Not a member of Pastebin yet?
Sign Up,
it unlocks many cool features!
- --[[
- ╔═══════════════════════════════════════════════════════════╗
- ║ Pré-história - By: NickZScripts ║
- ║ Sistema Modular & Anti-Conflitos ║
- ║ Interface: WindUI Library ║
- ╚═══════════════════════════════════════════════════════════╝
- ]]
- --// ========== SERVICES ========== //
- local Players = game:GetService("Players")
- local RunService = game:GetService("RunService")
- local HttpService = game:GetService("HttpService")
- local ReplicatedStorage = game:GetService("ReplicatedStorage")
- local Teams = game:GetService("Teams")
- local TweenService = game:GetService("TweenService")
- local UserInputService = game:GetService("UserInputService")
- local CollectionService = game:GetService("CollectionService")
- --// ========== VARIÁVEIS GLOBAIS ========== //
- local LocalPlayer = Players.LocalPlayer
- local ScriptVersion = "v4.6.0 WindUI (Instant Added)"
- local LastSpawnPosition = nil
- local Camera = workspace.CurrentCamera
- local ActiveTeleportConnection = nil
- --// ========== CONFIGURAÇÕES DO AUTO FARM ========== //
- local Config = {
- AutoFarm = false,
- InstantFarm = false, -- NOVA CONFIGURAÇÃO
- AutoColeta = false,
- CheckDelay = 0.3,
- DelayBetweenCrystals = 0.1,
- raioDeColeta = 25,
- delayEntreTentativas = 0.25,
- podeExecutar = true,
- -- ESP de Carnes
- EspMeatActive = false,
- ESP_MIN_SIZE = 35,
- ESP_MAX_SIZE = 65,
- ESP_UPDATE_RATE = 0.1,
- MAX_VISIBLE_DISTANCE = 999999,
- -- ESP de Jogadores
- PlayerESP = false,
- PlayerESP_ShowHP = false,
- PlayerESP_TeamCheck = false,
- -- Click Teleport
- ClickTeleportEnabled = false,
- -- Teleports Salvos
- SavedTeleports = {},
- -- Patrulha
- PatrulhaPontos = {
- CFrame.new(0, 30, 0),
- CFrame.new(800, 30, 400),
- CFrame.new(-750, 30, -600),
- CFrame.new(450, 30, -1000),
- CFrame.new(-900, 30, 700),
- CFrame.new(0, 30, 1000),
- },
- }
- --// ========== CACHE DE NÍVEL ========== //
- local DinoLevelCache = {
- value = 0,
- lastUpdate = 0,
- updateInterval = 1 -- Atualiza a cada 1 segundo para ser mais responsivo
- }
- --// ========== DETECTAR POSIÇÃO DE SPAWN ========== //
- task.spawn(function()
- local char = LocalPlayer.Character or LocalPlayer.CharacterAdded:Wait()
- local root = char:WaitForChild("HumanoidRootPart", 10)
- if root then
- task.wait(2)
- LastSpawnPosition = root.CFrame
- end
- LocalPlayer.CharacterAdded:Connect(function(newChar)
- task.wait(2)
- local newRoot = newChar:FindFirstChild("HumanoidRootPart")
- if newRoot then
- LastSpawnPosition = newRoot.CFrame
- end
- end)
- end)
- --// ========== CARREGAR WINDUI ========== //
- local WindUI = loadstring(game:HttpGet("https://raw.githubusercontent.com/Footagesus/WindUI/refs/heads/main/dist/main.lua"))()
- --// ========== FUNÇÕES DE UTILIDADE ========== //
- local function getCharacter()
- return LocalPlayer.Character or LocalPlayer.CharacterAdded:Wait()
- end
- local function getHumanoidRootPart()
- local char = getCharacter()
- return char and char:FindFirstChild("HumanoidRootPart")
- end
- local function teleportTo(cf)
- local root = getHumanoidRootPart()
- if root and root.Parent then
- root.Parent:SetPrimaryPartCFrame(cf)
- end
- end
- local function teleportToCrystal(c)
- local root = getHumanoidRootPart()
- if root and c then
- root.Parent:SetPrimaryPartCFrame(CFrame.new(c.Position + Vector3.new(0, 4.5, 0)))
- end
- end
- --// ========== SISTEMA DE TELEPORTE SEGURO ========== //
- local function safeTeleport(targetCFrame, locationName)
- if ActiveTeleportConnection then
- ActiveTeleportConnection:Disconnect()
- ActiveTeleportConnection = nil
- end
- local char = LocalPlayer.Character
- local root = char and char:FindFirstChild("HumanoidRootPart")
- local humanoid = char and char:FindFirstChild("Humanoid")
- if not root or not humanoid then
- WindUI:Notify({
- Title = "Erro",
- Content = "Personagem não encontrado!",
- Duration = 1
- })
- return false
- end
- WindUI:Notify({
- Title = "Teleportando",
- Content = "Indo para: " .. locationName,
- Duration = 0.5
- })
- root.CFrame = targetCFrame
- task.spawn(function()
- task.wait(0.05)
- local rayParams = RaycastParams.new()
- rayParams.FilterType = Enum.RaycastFilterType.Blacklist
- rayParams.FilterDescendantsInstances = {char}
- local rayResult = workspace:Raycast(
- root.Position,
- Vector3.new(0, -100, 0),
- rayParams
- )
- if rayResult then
- root.CFrame = CFrame.new(rayResult.Position + Vector3.new(0, 3, 0))
- end
- end)
- local teleportStartTime = tick()
- local maxWaitTime = 1.2
- local minWaitTime = 0.2
- ActiveTeleportConnection = RunService.Heartbeat:Connect(function()
- if not char or not char.Parent or not root or not root.Parent or not humanoid then
- if ActiveTeleportConnection then
- ActiveTeleportConnection:Disconnect()
- ActiveTeleportConnection = nil
- end
- return
- end
- local elapsedTime = tick() - teleportStartTime
- local floorMaterial = humanoid.FloorMaterial
- local isOnGround = floorMaterial ~= Enum.Material.Air
- local velocity = root.AssemblyLinearVelocity
- local isStationary = velocity.Magnitude < 2
- local humanoidState = humanoid:GetState()
- local isLanded = humanoidState == Enum.HumanoidStateType.Landed or
- humanoidState == Enum.HumanoidStateType.Running or
- humanoidState == Enum.HumanoidStateType.RunningNoPhysics
- if (elapsedTime > minWaitTime and (isOnGround or (isStationary and isLanded))) or elapsedTime > maxWaitTime then
- if ActiveTeleportConnection then
- ActiveTeleportConnection:Disconnect()
- ActiveTeleportConnection = nil
- end
- if isOnGround or isLanded then
- WindUI:Notify({
- Title = "Sucesso",
- Content = locationName,
- Duration = 0.5
- })
- else
- local rayParams = RaycastParams.new()
- rayParams.FilterType = Enum.RaycastFilterType.Blacklist
- rayParams.FilterDescendantsInstances = {char}
- local rayResult = workspace:Raycast(
- root.Position,
- Vector3.new(0, -200, 0),
- rayParams
- )
- if rayResult then
- root.CFrame = CFrame.new(rayResult.Position + Vector3.new(0, 3, 0))
- end
- WindUI:Notify({
- Title = "Ajustado",
- Content = "Posição corrigida",
- Duration = 0.5
- })
- end
- return
- end
- end)
- return true
- end
- --// ========== MÓDULO: CLICK TELEPORT (SEM EFEITOS VISUAIS) ========== //
- local ClickTeleportModule = (function()
- -- Variáveis privadas do módulo
- local _enabled = false
- local _uiVisible = false
- local _screenGui = nil
- local _mainFrame = nil
- local _minimizedBtn = nil
- local _connections = {}
- local Mouse = LocalPlayer:GetMouse()
- -- Estado do clique
- local ClickState = {
- StartTime = 0,
- StartPosition = nil,
- IsValid = false,
- }
- -- Configurações do Click Teleport
- local CTConfig = {
- MaxClickTime = 0.3,
- MaxDragDistance = 10,
- RaycastDistance = 10000,
- TeleportOffset = 3,
- }
- -- Tema compatível com WindUI
- local CTTheme = {
- Background = Color3.fromRGB(25, 25, 35),
- Secondary = Color3.fromRGB(35, 35, 45),
- Accent = Color3.fromRGB(90, 170, 255),
- Success = Color3.fromRGB(90, 255, 140),
- Danger = Color3.fromRGB(255, 90, 90),
- Text = Color3.fromRGB(255, 255, 255),
- TextDim = Color3.fromRGB(180, 180, 200),
- }
- -- Funções privadas
- local function _getMouseHit()
- local unitRay = Camera:ScreenPointToRay(Mouse.X, Mouse.Y)
- local raycastParams = RaycastParams.new()
- raycastParams.FilterType = Enum.RaycastFilterType.Blacklist
- raycastParams.FilterDescendantsInstances = {LocalPlayer.Character}
- raycastParams.IgnoreWater = false
- local raycastResult = workspace:Raycast(
- unitRay.Origin,
- unitRay.Direction * CTConfig.RaycastDistance,
- raycastParams
- )
- return raycastResult
- end
- local function _teleportToPosition(position)
- local root = getHumanoidRootPart()
- if not root then return false end
- local currentPosition = root.Position
- local teleportPos = position + Vector3.new(0, CTConfig.TeleportOffset, 0)
- local directionVector = (position - currentPosition)
- local horizontalDirection = Vector3.new(directionVector.X, 0, directionVector.Z)
- local lookDirection = horizontalDirection.Unit
- local targetCFrame = CFrame.new(teleportPos, teleportPos + lookDirection)
- root.CFrame = targetCFrame
- return true
- end
- local function _isValidClick(startPos, endPos, duration)
- if duration > CTConfig.MaxClickTime then return false end
- local dragDistance = (endPos - startPos).Magnitude
- if dragDistance > CTConfig.MaxDragDistance then return false end
- return true
- end
- local function _updateStatusLabel(text, color)
- if _mainFrame then
