SnatchSteal

Asgard Written Relics

Dec 27th, 2017
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  1. Asgard Relic Written Forms
  2.  
  3. [ LEGEND ]
  4. Rank: Conjure cost for a unit ("C" means it has a special conjure cost).
  5. [C]: Conjure Cost
  6. [E]: Equip Cost
  7. D: Drive (attack).
  8. R: Resist (defense).
  9. X, XX, XXX, x: Critical, how much damage your opponent takes from a direct attack. (X means 1, XX means 2, XXX means 3, x is a variable).
  10. {A}: Occurs on Asgard
  11. {M}: Occurs on Midgard
  12. {N}: Occurs on Nifhelheim
  13. {V}: Occurs on Vanaheim
  14. {H} Occurs on Helheim
  15. {DF}: Downflip (this card)
  16. {Q}: Quick Effect
  17.  
  18. Odin, King of the Æsir
  19. Rank C
  20. ODIN // D: 25 | XXX | R: 25
  21. [C] Pay 2 ODIN {V}
  22. [1] BRAVE
  23. [2] {A} Once per turn, you can Instant Conjure 1 Relic from {H}.
  24. [3] Your Relics gain D: 5 | R: 5, also your opponent cannot use abilities during the Advance Phase.
  25.  
  26. Valkyrie, Ember Warrior
  27. Rank C
  28. VALKYRIE // D: 25 | XXX | R: 19
  29. [C] Pay 2 VALKYRIE {V}
  30. [1] BRAVE
  31. [2] {A} Once per turn, you can destroy all Relics on the field, except this card, but this card cannot land a Critical Hit this turn.
  32. [3] {H} {Q} Once per game, while you only have 1 card in {V}, you can Instant Conjure this card, but add it to {V} when it leaves the field.
  33.  
  34. Thor, Thunderclap Arcana
  35. Rank C
  36. THOR // D: 19 | XXX | R: 25
  37. [C] Pay 2 THOR {V}
  38. [1] BRAVE
  39. [2] {A} Once per turn, you can add any number of cards from {V} to your hand, then put that many cards from the top of your deck in {V}.
  40. [3] When this card leaves the field, put the top 2 cards of your deck in {V}, draw 1 card, then shuffle this card into the deck.
  41.  
  42. Freya, Queen of the Vanir
  43. Rank C
  44. BRISINGR // D: 20 | XXX | R: 29
  45. [C] Pay 2 BRISINGR {V}
  46. [1] BRAVE
  47. [2] {A} Once per turn, you can send up to 2 cards from your deck to {H}
  48. [3] {Q} Once per turn, you can cancel an opponent’s Ability.
  49.  
  50. Loki, Deviant Arcana
  51. Rank C
  52. LOKI // D: 0 | x | R: 0
  53. [C] Pay 2 LOKI {V}
  54. [1] BRAVE
  55. [2] {A} Once per turn, you can send any number of cards from your hand to {H}, and your opponent sends the same number from their hand to {H}. This card gains D: 3 | R: 3 for each card sent, and 1 Critical for every 3 cards sent.
  56. [3] When this card leaves the field, shuffle all cards in your opponent’s {H} into the deck.
  57.  
  58. Breakneck Bitewolf
  59. Rank C
  60. LOKI // D: 24 | X | R: 0
  61. [ Mechanical Hound ]
  62. [C] After taking 3 or more damage in a single turn (attack or otherwise)
  63. [1] {A} The first time this card lands a Critical Hit, it can attack a second time during this Advance Phase and it gains 1 Critical.
  64. [2] {V} {Q} While this is the only card in {V}, you can discard it, then put the top 2 cards of your deck face-down in {V}.
  65.  
  66. Earwig Warrior
  67. Rank 1
  68. VALKYRIE // D: 18 | X | R: 10
  69. [ Insect Warrior ]
  70. [1] BRAVE
  71. [2] While you have no cards in {N}, this card gains R: 10.
  72.  
  73. Bank Piggy
  74. Rank 1
  75. ODIN // D: 5 | X | R: 8
  76. [1] {M} When your card in {A} is placed on {V}, draw 1 card.
  77. [2] {V} {DF} If you have less than 5 cards in {V}, place the top 2 cards of your deck in {V}, face-down.
  78.  
  79. Eventyr, Herald of Love
  80. Rank 1
  81. THOR // D: 0 | 0 | R: 0
  82. [1] {Q} During your opponent’s Advance Phase, you can Instant Conjure this card from your hand to your empty {A}. If you do, your opponent cannot land a Critical Hit for the rest of this turn.
