Zeldaboy111

Skript #103

Feb 12th, 2019
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  1. on load:
  2. if file "Files\Tikkertje\Lobbyloc.yml" doesn't exist:
  3. create file "Files\Tikkertje\Lobbyloc.yml"
  4.  
  5. if file "Files\Tikkertje\Maplist.yml" doesn't exist:
  6. create file "Files\Tikkertje\Maplist.yml"
  7.  
  8. every 1 tick:
  9. set {tikkertje.maps.list::*} to yaml list "Tikkerte.maps.list" of file "Files\Tikkertje\Maplist.yml"
  10.  
  11. command /tikkertje [<text>] [<text>]:
  12. trigger:
  13. if player has permission "tikkertje.*":
  14. if arg 1 is "help":
  15. send "&5==========&9&k::&d&lTikkertje&9&k::&5=========="
  16.  
  17. json("%player%", "&3&l/tikkertje mlist||ttp:&9&k::&f &5Krijg de map list &9&k::&f||cmd:/tikkertje mlist")
  18. json("%player%", "&3&l/tikkertje setlobby [naam]||ttp:&9&k::&f &5Zet de lobby &9&k::&f||sgt:/tikkertje setlobby [naam]")
  19. json("%player%", "&3&l/tikkertje setspawn [1/2]||ttp:&9&k::&f &5Zet de spawn van een team &9&k::||sgt:/tikkertje setspawn [1/2]")
  20. send "&5==========&9&k::&d&lTikkertje&9&k::&5=========="
  21. stop
  22.  
  23. if arg 1 is "mlist":
  24. send "&5==========&9&k::&d&lTikkertje&9&k::&5=========="
  25. send "&5Dit is de lijst met alle maps:"
  26. send "&d&l%{tikkertje.maps.list::*}%"
  27. send "&5==========&9&k::&d&lTikkertje&9&k::&5=========="
  28. stop
  29.  
  30. if arg 1 is "setlobby":
  31. if arg 2 is set:
  32. if "%{tikkertje.maps.list::*}%" doesn't contain "%arg 2%":
  33.  
  34. stop
  35.  
  36. else:
  37. send "&5==========&9&k::&d&lTikkertje&9&k::&5=========="
  38. json("%player%", "&4Deze map bestaat al")
  39. json("%player%", "&3&l/tikkertje mlist||ttp:&9&k::&f &5Krijg de map list &9&k::&f||cmd:/tikkertje mlist")
  40. json("%player%", "&3&l/tikkertje setlobby [naam]||ttp:&9&k::&f &5Zet de lobby &9&k::&f||sgt:/tikkertje setlobby [naam]")
  41. send "&5==========&9&k::&d&lTikkertje&9&k::&5=========="
  42. stop
  43.  
  44. else:
  45. send "&5==========&9&k::&d&lTikkertje&9&k::&5=========="
  46. json("%player%", "&4Doe:|| &3&l/tikkertje setlobby [naam]||ttp:&9&k::&f &5Zet de lobby &9&k::&f||sgt:/tikkertje setlobby [naam]")
  47. send "&5==========&9&k::&d&lTikkertje&9&k::&5=========="
  48. stop
  49.  
  50. else:
  51. json("%player%", "&d&lTikkertje &5>> &bDoe:|| &3&l/tikkertje help||ttp:&9&k::&f &5Krijg de help pagina &9&k::||cmd:/tikkertje help")
  52. stop
  53.  
  54. else:
  55. send "&d&lTikkertje &5>> &4Je hebt &convoldoende permissies &4om deze command uit te voeren"
  56. stop
  57.  
  58.  
  59.  
  60.  
  61. #on damage:
  62. # send "&6[&eTikkertje&6] &e&lJe hebt %victim% getikt! Hij is af!" to attacker
  63.  
  64. #on damage:
  65. # make console execute command "/kick %victim% &6[&eTikkertje&6] &e&lJe bent helaas getikt!"
  66.  
  67.  
  68. #command /tikkertje [<text>] [<text>]:
  69. #trigger:
  70. #if arg 1 is "join":
  71. #if arg 2 is "1":
  72. #make console execute command "/mvtp %player% Tikkertje"
  73. #if arg 2 is "2":
  74. #make console execute command "/mvtp %player% Tikkertje2"
  75.  
  76. #if arg 1 is "list":
  77. # send "&6[&eTikkertje&6] &e&lLIST:"
  78. # send "&eGame : 1"
  79. # send "&eGame : 2"
  80.  
  81. #if arg 1 is not set:
  82. # send "&e&l-------&6[&eTikkertje&6] &e&l-------"
  83. # send "&6Doe &e&l/tikkertje help &6Voor meer info!"
  84.  
  85. #if arg 1 is "help":
  86. # send "&e&l-------&6[&eTikkertje&6] &e&l-------"
  87. # send "&6/tikkertje join 1 &e::: &6&lOm game 1 te joinen!"
  88. # send "&6/tikkertje join 2 &e::: &6&lOm game 1 te joinen!"
  89. # send "&6/tikkertje list &e::: &6&lOm een list van games te krijgen!"
  90. # send "&6/tikkertje help &e::: &6&lOm dit menu te openen"
  91. # send "&e&l-------&6[&eTikkertje&6] &e&l-------"
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