- local statusLabel = _mainFrame:FindFirstChild("Container"):FindFirstChild("StatusLabel")
- if statusLabel then
- statusLabel.Text = text
- statusLabel.TextColor3 = color
- end
- end
- end
- local function _enableClickDetection()
- for _, conn in ipairs(_connections) do
- if conn and conn.Connected then
- conn:Disconnect()
- end
- end
- _connections = {}
- table.insert(_connections, UserInputService.InputBegan:Connect(function(input, gameProcessed)
- if gameProcessed then return end
- if not _enabled then return end
- if input.UserInputType == Enum.UserInputType.MouseButton1 or
- input.UserInputType == Enum.UserInputType.Touch then
- ClickState.StartTime = tick()
- ClickState.StartPosition = Vector2.new(Mouse.X, Mouse.Y)
- ClickState.IsValid = true
- end
- end))
- table.insert(_connections, UserInputService.InputEnded:Connect(function(input, gameProcessed)
- if gameProcessed then return end
- if not _enabled then return end
- if not ClickState.IsValid then return end
- if input.UserInputType == Enum.UserInputType.MouseButton1 or
- input.UserInputType == Enum.UserInputType.Touch then
- local clickDuration = tick() - ClickState.StartTime
- local endPosition = Vector2.new(Mouse.X, Mouse.Y)
- if _isValidClick(ClickState.StartPosition, endPosition, clickDuration) then
- local raycastResult = _getMouseHit()
- if raycastResult then
- if _teleportToPosition(raycastResult.Position) then
- _updateStatusLabel("Teleportado!", CTTheme.Success)
- task.wait(1)
- _updateStatusLabel("Clique em qualquer lugar para teleportar", CTTheme.TextDim)
- end
- else
- _updateStatusLabel("Não é possível teleportar para o céu", CTTheme.Danger)
- task.wait(1.5)
- _updateStatusLabel("Clique em qualquer lugar para teleportar", CTTheme.TextDim)
- end
- end
- ClickState.IsValid = false
- end
- end))
- end
- local function _disableClickDetection()
- for _, conn in ipairs(_connections) do
- if conn and conn.Connected then
- conn:Disconnect()
- end
- end
- _connections = {}
- end
- local function _minimizeUI()
- if _mainFrame then
- _mainFrame.Visible = false
- end
- if _minimizedBtn then
- _minimizedBtn.Visible = true
- _minimizedBtn.Size = UDim2.new(0, 0, 0, 0)
- TweenService:Create(_minimizedBtn, TweenInfo.new(0.3, Enum.EasingStyle.Back, Enum.EasingDirection.Out), {
- Size = UDim2.new(0, 50, 0, 50)
- }):Play()
- end
- end
- local function _maximizeUI()
- if _minimizedBtn then
- TweenService:Create(_minimizedBtn, TweenInfo.new(0.2, Enum.EasingStyle.Back, Enum.EasingDirection.In), {
- Size = UDim2.new(0, 0, 0, 0)
- }):Play()
- task.wait(0.2)
- _minimizedBtn.Visible = false
- end
- if _mainFrame then
- _mainFrame.Visible = true
- _mainFrame.Size = UDim2.new(0, 0, 0, 0)
- TweenService:Create(_mainFrame, TweenInfo.new(0.3, Enum.EasingStyle.Back, Enum.EasingDirection.Out), {
- Size = UDim2.new(0, 260, 0, 180)
- }):Play()
- end
- end
- local function _createUI()
- if _screenGui then
- pcall(function() _screenGui:Destroy() end)
- _screenGui = nil
- end
- _screenGui = Instance.new("ScreenGui")
- _screenGui.Name = "ClickTeleportUI_PreHistoria"
- _screenGui.ResetOnSpawn = false
- _screenGui.ZIndexBehavior = Enum.ZIndexBehavior.Sibling
- _screenGui.Parent = game:GetService("CoreGui")
- _mainFrame = Instance.new("Frame")
- _mainFrame.Name = "MainFrame"
- _mainFrame.Size = UDim2.new(0, 260, 0, 180)
- _mainFrame.Position = UDim2.new(0.5, -130, 0.5, -90)
- _mainFrame.BackgroundColor3 = CTTheme.Background
- _mainFrame.BackgroundTransparency = 0.05
- _mainFrame.BorderSizePixel = 0
- _mainFrame.Active = true
- _mainFrame.Draggable = true
- _mainFrame.Parent = _screenGui
- local mainCorner = Instance.new("UICorner")
- mainCorner.CornerRadius = UDim.new(0, 12)
- mainCorner.Parent = _mainFrame
- local mainStroke = Instance.new("UIStroke")
- mainStroke.Color = CTTheme.Accent
- mainStroke.Thickness = 2
- mainStroke.Transparency = 0.3
- mainStroke.Parent = _mainFrame
- local bgGradient = Instance.new("UIGradient")
- bgGradient.Color = ColorSequence.new{
- ColorSequenceKeypoint.new(0, Color3.fromRGB(30, 30, 40)),
- ColorSequenceKeypoint.new(1, Color3.fromRGB(20, 20, 30))
- }
- bgGradient.Rotation = 45
- bgGradient.Parent = _mainFrame
- local header = Instance.new("Frame")
- header.Size = UDim2.new(1, 0, 0, 50)
- header.BackgroundColor3 = CTTheme.Secondary
- header.BackgroundTransparency = 0.2
- header.BorderSizePixel = 0
- header.Parent = _mainFrame
- local headerCorner = Instance.new("UICorner")
- headerCorner.CornerRadius = UDim.new(0, 12)
- headerCorner.Parent = header
- local headerFix = Instance.new("Frame")
- headerFix.Size = UDim2.new(1, 0, 0, 12)
- headerFix.Position = UDim2.new(0, 0, 1, -12)
- headerFix.BackgroundColor3 = CTTheme.Secondary
- headerFix.BackgroundTransparency = 0.2
- headerFix.BorderSizePixel = 0
- headerFix.Parent = header
- local title = Instance.new("TextLabel")
- title.Size = UDim2.new(1, -85, 1, 0)
- title.Position = UDim2.new(0, 15, 0, 0)
- title.BackgroundTransparency = 1
- title.Text = "Click Teleport"
- title.TextColor3 = CTTheme.Text
- title.TextSize = 17
- title.Font = Enum.Font.GothamBold
- title.TextXAlignment = Enum.TextXAlignment.Left
- title.Parent = header
- local minimizeBtn = Instance.new("TextButton")
- minimizeBtn.Size = UDim2.new(0, 35, 0, 35)
- minimizeBtn.Position = UDim2.new(1, -78, 0.5, -17.5)
- minimizeBtn.BackgroundColor3 = Color3.fromRGB(255, 200, 100)
- minimizeBtn.BackgroundTransparency = 0.2
- minimizeBtn.Text = "-"
- minimizeBtn.TextColor3 = CTTheme.Text
- minimizeBtn.TextSize = 18
- minimizeBtn.Font = Enum.Font.GothamBold
- minimizeBtn.AutoButtonColor = false
- minimizeBtn.Parent = header
- local minimizeCorner = Instance.new("UICorner")
- minimizeCorner.CornerRadius = UDim.new(0, 8)
- minimizeCorner.Parent = minimizeBtn
- local closeBtn = Instance.new("TextButton")
- closeBtn.Size = UDim2.new(0, 35, 0, 35)
- closeBtn.Position = UDim2.new(1, -38, 0.5, -17.5)
- closeBtn.BackgroundColor3 = CTTheme.Danger
- closeBtn.BackgroundTransparency = 0.2
- closeBtn.Text = "X"
- closeBtn.TextColor3 = CTTheme.Text
- closeBtn.TextSize = 20
- closeBtn.Font = Enum.Font.GothamBold
- closeBtn.AutoButtonColor = false
- closeBtn.Parent = header
- local closeCorner = Instance.new("UICorner")
- closeCorner.CornerRadius = UDim.new(0, 8)
- closeCorner.Parent = closeBtn
- local container = Instance.new("Frame")
- container.Name = "Container"
- container.Size = UDim2.new(1, -20, 1, -60)
- container.Position = UDim2.new(0, 10, 0, 55)
- container.BackgroundTransparency = 1
- container.Parent = _mainFrame
- local toggleBtn = Instance.new("TextButton")
- toggleBtn.Name = "ToggleBtn"
- toggleBtn.Size = UDim2.new(1, 0, 0, 55)
- toggleBtn.Position = UDim2.new(0, 0, 0, 0)
- toggleBtn.BackgroundColor3 = CTTheme.Danger
- toggleBtn.BackgroundTransparency = 0.1
- toggleBtn.Text = "DESATIVADO"
- toggleBtn.TextColor3 = CTTheme.Text
- toggleBtn.TextSize = 16
- toggleBtn.Font = Enum.Font.GothamBold
- toggleBtn.AutoButtonColor = false
- toggleBtn.Parent = container
- local toggleCorner = Instance.new("UICorner")
- toggleCorner.CornerRadius = UDim.new(0, 10)
- toggleCorner.Parent = toggleBtn
- local toggleStroke = Instance.new("UIStroke")
- toggleStroke.Name = "Stroke"
- toggleStroke.Color = CTTheme.Danger
- toggleStroke.Thickness = 2
- toggleStroke.Transparency = 0.3
- toggleStroke.Parent = toggleBtn
- local statusLabel = Instance.new("TextLabel")
- statusLabel.Name = "StatusLabel"
- statusLabel.Size = UDim2.new(1, 0, 0, 25)
- statusLabel.Position = UDim2.new(0, 0, 0, 65)
- statusLabel.BackgroundTransparency = 1
- statusLabel.Text = "Clique em qualquer lugar para teleportar"
- statusLabel.TextColor3 = CTTheme.TextDim
- statusLabel.TextSize = 12
- statusLabel.Font = Enum.Font.Gotham
- statusLabel.TextWrapped = true
- statusLabel.Parent = container
- local infoLabel = Instance.new("TextLabel")
- infoLabel.Size = UDim2.new(1, 0, 0, 20)
- infoLabel.Position = UDim2.new(0, 0, 0, 92)
- infoLabel.BackgroundTransparency = 1
- infoLabel.Text = "Teleporte limpo e instantâneo"
- infoLabel.TextColor3 = CTTheme.Success
- infoLabel.TextSize = 11
- infoLabel.Font = Enum.Font.Gotham
- infoLabel.Parent = container
- _minimizedBtn = Instance.new("TextButton")
- _minimizedBtn.Name = "MinimizedBtn"
- _minimizedBtn.Size = UDim2.new(0, 50, 0, 50)
- _minimizedBtn.Position = UDim2.new(1, -60, 0, 10)
- _minimizedBtn.BackgroundColor3 = CTTheme.Accent
- _minimizedBtn.BackgroundTransparency = 0.1
- _minimizedBtn.Text = "CT"
- _minimizedBtn.TextColor3 = CTTheme.Text
- _minimizedBtn.TextSize = 18
