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- print(game:GetService("SoundService").RespectFilteringEnabled)
- --// Get's every sound instance in workspace and play's it (Earrape btw)
- for _, sound in next, workspace:GetDescendants() do
- if sound:IsA("Sound") then
- sound:Play()
- end
- end
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Comments
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- the script is somehow still Fe the players just needs to have something in his hand
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