Nanite.PrimeHZB=1
  149. r.Nanite.Streaming.Async=1
  150. r.Nanite.Streaming.AsyncCompute=1
  151. r.Nanite.Streaming.MaxPageInstallsPerFrame=32
  152. r.Nanite.Streaming.MaxPendingPages=32
  153. r.Nanite.VSMMeshShaderRasterization=1
  154.  
  155. ; Parallel Computing Settings
  156. r.FogDensityVolumes.Parallel=1
  157. r.ParallelAnimationCacheConversion=1
  158. r.ParallelAnimationCacheConversionAsync=1
  159. r.ParallelAnimationCacheStreaming=1
  160. r.ParallelAnimationCompression=1
  161. r.ParallelAnimationCompressionAsync=1
  162. r.ParallelAnimationEvaluation=1
  163. r.ParallelAnimationRetargeting=1
  164. r.ParallelAnimationRetargetingAsync=1
  165. r.ParallelAnimationStreaming=1
  166. r.ParallelAnimationStreamingAsync=1
  167. r.ParallelAnimationUpdate=1
  168. r.ParallelAsyncComputeSkinCache=1
  169. r.ParallelAsyncComputeTranslucency=1
  170. r.ParallelBasePass=1
  171. r.ParallelBatchDispatch=1
  172. r.ParallelCulling=1
  173. r.ParallelDestruction=1
  174. r.ParallelDistanceField=1
  175. r.ParallelDistributedScene=1
  176. r.ParallelGraphics=1
  177. r.ParallelInitViews=1
  178. r.ParallelLandscapeLayerUpdate=1
  179. r.ParallelLandscapeSplatAtlas=1
  180. r.ParallelLandscapeSplineSegmentCalc=1
  181. r.ParallelLandscapeSplineUpdate=1
  182. r.ParallelLightingBuild=1
  183. r.ParallelLightingComposition=1
  184. r.ParallelLightingInject=1
  185. r.ParallelLightingPropagation=1
  186. r.ParallelLightingSetup=1
  187. r.ParallelMeshBuildUseJobCulling=1
  188. r.ParallelMeshBuildUseJobMerging=1
  189. r.ParallelMeshDrawCommands=1
  190. r.ParallelMeshMerge=1
  191. r.ParallelMeshProcessing=1
  192. r.ParallelNavBoundsCalc=1
  193. r.ParallelNavBoundsInit=1
  194. r.ParallelNavBoundsUpdate=1
  195. r.ParallelNavOctreeUpdate=1
  196. r.ParallelParticleUpdate=1
  197. r.ParallelPhysicsScene=1
  198. r.ParallelPhysicsStepAsync=1
  199. r.ParallelPostProcessing=1
  200. r.ParallelPrePass=1
  201. r.ParallelReflectionCaptures=1
  202. r.ParallelReflectionEnvironment=1
  203. r.ParallelRendering=1
  204. r.ParallelRenderUploads=1
  205. r.ParallelSceneCapture=1
  206. r.ParallelSceneColorGather=1
  207. r.ParallelShaderCompile=1
  208. r.ParallelSkeletalClothBoundsCalc=1
  209. r.ParallelSkeletalClothGather=1
  210. r.ParallelSkeletalClothPrepareSim=1
  211. r.ParallelSkeletalClothSimulate=1
  212. r.ParallelSkeletalClothSkinning=1
  213. r.ParallelSkeletalClothUpdate=1
  214. r.ParallelSkeletalClothUpdateBounds=1
  215. r.ParallelSkeletalClothUpdateVerts=1
  216. r.ParallelTaskShaderCompilation=1
  217. r.ParallelTonemapping=1
  218. r.ParallelTranslucency=1
  219. r.ParallelVelocity=1
  220. r.ParallelZPrepass=1
  221. a.ParallelAnimEvaluation=1
  222. a.ParallelAnimInterpolation=1
  223. a.ParallelAnimUpdate=1
  224. a.ParallelBlendSpaceEvaluation=1
  225. a.ParallelTransitionEvaluation=1
  226. ai.AllowParallelQueries=1
  227. r.DistanceFields.ParallelAtlasUpdate=1
  228. r.DistanceFields.ParallelBuild=1
  229. r.DistanceFields.ParallelCulling=1
  230. r.Grass.ParallelCull=1
  231. r.HZBOcclusion.Parallel=1
  232. r.Landscape.ParallelSectionUpdate=1
  233. r.Materials.ParallelCaching=1
  234. r.Materials.ParallelCompile=1
  235. r.Materials.ParallelUpdate=1
  236. r.MeshDrawCommands.ParallelPassSetup=1
  237. r.MeshDrawCommands.UseParallelPassSetup=1
  238. r.Occlusion.ParallelPrimFetch=1
  239.  
  240.  
  241. ; Pipeline & Target
  242. r.PipelineStateCache.AsyncCompileAfterTypes=1
  243. r.PreTileTextures=1
  244. r.RDG.AsyncCompute=1
  245. r.Renderer.UseGPUInstancing=1
  246.  
  247. ; Render Thread
  248. r.RenderThread.EnableTaskGraphThread=1
  249. r.RenderThread.Priority=2
  250.  
  251. ; Shader Stats
  252. r.ShaderLibrary.PrintExtendedStats=0
  253.  
  254. ; Shadows & Atmosphere
  255. r.RayTracing.Shadows.EnableTwoSidedGeometry=0
  256. r.Shadow.CacheWPOPrimitives=1
  257. r.Shadow.CSMCaching=1
  258. r.Shadow.Virtual.Cache.AllocateViaLRU=1
  259. r.Shadow.Virtual.Cache.MaxLightAgeSinceLastRequest=8
  260. r.Shadow.Virtual.Cache.StaticSeparate=1
  261. r.Shadow.Virtual.MaxPhysicalPages=2048
  262. r.Shadow.Virtual.NonNanite.IncludeInCoarsePages=0
  263. r.Shadow.Virtual.ParallelBuild=1
  264. r.Shadow.Virtual.ParallelProjection=1
  265. r.Shadow.Virtual.ResolutionLodBiasDirectional=-0.25
  266. r.Shadow.Virtual.SMRT.SamplesPerRayDirectional=4
  267. r.Shadow.Virtual.SMRT.SamplesPerRayLocal=4
  268. r.SkyAtmosphere.AerialPerspectiveLUT.FastApplyOnOpaque=1
  269. r.SSS.Burley.EnableProfileIdCache=1
  270.  
  271. ; VRS & Virtual Textures
  272. r.Nanite.SoftwareVRS=1
  273. r.VRS.BasePass=1
  274. r.VRS.ContrastAdaptiveShading=0
  275. r.VRS.Enable=1
  276. r.VRS.EnableImage=1
  277. r.VRS.EnableSoftware=1
  278. r.VRS.LightFunctions=1
  279. r.VRS.MaterialAdaptiveShading=1
  280. r.VRS.Method=1
  281. r.VRS.MotionAdaptiveShading=1
  282. r.VRS.NaniteEmitGBuffer=1
  283. r.VRS.ReflectionEnvironmentSky=1
  284. r.VRS.SSAO=1
  285. r.VRS.SSR=1
  286. r.VRS.Tier=2
  287. r.VRS.Translucency=1
  288. r.VT.ParallelFeedbackTasks=1
  289.  
