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- 00:40:35 TRACE [Bank] Withdrawing with action: Withdraw-All
- 00:40:36 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 12166.
- 00:40:36 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 29005.
- 00:40:36 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 14960.
- 00:40:36 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 29029.
- 00:40:36 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 29096.
- 00:40:36 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 7413.
- 00:40:36 TRACE [Collision Flags] Calculated the object monitors for the current region in 2ms.
- 00:40:36 DEBUG Parsed collision flags in 548ms
- 00:40:36 DEBUG Flood-Filled the area in 2ms
- 00:40:37 DEBUG Successfully withdrew Bank Item - (slot: null, amount: 27, noted: false, getIds: [2353])!
- 00:40:37 DEBUG Current Action -> IiIIiIIiiI (0-3-2-3) | 13ms
- 00:40:37 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 12166.
- 00:40:37 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 29005.
- 00:40:37 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 14960.
- 00:40:37 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 29029.
- 00:40:37 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 29096.
- 00:40:37 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 7413.
- 00:40:37 TRACE [Collision Flags] Calculated the object monitors for the current region in 3ms.
- 00:40:37 DEBUG Parsed collision flags in 657ms
- 00:40:37 DEBUG Flood-Filled the area in 2ms
- 00:40:37 WARN Checking coal bag chat box -> You don't have enough inventory space to withdraw that many.
- 00:40:38 DEBUG Current Action -> iIiIIIIIII (0-5) | 27ms
- 00:40:38 DEBUG Current Action -> iIIIIIIIII (0-5-2) | 0ms
- 00:40:38 DEBUG Interface opened -> false
- 00:40:38 DEBUG Target object -> Furnace [3110, 3499, 0]
- 00:40:38 DEBUG Item to use on the object -> Steel bar
- 00:40:38 TRACE [Camera] Camera turn direction: LEFT / DOWN
- 00:40:38 TRACE [Camera] Pressing keys
- 00:40:38 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 12166.
- 00:40:38 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 29005.
- 00:40:38 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 14960.
- 00:40:38 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 29029.
- 00:40:38 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 29096.
- 00:40:38 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 7413.
- 00:40:38 TRACE [Collision Flags] Calculated the object monitors for the current region in 2ms.
- 00:40:38 DEBUG Parsed collision flags in 642ms
- 00:40:38 DEBUG Flood-Filled the area in 2ms
- 00:40:39 TRACE [Camera] It should now release the key LEFT which is currently pressed.
- 00:40:39 TRACE [Camera] Releasing key LEFT
- 00:40:39 DEBUG Used item on object -> false
- 00:40:39 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 12166.
- 00:40:39 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 29005.
- 00:40:39 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 14960.
- 00:40:39 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 29029.
- 00:40:39 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 29096.
- 00:40:39 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 7413.
- 00:40:39 TRACE [Collision Flags] Calculated the object monitors for the current region in 2ms.
- 00:40:39 DEBUG Parsed collision flags in 539ms
- 00:40:39 DEBUG Flood-Filled the area in 2ms
- 00:40:39 DEBUG Current Action -> IiIIiiiIII (0) | 0ms
- 00:40:39 DEBUG Current Action -> IIiiIIiIiI (0-0) | 0ms
- 00:40:39 DEBUG Current Action -> IIiIiiIIIi (0-1) | 0ms
- 00:40:39 DEBUG Current Action -> IIiiIiiIii (0-1-0) | 0ms
- 00:40:39 DEBUG Current Action -> iIiIIIIIII (0-5) | 26ms
- 00:40:39 DEBUG Current Action -> iIIIIIIIII (0-5-2) | 0ms
- 00:40:39 DEBUG Interface opened -> false
- 00:40:39 DEBUG Target object -> Furnace [3110, 3499, 0]
- 00:40:40 DEBUG Item to use on the object -> Steel bar
- 00:40:40 TRACE [Camera] Camera turn direction: LEFT / DOWN
- 00:40:40 TRACE [Camera] Pressing keys
- 00:40:40 TRACE [Camera] It should now release the key LEFT which is currently pressed.
- 00:40:40 TRACE [Camera] Releasing key LEFT
- 00:40:40 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 12166.
- 00:40:40 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 29005.
- 00:40:40 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 14960.
- 00:40:40 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 29029.
- 00:40:40 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 29096.
- 00:40:40 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 7413.
- 00:40:40 TRACE [Collision Flags] Calculated the object monitors for the current region in 2ms.
- 00:40:40 DEBUG Parsed collision flags in 552ms
- 00:40:40 DEBUG Flood-Filled the area in 2ms
- 00:40:41 DEBUG Used item on object -> false
- 00:40:41 DEBUG Current Action -> IiIIiiiIII (0) | 0ms
- 00:40:41 DEBUG Current Action -> IIiiIIiIiI (0-0) | 0ms
- 00:40:41 DEBUG Current Action -> IIiIiiIIIi (0-1) | 0ms
- 00:40:41 DEBUG Current Action -> IIiiIiiIii (0-1-0) | 0ms
- 00:40:41 DEBUG Current Action -> iIiIIIIIII (0-5) | 29ms
- 00:40:41 DEBUG Current Action -> iIIIIIIIII (0-5-2) | 1ms
- 00:40:41 DEBUG Interface opened -> false
- 00:40:41 DEBUG Target object -> Furnace [3110, 3499, 0]
- 00:40:41 DEBUG Item to use on the object -> Steel bar
- 00:40:42 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 12166.
- 00:40:42 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 29005.
- 00:40:42 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 14960.
- 00:40:42 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 29029.
- 00:40:42 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 29096.
- 00:40:42 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 7413.
- 00:40:42 TRACE [Collision Flags] Calculated the object monitors for the current region in 2ms.
- 00:40:42 DEBUG Parsed collision flags in 566ms
- 00:40:42 DEBUG Flood-Filled the area in 2ms
- 00:40:43 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 12166.
- 00:40:43 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 29005.
- 00:40:43 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 14960.
- 00:40:43 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 29029.
- 00:40:43 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 29096.
- 00:40:43 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 7413.
- 00:40:43 TRACE [Collision Flags] Calculated the object monitors for the current region in 2ms.
- 00:40:43 DEBUG Parsed collision flags in 558ms
- 00:40:43 DEBUG Flood-Filled the area in 2ms
- 00:40:43 DEBUG Used item on object -> false
- 00:40:43 DEBUG Current Action -> IiIIiiiIII (0) | 0ms
- 00:40:43 DEBUG Current Action -> IIiiIIiIiI (0-0) | 0ms
- 00:40:43 DEBUG Current Action -> IIiIiiIIIi (0-1) | 0ms
- 00:40:43 DEBUG Current Action -> IIiiIiiIii (0-1-0) | 0ms
- 00:40:43 DEBUG Current Action -> iIiIIIIIII (0-5) | 21ms
- 00:40:43 DEBUG Current Action -> iIIIIIIIII (0-5-2) | 0ms
- 00:40:43 DEBUG Interface opened -> false
- 00:40:43 DEBUG Target object -> Furnace [3110, 3499, 0]
- 00:40:43 DEBUG Item to use on the object -> Steel bar
- 00:40:44 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 12166.
