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Zeldaboy111

Skript Tutorial #63

Dec 16th, 2018
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  1. on join:
  2. if {rank::%player%::text} is not set:
  3. set {rank::%player%::text} to "&6[&eSpeler&6]"
  4. set {name::%player%::text} to "&6[&e%player%&6] &6>> &f"
  5.  
  6. on load:
  7. set {ranks::text::title} to "&1[&3Ranks&1] &3"
  8.  
  9. command /setrank [<offline player>] [<text>]:
  10. trigger:
  11. if arg 1 is set:
  12. if arg 2 is set:
  13. set {arg2::%arg 2%} to arg 2
  14. replace "&" with "§" in {arg2::%arg 2%}
  15. set {rank::%arg 1%::text} to arg 2
  16. send "%{ranks::text::title}% Je hebt &b%arg 1% &3de rank &b%{arg2::%arg 2%}% &3gegeven."
  17. send "%{ranks::text::title}% Je hebt de rank: &b%{arg2::%arg 2%}% &3gekregen." to arg 1
  18. stop
  19. else:
  20. send "%{ranks::text::title}% &4Je moet nog een &crank &4opgeven."
  21. stop
  22. else:
  23. send "%{ranks::text::title}% &4Je moet nog een &cspeler &4en een &crank &4opgeven."
  24. stop
  25.  
  26.  
  27. on chat:
  28. if player is in world "lobby":
  29. cancel event
  30. send "%{rank::%player%::text}% %{name::%player%::text}% %message%" to all players in world "lobby"
  31. stop
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