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- on load:
- if file "Files\Tikkertje\Lobbyloc.yml" doesn't exist:
- create file "Files\Tikkertje\Lobbyloc.yml"
- if file "Files\Tikkertje\Maplist.yml" doesn't exist:
- create file "Files\Tikkertje\Maplist.yml"
- every 1 tick:
- set {tikkertje.maps.list::*} to yaml list "Tikkerte.maps.list" of file "Files\Tikkertje\Maplist.yml"
- command /tikkertje [<text>] [<text>]:
- trigger:
- if player has permission "tikkertje.*":
- if arg 1 is "help":
- send "&5==========&9&k::&d&lTikkertje&9&k::&5=========="
- json("%player%", "&3&l/tikkertje mlist||ttp:&9&k::&f &5Krijg de map list &9&k::&f||cmd:/tikkertje mlist")
- json("%player%", "&3&l/tikkertje setlobby [naam]||ttp:&9&k::&f &5Zet de lobby &9&k::&f||sgt:/tikkertje setlobby [naam]")
- json("%player%", "&3&l/tikkertje setspawn [1/2]||ttp:&9&k::&f &5Zet de spawn van een team &9&k::||sgt:/tikkertje setspawn [1/2]")
- send "&5==========&9&k::&d&lTikkertje&9&k::&5=========="
- stop
- if arg 1 is "mlist":
- send "&5==========&9&k::&d&lTikkertje&9&k::&5=========="
- send "&5Dit is de lijst met alle maps:"
- send "&d&l%{tikkertje.maps.list::*}%"
- send "&5==========&9&k::&d&lTikkertje&9&k::&5=========="
- stop
- if arg 1 is "setlobby":
- if arg 2 is set:
- if "%{tikkertje.maps.list::*}%" doesn't contain "%arg 2%":
- stop
- else:
- send "&5==========&9&k::&d&lTikkertje&9&k::&5=========="
- json("%player%", "&4Deze map bestaat al")
- json("%player%", "&3&l/tikkertje mlist||ttp:&9&k::&f &5Krijg de map list &9&k::&f||cmd:/tikkertje mlist")
- json("%player%", "&3&l/tikkertje setlobby [naam]||ttp:&9&k::&f &5Zet de lobby &9&k::&f||sgt:/tikkertje setlobby [naam]")
- send "&5==========&9&k::&d&lTikkertje&9&k::&5=========="
- stop
- else:
- send "&5==========&9&k::&d&lTikkertje&9&k::&5=========="
- json("%player%", "&4Doe:|| &3&l/tikkertje setlobby [naam]||ttp:&9&k::&f &5Zet de lobby &9&k::&f||sgt:/tikkertje setlobby [naam]")
- send "&5==========&9&k::&d&lTikkertje&9&k::&5=========="
- stop
- else:
- json("%player%", "&d&lTikkertje &5>> &bDoe:|| &3&l/tikkertje help||ttp:&9&k::&f &5Krijg de help pagina &9&k::||cmd:/tikkertje help")
- stop
- else:
- send "&d&lTikkertje &5>> &4Je hebt &convoldoende permissies &4om deze command uit te voeren"
- stop
- #on damage:
- # send "&6[&eTikkertje&6] &e&lJe hebt %victim% getikt! Hij is af!" to attacker
- #on damage:
- # make console execute command "/kick %victim% &6[&eTikkertje&6] &e&lJe bent helaas getikt!"
- #command /tikkertje [<text>] [<text>]:
- #trigger:
- #if arg 1 is "join":
- #if arg 2 is "1":
- #make console execute command "/mvtp %player% Tikkertje"
- #if arg 2 is "2":
- #make console execute command "/mvtp %player% Tikkertje2"
- #if arg 1 is "list":
- # send "&6[&eTikkertje&6] &e&lLIST:"
- # send "&eGame : 1"
- # send "&eGame : 2"
- #if arg 1 is not set:
- # send "&e&l-------&6[&eTikkertje&6] &e&l-------"
- # send "&6Doe &e&l/tikkertje help &6Voor meer info!"
- #if arg 1 is "help":
- # send "&e&l-------&6[&eTikkertje&6] &e&l-------"
- # send "&6/tikkertje join 1 &e::: &6&lOm game 1 te joinen!"
- # send "&6/tikkertje join 2 &e::: &6&lOm game 1 te joinen!"
- # send "&6/tikkertje list &e::: &6&lOm een list van games te krijgen!"
- # send "&6/tikkertje help &e::: &6&lOm dit menu te openen"
- # send "&e&l-------&6[&eTikkertje&6] &e&l-------"
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