- 00:40:44 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 29005.
- 00:40:44 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 14960.
- 00:40:44 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 29029.
- 00:40:44 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 29096.
- 00:40:44 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 7413.
- 00:40:44 TRACE [Collision Flags] Calculated the object monitors for the current region in 2ms.
- 00:40:44 DEBUG Parsed collision flags in 559ms
- 00:40:44 DEBUG Flood-Filled the area in 2ms
- 00:40:45 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 12166.
- 00:40:45 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 29005.
- 00:40:45 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 14960.
- 00:40:45 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 29029.
- 00:40:45 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 29096.
- 00:40:45 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 7413.
- 00:40:45 TRACE [Collision Flags] Calculated the object monitors for the current region in 2ms.
- 00:40:45 DEBUG Parsed collision flags in 546ms
- 00:40:45 DEBUG Flood-Filled the area in 2ms
- 00:40:46 DEBUG Used item on object -> false
- 00:40:46 DEBUG Current Action -> IiIIiiiIII (0) | 0ms
- 00:40:46 DEBUG Current Action -> IIiiIIiIiI (0-0) | 0ms
- 00:40:46 DEBUG Current Action -> IIiIiiIIIi (0-1) | 0ms
- 00:40:46 DEBUG Current Action -> IIiiIiiIii (0-1-0) | 0ms
- 00:40:46 DEBUG Current Action -> iIiIIIIIII (0-5) | 24ms
- 00:40:46 DEBUG Current Action -> iIIIIIIIII (0-5-2) | 0ms
- 00:40:46 DEBUG Interface opened -> false
- 00:40:46 DEBUG Target object -> Furnace [3110, 3499, 0]
- 00:40:46 DEBUG Item to use on the object -> Steel bar
- 00:40:46 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 12166.
- 00:40:46 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 29005.
- 00:40:46 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 14960.
- 00:40:46 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 29029.
- 00:40:46 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 29096.
- 00:40:46 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 7413.
- 00:40:46 TRACE [Collision Flags] Calculated the object monitors for the current region in 2ms.
- 00:40:46 DEBUG Parsed collision flags in 662ms
- 00:40:46 DEBUG Flood-Filled the area in 2ms
- 00:40:48 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 12166.
- 00:40:48 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 29005.
- 00:40:48 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 14960.
- 00:40:48 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 29029.
- 00:40:48 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 29096.
- 00:40:48 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 7413.
- 00:40:48 TRACE [Collision Flags] Calculated the object monitors for the current region in 3ms.
- 00:40:48 DEBUG Parsed collision flags in 535ms
- 00:40:48 DEBUG Flood-Filled the area in 2ms
- 00:40:49 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 12166.
- 00:40:49 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 29005.
- 00:40:49 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 14960.
- 00:40:49 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 29029.
- 00:40:49 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 29096.
- 00:40:49 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 7413.
- 00:40:49 TRACE [Collision Flags] Calculated the object monitors for the current region in 3ms.
- 00:40:49 DEBUG Parsed collision flags in 552ms
- 00:40:49 DEBUG Flood-Filled the area in 2ms
- 00:40:49 DEBUG Used item on object -> true
- 00:40:50 DEBUG Interface Type -> HARD_LEATHER_GEMS_MOLTEN_GLASS_BATTLESTAFF_CANNONBALL (InterfaceComponent [309, 2])
- 00:40:50 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 12166.
- 00:40:50 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 29005.
- 00:40:50 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 14960.
- 00:40:50 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 29029.
- 00:40:50 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 29096.
- 00:40:50 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 7413.
- 00:40:50 TRACE [Collision Flags] Calculated the object monitors for the current region in 2ms.
- 00:40:50 DEBUG Parsed collision flags in 598ms
- 00:40:50 DEBUG Flood-Filled the area in 2ms
- 00:40:51 DEBUG MenuItem{3 : "Make All" : "" : InterfaceComponent [309, 3]}
- 00:40:51 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 12166.
- 00:40:51 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 29005.
- 00:40:51 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 14960.
- 00:40:51 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 29029.
- 00:40:51 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 29096.
- 00:40:51 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 7413.
- 00:40:51 TRACE [Collision Flags] Calculated the object monitors for the current region in 3ms.
- 00:40:51 DEBUG Parsed collision flags in 633ms
- 00:40:51 DEBUG Flood-Filled the area in 2ms
- 00:40:52 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 12166.
- 00:40:52 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 29005.
- 00:40:52 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 14960.
- 00:40:52 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 29029.
- 00:40:52 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 29096.
- 00:40:52 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 7413.
- 00:40:52 TRACE [Collision Flags] Calculated the object monitors for the current region in 2ms.
- 00:40:52 DEBUG Parsed collision flags in 694ms
- 00:40:52 DEBUG Flood-Filled the area in 2ms
- 00:40:53 DEBUG Current Action -> IiIIiiiIII (0) | 0ms
- 00:40:53 DEBUG Current Action -> IIiiIIiIiI (0-0) | 0ms
- 00:40:53 DEBUG Current Action -> IIiIiiIIIi (0-1) | 0ms
- 00:40:53 DEBUG Current Action -> IIiiIiiIii (0-1-0) | 0ms
- 00:40:53 DEBUG Current Action -> iIiIIIIIII (0-5) | 25ms
- 00:40:53 DEBUG Current Action -> iIIIIIIIII (0-5-2) | 0ms
- 00:40:53 DEBUG Interface opened -> true
- 00:40:53 DEBUG Interface Type -> HARD_LEATHER_GEMS_MOLTEN_GLASS_BATTLESTAFF_CANNONBALL (InterfaceComponent [309, 2])
- 00:40:54 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 12166.
- 00:40:54 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 29005.
- 00:40:54 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 14960.
- 00:40:54 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 29029.
- 00:40:54 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 29096.
- 00:40:54 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 7413.
- 00:40:54 TRACE [Collision Flags] Calculated the object monitors for the current region in 3ms.