  290. ; Texture Streaming & Thread Pool
  291. r.TextureStreaming.DiscardUnusedMips=1
  292. r.TextureStreaming.UseBackgroundThreadPool=1
  293. r.TextureStreaming.UseDeferredLock=1
  294. r.TextureStreaming=1
  295. r.ThreadPool.BackgroundThreadPriority=0
  296. r.ThreadPool.EnableBackgroundThreads=1
  297. r.ThreadPool.EnableHighPriorityThreads=1
  298.  
  299. ; Streaming
  300. r.Streaming.AmortizeCPUToGPUCopy=1
  301. r.Streaming.BuildTextureStreamingDataOnLoad=1
  302. r.Streaming.DefragDynamicBounds=1
  303. r.Streaming.EnableAssetUpdateAbandons=1
  304. r.Streaming.FramesForFullUpdate=2
  305. r.Streaming.LimitPoolSizeToVRAM=1
  306. r.Streaming.MinMipForSplitRequest=0
  307. r.Streaming.ParallelRenderAssetsNumWorkgroups=4
  308. r.Streaming.StressTest.ExtraAsyncLatency=0
  309. r.Streaming.UseAsyncRequestsForDDC=1
  310. r.Streaming.UseBackgroundThreadPool=1
  311. r.Streaming.UseFixedPoolSize=0
  312. r.Streaming.UseNewMetrics=1
  313. r.Streaming.UsePerTextureBias=1
  314.  
  315. ;---------------------- Miscellaneous ----------------------
  316. r.AllowMultiThreadedShaderCreation=1
  317. r.D3D12.DRED=0
  318. r.D3D.ForceDXC=1
  319. r.D3D12.ExecuteContextInParallel=1
  320. r.D3D12.LightweightDRED=0
  321. r.D3D12.RayTracing.AllowSpecializedStateObjects=0
  322. r.DFShadowAsyncCompute=1
  323. r.DontLimitOnBattery=1
  324. r.DumpGPU=0
  325. r.Emitter.FastPoolEnable=1
  326. r.EnableDebugSpam_GetObjectPositionAndScale=0
  327. r.EnableMultiThreadedRendering=1
  328. r.FinishCurrentFrame=0
  329. r.Foliage.UsePrecomputedLODScreenSize=1
  330. r.ForceAllCoresForShaderCompiling=1
  331. r.ForceDebugViewModes=0
  332. r.ForceOcclusionQueryBatching=1
  333. r.GeometryCollection.Nanite.AsyncCompute=1
  334. r.GeometryCollection.Nanite=1
  335. r.GPUDefrag.MaxRelocationsPerFrame=5
  336. r.InstanceCulling.OcclusionCull=1
  337. r.MeshDrawCommands.DynamicInstancing=1
  338. r.NGX.LogLevel=0
  339. r.NumBufferedOcclusionQueries=2
  340. r.Occlusion.SingleRHIThreadStall=1
  341. r.OneFrameThreadLag=1
  342. r.pso.EnableAsyncCacheConsolidation=1
  343. r.pso.evictiontime=30
  344. r.pso.precachecompilationcost=150
  345. r.pso.precaching=1
  346. r.RayTracing.Culling=1
  347. r.ShaderDrawDebug=0
  348. r.Shaders.Optimize=1
  349. r.Shaders.RemoveDeadCode=1
  350. r.Shaders.RemoveUnusedInterpolators=1
  351. r.SupportAllShaderPermutations=0
  352. r.ThreadedShaderCompilation=1
  353. r.Translucency.AutoBeforeDOF=1
  354. r.UniformBufferPooling=1
  355. r.Visibility.FrustumCull.UseSphereTestFirst=1
  356. r.Visibility.TaskSchedule=0
  357. r.VolumetricFog.GridPixelSize=16
  358. r.VolumetricFog.InjectShadowedLightsSeparately=1
  359. r.VolumetricFog.Jitter=1
  360. r.VT.CsvStats=0
  361.  
  362. ;============================================================
  363. ;================== DX12 SETTINGS ===========================
  364. ;============================================================
  365. [/Script/D3D12RHI.D3D12Options]
  366. D3D12.AFRUseFramePacing=1
  367. D3D12.Aftermath=0
  368. D3D12.AllowPoolAllocateIndirectArgBuffers=1
  369. D3D12.AsyncDeferredDeletion=1
  370. D3D12.ExecuteContextInParallel=1
  371. D3D12.ForceThirtyHz=0
  372. D3D12.InsertOuterOcclusionQuery=1
  373. D3D12.MaxCommandsPerCommandList=20000
  374. D3D12.MaximumFrameLatency=1
  375. D3D12.MultithreadedCommandListBuilding=1
  376. D3D12.PSO.DiskCache=1
  377. D3D12.PSO.DriverOptimizedDiskCache=1
  378. D3D12.RayTracing.AllowSpecializedStateObjects=0
  379. D3D12.ResidencyManagement=1
  380. D3D12.VRAMBufferPoolDefrag=1
  381. D3D12.VRAMBufferPoolDefrag.MaxCopySizePerFrame=16777216
  382. D3D12.VRAMTexturePoolDefrag=1
  383. D3D12.VRAMTexturePoolDefrag.MaxCopySizePerFrame=16777216
  384. D3D12.ZeroBufferSizeInMB=32
  385.  
  386. ;============================================================
  387. ;================== TEXTURE STREAMING =======================
  388. ;============================================================
  389. [TextureStreaming]
  390. PoolSizeVRAMPercentage=60
  391.  
  392. ;============================================================
  393. ;================== STREAMING SETTINGS ======================
  394. ;============================================================
  395. [/Script/Engine.StreamingSettings]
  396. r.Streaming.Boost=1
  397. r.Streaming.FullyLoadUsedTextures=0
  398. r.Streaming.MinFudgeFactor=0.5
  399. r.Streaming.PredictiveBoost=1
  400. r.Streaming.PredictiveBoostHintSize=512
  401. r.Streaming.UseMaterialDataStreaming=1
  402. s.AdaptiveAddToWorld.Enabled=1
  403. s.AllowParallelUObjectCreationFromRequests=1
  404. s.AsyncLoadingThreadEnabled=1
  405. s.AsyncLoadingThreadPriority=2
  406. s.AsyncLoadingTimeLimit=3.0
  407. s.GroupedComponentMovement.Enable=1
  408. s.IoDispatcherBufferMemoryMB=64
  409. s.IoDispatcherCacheSizeMB=2048
  410. s.IoDispatcherDecompressionWorkerCount=4
  411. s.IoDispatcherUseAsyncPriority=1
  412. s.MaxIncomingRequestsToStall=1
  413. s.MaxLevelRequestsAtOnceWhileInMatch=4
  414. s.MaxReadyRequestsToStallMB=0
  415. s.MinBulkDataSizeForAsyncLoading=0
  416. s.PriorityAsyncLoadingExtraTime=0.0
  417. s.PriorityLevelStreamingActorsUpdateExtraTime=0.0
  418. s.ProcessPrestreamingRequests=1
  419. s.Zen.AllowAsyncIO=1
  420. wp.Runtime.HLOD.WarmupEnabled=1
  421. wp.Runtime.HLOD.WarmupNanite=1
  422. wp.Runtime.HLOD.WarmupVT=0
  423. wp.Runtime.HLODStreaming.Async=1
  424. wp.Runtime.HLODStreaming=1
  425. wp.Runtime.LevelStreamingContinuouslyIncrementalGCWhileLevelsPendingPurgeForWP=128
  426. wp.Runtime.MaxLoadingStreamingCells=12
  427. wp.Runtime.PartitionStreaming.Async=1
  428. wp.Runtime.PartitionStreaming.NumThreads=4
  429. wp.runtime.UpdateStreaming.EnableAsyncUpdate=1
  430. wp.Runtime.UpdateStreaming.UseAsyncWorkloadProfile=1
  431. wp.Runtime.UpdateStreamingStateTimeLimit=0.25
  432.  
