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- work on general goal structure:
- should we use 'types' as collective terms with 'subtypes'(1) or rank them describing the influence of synergies(2)?
- method 1: tree structure for types and subtypes
- types: ["bonusgame"]
- Soundtest
- subtypes: ["targets"]
- Unlock Luigi
- subtypes: ["platforms"]
- BTT with at least 10 characters
- method 2: have a term and decide whether it's counted as type or subtype by severity of synergy
- types: ["specialbonus"]
- Tornade Clear
- Arwing Clear
- Acid Clear
- Yoshi Rainbow
- Kirby Ranks
- Booby Trap on Giant DK
- Star Finish on Metal Mario
- ...
- How to include restrictions?
- Adding them to single goals to make them longer would be a very specific method, having them appear as 'goals' would probably have too much impact on the whole gameplay (4 other goals).
- clarify on timing:
- My suggestion for race start would be on title screen but you wouldn't have time to pick a decent row before starting anything...
- There's no reasonable way of making everyone wait for a certain amount of time before starting the race (e.g. a common filename would force the participants to wait in other games).
- When are certain goals done?
- Beat <mode> should be done at final hit on Master Hand. VS fights are done when the final stock is taken. Unlock goals are done when the screen says "You have unlocked..."
- look at http://pastebin.com/BEfGgXnG for the goallist in progress (just a general draft of how the file will look like; ranking the goals was just a rough estimate)
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