  83.  
  84. Punching Box
  85. Rank 1
  86. LOKI // D: 5 | X | R: 0
  87. [1] {Q} During your opponent’s Advance Phase, you can discard this card from your hand to destroy 1 card on the field.
  88.  
  89. Snowflake Assailant
  90. Rank 1
  91. BRISINGR // D: 15 | X | R: 6
  92. [1] {A} or {M} When this card enters play, destroy 1 card in any player’s {N}.
  93.  
  94. Jailer Dog
  95. Rank 1
  96. ODIN // D: 5 | X | R: 15
  97. [1] Cards cannot be removed from {H}, also cards in {H} cannot use their abilities.
  98.  
  99. Odin Scout
  100. Rank 1
  101. ODIN // D: 10 | X | R: 11
  102. [1] {A} When this card enters play, reveal the top 4 cards of your deck and add1ODIN card revealed to your hand.
  103. [2] {H} You can shuffle this card into the deck to draw 1 card.
  104.  
  105. Human Flower
  106. Rank 1
  107. ODIN // D: 6 | X | R: 10
  108. [1] {M} Whenever an ODIN Relic is sent to {H}, including this card, you can Instant Conjure 1 Human Flower from your deck.
  109.  
  110. Odin's Pet Flower
  111. Rank 1
  112. ODIN // D: 10 | X | R: 6
  113. [1] {A} or {M} Other ODIN Relics are indestructible during the Advance Phase.
  114.  
  115. Fafnir
  116. Rank 2
  117. ODIN // D: 25 | X | R: 19
  118. [1] BRAVE
  119. [2] {A} When this card enters play, send cards from the top of your opponent’s deck to {H} until you send a card with D: 20 or higher. This card gains D: 1 for each card sent.
  120.  
  121. Ratatosk
  122. Rank 1
  123. ODIN // D: 13 | 0 | R: 0
  124. [1] {Q} Once per turn, you can change this card’s Zone.
  125. [2] {V} or {H} You can shuffle this card into the deck.
  126. *the [1] ability can be used during an opponent’s attack to move to Nifhelheim, or during the Advance Phase to move back from Nifhelheim to the front row, hence why it has no Critical or Resist.
  127.  
  128. Coal Bat
  129. Rank 1
  130. VALKYRIE // D: 12 | X | R: 10
  131. [1] {A} When this card enters play, reveal the top 4 cards of your deck and add 1 VALKYRIE card revealed to your hand.
  132. [2] {H} You can shuffle this card into the deck to have 1 VALKYRIE card on {A} gain1Critical.
  133.  
  134. Embers
  135. Rank 1
  136. VALKYRIE // D: 6 | X | R: 17
  137. [1] VALKYRIE Cards you control gain D: 2 | R: 2
  138.  
  139. Shazam
  140. Rank 1
  141. VALKYRIE // D: 12 | X | R: 4
  142. [1] You can Instant Conjure this card by paying 1 VALKYRIE {V}.
  143.  
  144. Mara, Soul of the Fallen
  145. Rank 1
  146. VALKYRIE // D: 0 | X | R: 0
  147. [1] {V} {DF} Add 1 card from {H} to your hand.
  148.  
  149. Valkyrie Imp
  150. Rank 1
  151. VALKYRIE // D: 12 | X | R: 18
  152. [1] {H} You can shuffle this card into the deck to have your {A} gain 1 Critical.
  153.  
  154. Scoffin
  155. Rank 2
  156. VALKYRIE // D: 27 | X | R: 20
  157. [1] You can Instant Conjure this card from your hand by destroying 1 card you control.
  158. [2] {V} {DF} Destroy 1 card on the field.
  159.  
  160. Valkyrie Egg
  161. Rank 1
  162. VALKYRIE // D: 0 | 0 | R: 0
  163. [1] At your opponent’s End Phase, you can send this card from the field to {H} to add 1 Rank 1 VALKYRIE Relic from your deck to your hand.
  164.  
  165. Coronal Jotun
  166. Rank X
  167. VALKYRIE // D: 35 | XXX | R: 27
  168. [1] BRAVE
  169. [2] Cannot be destroyed by Abilities.
  170. [3] This card’s Rank X equals the number of cards in your {V}.
  171. [4] Cannot Be Instant Conjured, also you cannot control other cards.
  172.  
  173. Electro-Giraffa
  174. Rank 1
  175. THOR // D: 6 | X | R: 13
  176. [1] {A} When this card enters play, reveal the top 4 cards of your deck and add 1 THOR card revealed to your hand.
