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- [PunRPC]
- void RPC_ExplodeTank()
- {
- player.playerMovement.enabled = false;
- player.playerShoot.enabled = false;
- player.tankCollider.enabled = false;
- transform.GetChild(0).gameObject.SetActive(false);
- Instantiate(tankExploderPrefab, transform.position, transform.rotation);
- }
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