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- public class Player : MonoBehaviour
- {
- public Rigidbody rigidBody;
- public AudioSource audioSource;
- public ParticleSystem flyPartical;
- public float rotSpeed;
- public float flySpeed;
- // Start is called before the first frame update
- void Start()
- {
- rigidBody.GetComponent<Rigidbody>();
- audioSource.GetComponent<AudioSource>();
- }
- // Update is called once per frame
- void Update()
- {
- Lounch();
- Rotation();
- }
- void Lounch()
- {
- if (Input.GetKey(KeyCode.Space) || Input.GetKey(KeyCode.W))
- {
- rigidBody.AddRelativeForce(Vector3.up * flySpeed);
- if(audioSource.isPlaying == false)
- {
- audioSource.Play();
- flyPartical.Play();
- }
- }
- else
- {
- audioSource.Stop();
- flyPartical.Stop();
- }
- }
- void Rotation()
- {
- float rotationSpeed = rotSpeed * Time.deltaTime;
- rigidBody.freezeRotation = true;
- if(Input.GetKey(KeyCode.D))
- {
- transform.Rotate(Vector3.forward * rotationSpeed);
- }
- else if(Input.GetKey(KeyCode.A))
- {
- transform.Rotate(-Vector3.forward * rotationSpeed);
- }
- }
- public void ButtonUp()
- {
- print("вверх");
- transform.Translate(Vector3.up);
- }
- public void ButtonLeft()
- {
- print("влево");
- }
- public void ButtonRight()
- {
- print("вправо");
- }
- }
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