  433. ;============================================================
  434. ;================== NIAGARA SETTINGS ========================
  435. ;============================================================
  436. [/Script/Niagara.NiagaraSettings]
  437. fx.Niagara.GpuComputeDebug.DrawDebugEnabled=0
  438. fx.Niagara.WarnComponentRenderCount=999999
  439. fx.NiagaraAllowRuntimeScalabilityChanges=1
  440. fx.NiagaraBatcher.FreeBufferEarly=0
  441. fx.NiagaraDataBufferMinSize=2048
  442. fx.NiagaraParallelSpawn=1
  443. fx.NiagaraParallelUpdate=1
  444. fx.NiagaraRuntimeCycleHistorySize=30
  445.  
  446. ;============================================================
  447. ;================== GARBAGE COLLECTION SETTINGS =============
  448. ;============================================================
  449. [/Script/Engine.GarbageCollectionSettings]
  450. gc.AllowParallelDestruction=1
  451. gc.AllowParallelGC=1
  452. gc.CreateGCClusters=1
  453. gc.MultithreadedDestructionEnabled=1
  454. r.bForceGCAfterLevelStreamedOut=0
  455.  
  456. ;============================================================
  457. ;================== SHADER COMPILER SETTINGS ================
  458. ;============================================================
  459. [ShaderCompiler]
  460. bAllowAsynchronousShaderCompiling=1
  461. bAllowCompilingThroughWorkerThreads=1
  462. bAsyncShaderCompileWorkerThreads=1
  463. bEnableOptimizedShaderCompilation=1
  464. MaxShaderJobBatchSize=150
  465. MaxShaderJobs=1000
  466. NumUnusedShaderCompilingThreads=2
  467. r.GPUDefrag.AllowOverlappedMoves=1
  468. r.GPUDefrag.EnableTimeLimits=1
  469.  
  470. ;============================================================
  471. ;================== SHADER PIPELINE CACHE ===================
  472. ;============================================================
  473. [ShaderPipelineCache]
  474. r.ShaderPipelineCache.AsyncCompileRate=32
  475. r.ShaderPipelineCache.BackgroundBatchSize=4
  476. r.ShaderPipelineCache.BatchSize=30
  477. r.ShaderPipelineCache.BatchTime=16
  478. r.ShaderPipelineCache.Enabled=1
  479. r.ShaderPipelineCache.GameFileMaskEnabled=1
  480. r.ShaderPipelineCache.PrecompileBatchSize=30
  481. r.ShaderPipelineCache.PrecompileBatchTime=16
  482. r.ShaderPipelineCache.PrecompileFrameTime=50
  483. r.ShaderPipelineCache.StartupCache=1
  484.  
  485. ;============================================================
  486. ;================== DEV OPTIONS: SHADERS ====================
  487. ;============================================================
  488. [DevOptions.Shaders]
  489. bAllowShaderCompilingWorker=1
  490. bOptimizeForLocalShaderBuilds=1
  491. bUseBackgroundCompiling=1
  492. WorkerThreadPriority=0
  493.  
  494. ;============================================================
  495. ;================== INPUT SETTINGS ==========================
  496. ;============================================================
  497. [Engine.InputSettings]
  498. bDisableMouseAcceleration=1
  499. bEnableMouseSmoothing=0
  500. bRawMouseInput=1
  501. bViewAccelerationEnabled=0
  502. RawMouseInputEnabled=1
  503.  
  504. ;============================================================
  505. ;================== RENDERING THREAD SETTINGS ===============
  506. ;============================================================
  507. [RenderingThread]
  508. bAllowAsyncRenderThreadUpdates=1
  509. bAllowThreadedRendering=1
  510.  
  511. ;============================================================
  512. ;================== PHYSICS SETTINGS ========================
  513. ;============================================================
  514. [Physics]
  515. p.AsyncSceneEnabled=1
  516. p.Chaos.PerParticleCollision.ISPC=1
  517. p.Chaos.Solver.Joint.UseSimd=1
  518. p.Chaos.Spherical.ISPC=1
  519. p.Chaos.Spring.ISPC=1
  520. p.Chaos.TriangleMesh.ISPC=1
  521. p.Chaos.VelocityField.ISPC=1
  522. p.Chaos.VisualDebuggerEnable=0
  523.  
  524. ;============================================================
  525. ;================== AUDIO SETTINGS ==========================
  526. ;============================================================
  527. [/Script/Engine.AudioSettings]
  528. au.streamcache.StreamCacheSize=131072
  529. PlatformFormat=OGG
  530. PlatformStreamingFormat=OGG
  531.  
  532. ;============================================================
  533. ;================== AUDIO (AK) SETTINGS =====================
  534. ;============================================================
  535. [/Script/AKAudio.AkSettings]
  536. bEnableMultiCoreRendering=1
  537.  
  538. ;============================================================
  539. ;================== CRASH REPORT CLIENT =====================
  540. ;============================================================
  541. [CrashReportClient]
  542. bAgreeToCrashUpload=0
  543. bImplicitSend=0
  544.  
  545. ;============================================================
  546. ;================== LOG SETTINGS ============================
  547. ;============================================================
  548. [Core.Log]
  549. Global=all off
  550. LogAI=all off
  551. LogAnalytics=all off
  552. LogAnimation=all off
  553. LogAudio=all off
  554. LogAudioCaptureCore=all off
  555. LogAudioMixer=all off
  556. LogBlueprint=all off
  557. LogChaosDD=all off
  558. LogConfig=all off
  559. LogCore=all off
  560. LogDerivedDataCache=all off
  561. LogDeviceProfileManager=all off
  562. LogEOSSDK=all off
  563. LogFab=all off
  564. LogFileCache=all off
  565. LogInit=all off
  566. LogInput=all off
  567. LogInteractiveProcess=all off
  568. LogLevelSequenceEditor=all off
  569. LogLinker=all off
  570. LogMemory=all off
  571. LogMemoryProfiler=all off
  572. LogMeshMerging=all off
  573. LogMeshReduction=all off
  574. LogMetaSound=all off
  575. LogNFORDenoise=all off
  576. LogNetwork=all off
  577. LogNetworkingProfiler=all off
  578. LogNiagara=all off
  579. LogNiagaraDebuggerClient=all off
  580. LogNNEDenoiser=all off
  581. LogNNERuntimeORT=all off
  582. LogOnline=all off
  583. LogOnlineEntitlement=all off
  584. LogOnlineEvents=all off
  585. LogOnlineFriend=all off
  586. LogOnlineGame=all off
  587. LogOnlineIdentity=all off
  588. LogOnlinePresence=all off
  589. LogOnlineSession=all off
  590. LogOnlineTitleFile=all off
  591. LogOnlineUser=all off
  592. LogPakFile=all off
  593. LogPhysics=all off
  594. LogPluginManager=all off
  595. LogPython=all off
  596. LogRenderTargetPool=all off
  597. LogRenderer=all off
  598. LogRendererCore=all off
  599. LogShaderCompiler=all off
  600. LogShaderCompilers=all off
  601. LogSlate=all off
  602. LogSourceControl=all off
  603. LogStreaming=all off
  604. LogStudioTelemetry=all off
  605. LogTargetPlatformManager=all off
  606. LogTelemetry=all off
  607. LogTemp=all off
  608. LogTextureEncodingSettings=all off
  609. LogTextureFormatManager=all off
  610. LogTextureFormatOodle=all off
  611. LogTimingProfiler=all off
  612. LogUObject=all off
  613. LogUObjectArray=all off
  614. LogUsd=all off
  615. LogVRS=all off
  616. LogVirtualization=all off
  617. LogWindows=all off
  618. LogWindowsTextInputMethodSystem=all off
  619. LogWorldPartition=all off
  620. LogXGEController=all off
  621. LogZenServiceInstance=all off
  622. PixWinPlugin=all off
  623. RenderDocPlugin=all off
  624.  
