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- keystate = SDL_GetKeyState(NULL);
- if (keystate[SDLK_UP])
- move_player(&game, MOVE_UP);
- else if (keystate[SDLK_RIGHT])
- move_player(&game, MOVE_RIGHT);
- else if (keystate[SDLK_DOWN])
- move_player(&game, MOVE_DOWN);
- else if (keystate[SDLK_LEFT])
- move_player(&game, MOVE_LEFT);
- else if (keystate[SDLK_UP] && keystate[SDLK_RIGHT])
- move_player(&game, MOVE_UPRIGHT);
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