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- if ("LiquidCap" == d)
- return (
- (d = a.engine.getGameAttribute("DNSM")),
- (f = q._customBlock_CauldronStats(
- "CauldronLvsBrewBonus",
- b + 4,
- 2,
- 0
- )),
- (d.h.CauldStatDN1 = f),
- c.asNumber(a.engine.getGameAttribute("GemItemsPurchased")[106]) > b
- ? ((d = a.engine.getGameAttribute("DNSM")),
- (f = 0.5), // only bleach
- (d.h.CauldStatDN1bb = f))
- : (a.engine.getGameAttribute("DNSM").h.CauldStatDN1bb = 0), // nothing
- c.asNumber(a.engine.getGameAttribute("OptionsListAccount")[123]) > b &&
- (0 == a.engine.getGameAttribute("DNSM").h.CauldStatDN1bb
- ? (a.engine.getGameAttribute("DNSM").h.CauldStatDN1bb = 1) // only draconic
- : ((d = a.engine.getGameAttribute("DNSM")),
- (f = 2), // draconic+bleach
- (d.h.CauldStatDN1bb = f))),
- (d = a.engine.getGameAttribute("DNSM")),
- (f =
- c.asNumber(
- a.engine.getGameAttribute("DNSM").h.AlchBubbles.h.LqdCap
- ) *
- Math.max(
- Math.pow(
- c.asNumber(
- m.__cast(
- a.engine
- .getGameAttribute("PixelHelperActor")[5]
- .behaviors.getBehavior("ActorEvents_232"),
- Xa
- )._GenINFO[87]
- ) / 25,
- 0.3
- ),
- 0
- )),
- (d.h.CauldStatDNh20 = f),
- 0 == b
- ? (1 + (c.asNumber(a.engine.getGameAttribute("DNSM").h.CauldStatDN1bb) + // bleach/draconic would be more intuitive to the Nx wording if moved down to be a multi
- (r._customBlock_SaltLick(5) / 100) + // add salt lick with the other additive things here
- (q._customBlock_MealBonus("Liquid12") +
- 5 * n._customBlock_RiftStuff("RiftSkillBonus,4", 1)) /
- 100)) *
- r._customBlock_MainframeBonus(6) * // bleach/draconic here pretty please <3
- (10 +
- (c.asNumber(
- a.engine.getGameAttribute("DNSM").h.CauldStatDN1
- ) +
- (c.asNumber(
- a.engine.getGameAttribute("DNSM").h.AlchVials.h.Liquid1Cap
- ) +
- (q._customBlock_cauldronp2wbonuses(
- "CauldronBonus",
- 1,
- 0,
- "1"
- ) +
- (c.asNumber(
- a.engine.getGameAttribute("DNSM").h.CauldStatDNh20
- ) +
- (k._customBlock_StampBonusOfTypeX("LiquidCap") +
- Math.ceil(r._customBlock_ArcadeBonus(7))))))))
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