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- // ------------------------------------------------------ Trader Markers -------------------------------------------------------
- // Trader Camp:
- <TraderMarker> 0 // Trader ID
- <TraderMarkerPosition> 5938.636230, 33.396378, 6866.713867 // Coordinate X, Coordinate Y, Coordinate Z
- <TraderMarkerSafezone> 15 // Safezone Radius
- <TraderMarker> 1
- <TraderMarkerPosition> 5965.750977, 34.885208, 6853.350586
- <TraderMarkerSafezone> 15
- <TraderMarker> 2
- <TraderMarkerPosition> 5944.500000, 34.200901, 6877.000000
- <TraderMarkerSafezone> 15
- <TraderMarker> 3
- <TraderMarkerPosition> 5943.062012, 33.034817, 6874.615234
- <TraderMarkerSafezone> 15
- <TraderMarker> 4
- <TraderMarkerPosition> 5935.459473, 33.410641, 6858.150391
- <TraderMarkerSafezone> 15
- <TraderMarker> 5
- <TraderMarkerPosition> 5963.459473, 33.573643, 6855.590332
- <TraderMarkerSafezone> 15
- <VehicleSpawn> 5967.602539, 32.942566, 6867.982422 // Vehicle Spawnpoint for Trader; Coordinate X, Coordinate Y, Coordinate Z (optional)
- <VehicleSpawnOri> 136, 0, 0 // Vehicle Spawnpoint Orientation; Yaw, Pitch, Roll (optional)
- //Aircraft Trader
- <TraderMarker> 6
- <TraderMarkerPosition> 5221.886719, 74.101639, 3168.875977
- <TraderMarkerSafezone> 0.25
- <VehicleSpawn> 5221.806641, 74.012505, 3232.766602 // Vehicle Spawnpoint for Trader; Coordinate X, Coordinate Y, Coordinate Z (optional)
- <VehicleSpawnOri> 18, 0, 0 // Vehicle Spawnpoint Orientation; Yaw, Pitch, Roll (optional)
- //Fisher Camp Boat Trader
- <TraderMarker> 7
- <TraderMarkerPosition> 10313.213867, 1.275928, 5597.579590
- <TraderMarkerSafezone> 0.25
- <VehicleSpawn> 10282.746094, -4.46004, 5638.138184 // Vehicle Spawnpoint for Trader; Coordinate X, Coordinate Y, Coordinate Z (optional)
- <VehicleSpawnOri> 160, 0, 0 // Vehicle Spawnpoint Orientation; Yaw, Pitch, Roll (optional)
- <TraderMarker> 8 // Trader ID
- <TraderMarkerPosition> 5943.04, 34.0315, 6858.53 // Coordinate X, Coordinate Y, Coordinate Z
- <TraderMarkerSafezone> 15 // Safezone Radius
- // ------------------------------------------------------ Objects to Spawn ------------------------------------------------------
- // Trader Camp:
- //Food Trader 0:
- <Object> SurvivorF_Irena // Classname
- <ObjectPosition> 5938.636230, 33.396378, 6866.713867 // Coordinate X, Coordinate Y, Coordinate Z
- <ObjectOrientation> -184, 0, 0 // Yaw, Pitch, Roll
- //<ObjectAttachment> NPC_DUMMY // Add this if you are using an non Character Object for an Trader (like Vending Machines, etc.). It is needed to make the User Action for the Trading Menu work.