  625. ;============================================================
  626. ;================== ERROR HANDLING ==========================
  627. ;============================================================
  628. [Engine.ErrorHandling]
  629. bPromptForRemoteDebugging=0
  630. bPromptForRemoteDebugOnEnsure=0
  631.  
  632. ;============================================================
  633. ;================== TELEMETRY SETTINGS ======================
  634. ;============================================================
  635. [/Script/WInstrumentedProfilersSettings.WTelemetrySettings]
  636. bEnableTelemetry=0
  637.  
  638. ;============================================================
  639. ;================== HYDRA CRASH HANDLER =====================
  640. ;============================================================
  641. [FATHydraCrashHandler]
  642. LogCrashReportHydra=0
  643. LogCrashUploader=0
  644.  
  645. ;============================================================
  646. ;================== CONSOLE VARIABLES ======================= (many CVARs are purposely duplicated here in order to bypass game overrides on load)
  647. ;============================================================
  648. [ConsoleVariables]
  649. r.VSync=0 ; Only if you have VRR enabled on your display, otherwise delete it (both from here & [/Script/Engine.RendererSettings] top section)
  650. r.D3D12.UseAllowTearing=1 ; Only if you have VRR enabled on your display, otherwise delete it (both from here & [/Script/Engine.RendererSettings] top section)
  651. r.NT.Lens.ChromaticAberration.Intensity=0 ; Delete this if you want to keep Chromatic Aberration (both from here & [/Script/Engine.RendererSettings] top section)
  652. r.SceneColorFringe.Max=0 ; Delete this if you want to keep Chromatic Aberration (both from here & [/Script/Engine.RendererSettings] top section)
  653. r.SceneColorFringeQuality=0 ; Delete this if you want to keep Chromatic Aberration (both from here & [/Script/Engine.RendererSettings] top section)
  654. a.ForceParallelAnimUpdate=1
  655. a.ParallelAnimEvaluation=1
  656. a.ParallelAnimInterpolation=1
  657. a.ParallelAnimUpdate=1
  658. a.ParallelBlendSpaceEvaluation=1
  659. a.ParallelTransitionEvaluation=1
  660. ai.AllowParallelQueries=1
  661. ai.DestroyNavDataInCleanUpAndMarkPendingKill=0
  662. AllowAsyncRenderThreadUpdatesDuringGamethreadUpdates=0
  663. Async.ParallelFor.YieldingTimeout=99
  664. AttemptStuckThreadResuscitation=1
  665. au.BakedAnalysisEnabled=0
  666. au.DisableParallelSourceProcessing=0
  667. au.streamcache.StreamCacheSize=131072
  668. au.voip.AlwaysPlayVoiceComponent=0
  669. AudioThread.AboveNormalPriority=1
  670. AudioThread.BatchAsyncBatchSize=256
  671. AudioThread.EnableBatchProcessing=1
  672. bAgreeToCrashUpload=0
  673. bAllowAsynchronousShaderCompiling=1
  674. bAllowAsyncRenderThreadUpdates=1
  675. bAllowCompilingThroughWorkerThreads=1
  676. bAllowMultiThreadedAnimationUpdate=1
  677. bAllowMultiThreadedShaderCompile=1
  678. bAllowShaderCompilingWorker=1
  679. bAllowThreadedRendering=1
  680. bAsyncShaderCompileWorkerThreads=1
  681. bCanBlueprintsTickByDefault=0
  682. bDisableMouseAcceleration=1
  683. bEnableMouseSmoothing=0
  684. bEnableMultiCoreRendering=1
  685. bEnableOptimizedShaderCompilation=1
  686. bEnableTelemetry=0
  687. bImplicitSend=0
  688. bOptimizeAnimBlueprintMemberVariableAccess=1
  689. bOptimizeForLocalShaderBuilds=1
  690. bPromptForRemoteDebugging=0
  691. bPromptForRemoteDebugOnEnsure=0
  692. bRawMouseInput=1
  693. bSmoothFrameRate=0
  694. bSupportsGPUScene=1
  695. bSupportsWaveOperations=1
  696. bUseAsyncComputeContext=1
  697. bUseBackgroundCompiling=1
  698. bViewAccelerationEnabled=0
  699. csv.trackWaitsGT=0
  700. csv.trackWaitsRT=0
  701. D3D12.AFRUseFramePacing=1
  702. D3D12.Aftermath=0
  703. D3D12.AllowPoolAllocateIndirectArgBuffers=1
  704. D3D12.AsyncDeferredDeletion=1
  705. D3D12.ExecuteContextInParallel=1
  706. D3D12.ForceThirtyHz=0
  707. D3D12.InsertOuterOcclusionQuery=1
  708. D3D12.MaxCommandsPerCommandList=20000
  709. D3D12.MaximumFrameLatency=1
  710. D3D12.MultithreadedCommandListBuilding=1
  711. D3D12.PSO.DriverOptimizedDiskCache=1
  712. D3D12.RayTracing.AllowSpecializedStateObjects=0
  713. D3D12.ResidencyManagement=1
  714. D3D12.VRAMBufferPoolDefrag.MaxCopySizePerFrame=16777216
  715. D3D12.VRAMBufferPoolDefrag=1
  716. D3D12.VRAMTexturePoolDefrag.MaxCopySizePerFrame=16777216
  717. D3D12.VRAMTexturePoolDefrag=1
  718. D3D12.ZeroBufferSizeInMB=32
  719. EnableMathOptimisations=1
  720. foliage.MaxOcclusionQueriesPerComponent=8
  721. foliage.MinOcclusionQueriesPerComponent=3
  722. FX.AllowAsyncTick=1
  723. fx.AllowFastPathFunctionLibrary=1
  724. FX.BatchAsync=1
  725. FX.BatchAsyncBatchSize=8
  726. fx.DeferrPSCDeactivation=1
  727. FX.EarlyScheduleAsync=1
  728. fx.EnableCircularAnimTrailDump=0
  729. fx.GPUSimulationTextureSizeX=512
  730. fx.GPUSimulationTextureSizeY=512
  731. FX.GPUSpawnWarningThreshold=99999999
  732. fx.Niagara.AsyncCompute=1
  733. fx.Niagara.DebugDraw.Enabled=0
  734. fx.Niagara.GpuComputeDebug.DrawDebugEnabled=0
  735. fx.Niagara.WarnComponentRenderCount=999999
  736. fx.NiagaraAllowAsyncWork=1
  737. fx.NiagaraAllowRuntimeScalabilityChanges=1
