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- using System.Collections;
- using System.Collections.Generic;
- using UnityEngine;
- public class CameraMov : MonoBehaviour
- {
- public float MovementMultiplier = 5;
- public float RotationMultiplier = 100;
- void Update()
- {
- // Translation
- if(Input.GetKey("w"))
- transform.Translate(Vector3.forward * Time.deltaTime * MovementMultiplier);
- else if(Input.GetKey("s"))
- transform.Translate(Vector3.back * Time.deltaTime * MovementMultiplier);
- if(Input.GetKey("a"))
- transform.Translate(Vector3.left * Time.deltaTime * MovementMultiplier);
- else if(Input.GetKey("d"))
- transform.Translate(Vector3.right * Time.deltaTime * MovementMultiplier);
- if(Input.GetKey("e"))
- transform.Translate(Vector3.up * Time.deltaTime * MovementMultiplier);
- else if(Input.GetKey("q"))
- transform.Translate(Vector3.down * Time.deltaTime * MovementMultiplier);
- // Rotation
- if(Input.GetKey("up"))
- transform.Rotate(- Time.deltaTime * RotationMultiplier, 0f, 0f);
- else if(Input.GetKey("down"))
- transform.Rotate(Time.deltaTime * RotationMultiplier, 0f, 0f);
- if(Input.GetKey("left"))
- transform.RotateAround(transform.position, Vector3.up, - Time.deltaTime * RotationMultiplier);
- else if(Input.GetKey("right"))
- transform.RotateAround(transform.position, Vector3.up, Time.deltaTime * RotationMultiplier);
- }
- }
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