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- using UnityEngine;
- public class HandleParent : MonoBehaviour {
- public Transform settoParrent;
- private void OnTriggerEnter(Collider other)
- {
- other.transform.SetParent(settoParrent);
- }
- private void OnTriggerExit(Collider other)
- {
- other.transform.parent = null;
- }
- }
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