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moldorm ai

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Jun 30th, 2017
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  1. -quick dump from chat, to preserve the info-
  2.  
  3. moldorm uses 3 different ai patterns and which one he chooses is based on a random timer
  4.  
  5. [about the timer]
  6. skuj: yeah it looks like each time it's set it randomizes within a different range
  7. skuj: a different range for each of the three states
  8. skuj: 32-63 for straight path(0)
  9. skuj: 8-24 for spinning meander(1)
  10. skuj: lunge at player(2) looks like it's always 48
  11.  
  12. [about the order the patterns appear in]
  13. skuj: it doesn't seem to randomly pick one of the three
  14. skuj: I can't quite tell how it picks one
  15. skuj: I think it uses the pattern 0,1,0,1,0,2
  16. skuj: straight, spin,straight,spin,straight,attack
  17.  
  18. mike: ok so while you come up the stairs, the pattern is 0
  19. mike: as soon as you/moldorm start to move it starts on 1
  20. mike: while he's stunned from a hit, the timer runs down and pauses at 0. so you are basically guaranteed to get the next pattern after he recovers
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