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                - !M_FAMILIES{'blank'=0, 'vermin'=1, 'goblin'=2, 'undead'=3, 'demon(lesser)'=4, demon(greater)=5}
 - class Region
 - @maps[]={}
 - @population[]={}
 - @threat
 - end
 - class Level
 - @depth
 - @map[][]
 - def Spawn(region, map
 - M_TABLE[rand 0..5].threat_table[rand region.threat-3..region.threat+3]
 - end
 
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