- _minimizedBtn.Font = Enum.Font.GothamBold
- _minimizedBtn.AutoButtonColor = false
- _minimizedBtn.Visible = false
- _minimizedBtn.Active = true
- _minimizedBtn.Draggable = true
- _minimizedBtn.Parent = _screenGui
- local minimizedCorner = Instance.new("UICorner")
- minimizedCorner.CornerRadius = UDim.new(0, 12)
- minimizedCorner.Parent = _minimizedBtn
- local minimizedStroke = Instance.new("UIStroke")
- minimizedStroke.Color = CTTheme.Accent
- minimizedStroke.Thickness = 2
- minimizedStroke.Parent = _minimizedBtn
- local minimizedGradient = Instance.new("UIGradient")
- minimizedGradient.Color = ColorSequence.new{
- ColorSequenceKeypoint.new(0, Color3.fromRGB(100, 180, 255)),
- ColorSequenceKeypoint.new(1, Color3.fromRGB(70, 140, 255))
- }
- minimizedGradient.Rotation = 90
- minimizedGradient.Parent = _minimizedBtn
- toggleBtn.MouseButton1Click:Connect(function()
- _enabled = not _enabled
- if _enabled then
- toggleBtn.Text = "ATIVADO"
- toggleBtn.BackgroundColor3 = CTTheme.Success
- toggleStroke.Color = CTTheme.Success
- statusLabel.Text = "Clique em qualquer lugar para teleportar"
- _enableClickDetection()
- else
- toggleBtn.Text = "DESATIVADO"
- toggleBtn.BackgroundColor3 = CTTheme.Danger
- toggleStroke.Color = CTTheme.Danger
- statusLabel.Text = "Teleporte desativado"
- _disableClickDetection()
- end
- end)
- minimizeBtn.MouseButton1Click:Connect(function()
- _minimizeUI()
- end)
- _minimizedBtn.MouseButton1Click:Connect(function()
- _maximizeUI()
- end)
- closeBtn.MouseButton1Click:Connect(function()
- _enabled = false
- _disableClickDetection()
- if _screenGui then
- pcall(function() _screenGui:Destroy() end)
- _screenGui = nil
- _mainFrame = nil
- _minimizedBtn = nil
- end
- _uiVisible = false
- Config.ClickTeleportEnabled = false
- WindUI:Notify({
- Title = "Click Teleport",
- Content = "Desativado completamente",
- Duration = 1
- })
- end)
- local function addHoverEffect(button, normalTrans)
- button.MouseEnter:Connect(function()
- TweenService:Create(button, TweenInfo.new(0.2), {
- BackgroundTransparency = 0
- }):Play()
- end)
- button.MouseLeave:Connect(function()
- TweenService:Create(button, TweenInfo.new(0.2), {
- BackgroundTransparency = normalTrans or 0.1
- }):Play()
- end)
- end
- addHoverEffect(toggleBtn, 0.1)
- addHoverEffect(minimizeBtn, 0.2)
- addHoverEffect(closeBtn, 0.2)
- addHoverEffect(_minimizedBtn, 0.1)
- _uiVisible = true
- end
- return {
- Init = function()
- print("Click Teleport Module Initialized")
- end,
- Toggle = function(state)
- Config.ClickTeleportEnabled = state
- if state then
- if not _uiVisible then
- _createUI()
- WindUI:Notify({
- Title = "Click Teleport",
- Content = "Interface aberta!",
- Duration = 1
- })
- end
- else
- if _screenGui then
- _enabled = false
- _disableClickDetection()
- pcall(function() _screenGui:Destroy() end)
- _screenGui = nil
- _mainFrame = nil
- _minimizedBtn = nil
- end
- _uiVisible = false
- WindUI:Notify({
- Title = "Click Teleport",
- Content = "Desativado",
- Duration = 1
- })
- end
- end,
- Cleanup = function()
- _enabled = false
- _disableClickDetection()
- if _screenGui then
- pcall(function() _screenGui:Destroy() end)
- _screenGui = nil
- _mainFrame = nil
- _minimizedBtn = nil
- end
- _uiVisible = false
- print("Click Teleport Cleanup Complete")
- end,
- IsEnabled = function()
- return Config.ClickTeleportEnabled
- end
- }
- end)()
- ClickTeleportModule.Init()
- --// ========== SISTEMA DE NÍVEL DO DINO (MELHORADO) ========== //
- local function getDinoLevelSilent()
- local now = tick()
- -- Sempre tenta buscar o nível atual, ignorando cache temporariamente para debug
- local leaderstats = LocalPlayer:FindFirstChild("leaderstats")
- if leaderstats then
- for _, stat in ipairs(leaderstats:GetChildren()) do
- local name = stat.Name:lower()
- if name:find("level") or name:find("lvl") or name:find("nivel") or name:find("nível") then
- if stat:IsA("IntValue") or stat:IsA("NumberValue") then
- local val = tonumber(stat.Value) or 0
- if val >= 0 then -- Mudado de > 0 para >= 0 para aceitar nível 0
- DinoLevelCache.value = val
- DinoLevelCache.lastUpdate = now
- return val
- end
- elseif stat:IsA("StringValue") then
- -- Tenta extrair número de StringValue
- local numStr = stat.Value:match("%d+")
- if numStr then
- local val = tonumber(numStr) or 0
- if val >= 0 then
- DinoLevelCache.value = val
- DinoLevelCache.lastUpdate = now
- return val
- end
- end
- end
- end
- end
- end
- -- Busca no PlayerGui
- local playerGui = LocalPlayer:FindFirstChild("PlayerGui")
- if playerGui then
- for _, gui in ipairs(playerGui:GetDescendants()) do
- if gui:IsA("TextLabel") or gui:IsA("TextBox") then
- local text = gui.Text:lower()
- if text:find("level") or text:find("lvl") or text:find("nivel") or text:find("nível") then
- -- Procura por padrões como "Level: 5", "Lvl 10", "Nível 15"
- local patterns = {
- "level%s*:%s*(%d+)",
- "lvl%s*:%s*(%d+)",
- "nivel%s*:%s*(%d+)",
- "nível%s*:%s*(%d+)",
- "level%s+(%d+)",
- "lvl%s+(%d+)",
- "nivel%s+(%d+)",
- "nível%s+(%d+)"
- }
- for _, pattern in ipairs(patterns) do
- local number = text:match(pattern)
- if number then
- local val = tonumber(number)
- if val and val >= 0 and val <= 100 then
- DinoLevelCache.value = val
- DinoLevelCache.lastUpdate = now
- return val
- end
- end
- end
- -- Fallback: pega qualquer número
- local number = text:match("%d+")
- if number then
- local val = tonumber(number)
- if val and val >= 0 and val <= 100 then
- DinoLevelCache.value = val
- DinoLevelCache.lastUpdate = now
- return val
- end
- end
- end
- end
- if gui:IsA("IntValue") or gui:IsA("NumberValue") then
- local name = gui.Name:lower()
- if name:find("level") or name:find("lvl") or name:find("nivel") or name:find("nível") then
- local val = tonumber(gui.Value) or 0
- if val >= 0 then
- DinoLevelCache.value = val
- DinoLevelCache.lastUpdate = now
- return val
- end
- end
- end
- end
- end
- -- Busca no Character
- local char = LocalPlayer.Character
- if char then
- for _, obj in ipairs(char:GetDescendants()) do
- if obj:IsA("IntValue") or obj:IsA("NumberValue") then
- local name = obj.Name:lower()
- if name:find("level") or name:find("lvl") or name:find("nivel") or name:find("nível") then
- local val = tonumber(obj.Value) or 0
- if val >= 0 then
- DinoLevelCache.value = val
- DinoLevelCache.lastUpdate = now
- return val
- end
- end
- end
- end
- end
- -- Busca em possíveis folders do Workspace
- local possibleFolders = {
- workspace:FindFirstChild("Dinosaurs"),
- workspace:FindFirstChild("Pets"),
- workspace:FindFirstChild("NPCs"),
- workspace:FindFirstChild("Creatures"),
- workspace:FindFirstChild("Animals"),
- workspace:FindFirstChild("Players")
- }
- for _, folder in ipairs(possibleFolders) do
- if folder then
- for _, dino in ipairs(folder:GetChildren()) do
- -- Verifica se é do player atual
- local owner = dino:FindFirstChild("Owner") or dino:FindFirstChild("Player")
- if owner and owner:IsA("ObjectValue") and owner.Value == LocalPlayer then
- for _, obj in ipairs(dino:GetDescendants()) do
- if obj:IsA("IntValue") or obj:IsA("NumberValue") then
- local name = obj.Name:lower()
- if name:find("level") or name:find("lvl") or name:find("nivel") or name:find("nível") then
- local val = tonumber(obj.Value) or 0
- if val >= 0 then
- DinoLevelCache.value = val
- DinoLevelCache.lastUpdate = now
- return val
- end
- end
- elseif obj:IsA("StringValue") then
- local name = obj.Name:lower()
- if name:find("level") or name:find("lvl") or name:find("nivel") or name:find("nível") then
- local numStr = obj.Value:match("%d+")
- if numStr then
- local val = tonumber(numStr) or 0
- if val >= 0 then
- DinoLevelCache.value = val
- DinoLevelCache.lastUpdate = now
- return val
- end
- end
- end
- end
- end
- end
- end
- end
- end
- DinoLevelCache.lastUpdate = now
- return DinoLevelCache.value
- end
- local function debugPrintAllValues(parent, prefix)
- prefix = prefix or ""
- for _, child in ipairs(parent:GetChildren()) do
- if child:IsA("IntValue") or child:IsA("NumberValue") or child:IsA("StringValue") then
- print(prefix .. "├─ " .. child.ClassName .. ": " .. child.Name .. " = " .. tostring(child.Value))
- end
- if #child:GetChildren() > 0 then
- print(prefix .. "└─ Folder: " .. child.Name)
- debugPrintAllValues(child, prefix .. " ")
- end
- end
- end
- local function getDinoLevelDebug()
- print("\n" .. string.rep("=", 50))
- print("INICIANDO BUSCA DE NÍVEL DO DINO")
- print(string.rep("=", 50))
- print("\n[1] Verificando leaderstats...")