  177. [2] {H} You can shuffle this card into the deck to add 1 THOR card from your deck to {V}.
  178.  
  179. Lizard Mage
  180. Rank 1
  181. THOR // D: 14 | X | R: 16
  182. [1] When this card is Normal Conjured, draw cards until you have 5 in your hand, then send the same number of cards drawn from {V} to {H}. At the end of your turn, discard the same number of cards drawn.
  183.  
  184. Veilfolnir
  185. Rank 2
  186. THOR // D: 23 | XX | R: 16
  187. [1] You can Instant Conjure this card from your hand when an opponent’s Rank 1 Relic enters play.
  188. [2] When this card destroys a Rank 1 Relic in battle, you can add 1 Rank 1 Relic from your deck to your hand.
  189.  
  190. Hycinian
  191. Rank 1
  192. THOR // D: 0 | X | R: 15
  193. [1] When this blocking card enters {H}, you can Instant Conjure 2 Hycinian from your deck.
  194. [2] {H} You can pay 1 {V} to shuffle this card into the deck.
  195.  
  196. Dainn the Dead Wind
  197. Rank 2
  198. THOR // D: 25 | XX | R: 20
  199. [1] {A} When this card enters play, you can add any Rank 2 Wind cards from {H} and/or {V} to your deck.
  200. [2] {V} {DF} Instant Conjure Dvalin the Sleeping Wind from your hand or deck.
  201.  
  202. Dvalin the Sleeping Wind
  203. Rank 2
  204. THOR // D: 27 | XX | R: 18
  205. [1] {A} When this card enters play, destroy 1 card on the field, then draw 1 card.
  206. [2] {V} {DF} Instant Conjure Duneyr the Thundering Wind from your hand or deck.
  207.  
  208. Duneyr the Thundering Wind
  209. Rank 2
  210. THOR // D: 20 | XX | R: 25
  211. [1] {A} When this card enters play, return your opponent's {A} to their hand, then add the top card of your deck to {V}.
  212. [2] {V} {DF} Instant Conjure Dyrathor the Snoring Wind from your hand or deck.
  213.  
  214. Dyrathor the Snoring Wind
  215. Rank 2
  216. THOR // D: 18 | XX | R: 27
  217. [1] {A} When this card enters play, Downflip 1 of your opponent's {V}.
  218. [2] {V} {DF} Instant Conjure Dainn the Dead Wind from your hand or deck.
  219.  
  220. Time Flies
  221. Rank 1
  222. THOR // D: 12 | X | R: 17
  223. [1] Skip each player’s Start Phase and End Phase.
  224.  
  225. Shadow Dew
  226. Rank 1
  227. BRISINGR // D: 15 | 00 | R: 2
  228. [1] {Q} Once per turn, you can change this card's Zone.
  229. [2] {A} This card gains 1 Critical.
  230.  
  231. Surma
  232. Rank 2
  233. BRISINGR // D: 29 | XX | R: 22
  234. [1] BRAVE
  235. [2] Cards cannot be removed from {H}, also cards in {H} cannot use their abilities.
  236. [3] {A} During your opponent’s Start Phase, Downflip 1 of their {V}.
  237.  
  238. Brisingr Bird
  239. Rank 1
  240. BRISINGR // D: 10 | 0 | R: 6
  241. [1] {A} or {M} When this card is Normal Conjured, the next Relic you Normal Conjure costs 1 less action.
  242.  
  243. Jormungand, the Midgard Serpent
  244. Rank 3
  245. BRISINGR // D: 38 | XXX | R: 35
  246. [1] Cannot be Instant Conjured, and is unaffected by Abilities.
  247. [2] When this card enters play, send all cards from your hand and in your deck to {H}.
  248. [3] When this card leaves the field, exclude it from the game, then add 2 cards from {H} to your hand.
  249.  
  250. Liquid Metal Lady
  251. Rank 2
  252. BRISINGR // D: 18 | 0 | R: 23
  253. [1] {H} {Q} You can Downflip 1 {V} to Instant Conjure this card. Any of your Liquid Metal Lady Relics can only use this ability once per turn.
  254.  
  255. Kraken
  256. Rank 2
  257. BRISINGR // D: 27 | XX | R: 22
  258. [1] {A} At your End Phase, you can move this card to {N}.
  259. [2] {N} {Q} You can move this card from {N} to {A}, and if you do, return 1 card your opponent controls to the deck.
  260.  
  261. Pinfish
  262. Rank 1
  263. BRISINGR // D: 0 | 0 | R: 5
  264. [1] When this card enters {H}, your opponent discards 1 card.