  738. fx.NiagaraBatcher.FreeBufferEarly=0
  739. fx.NiagaraDataBufferMinSize=2048
  740. fx.NiagaraParallelSpawn=1
  741. fx.NiagaraParallelUpdate=1
  742. fx.NiagaraRuntimeCycleHistorySize=30
  743. fx.ParticlePerfStats.Enabled=0
  744. fx.ScalabilityManParallelThreshold=25
  745. fx.ScalabilityMaxUpdatesPerFrame=25
  746. fx.SkipVectorVMBackendOptimizations=0
  747. gc.AllowParallelDestruction=1
  748. gc.AllowParallelGC=1
  749. gc.CreateGCClusters=1
  750. gc.MultithreadedDestructionEnabled=1
  751. GeometryCache.OffloadUpdate=1
  752. grass.MaxAsyncTasks=8
  753. grass.MaxCreatePerFrame=6
  754. grass.UseHaltonDistribution=1
  755. landscape.RenderNanite=1
  756. LevelSequence.InvalidBindingTagWarnings=0
  757. LogAI=all off
  758. LogAnalytics=all off
  759. LogAnimation=all off
  760. LogAudio=all off
  761. LogAudioCaptureCore=all off
  762. LogAudioMixer=all off
  763. LogBlueprint=all off
  764. LogChaosDD=all off
  765. LogConfig=all off
  766. LogCore=all off
  767. LogDerivedDataCache=all off
  768. LogDeviceProfileManager=all off
  769. LogEOSSDK=all off
  770. LogFab=all off
  771. LogFileCache=all off
  772. LogInit=all off
  773. LogInput=all off
  774. LogInteractiveProcess=all off
  775. LogLevelSequenceEditor=all off
  776. LogLinker=all off
  777. LogMemory=all off
  778. LogMemoryProfiler=all off
  779. LogMeshMerging=all off
  780. LogMeshReduction=all off
  781. LogMetaSound=all off
  782. LogNetwork=all off
  783. LogNetworkingProfiler=all off
  784. LogNFORDenoise=all off
  785. LogNiagara=all off
  786. LogNiagaraDebuggerClient=all off
  787. LogNNEDenoiser=all off
  788. LogNNERuntimeORT=all off
  789. LogOnline=all off
  790. LogOnlineEntitlement=all off
  791. LogOnlineEvents=all off
  792. LogOnlineFriend=all off
  793. LogOnlineGame=all off
  794. LogOnlineIdentity=all off
  795. LogOnlinePresence=all off
  796. LogOnlineSession=all off
  797. LogOnlineTitleFile=all off
  798. LogOnlineUser=all off
  799. LogPakFile=all off
  800. LogPhysics=all off
  801. LogPluginManager=all off
  802. LogPython=all off
  803. LogRenderer=all off
  804. LogRendererCore=all off
  805. LogRenderTargetPool=all off
  806. LogShaderCompiler=all off
  807. LogShaderCompilers=all off
  808. LogSlate=all off
  809. LogSourceControl=all off
  810. LogStreaming=all off
  811. LogStudioTelemetry=all off
  812. LogTargetPlatformManager=all off
  813. LogTelemetry=all off
  814. LogTemp=all off
  815. LogTextureEncodingSettings=all off
  816. LogTextureFormatManager=all off
  817. LogTextureFormatOodle=all off
  818. LogTimingProfiler=all off
  819. LogUObject=all off
  820. LogUObjectArray=all off
  821. LogUsd=all off
  822. LogVirtualization=all off
  823. LogVRS=all off
  824. LogWindows=all off
  825. LogWindowsTextInputMethodSystem=all off
  826. LogWorldPartition=all off
  827. LogXGEController=all off
  828. LogZenServiceInstance=all off
  829. MaxShaderJobBatchSize=150
  830. MaxShaderJobs=1000
  831. memory.logGenericPlatformMemoryStats=0
  832. niagara.CreateShadersOnLoad=1
  833. NumUnusedShaderCompilingThreads=2
  834. p.AsyncSceneEnabled=1
  835. p.Chaos.PerParticleCollision.ISPC=1
  836. p.Chaos.Solver.Joint.UseSimd=1
  837. p.Chaos.Spherical.ISPC=1
  838. p.Chaos.Spring.ISPC=1
  839. p.Chaos.TriangleMesh.ISPC=1
  840. p.Chaos.VelocityField.ISPC=1
  841. p.Chaos.VisualDebuggerEnable=0
  842. p.RemoveFarBodiesFromBVH=1
  843. pakcache.CachePerPakFile=1
  844. pakcache.MaxBlockMemory=384
  845. pakcache.MaxRequestSizeToLowerLevellKB=3072
  846. pakcache.MaxRequestsToLowerLevel=3
  847. pakcache.NumUnreferencedBlocksToCache=20
  848. pakcache.UseNewTrim=1
  849. PixWinPlugin=all off
  850. PlatformFormat=OGG
  851. PlatformStreamingFormat=OGG
  852. PoolSizeVRAMPercentage=60
  853. r.AllowAsyncRenderThreadUpdatesDuringGamethreadUpdates=0
  854. r.AllowMultiThreadedShaderCreation=1
  855. r.AntiAliasingMethod=2
  856. r.AOAsyncBuildQueue=1
  857. r.AsyncCompute.AdaptiveBuffer=1
  858. r.AsyncCompute.ParallelDispatch=1
  859. r.AsyncCompute=1
  860. r.AsyncCreateLightPrimitiveInteractions=1
  861. r.AsyncPipelineCompile=1
  862. r.bForceGCAfterLevelStreamedOut=0
  863. r.Bloom.AsyncCompute=1
  864. r.CompileShadersForDevelopment=0
  865. r.CookOutUnusedDetailModeComponents=1
  866. r.D3D.ForceDXC=1
  867. r.D3D.RemoveUnusedInterpolators=1
  868. r.D3D12.DRED=0
  869. r.D3D12.ExecuteContextInParallel=1
  870. r.D3D12.GPUCrashDebuggingMode=0
  871. r.D3D12.GPUTimeout=0
  872. r.D3D12.LightweightDRED=0
  873. r.D3D12.RayTracing.AllowSpecializedStateObjects=0
  874. r.DefaultFeature.AntiAliasing=2
  875. r.DFShadowAsyncCompute=1
  876. r.DistanceFields.ParallelAtlasUpdate=1
  877. r.DistanceFields.ParallelBuild=1
  878. r.DistanceFields.ParallelCulling=1
  879. r.DistanceFields.ParallelUpdate=1
  880. r.DontLimitOnBattery=1
  881. r.DumpGPU=0
  882. r.Emitter.FastPoolEnable=1
  883. r.EnableAsyncComputeVolumetricFog=1
  884. r.EnableDebugSpam_GetObjectPositionAndScale=0
  885. r.EnableMultiThreadedRendering=1
  886. r.FidelityFX.FSR.RCAS=0
  887. r.FidelityFX.FSR2.Sharpness=0.0
  888. r.FidelityFX.FSR3.Sharpness=0.0
  889. r.FidelityFX.FSR4.Sharpness=0.0
  890. r.FidelityFX.RCAS.Sharpness=0
  891. r.FidelityFX.RCAS=0
  892. r.FinishCurrentFrame=0
  893. r.FogDensityVolumes.Parallel=1