- 00:40:54 DEBUG Parsed collision flags in 609ms
- 00:40:54 DEBUG Flood-Filled the area in 2ms
- 00:40:54 WARN Interacting with Make-X
- 00:40:54 DEBUG Current Action -> IiIIiiiIII (0) | 0ms
- 00:40:54 DEBUG Current Action -> IIiiIIiIiI (0-0) | 0ms
- 00:40:54 DEBUG Current Action -> IIiIiiIIIi (0-1) | 0ms
- 00:40:54 DEBUG Current Action -> IIiiIiiIii (0-1-0) | 0ms
- 00:40:54 DEBUG Current Action -> iIiIIIIIII (0-5) | 22ms
- 00:40:54 DEBUG Current Action -> iIIIIIIIII (0-5-2) | 0ms
- 00:40:54 DEBUG Interface opened -> true
- 00:40:54 DEBUG Interface Type -> HARD_LEATHER_GEMS_MOLTEN_GLASS_BATTLESTAFF_CANNONBALL (InterfaceComponent [309, 2])
- 00:40:54 WARN Interacting with Make-X
- 00:40:54 DEBUG Current Action -> IiIIiiiIII (0) | 0ms
- 00:40:54 DEBUG Current Action -> IIiiIIiIiI (0-0) | 0ms
- 00:40:54 DEBUG Current Action -> IIiIiiIIIi (0-1) | 0ms
- 00:40:54 DEBUG Current Action -> IIiiIiiIii (0-1-0) | 0ms
- 00:40:54 DEBUG Current Action -> iIiIIIIIII (0-5) | 28ms
- 00:40:54 DEBUG Current Action -> iIIIIIIIII (0-5-2) | 0ms
- 00:40:54 DEBUG Interface opened -> true
- 00:40:54 DEBUG Interface Type -> HARD_LEATHER_GEMS_MOLTEN_GLASS_BATTLESTAFF_CANNONBALL (InterfaceComponent [309, 2])
- 00:40:55 WARN Interacting with Make-X
- 00:40:55 DEBUG Current Action -> IiIIiiiIII (0) | 0ms
- 00:40:55 DEBUG Current Action -> IIiiIIiIiI (0-0) | 0ms
- 00:40:55 DEBUG Current Action -> IIiIiiIIIi (0-1) | 0ms
- 00:40:55 DEBUG Current Action -> IIiiIiiIii (0-1-0) | 0ms
- 00:40:55 DEBUG Current Action -> iIiIIIIIII (0-5) | 22ms
- 00:40:55 DEBUG Current Action -> iIIIIIIIII (0-5-2) | 0ms
- 00:40:55 DEBUG Interface opened -> true
- 00:40:55 DEBUG Interface Type -> HARD_LEATHER_GEMS_MOLTEN_GLASS_BATTLESTAFF_CANNONBALL (InterfaceComponent [309, 2])
- 00:40:55 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 12166.
- 00:40:55 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 29005.
- 00:40:55 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 14960.
- 00:40:55 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 29029.
- 00:40:55 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 29096.
- 00:40:55 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 7413.
- 00:40:55 TRACE [Collision Flags] Calculated the object monitors for the current region in 3ms.
- 00:40:55 DEBUG Parsed collision flags in 651ms
- 00:40:55 DEBUG Flood-Filled the area in 1ms
- 00:40:55 WARN Interacting with Make-X
- 00:40:55 DEBUG Current Action -> IiIIiiiIII (0) | 0ms
- 00:40:55 DEBUG Current Action -> IIiiIIiIiI (0-0) | 0ms
- 00:40:55 DEBUG Current Action -> IIiIiiIIIi (0-1) | 0ms
- 00:40:55 DEBUG Current Action -> IIiiIiiIii (0-1-0) | 0ms
- 00:40:55 DEBUG Current Action -> iIiIIIIIII (0-5) | 25ms
- 00:40:55 DEBUG Current Action -> iIIIIIIIII (0-5-2) | 0ms
- 00:40:55 DEBUG Interface opened -> true
- 00:40:55 DEBUG Interface Type -> HARD_LEATHER_GEMS_MOLTEN_GLASS_BATTLESTAFF_CANNONBALL (InterfaceComponent [309, 2])
- 00:40:56 WARN Interacting with Make-X
- 00:40:56 DEBUG Current Action -> IiIIiiiIII (0) | 0ms
- 00:40:56 DEBUG Current Action -> IIiiIIiIiI (0-0) | 0ms
- 00:40:56 DEBUG Current Action -> IIiIiiIIIi (0-1) | 0ms
- 00:40:56 DEBUG Current Action -> IIiiIiiIii (0-1-0) | 0ms
- 00:40:56 DEBUG Current Action -> iIiIIIIIII (0-5) | 27ms
- 00:40:56 DEBUG Current Action -> iIIIIIIIII (0-5-2) | 0ms
- 00:40:56 DEBUG Interface opened -> true
- 00:40:56 DEBUG Interface Type -> HARD_LEATHER_GEMS_MOLTEN_GLASS_BATTLESTAFF_CANNONBALL (InterfaceComponent [309, 2])
- 00:40:56 WARN Interacting with Make-X
- 00:40:56 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 12166.
- 00:40:56 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 29005.
- 00:40:56 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 14960.
- 00:40:56 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 29029.
- 00:40:56 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 29096.
- 00:40:56 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 7413.
- 00:40:56 TRACE [Collision Flags] Calculated the object monitors for the current region in 2ms.
- 00:40:56 DEBUG Parsed collision flags in 579ms
- 00:40:56 DEBUG Flood-Filled the area in 2ms
- 00:40:56 DEBUG Current Action -> IiIIiiiIII (0) | 0ms
- 00:40:56 DEBUG Current Action -> IIiiIIiIiI (0-0) | 0ms
- 00:40:56 DEBUG Current Action -> IIiIiiIIIi (0-1) | 0ms
- 00:40:56 DEBUG Current Action -> IIiiIiiIii (0-1-0) | 0ms
- 00:40:56 DEBUG Current Action -> iIiIIIIIII (0-5) | 27ms
- 00:40:56 DEBUG Current Action -> iIIIIIIIII (0-5-2) | 0ms
- 00:40:56 DEBUG Interface opened -> true
- 00:40:56 DEBUG Interface Type -> HARD_LEATHER_GEMS_MOLTEN_GLASS_BATTLESTAFF_CANNONBALL (InterfaceComponent [309, 2])
- 00:40:56 WARN Interacting with Make-X
- 00:40:57 DEBUG Current Action -> IiIIiiiIII (0) | 0ms
- 00:40:57 DEBUG Current Action -> IIiiIIiIiI (0-0) | 0ms
- 00:40:57 DEBUG Current Action -> IIiIiiIIIi (0-1) | 0ms
- 00:40:57 DEBUG Current Action -> IIiiIiiIii (0-1-0) | 0ms
- 00:40:57 DEBUG Current Action -> iIiIIIIIII (0-5) | 92ms
- 00:40:57 DEBUG Current Action -> iIIIIIIIII (0-5-2) | 0ms
- 00:40:57 DEBUG Interface opened -> true
- 00:40:57 DEBUG Interface Type -> HARD_LEATHER_GEMS_MOLTEN_GLASS_BATTLESTAFF_CANNONBALL (InterfaceComponent [309, 2])
- 00:40:57 WARN Interacting with Make-X
- 00:40:57 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 12166.
- 00:40:57 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 29005.
- 00:40:57 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 14960.
- 00:40:57 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 29029.
- 00:40:57 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 29096.
- 00:40:57 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 7413.
- 00:40:57 TRACE [Collision Flags] Calculated the object monitors for the current region in 2ms.