- local leaderstats = LocalPlayer:FindFirstChild("leaderstats")
- if leaderstats then
- print("leaderstats encontrado!")
- debugPrintAllValues(leaderstats, " ")
- for _, stat in ipairs(leaderstats:GetChildren()) do
- local name = stat.Name:lower()
- if name:find("level") or name:find("lvl") or name:find("nivel") or name:find("nível") then
- if stat:IsA("IntValue") or stat:IsA("NumberValue") then
- local val = tonumber(stat.Value) or 0
- print("NÍVEL ENCONTRADO em leaderstats." .. stat.Name .. ": " .. val)
- return val
- end
- end
- end
- else
- print("leaderstats não encontrado")
- end
- print("\n[2] Verificando PlayerGui...")
- local playerGui = LocalPlayer:FindFirstChild("PlayerGui")
- if playerGui then
- print("PlayerGui encontrado!")
- for _, gui in ipairs(playerGui:GetDescendants()) do
- if gui:IsA("TextLabel") or gui:IsA("TextBox") then
- local text = gui.Text:lower()
- if text:find("level") or text:find("lvl") or text:find("nivel") or text:find("nível") then
- print(" └─ Texto encontrado: " .. gui.Text)
- local number = text:match("%d+")
- if number then
- local val = tonumber(number)
- if val and val >= 0 and val <= 100 then
- print("NÍVEL ENCONTRADO em GUI: " .. val)
- return val
- end
- end
- end
- end
- end
- print("Nível não encontrado no PlayerGui")
- end
- print("\n" .. string.rep("=", 50))
- print("NÍVEL NÃO ENCONTRADO")
- print(string.rep("=", 50) .. "\n")
- return 0
- end
- --// ========== SISTEMA DE CRISTAIS ========== //
- local prioridadeMap = { legendary = 1, epic = 2, rare = 3, crystal = 4 }
- local function getCrystalRank(name)
- name = name:lower()
- for key, rank in pairs(prioridadeMap) do
- if name:find(key) then return rank end
- end
- return 5
- end
- local function getSortedCrystals()
- local found = {}
- for _, obj in ipairs(workspace:GetDescendants()) do
- if obj:IsA("BasePart") and obj.Parent and obj.Parent:IsA("Model") then
- local rank = getCrystalRank(obj.Parent.Name)
- if rank < 5 then
- table.insert(found, {part = obj, rank = rank})
- end
- end
- end
- table.sort(found, function(a, b) return a.rank < b.rank end)
- local parts = {}
- for _, entry in ipairs(found) do
- table.insert(parts, entry.part)
- end
- return parts
- end
- --// ========== SISTEMA ESP DE CARNES ========== //
- local ActiveMeatESPs = {}
- local meatUpdateLoop = nil
- local meatScanLoop = nil
- local function isMeatObject(obj)
- if not obj then return false, nil end
- if obj:IsA("ProximityPrompt") and obj.Enabled then
- local action = (obj.ActionText or ""):lower()
- local objText = (obj.ObjectText or ""):lower()
- local foodActions = {"coma", "eat", "pegar", "pick", "grab", "take"}
- for _, foodAction in ipairs(foodActions) do
- if action:find(foodAction) then
- local fullText = action .. " " .. objText
- local excludeWords = {"plant", "fish", "berry", "fruit", "vegetable", "seed"}
- local isExcluded = false
- for _, word in ipairs(excludeWords) do
- if fullText:find(word) then
- isExcluded = true
- break
- end
- end
- if not isExcluded then
- local parent = obj.Parent
- if parent and parent:IsA("BasePart") then
- for _, player in ipairs(Players:GetPlayers()) do
- if player.Character and parent:IsDescendantOf(player.Character) then
- return false, nil
- end
- end
- return true, parent
- end
- end
- end
- end
- end
- if obj:IsA("Model") or obj:IsA("BasePart") then
- local name = (obj.Name or ""):lower()
- local meatWords = {
- "meat", "carne", "beef", "steak", "chicken",
- "frango", "pork", "porco", "bacon", "ham"
- }
- for _, word in ipairs(meatWords) do
- if name:find(word) then
- for _, player in ipairs(Players:GetPlayers()) do
- if player.Character and obj:IsDescendantOf(player.Character) then
- return false, nil
- end
- end
- if obj:IsA("Model") then
- local part = obj.PrimaryPart or obj:FindFirstChildWhichIsA("BasePart")
- return part ~= nil, part
- else
- return true, obj
- end
- end
- end
- end
- return false, nil
- end
- local function findNearestMeat()
- local char = LocalPlayer.Character
- local root = char and char:FindFirstChild("HumanoidRootPart")
- if not root then return nil, math.huge end
- local nearestMeat = nil
- local nearestDistance = math.huge
- for _, obj in ipairs(workspace:GetDescendants()) do
- local isMeat, part = isMeatObject(obj)
- if isMeat and part and part.Parent then
- local distance = (part.Position - root.Position).Magnitude
- if distance < nearestDistance then
- nearestDistance = distance
- nearestMeat = part
- end
- end
- end
- return nearestMeat, nearestDistance
- end
- local function createMeatESP(part)
- if not part or not part:IsA("BasePart") or not part.Parent then return end
- local id = tostring(part:GetDebugId())
- if ActiveMeatESPs[id] then return end
- local esp = Instance.new("BillboardGui")
- esp.Name = "MeatESP_" .. id
- esp.Adornee = part
- esp.Size = UDim2.new(0, Config.ESP_MAX_SIZE, 0, Config.ESP_MAX_SIZE * 0.4)
- esp.StudsOffset = Vector3.new(0, 3, 0)
- esp.AlwaysOnTop = true
- esp.LightInfluence = 0
- esp.MaxDistance = Config.MAX_VISIBLE_DISTANCE
- esp.Parent = workspace
- esp.Enabled = true
- local frame = Instance.new("Frame", esp)
- frame.Size = UDim2.new(1, 0, 1, 0)
- frame.BackgroundColor3 = Color3.fromRGB(255, 80, 80)
- frame.BackgroundTransparency = 0.4
- frame.BorderSizePixel = 1
- frame.BorderColor3 = Color3.fromRGB(255, 200, 0)
- local corner = Instance.new("UICorner", frame)
- corner.CornerRadius = UDim.new(0, 6)
- local iconLabel = Instance.new("TextLabel", frame)
- iconLabel.Size = UDim2.new(0.3, 0, 0.9, 0)
- iconLabel.Position = UDim2.new(0, 2, 0.05, 0)
- iconLabel.BackgroundTransparency = 1
- iconLabel.Text = "M"
- iconLabel.TextScaled = true
- iconLabel.TextColor3 = Color3.fromRGB(255, 255, 255)
- iconLabel.Font = Enum.Font.SourceSansBold
- iconLabel.TextStrokeTransparency = 0.5
- local distLabel = Instance.new("TextLabel", frame)
- distLabel.Name = "Distance"
- distLabel.Size = UDim2.new(0.7, -4, 0.9, 0)
- distLabel.Position = UDim2.new(0.3, 2, 0.05, 0)
- distLabel.BackgroundTransparency = 1
- distLabel.Text = "0m"
- distLabel.TextColor3 = Color3.fromRGB(255, 255, 255)
- distLabel.TextStrokeTransparency = 0.3
- distLabel.TextStrokeColor3 = Color3.fromRGB(0, 0, 0)
- distLabel.Font = Enum.Font.GothamBold
- distLabel.TextScaled = true
- ActiveMeatESPs[id] = {
- gui = esp,
- part = part,
- distLabel = distLabel,
- frame = frame,
- iconLabel = iconLabel
- }
- return true
- end
- local function scanForMeats()
- if not Config.EspMeatActive then return end
- for id, data in pairs(ActiveMeatESPs) do
- if data.gui then
- pcall(function() data.gui:Destroy() end)
- end
- end
- ActiveMeatESPs = {}
- local meatCount = 0
- local checkedCount = 0
- for _, obj in ipairs(workspace:GetDescendants()) do
- checkedCount = checkedCount + 1
- if checkedCount % 300 == 0 then
- task.wait()
- if not Config.EspMeatActive then return end
- end
- local isMeat, part = isMeatObject(obj)
- if isMeat and part and part.Parent then
- if createMeatESP(part) then
- meatCount = meatCount + 1
- end
- end
- end
- end
- local function updateMeatESPInfo()
- if not Config.EspMeatActive then return end
- local char = LocalPlayer.Character
- local root = char and char:FindFirstChild("HumanoidRootPart")
- if not root then return end
- for id, data in pairs(ActiveMeatESPs) do
- if data.part and data.part.Parent and data.gui and data.gui.Parent then
- local distance = (data.part.Position - root.Position).Magnitude
- data.gui.Enabled = true
- if data.distLabel then
- if distance < 100 then
- data.distLabel.Text = string.format("%.0fm", distance)
- elseif distance < 1000 then
- data.distLabel.Text = string.format("%.0fm", distance)
