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bad business prototype lua

Vzurxy Jun 21st, 2019 28 Never
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  1. workspace.Characters.DescendantAdded:Connect(function(v)
  2.     if v.Name == "Config" then
  3.         if v.Parent.Parent.Parent.Parent.Name ~= game.Players.LocalPlayer.Name then return end
  4.         local s = require(v).Stats
  5.         s.Recoil = Vector3.new()
  6.         s.CameraRecoil = 0
  7.     end
  8. end)
  9.  
  10. function run()
  11.    
  12.    
  13.    
  14.    
  15.    
  16.     -----------------------------------// aimbot script
  17.    
  18.    
  19.     local cam = workspace.Camera
  20.     local camera = workspace.Camera
  21.     local plr = game:service'Players'.LocalPlayer
  22.     local t
  23.     local mouse = plr:GetMouse()
  24.     local aimbot = true
  25.     local whitelisted = {
  26.         plr.Name;
  27.     }
  28.    
  29.     local ray = Ray.new
  30.     local ray_start
  31.    
  32.    
  33.    
  34.    
  35.     local checkifwhitelisted = function(nam)
  36.         local asd = false
  37.    
  38.         for _, a in pairs(whitelisted) do
  39.             if nam == a then
  40.                 asd = true
  41.             end
  42.         end
  43.    
  44.         return asd
  45.     end
  46.    
  47.     _G.gofor = "Head"
  48.     local lPlayerTeam = nil
  49.    
  50.     function checkteam(name)
  51.         local teams = game.Teams
  52.         local plr_team = nil
  53.         for i,v in pairs(teams:GetDescendants()) do
  54.             if plr_team == nil then
  55.                 if v.Name == name then
  56.                     plr_team = v.Parent
  57.                     return plr_team
  58.                 end
  59.             end
  60.         end
  61.     end
  62.     lPlayerTeam = checkteam(plr.Name)
  63.    
  64.     function CheckIf(name)
  65.         for i,v in pairs(workspace.Characters:children()) do
  66.             if checkteam(name) ~= lPlayerTeam then
  67.                 return true
  68.             end
  69.         end
  70.         return false
  71.     end
  72.    
  73.     local function getcloseplayer()
  74.         --pcall(function()
  75.             local ignorelist = workspace.Characters[plr.Name].Hitbox:children''
  76.             for i,v in pairs(workspace:children'') do
  77.                 if v:IsA("Model") then
  78.                     table.insert(ignorelist,v)
  79.                 end
  80.             end
  81.             local closestDist = 2e9
  82.             local player
  83.        
  84.             for _, a in pairs(workspace.Characters:children()) do
  85.                 if a:IsA'Model' and game:service'Players':FindFirstChild(a.Name) and a.Name ~= plr.Name and checkifwhitelisted(a.Name) == false and CheckIf(a.Name) and a ~= nil then
  86.                    
  87.                     local dist = (workspace.Characters[plr.Name].Root.Position - a.Root.Position).magnitude
  88.                    
  89.                     if dist < closestDist then
  90.                         if a ~= nil and a:FindFirstChild'Hitbox' then
  91.                             if a.Hitbox:FindFirstChild'Head' then
  92.                                 pcall(function()
  93.                                     ray_start = workspace.Characters[plr.Name].Hitbox.Head.Position
  94.                                     local vector = ( a.Hitbox.Head.Position - ray_start)
  95.                                     local new_ray = ray(ray_start, vector.unit * 1000)
  96.                                     local hit, position = workspace:FindPartOnRayWithIgnoreList(new_ray, ignorelist)
  97.                                    
  98.                                     if (hit and hit:isDescendantOf(a.Hitbox)) then
  99.                                         closestDist = dist
  100.                                         player = a.Hitbox
  101.                                     end
  102.                                 end)
  103.                             end
  104.                         end
  105.                     end
  106.                    
  107.                    
  108.                 end
  109.             end
  110.        
  111.             return player
  112.         --end)
  113.     end
  114.    
  115.     mouse.KeyDown:connect(function(key)
  116.         if key == "[" then
  117.             if aimbot then
  118.                 aimbot = false
  119.             else
  120.                 aimbot = true
  121.             end
  122.         end
  123.     end)
  124.    
  125.     local closesthead = nil
  126.    
  127.    
  128.     --------------------------------------------------------------------------////////////////////////// Cam Scripto
  129.    