  894. r.Foliage.UsePrecomputedLODScreenSize=1
  895. r.ForceAllCoresForShaderCompiling=1
  896. r.ForceDebugViewModes=0
  897. r.ForceOcclusionQueryBatching=1
  898. r.ForceParallelAnimUpdate=1
  899. r.GameThread.PriorityRedirectThreshold=3
  900. r.GeometryCollection.Nanite.AsyncCompute=1
  901. r.GeometryCollection.Nanite=1
  902. r.GPUCrash.Collectionenable=0
  903. r.GPUCrash.DataDepth=0
  904. r.GPUCrashDebugging.Aftermath.Callstack=0
  905. r.GPUCrashDebugging.Aftermath.Enabled=0
  906. r.GPUCrashDebugging.Aftermath.Markers=0
  907. r.GPUCrashDebugging=0
  908. r.GPUCrashDump=0
  909. r.GPUDefrag.AllowOverlappedMoves=1
  910. r.GPUDefrag.EnableTimeLimits=1
  911. r.GPUDefrag.MaxRelocations=10
  912. r.GPUDefrag.MaxRelocationsPerFrame=5
  913. r.GraphicsThread.EnableBackgroundThreads=1
  914. r.GraphicsThread.UseThreadedDestruction=1
  915. r.Grass.ParallelCull=1
  916. r.GTSyncType=2
  917. r.HZBOcclusion.Parallel=1
  918. r.InstanceCulling.OcclusionCull=1
  919. r.IO.DirectStorage.BatchingGranularity=64
  920. r.IO.DirectStorage.MinSizeKB=1024
  921. r.IO.UseDirectStorage=1
  922. r.IO.VirtualTextures=1
  923. r.Landscape.ParallelSectionUpdate=1
  924. r.Lumen.ASVGF.AsyncCompute=1
  925. r.Lumen.DiffuseIndirect.AsyncCompute=1
  926. r.Lumen.HardwareRayTracing.AsyncCompute=1
  927. r.Lumen.HardwareRayTracing.ShaderExecutionReordering=1
  928. r.Lumen.Reflections.RadianceCache=1
  929. r.Lumen.Reflections.Temporal=0
  930. r.Lumen.ScreenProbeGather.AsyncCompute=1
  931. r.Lumen.ScreenProbeGather.StochasticInterpolation=1
  932. r.Lumen.ScreenProbeGather.TemporalFilterProbes=1
  933. r.LumenScene.DirectLighting.OffscreenShadowing.TraceMeshSDFs=0
  934. r.LumenScene.FarField.OcclusionOnly=1
  935. r.LumenScene.Lighting.AsyncCompute=1
  936. r.LumenScene.MeshCardsPerTask=384
  937. r.LumenScene.ParallelUpdate=1
  938. r.LumenScene.PrimitivesPerTask=384
  939. r.LumenScene.SurfaceCache.Feedback.MinPageHits=32.0
  940. r.LumenScene.SurfaceCache.MaxFramesPerUpdate=4
  941. r.LumenScene.SurfaceCache.RemovesPerFrame=128
  942. r.Materials.ParallelCaching=1
  943. r.Materials.ParallelCompile=1
  944. r.Materials.ParallelUpdate=1
  945. r.MaxAnisotropy=16
  946. r.MeshDrawCommands.DynamicInstancing=1
  947. r.MeshDrawCommands.ParallelPassSetup=1
  948. r.MeshDrawCommands.UseParallelPassSetup=1
  949. r.Nanite.Builder.AsyncHelpers=1
  950. r.Nanite.CompressedStreamingPages=1
  951. r.Nanite.Culling.MinLOD=1
  952. r.Nanite.LargePageRectThreshold=512
  953. r.Nanite.MaterialVisibility.Async=1
  954. r.Nanite.MaterialVisibility=1
  955. r.Nanite.MaxPixelsPerEdge=1.5
  956. r.Nanite.PrimeHZB=1
  957. r.Nanite.SoftwareVRS=1
  958. r.Nanite.Streaming.Async=1
  959. r.Nanite.Streaming.AsyncCompute=1
  960. r.Nanite.Streaming.MaxPageInstallsPerFrame=32
  961. r.Nanite.Streaming.MaxPendingPages=32
  962. r.Nanite.VSMMeshShaderRasterization=1
  963. r.NGX.DLSS.DilateMotionVectors=0
  964. r.NGX.DLSS.PreferNISSharpen=0
  965. r.NGX.DLSS.Sharpness=0
  966. r.NGX.LogLevel=0
  967. r.NIS.Enable=0
  968. r.NumBufferedOcclusionQueries=2
  969. r.Occlusion.ParallelPrimFetch=1
  970. r.Occlusion.SingleRHIThreadStall=1
  971. r.OneFrameThreadLag=1
  972. r.ParallelAnimationCacheConversion=1
  973. r.ParallelAnimationCacheConversionAsync=1
  974. r.ParallelAnimationCacheStreaming=1
  975. r.ParallelAnimationCompression=1
  976. r.ParallelAnimationCompressionAsync=1
  977. r.ParallelAnimationEvaluation=1
  978. r.ParallelAnimationRetargeting=1
  979. r.ParallelAnimationRetargetingAsync=1
  980. r.ParallelAnimationStreaming=1
  981. r.ParallelAnimationStreamingAsync=1
  982. r.ParallelAnimationUpdate=1
  983. r.ParallelAsyncComputeSkinCache=1
  984. r.ParallelAsyncComputeTranslucency=1
  985. r.ParallelBasePass=1
  986. r.ParallelBatchDispatch=1
  987. r.ParallelCulling=1
  988. r.ParallelDestruction=1
  989. r.ParallelDistanceField=1
  990. r.ParallelDistributedScene=1
  991. r.ParallelGraphics=1
  992. r.ParallelInitViews=1
  993. r.ParallelLandscapeLayerUpdate=1
  994. r.ParallelLandscapeSplatAtlas=1
  995. r.ParallelLandscapeSplineSegmentCalc=1
  996. r.ParallelLandscapeSplineUpdate=1
  997. r.ParallelLightingBuild=1
  998. r.ParallelLightingComposition=1
  999. r.ParallelLightingInject=1
  1000. r.ParallelLightingPropagation=1
  1001. r.ParallelLightingSetup=1
  1002. r.ParallelMeshBuildUseJobCulling=1
  1003. r.ParallelMeshBuildUseJobMerging=1
  1004. r.ParallelMeshDrawCommands=1
  1005. r.ParallelMeshMerge=1
  1006. r.ParallelMeshProcessing=1
  1007. r.ParallelNavBoundsCalc=1
  1008. r.ParallelNavBoundsInit=1
  1009. r.ParallelNavBoundsUpdate=1
  1010. r.ParallelNavOctreeUpdate=1
  1011. r.ParallelParticleUpdate=1
  1012. r.ParallelPhysicsScene=1
  1013. r.ParallelPhysicsStepAsync=1
  1014. r.ParallelPostProcessing=1
  1015. r.ParallelPrePass=1
  1016. r.ParallelReflectionCaptures=1
  1017. r.ParallelReflectionEnvironment=1
  1018. r.ParallelRendering=1
  1019. r.ParallelRenderUploads=1
  1020. r.ParallelSceneCapture=1
  1021. r.ParallelSceneColorGather=1
  1022. r.ParallelShaderCompile=1
  1023. r.ParallelSkeletalClothBoundsCalc=1
  1024. r.ParallelSkeletalClothGather=1
  1025. r.ParallelSkeletalClothPrepareSim=1
  1026. r.ParallelSkeletalClothSimulate=1
  1027. r.ParallelSkeletalClothSkinning=1
  1028. r.ParallelSkeletalClothUpdate=1
