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Monza6

TraderObjects.txt

Oct 6th, 2020
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  1. // ------------------------------------------------------ Trader Markers -------------------------------------------------------
  2.  
  3. // Trader Camp:
  4.  
  5. <TraderMarker>          0                                   // Trader ID
  6. <TraderMarkerPosition>  5938.636230, 33.396378, 6866.713867     // Coordinate X,    Coordinate Y,   Coordinate Z
  7. <TraderMarkerSafezone>  15                                  // Safezone Radius
  8.  
  9. <TraderMarker>          1
  10. <TraderMarkerPosition>  5965.750977, 34.885208, 6853.350586
  11. <TraderMarkerSafezone>  15
  12.  
  13. <TraderMarker>          2
  14. <TraderMarkerPosition>  5944.500000, 34.200901, 6877.000000
  15. <TraderMarkerSafezone>  15
  16.  
  17. <TraderMarker>          3
  18. <TraderMarkerPosition>  5943.062012, 33.034817, 6874.615234
  19. <TraderMarkerSafezone>  15
  20.  
  21. <TraderMarker>          4
  22. <TraderMarkerPosition>  5935.459473, 33.410641, 6858.150391
  23. <TraderMarkerSafezone>  15
  24.  
  25. <TraderMarker>          5
  26. <TraderMarkerPosition>  5963.459473, 33.573643, 6855.590332
  27. <TraderMarkerSafezone>  15
  28. <VehicleSpawn>          5967.602539, 32.942566, 6867.982422     // Vehicle Spawnpoint for Trader;   Coordinate X,   Coordinate Y,   Coordinate Z (optional)
  29. <VehicleSpawnOri>       136,        0,          0           // Vehicle Spawnpoint Orientation;  Yaw,            Pitch,          Roll         (optional)
  30.  
  31.  
  32.  
  33. //Aircraft Trader
  34. <TraderMarker>          6
  35. <TraderMarkerPosition>  5221.886719, 74.101639, 3168.875977
  36. <TraderMarkerSafezone>  0.25
  37. <VehicleSpawn>          5221.806641, 74.012505, 3232.766602     // Vehicle Spawnpoint for Trader;   Coordinate X,   Coordinate Y,   Coordinate Z (optional)
  38. <VehicleSpawnOri>       18, 0, 0        // Vehicle Spawnpoint Orientation;  Yaw,            Pitch,          Roll         (optional)
  39.  
  40. //Fisher Camp Boat Trader
  41. <TraderMarker>          7
  42. <TraderMarkerPosition>  10313.213867, 1.275928, 5597.579590
  43. <TraderMarkerSafezone>  0.25
  44. <VehicleSpawn>          10282.746094, -4.46004, 5638.138184     // Vehicle Spawnpoint for Trader;   Coordinate X,   Coordinate Y,   Coordinate Z (optional)
  45. <VehicleSpawnOri>       160, 0, 0       // Vehicle Spawnpoint Orientation;  Yaw,            Pitch,          Roll         (optional)
  46.  
  47. <TraderMarker>          8                                   // Trader ID
  48. <TraderMarkerPosition>  5943.04,   34.0315, 6858.53     // Coordinate X,    Coordinate Y,   Coordinate Z
  49. <TraderMarkerSafezone>  15                                  // Safezone Radius
  50.  
  51.  
  52. // ------------------------------------------------------ Objects to Spawn ------------------------------------------------------
  53.  
  54.  
  55.  
  56. // Trader Camp:
  57. //Food Trader 0:
  58. <Object>            SurvivorF_Irena                     // Classname
  59. <ObjectPosition>    5938.636230, 33.396378, 6866.713867     // Coordinate X,    Coordinate Y,   Coordinate Z
  60. <ObjectOrientation> -184, 0,            0           // Yaw,             Pitch,          Roll
  61. //<ObjectAttachment>    NPC_DUMMY                       // Add this if you are using an non Character Object for an Trader (like Vending Machines, etc.). It is needed to make the User Action for the Trading Menu work.
  62. <ObjectAttachment>  BoxCerealCrunchin                   // Add an Item to the Traders Inventory;
  63. <ObjectAttachment>  SurgicalGloves_White
  64. <ObjectAttachment>  Bandana_Polkapattern
  65. <ObjectAttachment>  MiniDress_PinkChecker
  66. <ObjectAttachment>  DressShoes_White
  67.  
  68. //Tool Trader 1:
  69. <Object>            SurvivorF_Keiko
  70. <ObjectPosition>    5965.750977, 34.885208, 6853.350586
  71. <ObjectOrientation> 36, 0,          0
  72. <ObjectAttachment>  Wrench
  73. <ObjectAttachment>  SledgeHammer
  74. <ObjectAttachment>  WorkingGloves_Brown
  75. <ObjectAttachment>  ConstructionHelmet_White
  76. <ObjectAttachment>  Shirt_BlueCheck
  77. <ObjectAttachment>  CanvasPants_Blue
  78. <ObjectAttachment>  WorkingBoots_Grey
  79.  
