--- NEW BADGES --- Truth Stomp 1 BP 1 FP Jumps on an enemy, ignoring invisibility. Automatically inputs the action command. Bounces once only, for 2X damage. Dizzy Dance 2 BP 7 FP Multibounce, but automatically inputs the action command. Has a moderate-at-best chance to dizzy each enemy. Gambler's Jump 1 BP 3 FP Has a low-to-moderate chance to do +4 damage, and a high chance to do 1 base damage. Automatically inputs the action command. Multi-Smash 3 BP 8 BP Hits the enemy three times in a row. Does -1 damage. Shrink Smash 1 BP 3 FP Has a chance to shrink. Stop Smash 1 BP 5 FP Has a chance to stop. Gambler's S. 1 BP 3 FP Has a low-to-moderate chance to do +5 damage, and a high chance to do 1 base damage. Automatically inputs the action command. Medicine Man 2 BP All HP-healing items in battle heal +50% HP (Except Life Shrooms). Crazy Heart 5 BP Has a 50%(?) chance to heal Mario by 3 at the end of every turn. Flower Fanatic 8 BP Decreases all FP costs by 2. Mega HP Drain 5 HP Decreases Mario's attack by 2. Mario heals 2X HP at the end of each turn, where X is the number of times he hit an enemy (To a maximum of 5 HP healed with this and HP Drain combined) Berserker 0 HP Increases Mario's attack by 2. Mario is immune to status effects. Each turn, Mario attacks by randomly jumping on or hammering the first enemy target. Double Pain 0 BP Double Pain. --- CHANGED BADGES --- Mega Jump Costs 9 FP instead of 6. Does +6 instead of +4 damage. Jump Charge Costs 3 FP instead of 1. Cannot charge if you're already charged at 5 or more. S. Jump Charge Costs 5 FP instead of 4. Cannot charge if you're already charged at 5 or more. Shrink Stomp Costs 4 FP instead of 2. Sleep Stomp, Dizzy Stomp Costs 5 FP instead of 2. D-Down Jump Costs 4 FP instead of 2. Each bounce does -1 damage. Power Bounce Costs 6 FP, 3 BP instead of 3, 2. Each bounce does 75% of the damage of the previous bounce. Can do up to 5 bounces on enemies, or up to 3 bounces on bosses. Power Smash Does +3 damage instead of +2. Mega Smash Costs 9 FP instead of 6. Does +8 instead of +4 damage. Smash Charge Cannot charge if you're already charged at 5 or more. S. Smash Charge Costs 3 FP instead of 4(?). Cannot charge if you're already charged at 5 or more. Quake Hammer Costs 3 FP instead of 2. Does +3 damage if Power Quake and Mega Quake are equipped. Quake Hammer Costs 3 FP instead of 2. Does 3 damage instead of 4. Does +3 damage if Quake Hammer and Mega Quake are equipped. Mega Quake Costs 5 FP instead of 7. Does 4 damage instead of 6. Does +3 damage if Quake Hammer and Power Quake are equipped. Hammer Throw Costs 3 FP instead of 2. Does +1 damage. D-Down Pound Costs 4 FP, 3 BP instead of 2, 2. Double Dip Costs 5 FP, 3 BP instead of 3, 1. Group Focus Costs 1 BP instead of 2. Quick Change Costs 3 BP instead of 4. Peekaboo Costs 1 BP instead of 3. Dodge Master Costs 1 BP instead of 2. Happy Heart Costs 2 BP instead of 3. Happy Flower Costs 2 BP instead of 3. Flower Saver Costs 5 BP instead of 6. Power Plus Costs 4 BP instead of 6. Defend Plus Costs 4 BP instead of 6. All or Nothing Costs 4 BP instead of 5. Last Stand Damage received is rounded up, not down. Pretty Lucky Costs 4 BP instead of 3. Lucky Day Costs 6 BP instead of 7. Ice Power Costs 3 BP instead of 2. Spike Shield Costs 3 BP instead of 2. Feeling Fine Costs 6 BP instead of 3. Heart Finder Costs 2 BP instead of 3. Flower Finder Costs 2 BP instead of 3. Runaway Pay Costs 1 BP instead of 2. Money Money Costs 2 BP instead of 7. Pay-Off Costs 1 BP instead of 2. I Spy Costs 0 BP instead of 1. Chill Out Costs 1 BP instead of 2. Speedy Spin Costs 0 BP instead of 1.