  265.  
  266. Amazon Huntress
  267. Rank 1
  268. BRISINGR // D: 17 | X | R: 16
  269. [1] BRAVE
  270. [2] {A}
  271.  
  272. Geyeser
  273. Rank 1
  274. BRISINGR // D: 8 | X | R: 15
  275. [1] {A} or {V} Your opponent plays with their hand revealed.
  276.  
  277. Fenrir
  278. Rank 2
  279. LOKI // D: 23 | X | R: 23
  280. [1] BRAVE
  281. [2] Once per turn, you can discard 1 card to destroy 1 card on the field.
  282.  
  283. Loki Fish
  284. Rank 1
  285. LOKI // D: 8 | X | R: 12
  286. [1] {H} You can shuffle this card into the deck to discard 1 card from your opponent's hand.
  287.  
  288. Venom Dragon
  289. Rank 3
  290. LOKI // D: 32 | XXX | R: 29
  291. [1] BRAVE
  292. [2] Destroy any Relic that attacks this card after damage infliction.
  293. [3] {A} When this card lands a Critical Hit, or when this card enters {H}, your opponent discards 1 card.
  294.  
  295. Helheim Dog
  296. Rank 1
  297. LOKI // D: 17 | X | R: 0
  298. [1] BRAVE
  299. [2] {A} {Q} You can shuffle 1 card from {H} into your Deck to destroy 1 Relic on the field with lower Resist than this card's Drive, but this card cannot land a Critical Hit this turn.
  300.  
  301. Helheim Twin Dog
  302. Rank C
  303. LOKI // D: 24 | X | R: 0
  304. [C] Shuffle 2 Helheim Dog from {H} into your deck
  305. [1] BRAVE
  306. [2] {A} This card can attack twice.
  307. [3] {A} {Q} Up to twice per turn, you can shuffle 1 card from {H} into your Deck to destroy 1 Relic on the field with lower Resist than this card's Drive, but this card cannot land a Critical Hit this turn.
  308. [4] You can shuffle this card from your hand into the deck to add 2 Helheim Dog from your deck to your hand.
  309.  
  310. Helheim Thousand Fanged Dog
  311. Rank C
  312. LOKI // D: 0 | x | R: 0
  313. [C] Shuffle all Helheim Dog and Helheim Twin Dog from {H} into your deck (minimum 1 of each)
  314. [1] BRAVE
  315. [2] This card's Critical equals the number of cards shuffled into the deck for its Conjure Condition.
  316. [3] {A} You can shuffle 1 card from {H} into your deck to destroy 1 Relic on the field.
  317.  
  318. Undead Warrior
  319. Rank 1
  320. LOKI // D: 18 | X | R: 14
  321. [1] If this card would be added to {V}, send it to {H} instead.
  322. [2] {H} You can discard 1 card to Instant Conjure this card.
  323.  
  324. Undead Magician
  325. Rank 1
  326. LOKI // D: 14 | X | R: 18
  327. [1] If this card would be sent to {H}, add it to {V} instead.
  328. [2] {V} {DF} You can replace up to 3 cards in {V} with the same number of different cards in {H}.
  329.  
  330. Loki Egg
  331. Rank 1
  332. VALKYRIE // D: 0 | 0 | R: 0
  333. [1] At your opponent’s End Phase, you can send this card from the field to {H} to add 1 Rank 1 LOKI Relic from your deck to your hand.
  334.  
  335. Lobster Warrior
  336. Rank 1
  337. BRISINGR // D: 14 | XX | R: 0
  338. [1] {N} While blocking, this card gains R: 12x, where x equals the Rank of the attacking Relic.
  339. [2] Increase this card's Rank (including in your hand) by 1 for every 3 cards in your {V}.
  340.  
  341. Sabertooth the Mighty
  342. Rank C
  343. ODIN // D: 0 | XXX | R: 26
  344. [C] Have exactly 3 Rank E Relics in {H}
  345. [1] {A} Upon Instant Conjure by Conjure Condition, attach up to 3 Rank E Relics to this card as Equipment.
  346. [2] If this card would be destroyed, you can remove an Equipment from it instead.
  347. [3] {V} Rank E Relics you control
  348.  
  349. Comeback Bear
  350. Rank 1
  351. ODIN // D: 5 | X | R: 0
  352. [1] {Q} {A} Once per turn, you can add 1 card from your hand to {V} face-down.
  353. [2] {V} During your opponent’s Start Phase, you can Instant Conjure this card to {A}.
