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- -quick dump from chat, to preserve the info-
- moldorm uses 3 different ai patterns and which one he chooses is based on a random timer
- [about the timer]
- skuj: yeah it looks like each time it's set it randomizes within a different range
- skuj: a different range for each of the three states
- skuj: 32-63 for straight path(0)
- skuj: 8-24 for spinning meander(1)
- skuj: lunge at player(2) looks like it's always 48
- [about the order the patterns appear in]
- skuj: it doesn't seem to randomly pick one of the three
- skuj: I can't quite tell how it picks one
- skuj: I think it uses the pattern 0,1,0,1,0,2
- skuj: straight, spin,straight,spin,straight,attack
- mike: ok so while you come up the stairs, the pattern is 0
- mike: as soon as you/moldorm start to move it starts on 1
- mike: while he's stunned from a hit, the timer runs down and pauses at 0. so you are basically guaranteed to get the next pattern after he recovers
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