- 00:40:57 DEBUG Parsed collision flags in 590ms
- 00:40:57 DEBUG Flood-Filled the area in 2ms
- 00:40:57 DEBUG Current Action -> IiIIiiiIII (0) | 0ms
- 00:40:57 DEBUG Current Action -> IIiiIIiIiI (0-0) | 0ms
- 00:40:57 DEBUG Current Action -> IIiIiiIIIi (0-1) | 0ms
- 00:40:57 DEBUG Current Action -> IIiiIiiIii (0-1-0) | 0ms
- 00:40:57 DEBUG Current Action -> iIiIIIIIII (0-5) | 23ms
- 00:40:57 DEBUG Current Action -> iIIIIIIIII (0-5-2) | 0ms
- 00:40:57 DEBUG Interface opened -> true
- 00:40:57 DEBUG Interface Type -> HARD_LEATHER_GEMS_MOLTEN_GLASS_BATTLESTAFF_CANNONBALL (InterfaceComponent [309, 2])
- 00:40:57 WARN Interacting with Make-X
- 00:40:58 DEBUG Current Action -> IiIIiiiIII (0) | 0ms
- 00:40:58 DEBUG Current Action -> IIiiIIiIiI (0-0) | 0ms
- 00:40:58 DEBUG Current Action -> IIiIiiIIIi (0-1) | 0ms
- 00:40:58 DEBUG Current Action -> IIiiIiiIii (0-1-0) | 0ms
- 00:40:58 DEBUG Current Action -> iIiIIIIIII (0-5) | 21ms
- 00:40:58 DEBUG Current Action -> iIIIIIIIII (0-5-2) | 0ms
- 00:40:58 DEBUG Interface opened -> true
- 00:40:58 DEBUG Interface Type -> HARD_LEATHER_GEMS_MOLTEN_GLASS_BATTLESTAFF_CANNONBALL (InterfaceComponent [309, 2])
- 00:40:58 WARN Interacting with Make-X
- 00:40:58 DEBUG Current Action -> IiIIiiiIII (0) | 0ms
- 00:40:58 DEBUG Current Action -> IIiiIIiIiI (0-0) | 0ms
- 00:40:58 DEBUG Current Action -> IIiIiiIIIi (0-1) | 0ms
- 00:40:58 DEBUG Current Action -> IIiiIiiIii (0-1-0) | 0ms
- 00:40:58 DEBUG Current Action -> iIiIIIIIII (0-5) | 22ms
- 00:40:58 DEBUG Current Action -> iIIIIIIIII (0-5-2) | 0ms
- 00:40:58 DEBUG Interface opened -> true
- 00:40:58 DEBUG Interface Type -> HARD_LEATHER_GEMS_MOLTEN_GLASS_BATTLESTAFF_CANNONBALL (InterfaceComponent [309, 2])
- 00:40:58 WARN Interacting with Make-X
- 00:40:58 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 12166.
- 00:40:58 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 29005.
- 00:40:58 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 14960.
- 00:40:58 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 29029.
- 00:40:58 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 29096.
- 00:40:58 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 7413.
- 00:40:58 TRACE [Collision Flags] Calculated the object monitors for the current region in 2ms.
- 00:40:58 DEBUG Parsed collision flags in 567ms
- 00:40:58 DEBUG Flood-Filled the area in 2ms
- 00:40:59 DEBUG Current Action -> IiIIiiiIII (0) | 0ms
- 00:40:59 DEBUG Current Action -> IIiiIIiIiI (0-0) | 0ms
- 00:40:59 DEBUG Current Action -> IIiIiiIIIi (0-1) | 0ms
- 00:40:59 DEBUG Current Action -> IIiiIiiIii (0-1-0) | 0ms
- 00:40:59 DEBUG Current Action -> iIiIIIIIII (0-5) | 24ms
- 00:40:59 DEBUG Current Action -> iIIIIIIIII (0-5-2) | 0ms
- 00:40:59 DEBUG Interface opened -> true
- 00:40:59 DEBUG Interface Type -> HARD_LEATHER_GEMS_MOLTEN_GLASS_BATTLESTAFF_CANNONBALL (InterfaceComponent [309, 2])
- 00:40:59 WARN Interacting with Make-X
- 00:40:59 DEBUG Current Action -> IiIIiiiIII (0) | 0ms
- 00:40:59 DEBUG Current Action -> IIiiIIiIiI (0-0) | 0ms
- 00:40:59 DEBUG Current Action -> IIiIiiIIIi (0-1) | 0ms
- 00:40:59 DEBUG Current Action -> IIiiIiiIii (0-1-0) | 0ms
- 00:40:59 DEBUG Current Action -> iIiIIIIIII (0-5) | 23ms
- 00:40:59 DEBUG Current Action -> iIIIIIIIII (0-5-2) | 0ms
- 00:40:59 DEBUG Interface opened -> true
- 00:40:59 DEBUG Interface Type -> HARD_LEATHER_GEMS_MOLTEN_GLASS_BATTLESTAFF_CANNONBALL (InterfaceComponent [309, 2])
- 00:40:59 WARN Interacting with Make-X
- 00:41:00 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 12166.
- 00:41:00 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 29005.
- 00:41:00 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 14960.
- 00:41:00 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 29029.
- 00:41:00 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 29096.
- 00:41:00 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 7413.
- 00:41:00 TRACE [Collision Flags] Calculated the object monitors for the current region in 2ms.
- 00:41:00 DEBUG Parsed collision flags in 619ms
- 00:41:00 DEBUG Flood-Filled the area in 2ms
- 00:41:00 DEBUG Current Action -> IiIIiiiIII (0) | 0ms
- 00:41:00 DEBUG Current Action -> IIiiIIiIiI (0-0) | 0ms
- 00:41:00 DEBUG Current Action -> IIiIiiIIIi (0-1) | 0ms
- 00:41:00 DEBUG Current Action -> IIiiIiiIii (0-1-0) | 0ms
- 00:41:00 DEBUG Current Action -> iIiIIIIIII (0-5) | 23ms
- 00:41:00 DEBUG Current Action -> iIIIIIIIII (0-5-2) | 0ms
- 00:41:00 DEBUG Interface opened -> true
- 00:41:00 DEBUG Interface Type -> HARD_LEATHER_GEMS_MOLTEN_GLASS_BATTLESTAFF_CANNONBALL (InterfaceComponent [309, 2])
- 00:41:00 WARN Interacting with Make-X
- 00:41:00 DEBUG Current Action -> IiIIiiiIII (0) | 0ms
- 00:41:00 DEBUG Current Action -> IIiiIIiIiI (0-0) | 0ms
- 00:41:00 DEBUG Current Action -> IIiIiiIIIi (0-1) | 0ms
- 00:41:00 DEBUG Current Action -> IIiiIiiIii (0-1-0) | 0ms
- 00:41:00 DEBUG Current Action -> iIiIIIIIII (0-5) | 23ms
- 00:41:00 DEBUG Current Action -> iIIIIIIIII (0-5-2) | 0ms
- 00:41:00 DEBUG Interface opened -> true
- 00:41:00 DEBUG Interface Type -> HARD_LEATHER_GEMS_MOLTEN_GLASS_BATTLESTAFF_CANNONBALL (InterfaceComponent [309, 2])
- 00:41:00 WARN Interacting with Make-X
- 00:41:01 DEBUG Current Action -> IiIIiiiIII (0) | 0ms
- 00:41:01 DEBUG Current Action -> IIiiIIiIiI (0-0) | 0ms
- 00:41:01 DEBUG Current Action -> IIiIiiIIIi (0-1) | 0ms
- 00:41:01 DEBUG Current Action -> IIiiIiiIii (0-1-0) | 0ms
- 00:41:01 DEBUG Current Action -> iIiIIIIIII (0-5) | 24ms
- 00:41:01 DEBUG Current Action -> iIIIIIIIII (0-5-2) | 0ms
- 00:41:01 DEBUG Interface opened -> true
- 00:41:01 DEBUG Interface Type -> HARD_LEATHER_GEMS_MOLTEN_GLASS_BATTLESTAFF_CANNONBALL (InterfaceComponent [309, 2])
- 00:41:01 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 12166.