  354.  
  355. Sleipnir, the Iron Steed
  356. Rank C
  357. ODIN // D: 27 | XX | R: 23
  358. [C] {Hand} Downflip 3 ODIN {V}
  359. [1] Not destroyed by Abilities.
  360. [2] At your End Phase, you can pay 1 Action to Instant Conjure an ODIN Relic from {H}.
  361.  
  362. Sleipnir Tamer
  363. Rank 1
  364. ODIN // D: 14 | X | R: 14
  365. [1] {A} or {M} When this card is Normal Conjured, you can pay 1 {V} to add Sleipnir, the Iron Steed from your deck to your hand.
  366. [2] {V} {DF} You can Downflip 2 fewer cards for the Conjure Condition of Sleipnir, the Iron Steed.
  367.  
  368. Odin's Angel
  369. Rank 2
  370. ODIN // D: 18 | XX | R: 23
  371. [1] When you Instant Conjure this card or another ODIN relic, switch its A/D.
  372.  
  373. Odin’s Golden Angel
  374. Rank C
  375. ODIN // D: 23 | XX | R: 18
  376. [C] Downflip1ODIN {V}
  377. [1] {A} or {M} When this card leaves the field, add it to {V}.
  378.  
  379. Rock Flinger
  380. Rank 1
  381. ODIN // D: 10 | X | R: 20
  382. [1] {A} Once per turn, by sending an ODIN Relic you control to {H}, you can inflict 1 damage to your opponent, but you cannot land a Critical Hit this turn.
  383.  
  384. Dwarvish Quarrier
  385. Rank 1
  386. ODIN // D: 16 | X | R: 18
  387. [1] {A} or {M} When you Normal Conjure this card, you can add 1 ODIN Relic from your {H} to {V}.
  388. [2] {V} {DF} Draw the bottom card of your deck.
  389.  
  390. Sheppy
  391. Rank 1
  392. ODIN // D: 4 | X | R: 10
  393. [1] The first time this card’s R would go below 0 each turn, it becomes 0.
  394.  
  395. Relationsheppy
  396. Rank 2
  397. ODIN // D: 8 | XX | R: 20
  398. [1] {A} or {M} This card counts as 2 Sheppy cards for the Instant Conjure of Goatee
  399. [2] At your opponent’s End Phase, you can add 1 Sheppy card from your deck to your hand.
  400.  
  401. German Sheppy
  402. Rank 1
  403. ODIN // D: 16 | X | R: 12
  404. [1] {A} or {M} When this card is Normal Conjured, add 1 Sheppy card, or Goatee, from your deck to your hand.
  405. [2] Whenever a Sheppy card would be sent from the field to {H}, you can discard this card you control or from your hand instead.
  406.  
  407. Wolf in Sheppy’s Clothing
  408. Rank 1
  409. LOKI // D: 20 | X | R: 0
  410. [1] {A} or {M} This card’s name is treated as Sheppy.
  411. [2] You can Instant Conjure this card from your hand by sending 1 Sheppy from your deck to {H}.
  412.  
  413. Goatee
  414. Rank C
  415. ODIN // D: 25 | XX | R: 30
  416. [C] Send 3 Sheppy from {A} or {M} to {H}
  417. [1] BRAVE
  418. [2] {A} Cannot be destroyed by a Relic’s ability.
  419. [3] {A} Once per turn, you can add1Sheppy card from {H} to {V}.
  420.  
  421. Plowing Steer
  422. Rank 2
  423. ODIN // D: 24 | XX | R: 26
  424. [1] BRAVE
  425. [2] {A} Once per turn, you can destroy1card on your opponent’s {N}.
  426.  
  427. Kangaruler
  428. Rank 2
  429. ODIN // D: 26 | XX | R: 21
  430. [1] {Q} Once per turn, during your turn, you can change this card’s Zone.
  431. [2] {H} You can discard 2 cards to add this card to your hand.
  432.  
  433. Turnip
  434. Rank 1
  435. ODIN // D: 3 | X | R: 3
  436. [1] When you block using this card, it gains R: 20.
  437.  
  438. Quick Question
  439. Rank 1
  440. THOR // D: 0 | 0 | R: 10
  441. [1] While you control no cards, you can Instant Conjure this card from your hand.
  442.  
  443. Trick Question
  444. Rank 1
  445. LOKI // D: 0 | X | R: 0
  446. [1] {Q} A chosen player shuffles all cards they control into a pile, then randomly places each card face-down into its own zone. The cards are then flipped face-up.