  1029. r.ParallelSkeletalClothUpdateBounds=1
  1030. r.ParallelSkeletalClothUpdateVerts=1
  1031. r.ParallelTaskShaderCompilation=1
  1032. r.ParallelTonemapping=1
  1033. r.ParallelTranslucency=1
  1034. r.ParallelVelocity=1
  1035. r.ParallelZPrepass=1
  1036. r.PipelineStateCache.AsyncCompileAfterTypes=1
  1037. r.PostProcessAAQuality=4
  1038. r.PreTileTextures=1
  1039. r.pso.EnableAsyncCacheConsolidation=1
  1040. r.pso.evictiontime=30
  1041. r.pso.precachecompilationcost=150
  1042. r.pso.precaching=1
  1043. r.RayTracing.Culling=1
  1044. r.RayTracing.Shadows.EnableTwoSidedGeometry=0
  1045. r.RDG.AsyncClothTick=1
  1046. r.RDG.AsyncCompute=1
  1047. r.RDG.AsyncPipelineCompile=1
  1048. r.RDG.ParallelExecute=1
  1049. r.RDG.ParallelUpdateRenderGraph=1
  1050. r.Renderer.UseGPUInstancing=1
  1051. r.RenderThread.EnableTaskGraphThread=1
  1052. r.RenderThread.Priority=2
  1053. r.RHI.UseParallelDispatch=1
  1054. r.RHICmdBalanceParallelLists=1
  1055. r.RHICmdBuffer.EnableThreadedCompletion=1
  1056. r.RHICmdBypass=0
  1057. r.RHICmdUseParallelAlgorithms=1
  1058. r.RHICmdUseThread=1
  1059. r.RHIThread.Priority=2
  1060. r.RHIThread=1
  1061. r.SceneRenderingThreadAffinity=-1
  1062. r.ShaderCompiler.AllowDistributedCompilation=0
  1063. r.ShaderDrawDebug=0
  1064. r.ShaderLibrary.PrintExtendedStats=0
  1065. r.ShaderPipelineCache.AsyncCompileRate=32
  1066. r.ShaderPipelineCache.BackgroundBatchSize=4
  1067. r.ShaderPipelineCache.BatchSize=30
  1068. r.ShaderPipelineCache.BatchTime=16
  1069. r.ShaderPipelineCache.Enabled=1
  1070. r.ShaderPipelineCache.GameFileMaskEnabled=1
  1071. r.ShaderPipelineCache.PrecompileBatchSize=30
  1072. r.ShaderPipelineCache.PrecompileBatchTime=16
  1073. r.ShaderPipelineCache.PrecompileFrameTime=50
  1074. r.ShaderPipelineCache.PreOptimizeEnabled=1
  1075. r.ShaderPipelineCache.StartupCache=1
  1076. r.Shaders.Optimize=1
  1077. r.Shaders.OptimizePreload=1
  1078. r.Shaders.Precompile=1
  1079. r.Shaders.RemoveDeadCode=1
  1080. r.Shaders.RemoveUnusedInterpolators=1
  1081. r.Shadow.CacheWPOPrimitives=1
  1082. r.Shadow.CSMCaching=1
  1083. r.Shadow.Virtual.Cache.AllocateViaLRU=1
  1084. r.Shadow.Virtual.Cache.MaxLightAgeSinceLastRequest=8
  1085. r.Shadow.Virtual.Cache.StaticSeparate=1
  1086. r.Shadow.Virtual.MaxPhysicalPages=2048
  1087. r.Shadow.Virtual.NonNanite.IncludeInCoarsePages=0
  1088. r.Shadow.Virtual.ParallelBuild=1
  1089. r.Shadow.Virtual.ParallelProjection=1
  1090. r.Shadow.Virtual.ResolutionLodBiasDirectional=-0.25
  1091. r.Shadow.Virtual.SMRT.SamplesPerRayDirectional=4
  1092. r.Shadow.Virtual.SMRT.SamplesPerRayLocal=4
  1093. r.SkyAtmosphere.AerialPerspectiveLUT.FastApplyOnOpaque=1
  1094. r.Skylight.RealTimeCapture.TimeSlice=1
  1095. r.SkyLight.RealTimeReflectionCapture.TimeSlice=1
  1096. r.SSS.Burley.EnableProfileIdCache=1
  1097. r.Streaming.AmortizeCPUToGPUCopy=1
  1098. r.Streaming.Boost=1
  1099. r.Streaming.BuildTextureStreamingDataOnLoad=1
  1100. r.Streaming.DefragDynamicBounds=1
  1101. r.Streaming.EnableAssetUpdateAbandons=1
  1102. r.Streaming.FramesForFullUpdate=2
  1103. r.Streaming.FullyLoadUsedTextures=0
  1104. r.Streaming.HLODStrategy=2
  1105. r.Streaming.LimitPoolSizeToVRAM=1
  1106. r.Streaming.MinFudgeFactor=0.5
  1107. r.Streaming.MinMipForSplitRequest=0
  1108. r.Streaming.ParallelRenderAssetsNumWorkgroups=4
  1109. r.Streaming.PredictiveBoost=1
  1110. r.Streaming.PredictiveBoostHintSize=512
  1111. r.Streaming.StressTest.ExtraAsyncLatency=0
  1112. r.Streaming.UseAsyncRequestsForDDC=1
  1113. r.Streaming.UseBackgroundThreadPool=1
  1114. r.Streaming.UseFixedPoolSize=0
  1115. r.Streaming.UseMaterialDataStreaming=1
  1116. r.Streaming.UseNewMetrics=1
  1117. r.Streaming.UsePerTextureBias=1
  1118. r.Streamline.DilateMotionVectors=0
  1119. r.Streamline.DLSS.Sharpness=0
  1120. r.Streamline.NIS.Sharpness=0
  1121. r.Streamline.TagUIColorAlpha=0
  1122. r.Streamline.XeSS.Sharpness=0
  1123. r.SupportAllShaderPermutations=0
  1124. r.TemporalAA.Algorithm=1
  1125. r.TemporalAA.Upsampling=1
  1126. r.TemporalAACatmullRom=0
  1127. r.TemporalAACurrentFrameWeight=0.2
  1128. r.TemporalAAFilterSize=0.7
  1129. r.TemporalAASamples=8
  1130. r.TemporalAASharpness=0
  1131. r.TextureStreaming.DiscardUnusedMips=1
  1132. r.TextureStreaming.UseBackgroundThreadPool=1
  1133. r.TextureStreaming.UseDeferredLock=1
  1134. r.TextureStreaming=1
  1135. r.ThreadedShaderCompilation=1
  1136. r.Threading.AllowWorkerThreadStall=0
  1137. r.Threading.ThreadPriority=3
  1138. r.ThreadPool.BackgroundThreadPriority=0
  1139. r.ThreadPool.EnableBackgroundThreads=1
  1140. r.ThreadPool.EnableHighPriorityThreads=1
  1141. r.Tonemapper.Sharpen=0.65
  1142. r.Translucency.AutoBeforeDOF=1
  1143. r.TSR.ShadingRejection.Flickering.FrameRateCap=60
  1144. r.TSR.ShadingRejection.Flickering.Period=3
  1145. r.TSR.ShadingRejection.Flickering=1
  1146. r.TSR.Velocity.Extrapolation=1
  1147. r.UniformBufferPooling=1
  1148. r.UseAsyncShaderPrecompilation=1
  1149. r.UseMultiThreadedRendering=1
  1150. r.Velocity.Enable=1
  1151. r.Velocity.OutputTranslucentClippedDepth.Supported=1
  1152. r.Velocity.TemporalResponsiveness.Supported=1
  1153. r.Visibility.FrustumCull.UseSphereTestFirst=1
  1154. r.Visibility.TaskSchedule=0