- 00:41:01 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 29005.
- 00:41:01 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 14960.
- 00:41:01 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 29029.
- 00:41:01 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 29096.
- 00:41:01 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 7413.
- 00:41:01 TRACE [Collision Flags] Calculated the object monitors for the current region in 3ms.
- 00:41:01 DEBUG Parsed collision flags in 586ms
- 00:41:01 DEBUG Flood-Filled the area in 2ms
- 00:41:01 WARN Interacting with Make-X
- 00:41:01 DEBUG Current Action -> IiIIiiiIII (0) | 0ms
- 00:41:01 DEBUG Current Action -> IIiiIIiIiI (0-0) | 0ms
- 00:41:01 DEBUG Current Action -> IIiIiiIIIi (0-1) | 0ms
- 00:41:01 DEBUG Current Action -> IIiiIiiIii (0-1-0) | 0ms
- 00:41:01 DEBUG Current Action -> iIiIIIIIII (0-5) | 22ms
- 00:41:01 DEBUG Current Action -> iIIIIIIIII (0-5-2) | 0ms
- 00:41:01 DEBUG Interface opened -> true
- 00:41:01 DEBUG Interface Type -> HARD_LEATHER_GEMS_MOLTEN_GLASS_BATTLESTAFF_CANNONBALL (InterfaceComponent [309, 2])
- 00:41:02 WARN Interacting with Make-X
- 00:41:02 DEBUG Current Action -> IiIIiiiIII (0) | 0ms
- 00:41:02 DEBUG Current Action -> IIiiIIiIiI (0-0) | 0ms
- 00:41:02 DEBUG Current Action -> IIiIiiIIIi (0-1) | 0ms
- 00:41:02 DEBUG Current Action -> IIiiIiiIii (0-1-0) | 0ms
- 00:41:02 DEBUG Current Action -> iIiIIIIIII (0-5) | 23ms
- 00:41:02 DEBUG Current Action -> iIIIIIIIII (0-5-2) | 0ms
- 00:41:02 DEBUG Interface opened -> true
- 00:41:02 DEBUG Interface Type -> HARD_LEATHER_GEMS_MOLTEN_GLASS_BATTLESTAFF_CANNONBALL (InterfaceComponent [309, 2])
- 00:41:02 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 12166.
- 00:41:02 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 29005.
- 00:41:02 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 14960.
- 00:41:02 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 29029.
- 00:41:02 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 29096.
- 00:41:02 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 7413.
- 00:41:02 TRACE [Collision Flags] Calculated the object monitors for the current region in 3ms.
- 00:41:02 DEBUG Parsed collision flags in 563ms
- 00:41:02 DEBUG Flood-Filled the area in 2ms
- 00:41:02 WARN Interacting with Make-X
- 00:41:02 DEBUG Current Action -> IiIIiiiIII (0) | 0ms
- 00:41:02 DEBUG Current Action -> IIiiIIiIiI (0-0) | 0ms
- 00:41:02 DEBUG Current Action -> IIiIiiIIIi (0-1) | 0ms
- 00:41:02 DEBUG Current Action -> IIiiIiiIii (0-1-0) | 0ms
- 00:41:02 DEBUG Current Action -> iIiIIIIIII (0-5) | 30ms
- 00:41:02 DEBUG Current Action -> iIIIIIIIII (0-5-2) | 0ms
- 00:41:02 DEBUG Interface opened -> true
- 00:41:02 DEBUG Interface Type -> HARD_LEATHER_GEMS_MOLTEN_GLASS_BATTLESTAFF_CANNONBALL (InterfaceComponent [309, 2])
- 00:41:03 WARN Interacting with Make-X
- 00:41:03 DEBUG Current Action -> IiIIiiiIII (0) | 0ms
- 00:41:03 DEBUG Current Action -> IIiiIIiIiI (0-0) | 0ms
- 00:41:03 DEBUG Current Action -> IIiIiiIIIi (0-1) | 0ms
- 00:41:03 DEBUG Current Action -> IIiiIiiIii (0-1-0) | 0ms
- 00:41:03 DEBUG Current Action -> iIiIIIIIII (0-5) | 23ms
- 00:41:03 DEBUG Current Action -> iIIIIIIIII (0-5-2) | 0ms
- 00:41:03 DEBUG Interface opened -> true
- 00:41:03 DEBUG Interface Type -> HARD_LEATHER_GEMS_MOLTEN_GLASS_BATTLESTAFF_CANNONBALL (InterfaceComponent [309, 2])
- 00:41:03 WARN Interacting with Make-X
- 00:41:03 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 12166.
- 00:41:03 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 29005.
- 00:41:03 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 14960.
- 00:41:03 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 29029.
- 00:41:03 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 29096.
- 00:41:03 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 7413.
- 00:41:03 TRACE [Collision Flags] Calculated the object monitors for the current region in 6ms.