  447.  
  448. Dragonsoul Scoffin
  449. Rank C
  450. VALKYRIE // D: 27 | X | R: 20
  451. [C] Pay 1 VALKYRIE or Dragonsoul {V}
  452. [1] {A} When this card enters play, destroy1card on the field.
  453. [2] {V} You can downflip this card to destroy1card on the field.
  454.  
  455. Dragonsoul Veilfolnir
  456. Rank C
  457. THOR // D: 23 | X | R: 16
  458. [C] Pay 1 THOR or Dragonsoul {V}
  459. [1] {A} When this card enters play, take 1 card from your deck and place it on top of your deck.
  460. [2] {V} You can downflip this card to add 1 Dragonsoul card from your deck to your hand.
  461.  
  462. Dragonsoul Surma
  463. Rank C
  464. BRISINGR // D: 29 | X | R: 22
  465. [C] Pay 1 BRISINGR or Dragonsoul {V}
  466. [1] {A} When this card enters play, downflip an opponent’s {V}.
  467. [2] {V} You can downflip this card to send 1 card from your deck to {H}.
  468.  
  469. Dragonsoul Fafnir
  470. Rank C
  471. ODIN // D: 25 | X | R: 19
  472. [C] Pay 1 ODIN or Dragonsoul {V}
  473. [1] {A} When this card enters play, you can add the top 3 cards of your deck to {V}, face-down.
  474. [2] {DF} Unflip another {V} card.
  475.  
  476. Dragonsoul Fenrir
  477. Rank C
  478. LOKI // D: 23 | X | R: 23
  479. [C] Pay 1 LOKI or Dragonsoul {V}
  480. [1] When this card enters play, you can pay 1 {V} to prevent your opponent from using cards’ abilities in the Advance Phase.
  481. [2] {DF} Your {A} gains 1 Critical.
  482.  
  483. Valkyrie, Blue Flame Warrior
  484. Rank C
  485. VALKYRIE // D: 25 | XXX | R: 19
  486. [C] Send Valkyrie, Ember Warrior and Freya, Queen of the Vanir from {V} to {H}
  487. [1] {A} When this card enters play, destroy up to 2 cards on the field and send 2 cards from your deck to {H}.
  488. [2] Once per turn, you can cancel an opponent’s Relic’s ability and destroy that Relic.
  489. [3] {V} {DF} Add Valkyrie, Ember Warrior and Freya, Queen of the Vanir from {H} to your hand.
  490.  
  491. Odin, Rolling Thunder of the Æsir
  492. Rank C
  493. ODIN // D: 27 | XXX | R: 27
  494. [C] Send Odin, King of the Æsir and Thor, Thunderclap Arcana from {V} to {H}
  495. [1] {A} When this card enters play, Instant Conjure 1 card from {V}, add any other cards from {V} to your hand, then add cards from the top of your deck to {V} equal to the deficit.
  496. [2] Your Relics gain D: 3 | R: 3
  497. [3] {V} {DF} Add Odin, King of the Æsir and Thor, Thunderclap Arcana from {H} to your hand.
  498.  
  499. Loki, Omnipresent Arcana
  500. Rank C
  501. LOKI // D: 0 | x | R: 0
  502. [C] Send 1 card each from ODIN, VALKYRIE, THOR, BRISINGR, and LOKI from your deck to {H}
  503. [1] This card is also always treated as ODIN, VALKYRIE, THOR, and BRISINGR.
  504. [2] {A} {Q} Once per turn, you can shuffle 1 card from {H} into the deck to give this card that relic’s name, Rank, army, Drive, Resist, Critical, and Abilities until the end of your next turn. Using this ability a second time cancels the previous usage.
  505.  
  506. Arcane Arts Enabler
  507. Rank E
  508. LOKI // D: 0 | 0 | R: 0
  509. [E] Equip only to a Fenrir card in order to grant the following ability:
  510. [e] Any number of times per turn, you can discard1card to destroy1card on the field, and if you do, this card gains 1 Critical (max 3).
  511.  
  512. Snowflake Grandmaster
  513. Rank 2
  514. BRISINGR // D: 21 | XX | R: 20
  515. [1] {A} or {M} When this card enters play, destroy all cards in your opponent’s {N}.
  516.  
  517. Skoll the Scorching Sun
  518. Rank 2
  519. VALKYRIE // D: 23 | XX | R: 19
  520. [1] When this card enters play, destroy 1 card on the field.
  521. [2] When this card enters {H}, you can Instant Conjure Hati the Hallowed Moon from your hand or deck.