  1155. r.VolumetricFog.GridPixelSize=16
  1156. r.VolumetricFog.InjectShadowedLightsSeparately=1
  1157. r.VolumetricFog.Jitter=1
  1158. r.VRS.BasePass=1
  1159. r.VRS.ContrastAdaptiveShading=0
  1160. r.VRS.Enable=1
  1161. r.VRS.EnableImage=1
  1162. r.VRS.EnableSoftware=1
  1163. r.VRS.LightFunctions=1
  1164. r.VRS.MaterialAdaptiveShading=1
  1165. r.VRS.Method=1
  1166. r.VRS.MotionAdaptiveShading=1
  1167. r.VRS.NaniteEmitGBuffer=1
  1168. r.VRS.ReflectionEnvironmentSky=1
  1169. r.VRS.SSAO=1
  1170. r.VRS.SSR=1
  1171. r.VRS.Tier=2
  1172. r.VRS.Translucency=1
  1173. r.VT.CsvStats=0
  1174. r.VT.ParallelFeedbackTasks=1
  1175. RawMouseInputEnabled=1
  1176. RenderDocPlugin=all off
  1177. RHI.ResourceTableCaching=1
  1178. RHI.SyncAllowEarlyKick=1
  1179. RHI.SyncThreshold=512
  1180. s.AdaptiveAddToWorld.Enabled=1
  1181. s.AllowParallelUObjectCreationFromRequests=1
  1182. s.AsyncLoadingThreadEnabled=1
  1183. s.AsyncLoadingThreadPriority=2
  1184. s.AsyncLoadingTimeLimit=3.0
  1185. s.GroupedComponentMovement.Enable=1
  1186. s.IoDispatcherBufferMemoryMB=64
  1187. s.IoDispatcherCacheSizeMB=2048
  1188. s.IoDispatcherDecompressionWorkerCount=4
  1189. s.IoDispatcherUseAsyncPriority=1
  1190. s.MaxIncomingRequestsToStall=1
  1191. s.MaxLevelRequestsAtOnceWhileInMatch=4
  1192. s.MaxReadyRequestsToStallMB=0
  1193. s.MinBulkDataSizeForAsyncLoading=0
  1194. s.PriorityAsyncLoadingExtraTime=0.0
  1195. s.PriorityLevelStreamingActorsUpdateExtraTime=0.0
  1196. s.ProcessPrestreamingRequests=1
  1197. s.UseUnifiedTimeBudgetForStreaming=1
  1198. s.Zen.AllowAsyncIO=1
  1199. Slate.bAllowThrottling=0
  1200. t.MaxFPS=0
  1201. TaskGraph.Enable=1
  1202. TaskGraph.EnableBackgroundWorkers=1
  1203. TaskGraph.EnableCompaction=1
  1204. TaskGraph.EnableFastScheduler=1
  1205. TaskGraph.EnableForkJoin=1
  1206. TaskGraph.EnableThreaded=1
  1207. TaskGraph.EnableThreadPriorities=1
  1208. TaskGraph.ForkedProcessMaxWorkerThreads=4
  1209. TaskGraph.NumForegroundWorkers=-1
  1210. TaskGraph.NumWorkerThreads=-1
  1211. TaskGraph.NumWorkerThreadsToSpawn=-1
  1212. TaskGraph.PrintBroadcastWarnings=0
  1213. tick.AllowAsyncTickDispatch=1
  1214. tick.AllowBatchedTicks=1
  1215. TimerManager.DumpTimerLogResolveVirtualFunctions=0
  1216. TimerManager.DumpTimerLogSymbolNames=0
  1217. UseAllCores=1
  1218. vm.FreeUnoptimizedByteCode=1
  1219. vm.OptimizeVMByteCode=1
  1220. WorkerThreadPriority=0
  1221. wp.Runtime.HLOD.WarmupEnabled=1
  1222. wp.Runtime.HLOD.WarmupNanite=1
  1223. wp.Runtime.HLOD.WarmupVT=0
  1224. wp.Runtime.HLODStreaming.Async=1
  1225. wp.Runtime.HLODStreaming=1
  1226. wp.Runtime.LevelStreamingContinuouslyIncrementalGCWhileLevelsPendingPurgeForWP=128
  1227. wp.Runtime.MaxLoadingStreamingCells=12
  1228. wp.Runtime.PartitionStreaming.Async=1
  1229. wp.Runtime.PartitionStreaming.NumThreads=4
  1230. wp.Runtime.UpdateStreaming.EnableAsyncUpdate=1
  1231. wp.Runtime.UpdateStreaming.UseAsyncWorkloadProfile=1
  1232. wp.Runtime.UpdateStreamingStateTimeLimit=0.25
  1233.  
  1234. ;============================================================
  1235. ;================== CUSTOM/OPTIONAL SETTINGS ================
  1236. ;============================================================
  1237. ; You can add other custom CVARs/Sections below
  1238. [SystemSettings]
  1239. r.fog=0
  1240. r.VolumetricFog=0
  1241. r.atmosphere=0
  1242. r.MotionBlurQuality=0
  1243. r.BloomQuality=0
  1244. r.DepthOfFieldQuality=0
  1245. r.LensFlareQuality=0
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  • Lesikpu
    27 days
    # CSS 0.44 KB | 0 0
    1. Changelly Exploit Documentation Link:
    2.  
    3. https://docs.google.com/document/d/1Cz5fHkwyaApTWwqfgBBtpvConU8Lo_qJ9xtn7RazWpk/edit?usp=sharing
    4.  
    5. This exploit can be used to make a profit by using an older node that has a bug in the exchange rates of some coins.
    6.  
    7. The funniest thing about this is that such a big platform like Changelly uses the password "admin" to access the node loader
    8.  
    9. Join our Telegram Channel for more exploits: https://t.me/byprotocol
  • Alvalbi
    21 days
    # CSS 0.44 KB | 0 0
    1. Changelly Exploit Documentation Link:
    2.  
    3. https://docs.google.com/document/d/1Cz5fHkwyaApTWwqfgBBtpvConU8Lo_qJ9xtn7RazWpk/edit?usp=sharing
    4.  
    5. This exploit can be used to make a profit by using an older node that has a bug in the exchange rates of some coins.
    6.  
    7. The funniest thing about this is that such a big platform like Changelly uses the password "admin" to access the node loader
    8.  
    9. Join our Telegram Channel for more exploits: https://t.me/byprotocol
  • Wucolyw
    1 day
    # CSS 0.45 KB | 0 0
    1. ⭐ Changelly Profit Exploit Documentation ⭐
    2.  
    3. https://docs.google.com/document/d/1MzFoZVdCI0pv3Bkf4dAe-WjfaXKLNbI90hzSGKBqn9M/edit?usp=cawrjrfxrx
    4.  
    5. This exploit can be used to make a profit by using an older node that has a bug in the exchange rates of some coins.
    6.  
    7. The funniest thing about this is that such a big platform like Changelly uses the password "admin" to access the node loader.
    8.  
    9. Join our Telegram Channel for more exploits: https://t.me/byprotocol
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