- 00:41:03 DEBUG Parsed collision flags in 567ms
- 00:41:03 DEBUG Flood-Filled the area in 2ms
- 00:41:03 DEBUG Current Action -> IiIIiiiIII (0) | 0ms
- 00:41:03 DEBUG Current Action -> IIiiIIiIiI (0-0) | 0ms
- 00:41:03 DEBUG Current Action -> IIiIiiIIIi (0-1) | 0ms
- 00:41:03 DEBUG Current Action -> IIiiIiiIii (0-1-0) | 0ms
- 00:41:03 DEBUG Current Action -> iIiIIIIIII (0-5) | 26ms
- 00:41:03 DEBUG Current Action -> iIIIIIIIII (0-5-2) | 0ms
- 00:41:03 DEBUG Interface opened -> true
- 00:41:03 DEBUG Interface Type -> HARD_LEATHER_GEMS_MOLTEN_GLASS_BATTLESTAFF_CANNONBALL (InterfaceComponent [309, 2])
- 00:41:04 WARN Interacting with Make-X
- 00:41:04 DEBUG Current Action -> IiIIiiiIII (0) | 0ms
- 00:41:04 DEBUG Current Action -> IIiiIIiIiI (0-0) | 0ms
- 00:41:04 DEBUG Current Action -> IIiIiiIIIi (0-1) | 0ms
- 00:41:04 DEBUG Current Action -> IIiiIiiIii (0-1-0) | 0ms
- 00:41:04 DEBUG Current Action -> iIiIIIIIII (0-5) | 26ms
- 00:41:04 DEBUG Current Action -> iIIIIIIIII (0-5-2) | 0ms
- 00:41:04 DEBUG Interface opened -> true
- 00:41:04 DEBUG Interface Type -> HARD_LEATHER_GEMS_MOLTEN_GLASS_BATTLESTAFF_CANNONBALL (InterfaceComponent [309, 2])
- 00:41:04 WARN Interacting with Make-X
- 00:41:04 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 12166.
- 00:41:04 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 29005.
- 00:41:04 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 14960.
- 00:41:04 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 29029.
- 00:41:04 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 29096.
- 00:41:04 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 7413.
- 00:41:04 TRACE [Collision Flags] Calculated the object monitors for the current region in 2ms.
- 00:41:04 DEBUG Parsed collision flags in 573ms
- 00:41:04 DEBUG Flood-Filled the area in 2ms
- 00:41:04 DEBUG Current Action -> IiIIiiiIII (0) | 0ms
- 00:41:04 DEBUG Current Action -> IIiiIIiIiI (0-0) | 0ms
- 00:41:04 DEBUG Current Action -> IIiIiiIIIi (0-1) | 0ms
- 00:41:04 DEBUG Current Action -> IIiiIiiIii (0-1-0) | 0ms
- 00:41:04 DEBUG Current Action -> iIiIIIIIII (0-5) | 23ms
- 00:41:04 DEBUG Current Action -> iIIIIIIIII (0-5-2) | 0ms
- 00:41:04 DEBUG Interface opened -> true
- 00:41:04 DEBUG Interface Type -> HARD_LEATHER_GEMS_MOLTEN_GLASS_BATTLESTAFF_CANNONBALL (InterfaceComponent [309, 2])
- 00:41:05 WARN Interacting with Make-X
- 00:41:05 DEBUG Current Action -> IiIIiiiIII (0) | 0ms
- 00:41:05 DEBUG Current Action -> IIiiIIiIiI (0-0) | 1ms
- 00:41:05 DEBUG Current Action -> IIiIiiIIIi (0-1) | 0ms
- 00:41:05 DEBUG Current Action -> IIiiIiiIii (0-1-0) | 0ms
- 00:41:05 DEBUG Current Action -> iIiIIIIIII (0-5) | 25ms
- 00:41:05 DEBUG Current Action -> iIIIIIIIII (0-5-2) | 0ms
- 00:41:05 DEBUG Interface opened -> true
- 00:41:05 DEBUG Interface Type -> HARD_LEATHER_GEMS_MOLTEN_GLASS_BATTLESTAFF_CANNONBALL (InterfaceComponent [309, 2])
- 00:41:05 WARN Interacting with Make-X
- 00:41:05 DEBUG Current Action -> IiIIiiiIII (0) | 1ms
- 00:41:05 DEBUG Current Action -> IIiiIIiIiI (0-0) | 0ms
- 00:41:05 DEBUG Current Action -> IIiIiiIIIi (0-1) | 0ms
- 00:41:05 DEBUG Current Action -> IIiiIiiIii (0-1-0) | 0ms
- 00:41:05 DEBUG Current Action -> iIiIIIIIII (0-5) | 27ms
- 00:41:05 DEBUG Current Action -> iIIIIIIIII (0-5-2) | 0ms
- 00:41:05 DEBUG Interface opened -> true
- 00:41:05 DEBUG Interface Type -> HARD_LEATHER_GEMS_MOLTEN_GLASS_BATTLESTAFF_CANNONBALL (InterfaceComponent [309, 2])
- 00:41:06 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 12166.
- 00:41:06 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 29005.
- 00:41:06 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 14960.
- 00:41:06 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 29029.
- 00:41:06 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 29096.
- 00:41:06 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 7413.
- 00:41:06 TRACE [Collision Flags] Calculated the object monitors for the current region in 2ms.
- 00:41:06 DEBUG Parsed collision flags in 587ms
- 00:41:06 DEBUG Flood-Filled the area in 2ms
- 00:41:06 WARN Interacting with Make-X
- 00:41:06 DEBUG Current Action -> IiIIiiiIII (0) | 0ms
- 00:41:06 DEBUG Current Action -> IIiiIIiIiI (0-0) | 0ms
- 00:41:06 DEBUG Current Action -> IIiIiiIIIi (0-1) | 0ms
- 00:41:06 DEBUG Current Action -> IIiiIiiIii (0-1-0) | 0ms
- 00:41:06 DEBUG Current Action -> iIiIIIIIII (0-5) | 25ms
- 00:41:06 DEBUG Current Action -> iIIIIIIIII (0-5-2) | 0ms
- 00:41:06 DEBUG Interface opened -> true
- 00:41:06 DEBUG Interface Type -> HARD_LEATHER_GEMS_MOLTEN_GLASS_BATTLESTAFF_CANNONBALL (InterfaceComponent [309, 2])
- 00:41:06 WARN Interacting with Make-X
- 00:41:07 DEBUG Current Action -> IiIIiiiIII (0) | 0ms
- 00:41:07 DEBUG Current Action -> IIiiIIiIiI (0-0) | 0ms
- 00:41:07 DEBUG Current Action -> IIiIiiIIIi (0-1) | 0ms
- 00:41:07 DEBUG Current Action -> IIiiIiiIii (0-1-0) | 0ms
- 00:41:07 DEBUG Current Action -> iIiIIIIIII (0-5) | 87ms
- 00:41:07 DEBUG Current Action -> iIIIIIIIII (0-5-2) | 0ms
- 00:41:07 DEBUG Interface opened -> true
- 00:41:07 DEBUG Interface Type -> HARD_LEATHER_GEMS_MOLTEN_GLASS_BATTLESTAFF_CANNONBALL (InterfaceComponent [309, 2])
- 00:41:07 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 12166.
- 00:41:07 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 29005.
- 00:41:07 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 14960.
- 00:41:07 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 29029.
- 00:41:07 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 29096.
- 00:41:07 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 7413.
- 00:41:07 TRACE [Collision Flags] Calculated the object monitors for the current region in 2ms.
