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Jun 27th, 2017
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  1.         keystate = SDL_GetKeyState(NULL);
  2.         if (keystate[SDLK_UP])
  3.             move_player(&game, MOVE_UP);
  4.         else if (keystate[SDLK_RIGHT])
  5.             move_player(&game, MOVE_RIGHT);
  6.         else if (keystate[SDLK_DOWN])
  7.             move_player(&game, MOVE_DOWN);
  8.         else if (keystate[SDLK_LEFT])
  9.             move_player(&game, MOVE_LEFT);
  10.         else if (keystate[SDLK_UP] && keystate[SDLK_RIGHT])
  11.             move_player(&game, MOVE_UPRIGHT);
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