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VendingMachineOutOfGoodnes

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May 20th, 2022
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C# 1.27 KB | None | 0 0
  1.             else if (this.item[this.itemSelected] == 5)
  2.             {
  3.                 Ray ray3 = Camera.main.ScreenPointToRay(new Vector3((float)(Screen.width / 2), (float)(Screen.height / 2), 0f));
  4.                 RaycastHit raycastHit3;
  5.                 if (Physics.Raycast(ray3, out raycastHit3))
  6.                 {
  7.                     if (raycastHit3.collider.name == "BSODAMachine" & Vector3.Distance(playerTransform.position, raycastHit3.transform.position) <= 10f)
  8.                     {
  9.                         ResetItem();
  10.                         CollectItem(4);
  11.                         raycastHit3.collider.gameObject.name = "EmptyMachine";
  12.                         raycastHit3.collider.gameObject.transform.GetChild(0).gameObject.GetComponent<MeshRenderer>().material = OutOfBsoda;
  13.                     }
  14.                     else if (raycastHit3.collider.name == "ZestyMachine" & Vector3.Distance(playerTransform.position, raycastHit3.transform.position) <= 10f)
  15.                     {
  16.                         ResetItem();
  17.                         CollectItem(1);
  18.                         raycastHit3.collider.gameObject.name = "EmptyMachine";
  19.                         raycastHit3.collider.gameObject.transform.GetChild(0).gameObject.GetComponent<MeshRenderer>().material = OutOfZesty;
  20.                     }
  21.                     else if (raycastHit3.collider.name == "PayPhone" & Vector3.Distance(playerTransform.position, raycastHit3.transform.position) <= 10f)
  22.                     {
  23.                         raycastHit3.collider.gameObject.GetComponent<TapePlayerScript>().Play();
  24.                         ResetItem();
  25.                     }
  26.                 }
  27.             }
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