- else
- data.distLabel.Text = string.format("%.1fkm", distance / 1000)
- end
- end
- local scaleFactor
- if distance <= 50 then scaleFactor = 1.0
- elseif distance <= 200 then scaleFactor = 0.75
- elseif distance <= 500 then scaleFactor = 0.6
- elseif distance <= 1000 then scaleFactor = 0.5
- elseif distance <= 2000 then scaleFactor = 0.4
- elseif distance <= 3000 then scaleFactor = 0.35
- elseif distance <= 5000 then scaleFactor = 0.3
- elseif distance <= 10000 then scaleFactor = 0.25
- else scaleFactor = 0.2 end
- local newSize = Config.ESP_MIN_SIZE + ((Config.ESP_MAX_SIZE - Config.ESP_MIN_SIZE) * scaleFactor)
- data.gui.Size = UDim2.new(0, newSize, 0, newSize * 0.4)
- if data.frame then
- local transparency
- if distance < 300 then transparency = 0.3
- elseif distance < 1000 then transparency = 0.5
- elseif distance < 2500 then transparency = 0.65
- elseif distance < 5000 then transparency = 0.75
- elseif distance < 10000 then transparency = 0.8
- else transparency = 0.85 end
- data.frame.BackgroundTransparency = transparency
- end
- if distance < 100 then
- data.frame.BackgroundColor3 = Color3.fromRGB(100, 255, 100)
- data.frame.BorderColor3 = Color3.fromRGB(200, 255, 200)
- elseif distance < 500 then
- data.frame.BackgroundColor3 = Color3.fromRGB(255, 255, 100)
- data.frame.BorderColor3 = Color3.fromRGB(255, 255, 150)
- elseif distance < 1500 then
- data.frame.BackgroundColor3 = Color3.fromRGB(255, 180, 100)
- data.frame.BorderColor3 = Color3.fromRGB(255, 200, 150)
- elseif distance < 3000 then
- data.frame.BackgroundColor3 = Color3.fromRGB(255, 120, 120)
- data.frame.BorderColor3 = Color3.fromRGB(255, 150, 150)
- elseif distance < 5000 then
- data.frame.BackgroundColor3 = Color3.fromRGB(200, 150, 255)
- data.frame.BorderColor3 = Color3.fromRGB(220, 180, 255)
- elseif distance < 10000 then
- data.frame.BackgroundColor3 = Color3.fromRGB(180, 180, 255)
- data.frame.BorderColor3 = Color3.fromRGB(200, 200, 255)
- else
- data.frame.BackgroundColor3 = Color3.fromRGB(150, 150, 150)
- data.frame.BorderColor3 = Color3.fromRGB(180, 180, 180)
- end
- else
- if data.gui then
- pcall(function() data.gui:Destroy() end)
- end
- ActiveMeatESPs[id] = nil
- end
- end
- end
- local function startMeatESP()
- if meatUpdateLoop then return end
- scanForMeats()
- meatUpdateLoop = RunService.Heartbeat:Connect(function()
- updateMeatESPInfo()
- end)
- meatScanLoop = task.spawn(function()
- while Config.EspMeatActive do
- task.wait(10)
- if Config.EspMeatActive then
- for _, obj in ipairs(workspace:GetDescendants()) do
- if not Config.EspMeatActive then break end
- local isMeat, part = isMeatObject(obj)
- if isMeat and part then
- local id = tostring(part:GetDebugId())
- if not ActiveMeatESPs[id] then
- createMeatESP(part)
- end
- end
- end
- for id, data in pairs(ActiveMeatESPs) do
- if not data.part or not data.part.Parent then
- if data.gui then
- pcall(function() data.gui:Destroy() end)
- end
- ActiveMeatESPs[id] = nil
- end
- end
- end
- end
- end)
- workspace.DescendantAdded:Connect(function(obj)
- if not Config.EspMeatActive then return end
- task.wait(0.1)
- local isMeat, part = isMeatObject(obj)
- if isMeat and part then
- local id = tostring(part:GetDebugId())
- if not ActiveMeatESPs[id] then
- createMeatESP(part)
- end
- end
- end)
- end
- local function stopMeatESP()
- if meatUpdateLoop then
- meatUpdateLoop:Disconnect()
- meatUpdateLoop = nil
- end
- if meatScanLoop then
- task.cancel(meatScanLoop)
- meatScanLoop = nil
- end
- for id, data in pairs(ActiveMeatESPs) do
- if data.gui then
- pcall(function() data.gui:Destroy() end)
- end
- end
- ActiveMeatESPs = {}
- end
- --// ========== SISTEMA ESP DE JOGADORES ========== //
- local PlayerESP_Data = {}
- local PlayerESP_UpdateLoop = nil
- local PlayerESP_ProcessQueue = {}
- local ESP_CONFIG = {
- UpdateInterval = 0.5,
- HPBarMaxDistance = 4000,
- HPBarSize = UDim2.new(0, 50, 0, 5),
- HPBarYOffset = 0.5,
- HighlightFillTransparency = 0.85,
- OutlineTransparency = 0.15,
- MaxPlayersPerFrame = 2,
- }
- local COLOR_ENEMY = Color3.fromRGB(255, 85, 85)
- local COLOR_FRIEND = Color3.fromRGB(85, 255, 85)
- local COLOR_NEUTRAL = Color3.fromRGB(240, 240, 240)
- local TeamColorMap = {}
- local UsedHues = {}
- local NextHueIndex = 0
- local function generateUniqueTeamColor()
- local goldenRatio = 0.618033988749895
- local hue = (NextHueIndex * goldenRatio) % 1
- if hue >= 0.25 and hue <= 0.45 then
- hue = (hue + 0.35) % 1
- end
- local minDistance = 0.15
- for _, usedHue in pairs(UsedHues) do
- local distance = math.abs(hue - usedHue)
- if distance < minDistance or distance > (1 - minDistance) then
- NextHueIndex = NextHueIndex + 1
- return generateUniqueTeamColor()
- end
- end
- table.insert(UsedHues, hue)
- NextHueIndex = NextHueIndex + 1
- local sat = 0.8 + (math.random() * 0.2)
- local val = 0.9 + (math.random() * 0.1)
- return Color3.fromHSV(hue, sat, val)
- end
- local function isNeutralPlayer(p)
- return p.Team == nil
- end
- local function isAllyPlayer(p)
- return LocalPlayer.Team and p.Team == LocalPlayer.Team
- end
- local function colorForPlayer(p)
- if isNeutralPlayer(p) then
- return COLOR_NEUTRAL
- end
- if isAllyPlayer(p) then
- return COLOR_FRIEND
- end
- if p.Team and not TeamColorMap[p.Team] then
- TeamColorMap[p.Team] = generateUniqueTeamColor()
- end
- return TeamColorMap[p.Team] or COLOR_ENEMY
- end
- local function shouldShowPlayerESP(p)
- if not Config.PlayerESP then return false end
- if Config.PlayerESP_TeamCheck then return not isAllyPlayer(p) end
- return true
- end
- local function shouldShowPlayerHP(p)
- if not Config.PlayerESP_ShowHP then return false end
- if Config.PlayerESP_TeamCheck then return not isAllyPlayer(p) end
- return true
- end
- local function isValidPlayerCharacter(char)
- if not char or not char.Parent then return false end
- return char:FindFirstChild("Humanoid") and char:FindFirstChild("HumanoidRootPart")
- end
- local function clearPlayerConns(pack)
- if not pack or not pack.conns then return end
- for _, c in ipairs(pack.conns) do
- if c and c.Connected then
- pcall(function() c:Disconnect() end)
- end
- end
- pack.conns = {}
- end
- local function detachPlayerESP(plr)
- local pack = PlayerESP_Data[plr]
- if not pack then return end
- clearPlayerConns(pack)
- if pack.highlight then
- pcall(function() pack.highlight:Destroy() end)
- pack.highlight = nil
- end
- if pack.hpGui then
- pcall(function() pack.hpGui:Destroy() end)
- pack.hpGui = nil
- end
- PlayerESP_Data[plr] = nil
- end
- local function ensurePlayerHighlight(plr, char)
- local pack = PlayerESP_Data[plr]
- if not pack or not isValidPlayerCharacter(char) then return end
- if not pack.highlight or not pack.highlight.Parent then
- for _, obj in ipairs(char:GetChildren()) do
- if obj:IsA("Highlight") and obj.Name == "PlayerESP_Highlight" then
- pcall(function() obj:Destroy() end)
- end
- end
- local hi = Instance.new("Highlight")
- hi.Name = "PlayerESP_Highlight"
- hi.DepthMode = Enum.HighlightDepthMode.AlwaysOnTop
- hi.FillTransparency = ESP_CONFIG.HighlightFillTransparency
- hi.OutlineTransparency = ESP_CONFIG.OutlineTransparency
- hi.Adornee = char
- hi.Parent = char
- pack.highlight = hi
- end
- local col = colorForPlayer(plr)
- pack.highlight.FillColor = col
- pack.highlight.OutlineColor = col
- pack.highlight.Adornee = char
- pack.highlight.Enabled = shouldShowPlayerESP(plr)
- end
- local function ensurePlayerHPGui(plr, char)
- local pack = PlayerESP_Data[plr]
- if not pack or not isValidPlayerCharacter(char) then return end
- local hum = char:FindFirstChildOfClass("Humanoid")
