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- using System.Collections.Generic;
- using UnityEngine;
- [ExecuteInEditMode]
- public class ParallaxBackground : MonoBehaviour
- {
- public ParallaxCamera parallaxCamera;
- List<ParallaxLayer> parallaxLayers = new List<ParallaxLayer>();
- void Start()
- {
- if (parallaxCamera == null)
- parallaxCamera = Camera.main.GetComponent<ParallaxCamera>();
- if (parallaxCamera != null)
- parallaxCamera.onCameraTranslate += Move;
- SetLayers();
- }
- void SetLayers()
- {
- parallaxLayers.Clear();
- for (int i = 0; i < transform.childCount; i++)
- {
- ParallaxLayer layer = transform.GetChild(i).GetComponent<ParallaxLayer>();
- if (layer != null)
- {
- layer.name = "Layer-" + i;
- parallaxLayers.Add(layer);
- }
- }
- }
- void Move(float delta)
- {
- foreach (ParallaxLayer layer in parallaxLayers)
- {
- layer.Move(delta);
- }
- }
- }
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