- 00:41:07 DEBUG Parsed collision flags in 618ms
- 00:41:07 DEBUG Flood-Filled the area in 2ms
- 00:41:07 WARN Interacting with Make-X
- 00:41:07 DEBUG Current Action -> IiIIiiiIII (0) | 1ms
- 00:41:07 DEBUG Current Action -> IIiiIIiIiI (0-0) | 0ms
- 00:41:07 DEBUG Current Action -> IIiIiiIIIi (0-1) | 0ms
- 00:41:07 DEBUG Current Action -> IIiiIiiIii (0-1-0) | 0ms
- 00:41:07 DEBUG Current Action -> iIiIIIIIII (0-5) | 22ms
- 00:41:07 DEBUG Current Action -> iIIIIIIIII (0-5-2) | 0ms
- 00:41:07 DEBUG Interface opened -> true
- 00:41:07 DEBUG Interface Type -> HARD_LEATHER_GEMS_MOLTEN_GLASS_BATTLESTAFF_CANNONBALL (InterfaceComponent [309, 2])
- 00:41:07 WARN Interacting with Make-X
- 00:41:07 DEBUG Current Action -> IiIIiiiIII (0) | 0ms
- 00:41:07 DEBUG Current Action -> IIiiIIiIiI (0-0) | 0ms
- 00:41:07 DEBUG Current Action -> IIiIiiIIIi (0-1) | 0ms
- 00:41:07 DEBUG Current Action -> IIiiIiiIii (0-1-0) | 0ms
- 00:41:08 DEBUG Current Action -> iIiIIIIIII (0-5) | 27ms
- 00:41:08 DEBUG Current Action -> iIIIIIIIII (0-5-2) | 0ms
- 00:41:08 DEBUG Interface opened -> true
- 00:41:08 DEBUG Interface Type -> HARD_LEATHER_GEMS_MOLTEN_GLASS_BATTLESTAFF_CANNONBALL (InterfaceComponent [309, 2])
- 00:41:08 WARN Interacting with Make-X
- 00:41:08 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 12166.
- 00:41:08 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 29005.
- 00:41:08 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 14960.
- 00:41:08 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 29029.
- 00:41:08 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 29096.
- 00:41:08 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 7413.
- 00:41:08 TRACE [Collision Flags] Calculated the object monitors for the current region in 3ms.
- 00:41:08 DEBUG Parsed collision flags in 554ms
- 00:41:08 DEBUG Flood-Filled the area in 2ms
- 00:41:08 DEBUG Current Action -> IiIIiiiIII (0) | 0ms
- 00:41:08 DEBUG Current Action -> IIiiIIiIiI (0-0) | 0ms
- 00:41:08 DEBUG Current Action -> IIiIiiIIIi (0-1) | 0ms
- 00:41:08 DEBUG Current Action -> IIiiIiiIii (0-1-0) | 0ms
- 00:41:08 DEBUG Current Action -> iIiIIIIIII (0-5) | 22ms
- 00:41:08 DEBUG Current Action -> iIIIIIIIII (0-5-2) | 0ms
- 00:41:08 DEBUG Interface opened -> true
- 00:41:08 DEBUG Interface Type -> HARD_LEATHER_GEMS_MOLTEN_GLASS_BATTLESTAFF_CANNONBALL (InterfaceComponent [309, 2])
- 00:41:08 WARN Interacting with Make-X
- 00:41:08 DEBUG Current Action -> IiIIiiiIII (0) | 0ms
- 00:41:08 DEBUG Current Action -> IIiiIIiIiI (0-0) | 0ms
- 00:41:08 DEBUG Current Action -> IIiIiiIIIi (0-1) | 0ms
- 00:41:08 DEBUG Current Action -> IIiiIiiIii (0-1-0) | 0ms
- 00:41:08 DEBUG Current Action -> iIiIIIIIII (0-5) | 26ms
- 00:41:08 DEBUG Current Action -> iIIIIIIIII (0-5-2) | 0ms
- 00:41:08 DEBUG Interface opened -> true
- 00:41:08 DEBUG Interface Type -> HARD_LEATHER_GEMS_MOLTEN_GLASS_BATTLESTAFF_CANNONBALL (InterfaceComponent [309, 2])
- 00:41:09 WARN Interacting with Make-X
- 00:41:09 DEBUG Current Action -> IiIIiiiIII (0) | 0ms
- 00:41:09 DEBUG Current Action -> IIiiIIiIiI (0-0) | 0ms
- 00:41:09 DEBUG Current Action -> IIiIiiIIIi (0-1) | 0ms
- 00:41:09 DEBUG Current Action -> IIiiIiiIii (0-1-0) | 0ms
- 00:41:09 DEBUG Current Action -> iIiIIIIIII (0-5) | 26ms
- 00:41:09 DEBUG Current Action -> iIIIIIIIII (0-5-2) | 0ms
- 00:41:09 DEBUG Interface opened -> true
- 00:41:09 DEBUG Interface Type -> HARD_LEATHER_GEMS_MOLTEN_GLASS_BATTLESTAFF_CANNONBALL (InterfaceComponent [309, 2])
- 00:41:09 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 12166.
- 00:41:09 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 29005.
- 00:41:09 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 14960.
- 00:41:09 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 29029.
- 00:41:09 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 29096.
- 00:41:09 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 7413.
- 00:41:09 TRACE [Collision Flags] Calculated the object monitors for the current region in 2ms.
- 00:41:09 DEBUG Parsed collision flags in 568ms
- 00:41:09 DEBUG Flood-Filled the area in 5ms
- 00:41:09 WARN Interacting with Make-X
- 00:41:09 DEBUG Current Action -> IiIIiiiIII (0) | 0ms
- 00:41:09 DEBUG Current Action -> IIiiIIiIiI (0-0) | 0ms
- 00:41:09 DEBUG Current Action -> IIiIiiIIIi (0-1) | 0ms
- 00:41:09 DEBUG Current Action -> IIiiIiiIii (0-1-0) | 0ms
- 00:41:09 DEBUG Current Action -> iIiIIIIIII (0-5) | 25ms
- 00:41:09 DEBUG Current Action -> iIIIIIIIII (0-5-2) | 0ms
- 00:41:09 DEBUG Interface opened -> true
- 00:41:09 DEBUG Interface Type -> HARD_LEATHER_GEMS_MOLTEN_GLASS_BATTLESTAFF_CANNONBALL (InterfaceComponent [309, 2])
- 00:41:10 WARN Interacting with Make-X
- 00:41:10 DEBUG Current Action -> IiIIiiiIII (0) | 0ms
- 00:41:10 DEBUG Current Action -> IIiiIIiIiI (0-0) | 0ms
- 00:41:10 DEBUG Current Action -> IIiIiiIIIi (0-1) | 0ms
- 00:41:10 DEBUG Current Action -> IIiiIiiIii (0-1-0) | 0ms
- 00:41:10 DEBUG Current Action -> iIiIIIIIII (0-5) | 26ms
- 00:41:10 DEBUG Current Action -> iIIIIIIIII (0-5-2) | 0ms
- 00:41:10 DEBUG Interface opened -> true
- 00:41:10 DEBUG Interface Type -> HARD_LEATHER_GEMS_MOLTEN_GLASS_BATTLESTAFF_CANNONBALL (InterfaceComponent [309, 2])
- 00:41:10 WARN Interacting with Make-X
- 00:41:10 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 12166.