  130.     local UserInputService = game:GetService("UserInputService")
  131.     local ReplicatedStorage = game:GetService("ReplicatedStorage")
  132.     local Workspace = game:GetService("Workspace")
  133.     local Players = game:GetService("Players")
  134.     local TS = require(ReplicatedStorage:WaitForChild("Tortoiseshell"))
  135.     TS.Timer:UnbindFromRenderStep('Camera')
  136.     local PLAYER = Players.LocalPlayer
  137.     local CAMERA = Workspace.CurrentCamera
  138.     local OFFSET = Vector3.new(0, 1.6, 0)
  139.     local SPRINT_FOV_SCALE = 0.9
  140.     local LEAN_DISTANCE = 2
  141.     local LEAN_TILT = 0.15
  142.     local MIN_Y, MAX_Y = -1.5, 1.5
  143.     local SENSITIVITY = Vector2.new(0.004, 0.004)
  144.     local recoilSpring = TS.Math.Spring:Create(1, 200, 30, 1)
  145.     TS.Camera.FirstPerson.RecoilSpring = recoilSpring
  146.     local character, root, state, sprinting, lean, vaulting, grounded, climbing, aiming, look, sliding, backpack, items, equipped, item, config
  147.     local x, y = 0, 0
  148.     local leanOffset = CFrame.new()
  149.     local lastUpdate = 0
  150.     local actionSpring = TS.Math.Spring:Create(1, 100, 10, 1)
  151.     local slideFOV = 0
  152.     local spectateChar
  153.     local function Equipped(newItem)
  154.         pcall(function()
  155.             config = nil
  156.             item = nil
  157.             if newItem then
  158.                 config = TS.Items:GetConfig(newItem)
  159.                 item = newItem
  160.             end
  161.         end)
  162.     end
  163.     local function HandleCharacter(newCharacter)
  164.         if newCharacter then
  165.             character = nil
  166.             spectateChar = nil
  167.             root = newCharacter:WaitForChild("Root")
  168.             state = newCharacter:WaitForChild("State")
  169.             sprinting = state:WaitForChild("Sprinting")
  170.             lean = state:WaitForChild("Lean")
  171.             vaulting = state:WaitForChild("Vaulting")
  172.             grounded = state:WaitForChild("Grounded")
  173.             climbing = state:WaitForChild("Climbing")
  174.             aiming = state:WaitForChild("Aiming")
  175.             look = state:WaitForChild("Look")
  176.             sliding = state:WaitForChild("Sliding")
  177.             backpack = newCharacter:WaitForChild("Backpack")
  178.             equipped = backpack:WaitForChild("Equipped")
  179.             items = backpack:WaitForChild("Items")
  180.             equipped.Changed:Connect(function()
  181.                 Equipped(equipped.Value)
  182.             end)
  183.             vaulting.Changed:Connect(function()
  184.                 if vaulting.Value then
  185.                     actionSpring:Shove(Vector3.new(sprinting.Value and -3 or -2, 0, 0))
  186.                 end
  187.             end)
  188.             climbing.Changed:Connect(function()
  189.                 if climbing.Value then
  190.                     actionSpring:Shove(Vector3.new(-10, 0, 0))
  191.                 end
  192.             end)
  193.             grounded.Changed:Connect(function()
  194.                 if not vaulting.Value and root.Velocity.Y < -60 then
  195.                     actionSpring:Shove(Vector3.new(root.Velocity.Y / 20, 0, 0))
  196.                 end
  197.             end)
  198.             newCharacter.DescendantAdded:Connect(function(obj)
  199.                 if obj:IsA("BasePart") then
  200.                     obj.LocalTransparencyModifier = 1
  201.                 end
  202.             end)
  203.             for _, v in pairs(newCharacter:GetDescendants()) do
  204.                 if v:IsA("BasePart") then
  205.                     v.LocalTransparencyModifier = 1
  206.                 end
  207.             end
  208.             Equipped(equipped.Value)
  209.             character = newCharacter
  210.         end
  211.     end
  212.     TS.Damage.CharacterKilled:Connect(function(char, _, player)
  213.         if char == character and player then
  214.             spectateChar = TS.Characters:GetCharacter(player)
  215.         end
  216.     end)
  217.     TS.Characters.CharacterAdded:Connect(function(player, character)
  218.         if player == PLAYER then
  219.             HandleCharacter(character)
  220.         end
  221.     end)
  222.     UserInputService.InputChanged:connect(function(inputObject, processed)
  223.         if inputObject.UserInputType == Enum.UserInputType.MouseMovement then
  224.             local fovSens = math.clamp((CAMERA.FieldOfView / TS.Camera.FieldOfView) ^ 1.5, 0, 1)
  225.             x = (x - inputObject.Delta.X * SENSITIVITY.X * fovSens * TS.Camera.Sensitivity) % (math.pi * 2)
  226.             y = math.clamp(y - inputObject.Delta.Y * SENSITIVITY.Y * fovSens * TS.Camera.Sensitivity, MIN_Y, MAX_Y)
  227.         end
  228.     end)
  229.     CAMERA.FieldOfView = 1
  230.     CAMERA.CameraType = Enum.CameraType.Scriptable
  231.     HandleCharacter(TS.Characters:GetCharacter(PLAYER))
  232.    
  233.    