- local head = char:FindFirstChild("Head")
- local root = char:FindFirstChild("HumanoidRootPart")
- if not hum or not root then
- if pack.hpGui then
- pack.hpGui.Enabled = false
- end
- return
- end
- pack.hum = hum
- pack.head = head
- pack.root = root
- if not pack.hpGui or not pack.hpGui.Parent then
- for _, obj in ipairs(char:GetChildren()) do
- if obj:IsA("BillboardGui") and obj.Name == "PlayerESP_HP" then
- pcall(function() obj:Destroy() end)
- end
- end
- local bill = Instance.new("BillboardGui")
- bill.Name = "PlayerESP_HP"
- bill.AlwaysOnTop = true
- bill.LightInfluence = 0
- bill.Size = ESP_CONFIG.HPBarSize
- bill.MaxDistance = ESP_CONFIG.HPBarMaxDistance
- bill.Parent = char
- local bg = Instance.new("Frame")
- bg.BackgroundColor3 = Color3.fromRGB(25, 25, 25)
- bg.BackgroundTransparency = 0.2
- bg.BorderSizePixel = 0
- bg.Size = UDim2.fromScale(1, 1)
- bg.Parent = bill
- local stroke = Instance.new("UIStroke")
- stroke.Color = Color3.fromRGB(0, 0, 0)
- stroke.Thickness = 1.5
- stroke.Parent = bg
- local corner1 = Instance.new("UICorner")
- corner1.CornerRadius = UDim.new(0, 2)
- corner1.Parent = bg
- local fill = Instance.new("Frame")
- fill.BackgroundColor3 = COLOR_FRIEND
- fill.BorderSizePixel = 0
- fill.Size = UDim2.fromScale(1, 1)
- fill.Parent = bg
- local corner2 = Instance.new("UICorner")
- corner2.CornerRadius = UDim.new(0, 2)
- corner2.Parent = fill
- pack.hpGui = bill
- pack.hpFill = fill
- end
- if head then
- pack.hpGui.Adornee = head
- local headSize = head.Size.Y
- pack.hpGui.StudsOffset = Vector3.new(0, headSize/2 + ESP_CONFIG.HPBarYOffset, 0)
- else
- pack.hpGui.Adornee = root
- pack.hpGui.StudsOffset = Vector3.new(0, 2.5 + ESP_CONFIG.HPBarYOffset, 0)
- end
- pack.hpGui.Enabled = shouldShowPlayerHP(plr)
- end
- local function updatePlayerHPBar(plr)
- local pack = PlayerESP_Data[plr]
- if not pack or not pack.hpGui or not pack.hpFill or not pack.hum then return end
- local h = pack.hum.Health
- local m = pack.hum.MaxHealth
- if m <= 0 then m = 100 end
- local ratio = math.clamp(h / m, 0, 1)
- pack.hpFill.Size = UDim2.new(ratio, 0, 1, 0)
- local r, g, b
- if ratio > 0.5 then
- r = (1 - ratio) * 2 * 255
- g = 255
- b = 0
- else
- r = 255
- g = ratio * 2 * 255
- b = 0
- end
- pack.hpFill.BackgroundColor3 = Color3.fromRGB(r, g, b)
- pack.hpGui.Enabled = shouldShowPlayerHP(plr) and (h > 0)
- end
- local function setupPlayerESP(plr, char)
- if plr == LocalPlayer or not isValidPlayerCharacter(char) then return end
- local pack = PlayerESP_Data[plr] or { conns = {} }
- PlayerESP_Data[plr] = pack
- if pack.char and pack.char ~= char then
- clearPlayerConns(pack)
- if pack.highlight then pcall(function() pack.highlight:Destroy() end) end
- if pack.hpGui then pcall(function() pack.hpGui:Destroy() end) end
- pack.char = nil
- pack.highlight = nil
- pack.hpGui = nil
- pack.hpFill = nil
- pack.hum = nil
- pack.head = nil
- end
- pack.char = char
- local hum = char:FindFirstChildOfClass("Humanoid")
- if not hum then return end
- pack.hum = hum
- hum.HealthDisplayType = Enum.HumanoidHealthDisplayType.AlwaysOff
- task.wait(0.1)
- ensurePlayerHighlight(plr, char)
- ensurePlayerHPGui(plr, char)
- updatePlayerHPBar(plr)
- table.insert(pack.conns, hum.HealthChanged:Connect(function()
- updatePlayerHPBar(plr)
- end))
- table.insert(pack.conns, plr:GetPropertyChangedSignal("Team"):Connect(function()
- task.spawn(function()
- ensurePlayerHighlight(plr, char)
- updatePlayerHPBar(plr)
- end)
- end))
- pack.initialized = true
- end
- local function hookPlayerESP(plr)
- if plr == LocalPlayer then return end
- table.insert(PlayerESP_ProcessQueue, plr)
- end
- local function reinitializeAllPlayerESP()
- for plr, _ in pairs(PlayerESP_Data) do
- detachPlayerESP(plr)
- end
- PlayerESP_ProcessQueue = {}
- task.wait(0.1)
- for _, p in ipairs(Players:GetPlayers()) do
- if p ~= LocalPlayer then
- hookPlayerESP(p)
- end
- end
- end
- task.spawn(function()
- while true do
- task.wait(0.2)
- if #PlayerESP_ProcessQueue > 0 and Config.PlayerESP then
- local plr = table.remove(PlayerESP_ProcessQueue, 1)
- if plr and plr.Parent then
- detachPlayerESP(plr)
- PlayerESP_Data[plr] = { conns = {} }
- if plr.Character then
- task.spawn(function()
- setupPlayerESP(plr, plr.Character)
- end)
- end
- table.insert(PlayerESP_Data[plr].conns, plr.CharacterAdded:Connect(function(char)
- task.wait(0.5)
- setupPlayerESP(plr, char)
- end))
- table.insert(PlayerESP_Data[plr].conns, plr.CharacterRemoving:Connect(function()
- local pack = PlayerESP_Data[plr]
- if pack then
- if pack.hpGui then
- pcall(function() pack.hpGui:Destroy() end)
- pack.hpGui = nil
- end
- if pack.highlight then
- pcall(function() pack.highlight:Destroy() end)
- pack.highlight = nil
- end
- pack.hum = nil
- pack.head = nil
- pack.initialized = false
- end
- end))
- end
- end
- end
- end)
- task.spawn(function()
- task.wait(2)
- Players.PlayerAdded:Connect(function(p)
- task.wait(0.5)
- hookPlayerESP(p)
- end)
- Players.PlayerRemoving:Connect(function(p)
- detachPlayerESP(p)
- end)
- end)
- task.spawn(function()
- while true do
- task.wait(ESP_CONFIG.UpdateInterval)
- if not Config.PlayerESP then
- task.wait(1)
- continue
- end
- local processed = 0
- for plr, pack in pairs(PlayerESP_Data) do
- if processed >= ESP_CONFIG.MaxPlayersPerFrame then
- task.wait()
- processed = 0
- end
- if plr and plr.Parent and plr ~= LocalPlayer then
- local char = plr.Character
- if char and isValidPlayerCharacter(char) then
- if not pack.initialized or pack.char ~= char then
- setupPlayerESP(plr, char)
- else
- if not pack.highlight or not pack.highlight.Parent then
- ensurePlayerHighlight(plr, char)
- end
- if not pack.hpGui or not pack.hpGui.Parent then
- ensurePlayerHPGui(plr, char)
- end
- if pack.highlight then
- pack.highlight.Enabled = shouldShowPlayerESP(plr)
- end
- if pack.hpGui then
- pack.hpGui.Enabled = shouldShowPlayerHP(plr) and pack.hum and pack.hum.Health > 0
- end
- updatePlayerHPBar(plr)
- end
- end
- end
- processed = processed + 1
- end
- end
- end)
- --// ========== SISTEMA DE TELEPORTS SALVOS ========== //
- local function loadSavedTeleports()
- local success, data = pcall(function()
- return HttpService:JSONDecode(readfile("PreHistoria_Teleports.json"))
- end)
- if success and data then
- Config.SavedTeleports = data
- print("Carregado " .. #data .. " teleports salvos")
- else
- Config.SavedTeleports = {}
- print("Nenhum teleport salvo encontrado")
- end
- end
- loadSavedTeleports()
- --// ========== CRIAR WINDOW WINDUI ========== //
- local Window = WindUI:CreateWindow({
- Title = "🦖 Pré-história - auto farm",
- Author = "by NickZScripts",
- Folder = "PreHistoria_WindUI",
- Icon = "bird",
- NewElements = true,
- HideSearchBar = false,
- OpenButton = {
- Title = "Abrir Pré-história - Hub",
- CornerRadius = UDim.new(1, 0),
- StrokeThickness = 3,
- Enabled = true,
- Draggable = true,
- OnlyMobile = false,
- Color = ColorSequence.new(
- Color3.fromHex("#30FF6A"),
- Color3.fromHex("#e7ff2f")
- )
- }
- })
- --// ========== ABA MENU ========== //
- local MenuTab = Window:Tab({
- Title = "Menu",
- Icon = "home",
- })
- MenuTab:Section({
- Title = "Informações",
- TextSize = 18,
- FontWeight = Enum.FontWeight.SemiBold,
- })
- MenuTab:Section({
- Title = "Players Online: " .. #Players:GetPlayers() .. "/" .. Players.MaxPlayers,
- TextSize = 14,
- })
- MenuTab:Section({
- Title = "Script Info\nVersão: " .. ScriptVersion .. "\nStatus: Operacional",
- TextSize = 13,
- })
- MenuTab:Section({
- Title = "Jogador\nNome: " .. LocalPlayer.Name .. "\nDisplay: " .. LocalPlayer.DisplayName .. "\nID: " .. LocalPlayer.UserId,
- TextSize = 13,
