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- --- NEW BADGES ---
- Truth Stomp 1 BP 1 FP
- Jumps on an enemy, ignoring invisibility. Automatically inputs the action command. Bounces once only, for 2X damage.
- Dizzy Dance 2 BP 7 FP
- Multibounce, but automatically inputs the action command. Has a moderate-at-best chance to dizzy each enemy.
- Gambler's Jump 1 BP 3 FP
- Has a low-to-moderate chance to do +4 damage, and a high chance to do 1 base damage. Automatically inputs the action command.
- Multi-Smash 3 BP 8 BP
- Hits the enemy three times in a row. Does -1 damage.
- Shrink Smash 1 BP 3 FP
- Has a chance to shrink.
- Stop Smash 1 BP 5 FP
- Has a chance to stop.
- Gambler's S. 1 BP 3 FP
- Has a low-to-moderate chance to do +5 damage, and a high chance to do 1 base damage. Automatically inputs the action command.
- Medicine Man 2 BP
- All HP-healing items in battle heal +50% HP (Except Life Shrooms).
- Crazy Heart 5 BP
- Has a 50%(?) chance to heal Mario by 3 at the end of every turn.
- Flower Fanatic 8 BP
- Decreases all FP costs by 2.
- Mega HP Drain 5 HP
- Decreases Mario's attack by 2. Mario heals 2X HP at the end of each turn, where X is the number of times he hit an enemy (To a maximum of 5 HP healed with this and HP Drain combined)
- Berserker 0 HP
- Increases Mario's attack by 2. Mario is immune to status effects. Each turn, Mario attacks by randomly jumping on or hammering the first enemy target.
- Double Pain 0 BP
- Double Pain.
- --- CHANGED BADGES ---
- Mega Jump
- Costs 9 FP instead of 6. Does +6 instead of +4 damage.
- Jump Charge
- Costs 3 FP instead of 1. Cannot charge if you're already charged at 5 or more.
- S. Jump Charge
- Costs 5 FP instead of 4. Cannot charge if you're already charged at 5 or more.
- Shrink Stomp
- Costs 4 FP instead of 2.
- Sleep Stomp, Dizzy Stomp
- Costs 5 FP instead of 2.
- D-Down Jump
- Costs 4 FP instead of 2. Each bounce does -1 damage.
- Power Bounce
- Costs 6 FP, 3 BP instead of 3, 2. Each bounce does 75% of the damage of the previous bounce. Can do up to 5 bounces on enemies, or up to 3 bounces on bosses.
- Power Smash
- Does +3 damage instead of +2.
- Mega Smash
- Costs 9 FP instead of 6. Does +8 instead of +4 damage.
- Smash Charge
- Cannot charge if you're already charged at 5 or more.
- S. Smash Charge
- Costs 3 FP instead of 4(?). Cannot charge if you're already charged at 5 or more.
- Quake Hammer
- Costs 3 FP instead of 2. Does +3 damage if Power Quake and Mega Quake are equipped.
- Quake Hammer
- Costs 3 FP instead of 2. Does 3 damage instead of 4. Does +3 damage if Quake Hammer and Mega Quake are equipped.
- Mega Quake
- Costs 5 FP instead of 7. Does 4 damage instead of 6. Does +3 damage if Quake Hammer and Power Quake are equipped.
- Hammer Throw
- Costs 3 FP instead of 2. Does +1 damage.
- D-Down Pound
- Costs 4 FP, 3 BP instead of 2, 2.
- Double Dip
- Costs 5 FP, 3 BP instead of 3, 1.
- Group Focus
- Costs 1 BP instead of 2.
- Quick Change
- Costs 3 BP instead of 4.
- Peekaboo
- Costs 1 BP instead of 3.
- Dodge Master
- Costs 1 BP instead of 2.
- Happy Heart
- Costs 2 BP instead of 3.
- Happy Flower
- Costs 2 BP instead of 3.
- Flower Saver
- Costs 5 BP instead of 6.
- Power Plus
- Costs 4 BP instead of 6.
- Defend Plus
- Costs 4 BP instead of 6.
- All or Nothing
- Costs 4 BP instead of 5.
- Last Stand
- Damage received is rounded up, not down.
- Pretty Lucky
- Costs 4 BP instead of 3.
- Lucky Day
- Costs 6 BP instead of 7.
- Ice Power
- Costs 3 BP instead of 2.
- Spike Shield
- Costs 3 BP instead of 2.
- Feeling Fine
- Costs 6 BP instead of 3.
- Heart Finder
- Costs 2 BP instead of 3.
- Flower Finder
- Costs 2 BP instead of 3.
- Runaway Pay
- Costs 1 BP instead of 2.
- Money Money
- Costs 2 BP instead of 7.
- Pay-Off
- Costs 1 BP instead of 2.
- I Spy
- Costs 0 BP instead of 1.
- Chill Out
- Costs 1 BP instead of 2.
- Speedy Spin
- Costs 0 BP instead of 1.
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