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starlitepony

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Sep 23rd, 2019
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  1. --- NEW BADGES ---
  2. Truth Stomp 1 BP 1 FP
  3. Jumps on an enemy, ignoring invisibility. Automatically inputs the action command. Bounces once only, for 2X damage.
  4. Dizzy Dance 2 BP 7 FP
  5. Multibounce, but automatically inputs the action command. Has a moderate-at-best chance to dizzy each enemy.
  6. Gambler's Jump 1 BP 3 FP
  7. Has a low-to-moderate chance to do +4 damage, and a high chance to do 1 base damage. Automatically inputs the action command.
  8. Multi-Smash 3 BP 8 BP
  9. Hits the enemy three times in a row. Does -1 damage.
  10. Shrink Smash 1 BP 3 FP
  11. Has a chance to shrink.
  12. Stop Smash 1 BP 5 FP
  13. Has a chance to stop.
  14. Gambler's S. 1 BP 3 FP
  15. Has a low-to-moderate chance to do +5 damage, and a high chance to do 1 base damage. Automatically inputs the action command.
  16. Medicine Man 2 BP
  17. All HP-healing items in battle heal +50% HP (Except Life Shrooms).
  18. Crazy Heart 5 BP
  19. Has a 50%(?) chance to heal Mario by 3 at the end of every turn.
  20. Flower Fanatic 8 BP
  21. Decreases all FP costs by 2.
  22. Mega HP Drain 5 HP
  23. Decreases Mario's attack by 2. Mario heals 2X HP at the end of each turn, where X is the number of times he hit an enemy (To a maximum of 5 HP healed with this and HP Drain combined)
  24. Berserker 0 HP
  25. Increases Mario's attack by 2. Mario is immune to status effects. Each turn, Mario attacks by randomly jumping on or hammering the first enemy target.
  26. Double Pain 0 BP
  27. Double Pain.
  28.  
  29. --- CHANGED BADGES ---
  30. Mega Jump
  31. Costs 9 FP instead of 6. Does +6 instead of +4 damage.
  32. Jump Charge
  33. Costs 3 FP instead of 1. Cannot charge if you're already charged at 5 or more.
  34. S. Jump Charge
  35. Costs 5 FP instead of 4. Cannot charge if you're already charged at 5 or more.
  36. Shrink Stomp
  37. Costs 4 FP instead of 2.
  38. Sleep Stomp, Dizzy Stomp
  39. Costs 5 FP instead of 2.
  40. D-Down Jump
  41. Costs 4 FP instead of 2. Each bounce does -1 damage.
  42. Power Bounce
  43. Costs 6 FP, 3 BP instead of 3, 2. Each bounce does 75% of the damage of the previous bounce. Can do up to 5 bounces on enemies, or up to 3 bounces on bosses.
  44. Power Smash
  45. Does +3 damage instead of +2.
  46. Mega Smash
  47. Costs 9 FP instead of 6. Does +8 instead of +4 damage.
  48. Smash Charge
  49. Cannot charge if you're already charged at 5 or more.
  50. S. Smash Charge
  51. Costs 3 FP instead of 4(?). Cannot charge if you're already charged at 5 or more.
  52. Quake Hammer
  53. Costs 3 FP instead of 2. Does +3 damage if Power Quake and Mega Quake are equipped.
  54. Quake Hammer
  55. Costs 3 FP instead of 2. Does 3 damage instead of 4. Does +3 damage if Quake Hammer and Mega Quake are equipped.
  56. Mega Quake
  57. Costs 5 FP instead of 7. Does 4 damage instead of 6. Does +3 damage if Quake Hammer and Power Quake are equipped.
  58. Hammer Throw
  59. Costs 3 FP instead of 2. Does +1 damage.
  60. D-Down Pound
  61. Costs 4 FP, 3 BP instead of 2, 2.
  62. Double Dip
  63. Costs 5 FP, 3 BP instead of 3, 1.
  64. Group Focus
  65. Costs 1 BP instead of 2.
  66. Quick Change
  67. Costs 3 BP instead of 4.
  68. Peekaboo
  69. Costs 1 BP instead of 3.
  70. Dodge Master
  71. Costs 1 BP instead of 2.
  72. Happy Heart
  73. Costs 2 BP instead of 3.
  74. Happy Flower
  75. Costs 2 BP instead of 3.
  76. Flower Saver
  77. Costs 5 BP instead of 6.
  78. Power Plus
  79. Costs 4 BP instead of 6.
  80. Defend Plus
  81. Costs 4 BP instead of 6.
  82. All or Nothing
  83. Costs 4 BP instead of 5.
  84. Last Stand
  85. Damage received is rounded up, not down.
  86. Pretty Lucky
  87. Costs 4 BP instead of 3.
  88. Lucky Day
  89. Costs 6 BP instead of 7.
  90. Ice Power
  91. Costs 3 BP instead of 2.
  92. Spike Shield
  93. Costs 3 BP instead of 2.
  94. Feeling Fine
  95. Costs 6 BP instead of 3.
  96. Heart Finder
  97. Costs 2 BP instead of 3.
  98. Flower Finder
  99. Costs 2 BP instead of 3.
  100. Runaway Pay
  101. Costs 1 BP instead of 2.
  102. Money Money
  103. Costs 2 BP instead of 7.
  104. Pay-Off
  105. Costs 1 BP instead of 2.
  106. I Spy
  107. Costs 0 BP instead of 1.
  108. Chill Out
  109. Costs 1 BP instead of 2.
  110. Speedy Spin
  111. Costs 0 BP instead of 1.
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