  522.  
  523. Hati the Hallowed Moon
  524. Rank 2
  525. BRISINGR // D: 19 | XX | R: 23
  526. [1] When this card enters play, put the top card of your deck in {V}.
  527. [2] When this card enters {H}, you can Instant Conjure Skoll the Scorching Sun from your hand or deck.
  528.  
  529. Fumbling Mummy
  530. Rank 1
  531. LOKI // D: 25 | X | 18
  532. [1] You must Downflip a card to attack with this card.
  533. [2] {A} or {M} When this card leaves the field, Unflip all face-down cards in your {V}
  534.  
  535. Phlogiston Knight
  536. Rank 2
  537. VALKYRIE // D: x | XX | R: 23
  538. [1] BRAVE
  539. [2] This card's D: x equals the highest Resist among cards your opponent controls.
  540. [3] This card can attack all Rank 2 or higher Relics, or Instant Conjured Relics, your opponent controls.
  541.  
  542. Nine-Volt Chariot
  543. Rank 1
  544. THOR // D: 18 | X | R: 2
  545. [1] {V} When you pay 2 Actions at once, Unflip 1 {V}.
  546.  
  547. Nidhogg the Uprooter
  548. Rank C
  549. LOKI // D: 40 | X | R: 23
  550. [C] Whenever 3 or more cards leave the field at once
  551. [1] BRAVE
  552. [2] {A} Once per turn, if your opponent has 2 or more {V}, you can pay 1 Action to send 1 card from your opponent's {V} to {H}, but skip your Advance Phase this turn.
  553.  
  554. Sarkany
  555. Rank 2
  556. VALKYRIE // D: 28 | XX | R: 16
  557. [1] BRAVE
  558. [2] {A} or {M} At the End Phase, destroy 1 card you control or take 1 damage.
  559.  
  560. Njord's Caretaker
  561. Rank 2
  562. BRISINGR // D: 16 | XX | R: 28
  563. [1] {N} When this card or another blocking card enters {H}, add it to {V}.
  564.  
  565. Beetle Mage
  566. Rank 1
  567. VALKYRIE // D: 17 | X | R: 13
  568. [1] {A} Whenever a player's card from {V} enters {H}, draw 1 card.
  569. [2] Increase this card's Rank (including in your hand) by 1 for every 3 cards in your {V}.
  570.  
  571. Snowmamba
  572. Rank 1
  573. BRISINGR // D: 18 | X | R: 10
  574. [1] {A} When this card enters play, you can send 1 Snowm card from your deck to {H}.
  575.  
  576. Snowman
  577. Rank 1
  578. BRISINGR // D: 12 | X | R: 20
  579. [1] Whenever a Snowm card enters {H} from the field, you can draw 1 card.
  580.  
  581. Snowmutt
  582. Rank 1
  583. BRISINGR // D: 15 | X | R: 10
  584. [1] {Q} You can discard 1 card to have this card gain D: 2 | R: 2
  585. [2] {A} or {M} When this card enters {H}, you can Instant Conjure 1 Snowm card from your deck.
  586.  
  587. Snowmail
  588. Rank C
  589. BRISINGR // D: 0 | 0 | R: 0
  590. [C] Instant Conjure to your opponent's empty {A}
  591. [1] When this card is Instant Conjured, its owner can add 1 Snowm card from their deck to their hand.
  592.  
  593. Snowmaker
  594. Rank 1
  595. BRISINGR // D: 13 | X | R: 13
  596. [1] {A} or {M} Once per turn, you can add 1 Snowm card from {H} to your hand.
  597.  
  598. Snowmaster
  599. Rank C
  600. BRISINGR // D: 20 | XX | R: 27
  601. [C] Shuffle 4 Snowm cards from {H} into your deck
  602. [1] BRAVE
  603. [2] {A} Once per turn, you can Instant Conjure 1 Snowm card from your hand or {H}.
  604. [3] {H} You can shuffle this card into the deck to add up to 2 Snowm cards from {H} to your hand.
  605.  
  606. Rosenbloom Wolf
  607. Rank 2
  608. VALKYRIE // D: 20 | X | R: 5
  609. [1] When this card is discarded, you can Instant Conjure it to {A}.
  610. [2] {V} {DF} Draw 1 card.
  611.  
  612. Rosenbloom Cactus
  613. Rank 1
  614. VALKYRIE // D: 10 | X | R: 15
  615. [1] Once per turn, you can discard 1 card and draw 1 card.
  616. [2] {Q} Once per turn, you can discard 1 card to have this blocking card gain R: 10
  617.  