- })
- MenuTab:Space()
- MenuTab:Section({
- Title = "Sistemas Ativos",
- TextSize = 16,
- FontWeight = Enum.FontWeight.SemiBold,
- })
- MenuTab:Section({
- Title = "Auto Farm - Desligado\nESP Carnes - Desligado\nESP Jogadores - Desligado\nAuto Coleta - Desligado\nClick Teleport - Desligado",
- TextSize = 12,
- })
- MenuTab:Space()
- MenuTab:Section({
- Title = "Créditos",
- TextSize = 16,
- FontWeight = Enum.FontWeight.SemiBold,
- })
- MenuTab:Section({
- Title = "Desenvolvedor: NickZScripts\nInterface: WindUI Library\nVersão: " .. ScriptVersion,
- TextSize = 12,
- })
- --// ========== ABA AUTO FARM ========== //
- local AutoFarmTab = Window:Tab({
- Title = "Auto Farm",
- Icon = "zap",
- })
- AutoFarmTab:Section({
- Title = "Farm de Cristais",
- TextSize = 18,
- FontWeight = Enum.FontWeight.SemiBold,
- })
- -- Label de Nível Dinâmica
- local LevelSection = AutoFarmTab:Section({
- Title = "Nível do Dino: Carregando...",
- TextSize = 14,
- })
- -- Sistema de Atualização do Nível em Tempo Real
- task.spawn(function()
- while true do
- task.wait(1) -- Atualiza a cada 1 segundo
- local currentLevel = getDinoLevelSilent()
- -- Atualiza a label
- if LevelSection then
- pcall(function()
- LevelSection.Title = "Nível do Dino: " .. currentLevel .. "/60"
- end)
- end
- -- Se atingir nível 60 e auto farm estiver ligado, desliga automaticamente
- if currentLevel >= 60 and Config.AutoFarm then
- Config.AutoFarm = false
- WindUI:Notify({
- Title = "Completo",
- Content = "Nível 60 atingido!",
- Duration = 2
- })
- end
- end
- end)
- AutoFarmTab:Space()
- local AutoFarmToggle = AutoFarmTab:Toggle({
- Title = "Auto Farm Cristais (Teleporte)",
- Desc = "Teleporta até os cristais automaticamente (Clássico)",
- Default = false,
- Callback = function(Value)
- Config.AutoFarm = Value
- WindUI:Notify({
- Title = Value and "Ativado" or "Desativado",
- Content = "Auto Farm " .. (Value and "ligado" or "desligado"),
- Duration = 1
- })
- end,
- })
- AutoFarmTab:Space()
- -- NOVA FUNÇÃO INSTANT FARM
- local InstantFarmToggle = AutoFarmTab:Toggle({
- Title = "Instant Farm (Todo o Mapa)",
- Desc = "Coleta cristais em todo o mapa sem teleportar (15k Studs)",
- Default = false,
- Callback = function(Value)
- Config.InstantFarm = Value
- WindUI:Notify({
- Title = Value and "Ativado" or "Desativado",
- Content = "Instant Farm " .. (Value and "ligado" or "desligado"),
- Duration = 1
- })
- end,
- })
- AutoFarmTab:Space()
- AutoFarmTab:Section({
- Title = "Auto Coleta",
- TextSize = 18,
- FontWeight = Enum.FontWeight.SemiBold,
- })
- AutoFarmTab:Space()
- local AutoColetaToggle = AutoFarmTab:Toggle({
- Title = "Auto Coleta",
- Desc = "Coleta itens automaticamente nas proximidades",
- Default = false,
- Callback = function(Value)
- Config.AutoColeta = Value
- WindUI:Notify({
- Title = Value and "Ativado" or "Desativado",
- Content = "Auto Coleta " .. (Value and "ligado" or "desligado"),
- Duration = 1
- })
- end,
- })
- --// ========== ABA ESP ========== //
- local EspTab = Window:Tab({
- Title = "ESP",
- Icon = "eye",
- })
- EspTab:Section({
- Title = "ESP de Jogadores",
- TextSize = 18,
- FontWeight = Enum.FontWeight.SemiBold,
- })
- EspTab:Space()
- local EspJogadoresToggle = EspTab:Toggle({
- Title = "ESP de Jogadores",
- Desc = "Mostra highlight em todos os jogadores",
- Default = false,
- Callback = function(Value)
- Config.PlayerESP = Value
- if Value then
- reinitializeAllPlayerESP()
- else
- for plr, pack in pairs(PlayerESP_Data) do
- if pack.highlight then pack.highlight.Enabled = false end
- if pack.hpGui then pack.hpGui.Enabled = false end
- end
- end
- WindUI:Notify({
- Title = Value and "Ativado" or "Desativado",
- Content = "ESP Jogadores " .. (Value and "ligado" or "desligado"),
- Duration = 1
- })
- end,
- })
- EspTab:Space()
- local EspHPToggle = EspTab:Toggle({
- Title = "Barra de Vida",
- Desc = "Mostra HP dos jogadores",
- Default = false,
- Callback = function(Value)
- Config.PlayerESP_ShowHP = Value
- for plr, pack in pairs(PlayerESP_Data) do
- if pack.hpGui then
- pack.hpGui.Enabled = shouldShowPlayerHP(plr) and pack.hum and pack.hum.Health > 0
- end
- end
- WindUI:Notify({
- Title = Value and "Ativado" or "Desativado",
- Content = "Barra de Vida " .. (Value and "ligada" or "desligada"),
- Duration = 1
- })
- end,
- })
- EspTab:Space()
- local EspTeamCheckToggle = EspTab:Toggle({
- Title = "TeamCheck (Só Inimigos)",
- Desc = "Mostra ESP apenas em jogadores inimigos",
- Default = false,
- Callback = function(Value)
- Config.PlayerESP_TeamCheck = Value
- for plr, pack in pairs(PlayerESP_Data) do
- if pack.highlight then
- pack.highlight.Enabled = shouldShowPlayerESP(plr)
- end
- if pack.hpGui then
- pack.hpGui.Enabled = shouldShowPlayerHP(plr) and pack.hum and pack.hum.Health > 0
- end
- end
- WindUI:Notify({
- Title = Value and "Ativado" or "Desativado",
- Content = "TeamCheck " .. (Value and "ligado" or "desligado"),
- Duration = 1
- })
- end,
- })
- EspTab:Space({ Columns = 2 })
- EspTab:Section({
- Title = "ESP de Carnes",
- TextSize = 18,
- FontWeight = Enum.FontWeight.SemiBold,
- })
- EspTab:Space()
- local EspCarnesToggle = EspTab:Toggle({
- Title = "ESP de Carnes",
- Desc = "Mostra a localização das carnes no mapa",
- Default = false,
- Callback = function(Value)
- Config.EspMeatActive = Value
- if Value then
- startMeatESP()
- else
- stopMeatESP()
- end
- WindUI:Notify({
- Title = Value and "Ativado" or "Desativado",
- Content = "ESP Carnes " .. (Value and "ligado" or "desligado"),
- Duration = 1
- })
- end,
- })
- --// ========== ABA TELEPORT ========== //
- local TeleportTab = Window:Tab({
- Title = "Teleport",
- Icon = "navigation",
- })
- TeleportTab:Section({
- Title = "Teleportes Rápidos",
- TextSize = 18,
- FontWeight = Enum.FontWeight.SemiBold,
- })
- TeleportTab:Space()
- TeleportTab:Button({
- Title = "Teleportar para Carne Mais Próxima",
- Desc = "Teleporta para a carne mais perto de você",
- Icon = "drumstick",
- Callback = function()
- local char = LocalPlayer.Character
- local root = char and char:FindFirstChild("HumanoidRootPart")
- if not root then
- WindUI:Notify({
- Title = "Erro",
- Content = "Personagem não encontrado!",
- Duration = 1
- })
- return
- end
- local meat, distance = findNearestMeat()
- if not meat then
- WindUI:Notify({
- Title = "Erro",
- Content = "Nenhuma carne encontrada!",
- Duration = 1
- })
- return
- end
- safeTeleport(CFrame.new(meat.Position + Vector3.new(0, 3, 0)), "Carne")
- end,
- })
- TeleportTab:Space({ Columns = 2 })
- TeleportTab:Section({
- Title = "Teleporte para Spawn",
- TextSize = 18,
- FontWeight = Enum.FontWeight.SemiBold,
- })
- TeleportTab:Space()
- TeleportTab:Button({
- Title = "Voltar ao Spawn",
- Desc = "Teleporta de volta para o spawn inicial",
- Icon = "home",
- Callback = function()
- if not LastSpawnPosition then
- WindUI:Notify({
- Title = "Erro",
- Content = "Spawn não detectado!",
- Duration = 1
- })
- return
- end
- safeTeleport(LastSpawnPosition, "Spawn")
- end,
- })
- TeleportTab:Space({ Columns = 2 })
- TeleportTab:Section({
- Title = "Locais Salvos",
- TextSize = 18,
- FontWeight = Enum.FontWeight.SemiBold,
- })
- TeleportTab:Space()
- if #Config.SavedTeleports > 0 then
- for i, data in ipairs(Config.SavedTeleports) do
- if data.position then
- local locationName = data.name or ("Local " .. i)
- TeleportTab:Button({
- Title = locationName,
- Desc = "Teleportar para: " .. locationName,
- Icon = "map-pin",
- Callback = function()
- local pos = data.position
- if not pos or not pos.X or not pos.Y or not pos.Z then
- WindUI:Notify({
- Title = "Erro",
- Content = "Posição inválida!",
