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imbued

Woodfall Rising CS Skip with Death (100%)

Feb 21st, 2018
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  1. woodfall rising cs skip with death (apparently this is NOT 1.0-only, so it is good for 100%)
  2.  
  3.  
  4. 2.5 enter grotto (pull bomb during hess)
  5. 2.0 sonata (pull bomb while waiting on platform)
  6. 1.5 baby (pull bomb during hess)
  7. 1.0 long jump to lens platform (pull bomb during hess)
  8. (last bit of damage either on platforms or exiting shrine; either way need to skip a recoil flip; platforms might be easier?)
  9.  
  10.  
  11.  
  12. 21.83 = wf rising cs length
  13.  
  14. death cs = 51.76 - 40.35 = 11.41
  15. bomb damage = 3.8
  16. buffer = 1.3 (can we equip anything useful on this?)
  17.  
  18. 11.41 + 3.8 + 1.3 = 16.51
  19.  
  20. 21.83 - 16.51 = 5.32
  21.  
  22. lose 1.5s to extra mask transition
  23.  
  24. 5.32 - 1.5 = 3.82
  25.  
  26. if using a bomb for deathwarp, looks to save about 3.8s compared to just watching the cutscene, not including time you'd potentially lose to taking damage, not including time you'd potentially save back by using the buffer for an equip, and not including the time you'd potentially save back by doing something while waiting for the bomb (such as collecting stick/nut)
  27.  
  28. seems like there's no way I can think of to collect stick/nut for fast deathwarp
  29.  
  30. in 100%, we will save time back by getting stick/nut while waiting for bomb to explode
  31. Also, we save some time back by equipping chu over ocarina on the buffer for the cs skip (maybe save back ~.8s since lose time to equipping ocarina after exiting wf 1)
  32.  
  33. ==> Saves ~4.6s not accounting for getting stick/nut while waiting for bomb to explode.
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