  234.     TS.Timer:BindToRenderStep("Camera", 1, function(deltaTime)
  235.         if workspace.Characters:FindFirstChild(plr.Name) == nil then
  236.             TS.Timer:UnbindFromRenderStep('Camera')
  237.         end
  238.         if spectateChar then
  239.             local center = spectateChar.PrimaryPart.Position + Vector3.new(0, 0.5, 0)
  240.             CAMERA.FieldOfView = 50
  241.             CAMERA.CFrame = CFrame.new(center) * CFrame.Angles(0, x, 0) * CFrame.Angles(y, 0, 0) * CFrame.new(0, 0, 15)
  242.             CAMERA.Focus = CAMERA.CFrame * CFrame.new(0, 0, -20)
  243.         elseif character and character.Parent then
  244.             look.Value = y
  245.             if sliding.Value then
  246.                 local speed = Vector2.new(root.Velocity.X, root.Velocity.Z).Magnitude
  247.                 slideFOV = TS.Math:Lerp(slideFOV, speed / 3 * (TS.Camera.FieldOfView / 90), math.min(deltaTime * 10, 1))
  248.             else
  249.                 slideFOV = TS.Math:Lerp(slideFOV, 0, math.min(deltaTime * 10, 1))
  250.             end
  251.             local newFOV = TS.Camera.FieldOfView
  252.             local center = root.CFrame:PointToWorldSpace(OFFSET)
  253.             local player = getcloseplayer()
  254.             if sprinting.Value then
  255.                 newFOV = newFOV * SPRINT_FOV_SCALE
  256.             elseif aiming.Value then
  257.                 if aimbot then
  258.                     if player ~= nil then
  259.                         CAMERA.CoordinateFrame = CFrame.new(center, player.Head.Position)
  260.                     end
  261.                 end
  262.                 if item then
  263.                     newFOV = newFOV * config.Stats.AimFOV
  264.                 else
  265.                     newFOV = newFOV * 0.9
  266.                 end
  267.             end
  268.             CAMERA.FieldOfView = TS.Math:Lerp(CAMERA.FieldOfView, math.min(newFOV + slideFOV, 120), math.min(deltaTime * 10, 1))
  269.             local leanAmount = lean.Value
  270.             if math.abs(leanAmount) > 0.1 then
  271.                 local hit, position = TS.Raycast:CastGeometry(center + Vector3.new(0, -1, 0), root.CFrame:VectorToWorldSpace(Vector3.new(leanAmount * LEAN_DISTANCE * 2, 0, 0)))
  272.                 if hit then
  273.                     local distance = (position - center).Magnitude
  274.                     leanAmount = math.sin(lean.Value) * distance / (LEAN_DISTANCE * 2)
  275.                 end
  276.             end
  277.             local heightOffset = math.cos(leanAmount * math.pi / 2) - 1
  278.             leanOffset = leanOffset:Lerp(CFrame.new(leanAmount * LEAN_DISTANCE, heightOffset * LEAN_DISTANCE / 4, 0) * CFrame.Angles(0, 0, -leanAmount * LEAN_TILT), math.min(deltaTime * 10, 1))
  279.             actionSpring:Update(deltaTime)
  280.             local actionOffset = CFrame.Angles(actionSpring.Position.X, actionSpring.Position.Y, actionSpring.Position.Z)
  281.             local recoilOffset = CFrame.Angles(recoilSpring.Position.Y * 0, recoilSpring.Position.X * 0, 0)
  282.             if aiming.Value == false or player == nil then
  283.                 CAMERA.CFrame = CFrame.new(center) * CFrame.Angles(0, x, 0) * CFrame.Angles(y, 0, 0) * leanOffset * actionOffset * recoilOffset
  284.             end
  285.             CAMERA.Focus = CAMERA.CFrame * CFrame.new(0, 0, -20)
  286.             if 0.1 <= tick() - lastUpdate then
  287.                 lastUpdate = tick()
  288.                 TS.Network:Fire("Character", "State", "Look", y)
  289.             end
  290.         end
  291.     end)
  292. end
  293.  
  294. run()
  295.  
  296. workspace.Characters.ChildAdded:Connect(function(v)
  297.     if v.Name == game.Players.LocalPlayer.Name then
  298.         wait(.2)
  299.         run()
  300.     end
  301. end)
  302.  
  303. -- patcher
  304.  
  305. local getrawmetatable = getrawmetatable or debug.getmetatable
  306. local make_writeable = make_writeable or setreadonly or changereadonly or change_writeable
  307. make_writeable(getrawmetatable(game), false)
  308. getrawmetatable(game).__namecall = function(u, ...)
  309.   local m = ({...})[select('#', ...)]
  310.   local packed = {...}
  311.   local a = {}
  312.   for i = 1, #packed - 1 do
  313.       a[i] = packed[i]
  314.   end
  315.   if m == 'FireServer' then
  316.   if u.Name == "Admin" then
  317.   return true
  318.   end
  319.   end
  320.   return u[m](u, unpack(a))
  321. end
  322.  
  323. -- my version
  324.  
  325. local mt = getrawmetatable(game)
  326. do setreadonly(mt, false) end
  327. local mt_namecall = mt.__namecall
  328.  
  329. mt.__namecall = newcclosure(function(self, ...)
  330. local args = {...}
  331. local method = table.remove(args)
  332. if method == "FireServer" then
  333. if self.Name == "Admin" then
  334. return true
  335. end
  336. end
  337. return mt_namecall(self, ...)
  338. end)
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