- Duration = 1
- })
- return
- end
- local targetCF = CFrame.new(pos.X, pos.Y, pos.Z)
- safeTeleport(targetCF, locationName)
- end,
- })
- TeleportTab:Space()
- end
- end
- else
- TeleportTab:Section({
- Title = "Nenhum Local Salvo\n\nVocê ainda não possui locais salvos.\nUse outros scripts para salvar posições.",
- TextSize = 12,
- })
- end
- --// ========== ABA OUTROS ========== //
- local OutrosTab = Window:Tab({
- Title = "Outros",
- Icon = "settings",
- })
- OutrosTab:Section({
- Title = "Ferramentas de Debug",
- TextSize = 18,
- FontWeight = Enum.FontWeight.SemiBold,
- })
- OutrosTab:Space()
- OutrosTab:Button({
- Title = "Debug: Buscar Nível",
- Desc = "Veja o console (F9) para detalhes completos",
- Icon = "search",
- Callback = function()
- local level = getDinoLevelDebug()
- WindUI:Notify({
- Title = "Debug",
- Content = "Nível encontrado: " .. level .. "\nVeja o console (F9) para detalhes",
- Duration = 3
- })
- end,
- })
- OutrosTab:Space({ Columns = 2 })
- OutrosTab:Section({
- Title = "Click Teleport",
- TextSize = 18,
- FontWeight = Enum.FontWeight.SemiBold,
- })
- OutrosTab:Space()
- OutrosTab:Section({
- Title = "Sobre Click Teleport\n\nTeleporte instantâneo clicando em qualquer superfície.\n\nPersonagem olha para onde clicou\nAnti-acidental\nInterface móvel\nSem efeitos visuais\n\nUse o botão X na interface para desativar",
- TextSize = 11,
- })
- OutrosTab:Space()
- OutrosTab:Button({
- Title = "Abrir Click Teleport",
- Desc = "Abre a interface de Click Teleport",
- Icon = "mouse-pointer",
- Callback = function()
- if not Config.ClickTeleportEnabled then
- ClickTeleportModule.Toggle(true)
- WindUI:Notify({
- Title = "Click Teleport",
- Content = "Interface aberta!\n\nPara fechar, clique no botão X na interface",
- Duration = 2
- })
- else
- WindUI:Notify({
- Title = "Já Ativo",
- Content = "Click Teleport já está aberto!\n\nPara desativar, use o botão X na interface",
- Duration = 2
- })
- end
- end,
- })
- OutrosTab:Space({ Columns = 2 })
- OutrosTab:Section({
- Title = "Informações",
- TextSize = 18,
- FontWeight = Enum.FontWeight.SemiBold,
- })
- OutrosTab:Space()
- OutrosTab:Section({
- Title = "Sobre o Script\n\nTodas as informações importantes estão na aba Menu.\n\nO sistema de Auto Coleta funciona de forma independente!\n\nTeleports salvos são carregados do arquivo JSON.",
- TextSize = 11,
- })
- --// ========== AUTO FARM LOOP (TELEPORTE) ========== //
- task.spawn(function()
- local index = 1
- while true do
- task.wait(Config.CheckDelay)
- if Config.AutoFarm then
- local currentLevel = getDinoLevelSilent()
- if currentLevel >= 60 then
- Config.AutoFarm = false
- AutoFarmToggle:Set(false)
- WindUI:Notify({
- Title = "Completo",
- Content = "Nível 60 atingido!",
- Duration = 2
- })
- else
- local crystals = getSortedCrystals()
- if #crystals > 0 then
- for _, c in ipairs(crystals) do
- if not Config.AutoFarm or not c or not c.Parent then break end
- teleportToCrystal(c)
- local fixarConexao = RunService.Heartbeat:Connect(function()
- if Config.AutoFarm and c and c:IsDescendantOf(workspace) then
- local char = getCharacter()
- if char and char.PrimaryPart then
- char:SetPrimaryPartCFrame(CFrame.new(c.Position + Vector3.new(0, 4.5, 0)))
- end
- end
- end)
- local elapsed = 0
- while c:IsDescendantOf(workspace) and elapsed < 12 and Config.AutoFarm do
- task.wait(Config.CheckDelay)
- elapsed += Config.CheckDelay
- end
- fixarConexao:Disconnect()
- task.wait(Config.DelayBetweenCrystals)
- end
- else
- index = (index % #Config.PatrulhaPontos) + 1
- teleportTo(Config.PatrulhaPontos[index])
- task.wait(2)
- end
- end
- end
- end
- end)
- --// ========== INSTANT FARM LOOP (PROXIMITY PROMPT 15K) ========== //
- -- Este loop é separado para não conflitar com o teleporte
- task.spawn(function()
- while true do
- task.wait(0.5) -- Verifica a cada meio segundo se está ativo e se há novos cristais
- if Config.InstantFarm then
- local character = LocalPlayer.Character
- if character then
- -- Itera por todos os descendentes do workspace (pode ser otimizado, mas garante pegar tudo)
- for _, obj in ipairs(workspace:GetDescendants()) do
- if not Config.InstantFarm then break end
- -- Verifica se é um ProximityPrompt habilitado
- if obj:IsA("ProximityPrompt") and obj.Enabled and obj.Parent then
- -- Verifica estritamente o nome do pai para garantir que é cristal
- local parentName = obj.Parent.Name:lower()
- -- Filtro cirúrgico: APENAS cristais (usando as chaves do mapa de prioridade)
- if parentName:find("crystal") or parentName:find("legendary") or parentName:find("epic") or parentName:find("rare") then
- -- Modifica as propriedades para permitir coleta instantânea e de longe
- obj.MaxActivationDistance = 15000
- obj.HoldDuration = 0
- obj.RequiresLineOfSight = false
- -- Tenta disparar o prompt
- local success, err = pcall(function()
- fireproximityprompt(obj)
- end)
- -- Se disparou com sucesso, espera um pouco para evitar lag/crash/kick
- if success then
- task.wait(0.15) -- Delay seguro entre coletas
- end
- end
- end
- end
- end
- end
- end
- end)
- --// ========== AUTO COLETA (FUNCIONA COM AUTO FARM OU INDIVIDUAL) ========== //
- RunService.Heartbeat:Connect(function()
- if not (Config.AutoFarm or Config.AutoColeta) then return end
- if not Config.podeExecutar then return end
- Config.podeExecutar = false
- local root = getHumanoidRootPart()
- if root then
- for _, obj in ipairs(workspace:GetDescendants()) do
- if obj:IsA("ProximityPrompt") and obj.Parent and obj.Parent:IsA("BasePart") then
- if obj.Enabled and (obj.Parent.Position - root.Position).Magnitude <= Config.raioDeColeta then
- pcall(function()
- fireproximityprompt(obj)
- end)
- end
- end
- end
- end
- task.delay(Config.delayEntreTentativas, function()
- Config.podeExecutar = true
- end)
- end)
- --// ========== CLEANUP AO SAIR ========== //
- LocalPlayer.CharacterRemoving:Connect(function()
- ClickTeleportModule.Cleanup()
- end)
- --// ========== LOGS FINAIS ========== //
- print(string.rep("=", 60))
- print(" Pré-história - auto farm")
- print(string.rep("=", 60))
- print(" GUI WindUI carregada!")
- print(" Versão: " .. ScriptVersion)
- print(" Jogador: " .. LocalPlayer.Name)
- print(" Players: " .. #Players:GetPlayers() .. "/" .. Players.MaxPlayers)
- print(" Teleports Salvos: " .. #Config.SavedTeleports)
- print(string.rep("=", 60))
- print(" Sistema de Debug disponível na aba Outros")
- print(" Auto Coleta: Integrado com Auto Farm")
- print(" Sistema de Teleporte Ultra-Rápido")
- print(" ESP com cores únicas garantidas por time")
- print(" Click Teleport: SEM EFEITOS VISUAIS")
- print(" Sistema de Nível: CORRIGIDO E FUNCIONAL")
- print(string.rep("=", 60))
- print(" FUNCIONALIDADES ATIVAS:")
- print(" Auto Farm de Cristais (Teleporte Clássico)")
- print(" [NOVO] Instant Farm (Coleta Cristais Mapa Todo)")
- print(" ESP de Jogadores (com HP Bar e cores únicas)")
- print(" ESP de Carnes")
- print(" Teleporte para Carnes")
- print(" Teleporte para Spawn")
- print(" Teleporte Seguro para Locais Salvos")
- print(" Auto Coleta Inteligente (25 studs)")
- print(" Click Teleport (Orientação + Sem Efeitos)")
- print(" Detecção de Nível em Tempo Real")
- print(string.rep("=", 60))
- print(" ATUALIZAÇÃO " .. ScriptVersion .. ":")
- print(" Instant Farm adicionado com segurança anti-crash")
- print(" Filtro rigoroso para cristais (sem coletar lixo)")
- print(" Todas funcionalidades preservadas")
- print(string.rep("=", 60))
Advertisement
Comments
-
- Mn, eu adorei esse script recomendo muito! Me ajudou a upar todos meus DINOs ao lvl 60
Add Comment
Please, Sign In to add comment