  80. //Weapon Trader 2:
  81. <Object>            SurvivorM_Seth
  82. <ObjectPosition>    5944.500000, 34.200901, 6877.000000
  83. <ObjectOrientation> -198, 0,            0
  84. <ObjectAttachment>  FirefighterAxe
  85. <ObjectAttachment>  SVD
  86. <ObjectAttachment>  PSO1Optic
  87. <ObjectAttachment>  M4A1
  88. <ObjectAttachment>  M4_RISHndgrd
  89. <ObjectAttachment>  Universallight
  90. <ObjectAttachment>  M4_OEBttstck
  91. <ObjectAttachment>  M68Optic
  92. <ObjectAttachment>  M4_Suppressor
  93. <ObjectAttachment>  OMNOGloves_Gray
  94. <ObjectAttachment>  MilitaryBeret_CDF
  95. <ObjectAttachment>  PlateCarrierVest
  96. <ObjectAttachment>  TTsKOJacket_Camo
  97. <ObjectAttachment>  TTSKOPants
  98. <ObjectAttachment>  MilitaryBoots_Black
  99. <ObjectAttachment>  AliceBag_Camo
  100.  
  101. //Ammo and weapon atachment Trader 3:
  102. <Object>            SurvivorM_Taiki
  103. <ObjectPosition>    5943.062012, 33.034817, 6874.615234
  104. <ObjectOrientation> -184, 0,            0
  105. <ObjectAttachment>  Mag_STANAG_30Rnd
  106. <ObjectAttachment>  SportGlasses_Orange
  107. <ObjectAttachment>  BaseballCap_Camo
  108. <ObjectAttachment>  TacticalShirt_Olive
  109. <ObjectAttachment>  SmershVest
  110. <ObjectAttachment>  BDUPants
  111. <ObjectAttachment>  TTSKOBoots
  112. <ObjectAttachment>  AssaultBag_Ttsko
  113.  
  114. //Clothing Trader 4:
  115. <Object>            SurvivorF_Frida
  116. <ObjectPosition>    5935.459473, 33.410641, 6858.150391
  117. <ObjectOrientation> 38, 0,          0
  118. <ObjectAttachment>  ThickFramesGlasses
  119. <ObjectAttachment>  WomanSuit_Black
  120. <ObjectAttachment>  SlacksPants_Black
  121. <ObjectAttachment>  DressShoes_Black
  122.  
  123. //Car Trader 5:
  124. <Object>            SurvivorM_Peter
  125. <ObjectPosition>    5963.459473, 33.573643, 6855.590332
  126. <ObjectOrientation> 36, 0,          0
  127. <ObjectAttachment>  LugWrench
  128. <ObjectAttachment>  WorkingGloves_Black
  129. <ObjectAttachment>  ReflexVest
  130. <ObjectAttachment>  JumpsuitJacket_Blue
  131. <ObjectAttachment>  JumpsuitPants_Blue
  132. <ObjectAttachment>  HikingBootsLow_Blue
  133.  
  134. //Aircraft Trader 6:
  135. <Object> SurvivorM_Elias
  136. <ObjectPosition> 5221.886719, 74.101639, 3168.875977
  137. <ObjectOrientation> 18.0, 0, 0
  138. <ObjectAttachment> FirefighterAxe
  139. <ObjectAttachment> LugWrench
  140. <ObjectAttachment> WorkingGloves_Black
  141. <ObjectAttachment> pilothelmet_zsh3_black
  142. <ObjectAttachment> ReflexVest
  143. <ObjectAttachment> RidersJacket_Black
  144. <ObjectAttachment> JumpsuitPants_Blue
  145. <ObjectAttachment> HikingBootsLow_Blue
  146.  
  147. //Fisher Camp Boat Trader 7:
  148. <Object> SurvivorF_Irena
  149. <ObjectPosition> 10313.213867, 1.275928, 5597.579590
  150. <ObjectOrientation> 160, 0, 0
  151. <ObjectAttachment>  WorkingGloves_Black
  152. <ObjectAttachment>  JumpsuitJacket_Blue
  153. <ObjectAttachment>  JumpsuitPants_Blue
  154. <ObjectAttachment>  HikingBootsLow_Blue
  155.  
  156. //Vending Machine Trader 8:
  157. <Object>            VendingMachine                  // Classname
  158. <ObjectPosition>    5943.04,   34.0315, 6858.53     // Coordinate X,    Coordinate Y,   Coordinate Z
  159. <ObjectOrientation> -104.998, 0,            0           // Yaw,             Pitch,          Roll
  160. <ObjectAttachment>  NPC_DUMMY                       // Add this if you are using an non Character Object for an Trader (like Vending Machines, etc.). It is needed to make the User Action for the Trading Menu work.
  161.  
  162.  
  163. <Object>            BarrelHoles_Red
  164. <ObjectPosition>    5952.653809, 33.002499, 6869.329590
  165. <ObjectOrientation> 0,          0,          0
  166.  
  167. <Object>            Land_Misc_Well_Pump_Blue
  168. <ObjectPosition>    5950.628418, 33.010181, 6873.762207
  169. <ObjectOrientation> 0,          0,          0
  170.  
  171.  
  172. //<OpenFile> D:\DayZServer\mpmissions\Expansion.ChernarusPlus\expansion\traders\Traders.map
  173.  
  174.                                 // Links to another File; Must be right above <FileEnd>!
  175. <FileEnd>                                               // This has to be on the End of this File and is very importand!
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