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- FrRi = vexRT[Ch3] - vexRT[Ch1] - vexRT[Ch4];
- FrLe = vexRT[Ch3] + vexRT[Ch1] + vexRT[Ch4];
- BaRi = vexRT[Ch3] - vexRT[Ch1] + vexRT[Ch4];
- BaLe = vexRT[Ch3] + vexRT[Ch1] - vexRT[Ch4];
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