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- Video: https://youtu.be/aN4yBO3VV_Y
- First of all thanks to MDeMarta (m) and Chaz (No Firehop) for being good coworkers and letting me do what I can do best with a weapon that's generally considered to be near the lower end of all power rankings. The wave you are watching has been taken from a full mystery rotation and here is my little walkthrough of it.
- Setup: Paint right elevator. RBP sure as hell isn't the best one for it in the set we've been given but that doesn't matter. It's important that someone does it, always (if your weapon is good for it, you can do 1.5 or 2 walls of it). Saves time and possibly lives.
- 100-90: First spawn is far right Flyfish, followed by Stinger. I don't see what the third is, might be the Flyfish in the close right or just something that may be hard to see from some angles. Anyway, I always kill the first Flyfish unless it's in a really bad location for later crippling errands. Stinger joins that Flyfish, obviously kill that too with my weapon, and then everyone has an egg.
- 90-80: Before I go back to put in my egg, I support my teammates with some chip damage so that no one dies over grabbing an egg. Whether it's optimal to do that with a bomb or simply do it with the RBP for a few shots instead, I don't actually know. For most weapons it really is the bomb.
- Second spawn point in fact turns out to be close right -- I notice the Flyfish already there and then a Drizzler joins. Random does a good job with crippling that Flyfish. I proceed to kill it because this one in this position is always good and easy to kill -- generates more eggs and takes pressure off basket, because it is right there.
- 79-70: The Drizzler is now officially unlurable and I know it. The torpedo flies at a good trajectory and so I take the deflect kill and proceed to take a free egg from this area. I don't know yet what this time segment's spawn is, but I know for sure that I am not interfering with it by spending some productive time right here. I will see what's going on when I get back up. Notice that I can just go up without waiting for my friend, since I have made sure that the wall is painted. I could however very well send a shot his way so this this Cohock dies faster.
- 69-60: Nice, it's a Maw! I also see a Flyfish at docks but the others are already closer to it and get the first bomb in, so I'm leaving them for now. I also see nothing interesting anywhere else on the map, and so I jump back down to get another egg, until something interesting happens.
- 59-50: Oh, two people died! No problem, they're close and we still are in firm control of everything thanks to well-handled early spawns. I revive them both (with some bad aim along the way, sorry) and look at the map again while doing that. Maw and Scrapper nearby, Stinger and Flyfish again where they originally were. I trust the others to deal with the lurables and will soon go to these unlurables.
- 49-40: I take the bottom route because I wasn't sure whether my bomb gets the random, can travel to the destination at roughly the same speed etc. I leave the lessers that I would normally be good at clearing on the way because I have more important targets in mind. Steelhead, Scrapper and another Stinger appear right in front of me and I might distract some of them, which isn't great but totally acceptable, considering we are not overfishing and I'm going to remove key threats without a special.
- 39-30: In Flyfish/Singer combinations with Flyfish being open, you always want to bomb the Flyfish first, so that is what I am doing. Then shoot the Stingers with my main weapon while watching my back, and try to get an egg from them to once again contribute to quota. It may have looked as if the Scrapper passed me but no, it was freshly spawned and I should absolutely expect to have its aggro. And that is exactly what is happening, I have its aggro. I will take it with me on the way back and conveniently notice the Eel already led the right way that I'm going to chip a bit.
- 29-20: More spawns on close right, a Scrapper already at base, and a good Splashdown from my friend. I ignore the full Flyfish near docks because I have the Scrapper on me and we still need some more for quota.
- 19-0: Some Maws that we didn't need but gladly take. I bomb one of them and get the Stinger I've already seen, trusting the others with the Scrappers -- they just have the better tools for them, whereas I have the better for the Stinger. I lose some time to bad aiming and a set of Cohocks spawning in the most uncomfortable spot but the wave has been successfully cleared at this point.
- Generally, Bay and Grounds are considered the hardest maps in Salmon Run and leave little to no room for mistakes. This wave is a good demonstration on how to handle Bay Hazard Level Max mid tide with mildly annoying spawn RNG and some weapons that are not the greatest for most jobs. The key is to complete tasks of luring, lurable slaying, unlurable hunting, close-egg running and what have you with minimal and well-allocated manpower.
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