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PlayerController

Dec 13th, 2016
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C# 0.47 KB | None | 0 0
  1. using UnityEngine;
  2. using System.Collections;
  3.  
  4. public class PlayerDetector : MonoBehaviour {
  5.     [HideInInspector]
  6.     public bool playerInRange = false;
  7.  
  8.     private void OnTriggerEnter(Collider other) {
  9.         if (other.gameObject.CompareTag("Player")) {
  10.             playerInRange = true;
  11.         }
  12.     }
  13.  
  14.     private void OnTriggerExit(Collider other) {
  15.         if (other.gameObject.CompareTag("Player")) {
  16.             playerInRange = false;
  17.         }
  18.     }
  19. }
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