- <ObjectAttachment> BoxCerealCrunchin // Add an Item to the Traders Inventory;
- <ObjectAttachment> SurgicalGloves_White
- <ObjectAttachment> Bandana_Polkapattern
- <ObjectAttachment> MiniDress_PinkChecker
- <ObjectAttachment> DressShoes_White
- //Tool Trader 1:
- <Object> SurvivorF_Keiko
- <ObjectPosition> 5965.750977, 34.885208, 6853.350586
- <ObjectOrientation> 36, 0, 0
- <ObjectAttachment> Wrench
- <ObjectAttachment> SledgeHammer
- <ObjectAttachment> WorkingGloves_Brown
- <ObjectAttachment> ConstructionHelmet_White
- <ObjectAttachment> Shirt_BlueCheck
- <ObjectAttachment> CanvasPants_Blue
- <ObjectAttachment> WorkingBoots_Grey
- //Weapon Trader 2:
- <Object> SurvivorM_Seth
- <ObjectPosition> 5944.500000, 34.200901, 6877.000000
- <ObjectOrientation> -198, 0, 0
- <ObjectAttachment> FirefighterAxe
- <ObjectAttachment> SVD
- <ObjectAttachment> PSO1Optic
- <ObjectAttachment> M4A1
- <ObjectAttachment> M4_RISHndgrd
- <ObjectAttachment> Universallight
- <ObjectAttachment> M4_OEBttstck
- <ObjectAttachment> M68Optic
- <ObjectAttachment> M4_Suppressor
- <ObjectAttachment> OMNOGloves_Gray
- <ObjectAttachment> MilitaryBeret_CDF
- <ObjectAttachment> PlateCarrierVest
- <ObjectAttachment> TTsKOJacket_Camo
- <ObjectAttachment> TTSKOPants
- <ObjectAttachment> MilitaryBoots_Black
- <ObjectAttachment> AliceBag_Camo
- //Ammo and weapon atachment Trader 3:
- <Object> SurvivorM_Taiki
- <ObjectPosition> 5943.062012, 33.034817, 6874.615234
- <ObjectOrientation> -184, 0, 0
- <ObjectAttachment> Mag_STANAG_30Rnd
- <ObjectAttachment> SportGlasses_Orange
- <ObjectAttachment> BaseballCap_Camo
- <ObjectAttachment> TacticalShirt_Olive
- <ObjectAttachment> SmershVest
- <ObjectAttachment> BDUPants
- <ObjectAttachment> TTSKOBoots
- <ObjectAttachment> AssaultBag_Ttsko
- //Clothing Trader 4:
- <Object> SurvivorF_Frida
- <ObjectPosition> 5935.459473, 33.410641, 6858.150391
- <ObjectOrientation> 38, 0, 0
- <ObjectAttachment> ThickFramesGlasses
- <ObjectAttachment> WomanSuit_Black
- <ObjectAttachment> SlacksPants_Black
- <ObjectAttachment> DressShoes_Black
- //Car Trader 5:
- <Object> SurvivorM_Peter
- <ObjectPosition> 5963.459473, 33.573643, 6855.590332
- <ObjectOrientation> 36, 0, 0
- <ObjectAttachment> LugWrench
- <ObjectAttachment> WorkingGloves_Black
- <ObjectAttachment> ReflexVest
- <ObjectAttachment> JumpsuitJacket_Blue
- <ObjectAttachment> JumpsuitPants_Blue
- <ObjectAttachment> HikingBootsLow_Blue
- //Aircraft Trader 6:
- <Object> SurvivorM_Elias
- <ObjectPosition> 5221.886719, 74.101639, 3168.875977
- <ObjectOrientation> 18.0, 0, 0
- <ObjectAttachment> FirefighterAxe
- <ObjectAttachment> LugWrench
- <ObjectAttachment> WorkingGloves_Black
- <ObjectAttachment> pilothelmet_zsh3_black
- <ObjectAttachment> ReflexVest
- <ObjectAttachment> RidersJacket_Black
- <ObjectAttachment> JumpsuitPants_Blue
- <ObjectAttachment> HikingBootsLow_Blue
- //Fisher Camp Boat Trader 7:
- <Object> SurvivorF_Irena
- <ObjectPosition> 10313.213867, 1.275928, 5597.579590
- <ObjectOrientation> 160, 0, 0
- <ObjectAttachment> WorkingGloves_Black
- <ObjectAttachment> JumpsuitJacket_Blue
- <ObjectAttachment> JumpsuitPants_Blue
- <ObjectAttachment> HikingBootsLow_Blue
- //Vending Machine Trader 8:
- <Object> VendingMachine // Classname
- <ObjectPosition> 5943.04, 34.0315, 6858.53 // Coordinate X, Coordinate Y, Coordinate Z
- <ObjectOrientation> -104.998, 0, 0 // Yaw, Pitch, Roll
- <ObjectAttachment> NPC_DUMMY // Add this if you are using an non Character Object for an Trader (like Vending Machines, etc.). It is needed to make the User Action for the Trading Menu work.
- <Object> BarrelHoles_Red
- <ObjectPosition> 5952.653809, 33.002499, 6869.329590
- <ObjectOrientation> 0, 0, 0
- <Object> Land_Misc_Well_Pump_Blue
- <ObjectPosition> 5950.628418, 33.010181, 6873.762207
- <ObjectOrientation> 0, 0, 0
- //<OpenFile> D:\DayZServer\mpmissions\Expansion.ChernarusPlus\expansion\traders\Traders.map
- // Links to another File; Must be right above <FileEnd>!
- <FileEnd> // This has to be on the End of this File and is very importand!
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