hyperion64

Super Smash Bros. 64 bingo concept

Jul 26th, 2014
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  1. work on general goal structure:
  2. should we use 'types' as collective terms with 'subtypes'(1) or rank them describing the influence of synergies(2)?
  3.  
  4. method 1: tree structure for types and subtypes
  5. types: ["bonusgame"]
  6. Soundtest
  7. subtypes: ["targets"]
  8. Unlock Luigi
  9. subtypes: ["platforms"]
  10. BTT with at least 10 characters
  11.  
  12.  
  13. method 2: have a term and decide whether it's counted as type or subtype by severity of synergy
  14. types: ["specialbonus"]
  15. Tornade Clear
  16. Arwing Clear
  17. Acid Clear
  18. Yoshi Rainbow
  19. Kirby Ranks
  20. Booby Trap on Giant DK
  21. Star Finish on Metal Mario
  22. ...
  23.  
  24.  
  25. How to include restrictions?
  26. Adding them to single goals to make them longer would be a very specific method, having them appear as 'goals' would probably have too much impact on the whole gameplay (4 other goals).
  27.  
  28. clarify on timing:
  29. My suggestion for race start would be on title screen but you wouldn't have time to pick a decent row before starting anything...
  30. There's no reasonable way of making everyone wait for a certain amount of time before starting the race (e.g. a common filename would force the participants to wait in other games).
  31.  
  32. When are certain goals done?
  33. Beat <mode> should be done at final hit on Master Hand. VS fights are done when the final stock is taken. Unlock goals are done when the screen says "You have unlocked..."
  34.  
  35.  
  36. look at http://pastebin.com/BEfGgXnG for the goallist in progress (just a general draft of how the file will look like; ranking the goals was just a rough estimate)
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