  618. Rosenbloom Hawk
  619. Rank 1
  620. VALKYRIE // D: 15 | X | R: 0
  621. [1] When this card is discarded, you can Instant Conjure it to {M}.
  622. [2] {H} You can discard 1 card to add this card to your hand.
  623.  
  624. Rosenbloom Tortoise
  625. Rank 2
  626. VALKYRIE // D: 5 | X | R: 24
  627. [1] Once per turn, you can discard 1 card and draw 1 card.
  628. [2] Whenever a Rosenbloom card enters {H} from the field, including this card, draw 1 card.
  629.  
  630. Rosenbloom Seeds
  631. Rank 1
  632. VALKYRIE // D: 0 | 0 | R: 0
  633. [1] {H} You can discard 1 card and shuffle this card into the deck to Instant Conjure 1 Rosenbloom Relic from your deck. Any Rosenbloom Seeds can only use this ability once per turn.
  634.  
  635. Rosenbloom Overseer
  636. Rank C
  637. VALKYRIE // D: x | x | R: x
  638. [C] Draw 4 or more cards in the same turn
  639. [1] BRAVE
  640. [2] This card's D: x | R: x equal the number of cards players have drawn this turn x10. Its Critical equals every 2 cards drawn this turn.
  641. [3] {A} {Q} Once per turn, you can discard 1 card to cancel an opponent's ability, then draw 1 card.
  642.  
  643. Arboros Beekeeper
  644. Rank 1
  645. ODIN // D: 15 | X | R: 19
  646. [1]
  647.  
  648. Arboros Crusader
  649.  
  650. Arboros Sage
  651.  
  652. Arboros Woodcutter
  653.  
  654. Arboros Serpent
  655.  
  656. Arboros Gaia Lion
  657. Rank C
  658. ODIN // D: 34 | XXX | R: 31
  659. [C]
  660.  
  661. Time-Traveling Tapir
  662. Rank 1
  663. LOKI // D: 10 | X | R: 20
  664. [1] During each player’s Start Phase, you can add 1 card from either player’s {H} to the deck.
  665. [2] {H} You can shuffle this card into the deck to return 1 card on the field to its owner’s hand. The owner of that card then adds the top 2 cards of their deck to {V}.
  666.  
  667. Earthy Mocha
  668. Rank 1
  669. ODIN // D: 0 | X | R: 10
  670. [1] {A} Once per turn, you can shuffle all ODIN cards from {V} into your deck, then place the same number of cards from the top of your deck in {V}.
  671.  
  672. Smoky Mocha
  673. Rank 1
  674. VALKYRIE // D: 0 | X | R: 10
  675. [1] {A} Once per turn, you can shuffle all VALKYRIE cards from {V} into your deck, then place the same number of cards from the top of your deck in {V}.
  676.  
  677. Whirly Mocha
  678. Rank 1
  679. THOR // D: 0 | X | R: 10
  680. [1] {A} Once per turn, you can shuffle all THOR cards from {V} into your deck, then place the same number of cards from the top of your deck in {V}.
  681.  
  682. Watery Mocha
  683. Rank 1
  684. BRISINGR // D: 0 | X | R: 10
  685. [1] {A} Once per turn, you can shuffle all BRISINGR cards from {V} into your deck, then place the same number of cards from the top of your deck in {V}.
  686.  
  687. Tainted Mocha
  688. Rank 1
  689. LOKI // D: 0 | X | R: 10
  690. [1] {A} Once per turn, you can shuffle all LOKI cards from {V} into your deck, then place the same number of cards from the top of your deck in {V}.
  691.  
  692. Ancient Mocha
  693. Rank 1
  694. ANARCHY // D: 0 | X | R: 10
  695. [1] {A} Once per turn, you can shuffle all ANARCHY cards from {V} into your deck, then place the same number of cards from the top of your deck in {V}.
  696.  
  697. Miracle Mocha
  698. Rank 1
  699. LOKI // D: 0 | X | R: 10
  700. [1] {A} Once per turn, you can shuffle all cards that do not share an Army from {V} into your deck, then place the same number of cards from the top of your deck in {V}.
  701.  
  702. Hellbent Hellbeast
  703. Rank 2
  704. LOKI // D: 27 | XX | R: 20
  705. [1] You can Instant Conjure this card from your hand or {H} by discarding 1 LOKI and 1 VALKYRIE card.
  706. [2] {A} or {M} once per turn, you can discard 1 card to destroy 1 card on the field. That card's controller draws 1 card.
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