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- public OnPlayerDisconnect(playerid, reason)
- {
- new posStr[100];
- SendDeathMessage(INVALID_PLAYER_ID, playerid, 201);
- GetPlayerPos(playerid, PlayerInfo[playerid][pX], PlayerInfo[playerid][pY], PlayerInfo[playerid][pZ]);
- GetPlayerFacingAngle(playerid, PlayerInfo[playerid][pA]);
- format(posStr, sizeof posStr, "%f %f %f %f", PlayerInfo[playerid][pX], PlayerInfo[playerid][pY], PlayerInfo[playerid][pZ], PlayerInfo[playerid][pA]);
- new szString[100], weapon[13], ammo[13];
- PlayerInfo[playerid][pInterior] = GetPlayerInterior(playerid);
- format(szString, 128, "UPDATE Users SET Money = '%d', Position = '%s', Skin = %d, Interior = %d WHERE ID = %d", [playerid][playermoney], posStr, PlayerInfo[playerid][pSkin], PlayerInfo[playerid][pInterior], GetPlayerName(playerid));
- db_query(DataBase, szString);
- for(new i = 0; i < 13; i++)
- {
- format(szString, 128, "UPDATE Users SET WeaponSlot%d = %d, WeaponSlotAmmo%d = %d WHERE ID = %d", weapon[i], ammo[i], PlayerInfo[playerid][pID]);
- db_query(DataBase, szString);
- }
- return true;
- }
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