- 00:41:10 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 29005.
- 00:41:10 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 14960.
- 00:41:10 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 29029.
- 00:41:10 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 29096.
- 00:41:10 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 7413.
- 00:41:10 TRACE [Collision Flags] Calculated the object monitors for the current region in 3ms.
- 00:41:10 DEBUG Parsed collision flags in 569ms
- 00:41:10 DEBUG Flood-Filled the area in 2ms
- 00:41:10 DEBUG Current Action -> IiIIiiiIII (0) | 0ms
- 00:41:10 DEBUG Current Action -> IIiiIIiIiI (0-0) | 0ms
- 00:41:10 DEBUG Current Action -> IIiIiiIIIi (0-1) | 0ms
- 00:41:10 DEBUG Current Action -> IIiiIiiIii (0-1-0) | 0ms
- 00:41:10 DEBUG Current Action -> iIiIIIIIII (0-5) | 25ms
- 00:41:10 DEBUG Current Action -> iIIIIIIIII (0-5-2) | 0ms
- 00:41:10 DEBUG Interface opened -> true
- 00:41:10 DEBUG Interface Type -> HARD_LEATHER_GEMS_MOLTEN_GLASS_BATTLESTAFF_CANNONBALL (InterfaceComponent [309, 2])
- 00:41:10 WARN Interacting with Make-X
- 00:41:11 DEBUG Current Action -> IiIIiiiIII (0) | 0ms
- 00:41:11 DEBUG Current Action -> IIiiIIiIiI (0-0) | 0ms
- 00:41:11 DEBUG Current Action -> IIiIiiIIIi (0-1) | 0ms
- 00:41:11 DEBUG Current Action -> IIiiIiiIii (0-1-0) | 0ms
- 00:41:11 DEBUG Current Action -> iIiIIIIIII (0-5) | 27ms
- 00:41:11 DEBUG Current Action -> iIIIIIIIII (0-5-2) | 0ms
- 00:41:11 DEBUG Interface opened -> true
- 00:41:11 DEBUG Interface Type -> HARD_LEATHER_GEMS_MOLTEN_GLASS_BATTLESTAFF_CANNONBALL (InterfaceComponent [309, 2])
- 00:41:11 WARN Interacting with Make-X
- 00:41:11 DEBUG Current Action -> IiIIiiiIII (0) | 0ms
- 00:41:11 DEBUG Current Action -> IIiiIIiIiI (0-0) | 1ms
- 00:41:11 DEBUG Current Action -> IIiIiiIIIi (0-1) | 0ms
- 00:41:11 DEBUG Current Action -> IIiiIiiIii (0-1-0) | 0ms
- 00:41:11 DEBUG Current Action -> iIiIIIIIII (0-5) | 27ms
- 00:41:11 DEBUG Current Action -> iIIIIIIIII (0-5-2) | 0ms
- 00:41:11 DEBUG Interface opened -> true
- 00:41:11 DEBUG Interface Type -> HARD_LEATHER_GEMS_MOLTEN_GLASS_BATTLESTAFF_CANNONBALL (InterfaceComponent [309, 2])
- 00:41:11 WARN Interacting with Make-X
- 00:41:11 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 12166.
- 00:41:11 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 29005.
- 00:41:11 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 14960.
- 00:41:11 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 29029.
- 00:41:11 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 29096.
- 00:41:11 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 7413.
- 00:41:11 TRACE [Collision Flags] Calculated the object monitors for the current region in 2ms.
- 00:41:11 DEBUG Parsed collision flags in 569ms
- 00:41:11 DEBUG Flood-Filled the area in 2ms
- 00:41:12 DEBUG Current Action -> IiIIiiiIII (0) | 0ms
- 00:41:12 DEBUG Current Action -> IIiiIIiIiI (0-0) | 0ms
- 00:41:12 DEBUG Current Action -> IIiIiiIIIi (0-1) | 0ms
- 00:41:12 DEBUG Current Action -> IIiiIiiIii (0-1-0) | 0ms
- 00:41:12 DEBUG Current Action -> iIiIIIIIII (0-5) | 23ms
- 00:41:12 DEBUG Current Action -> iIIIIIIIII (0-5-2) | 0ms
- 00:41:12 DEBUG Interface opened -> true
- 00:41:12 DEBUG Interface Type -> HARD_LEATHER_GEMS_MOLTEN_GLASS_BATTLESTAFF_CANNONBALL (InterfaceComponent [309, 2])
- 00:41:12 WARN Interacting with Make-X
- 00:41:12 DEBUG Current Action -> IiIIiiiIII (0) | 0ms
- 00:41:12 DEBUG Current Action -> IIiiIIiIiI (0-0) | 0ms
- 00:41:12 DEBUG Current Action -> IIiIiiIIIi (0-1) | 0ms
- 00:41:12 DEBUG Current Action -> IIiiIiiIii (0-1-0) | 0ms
- 00:41:12 DEBUG Current Action -> iIiIIIIIII (0-5) | 55ms
- 00:41:12 DEBUG Current Action -> iIIIIIIIII (0-5-2) | 0ms
- 00:41:12 DEBUG Interface opened -> true
- 00:41:12 DEBUG Interface Type -> HARD_LEATHER_GEMS_MOLTEN_GLASS_BATTLESTAFF_CANNONBALL (InterfaceComponent [309, 2])
- 00:41:12 WARN Interacting with Make-X
- 00:41:13 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 12166.
- 00:41:13 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 29005.
- 00:41:13 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 14960.
- 00:41:13 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 29029.
- 00:41:13 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 29096.
- 00:41:13 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 7413.
- 00:41:13 TRACE [Collision Flags] Calculated the object monitors for the current region in 3ms.
- 00:41:13 DEBUG Parsed collision flags in 570ms
- 00:41:13 DEBUG Flood-Filled the area in 2ms
- 00:41:13 DEBUG Current Action -> IiIIiiiIII (0) | 0ms
- 00:41:13 DEBUG Current Action -> IIiiIIiIiI (0-0) | 0ms
- 00:41:13 DEBUG Current Action -> IIiIiiIIIi (0-1) | 0ms
- 00:41:13 DEBUG Current Action -> IIiiIiiIii (0-1-0) | 0ms
- 00:41:13 DEBUG Current Action -> iIiIIIIIII (0-5) | 21ms
- 00:41:13 DEBUG Current Action -> iIIIIIIIII (0-5-2) | 0ms
- 00:41:13 DEBUG Interface opened -> true
- 00:41:13 DEBUG Interface Type -> HARD_LEATHER_GEMS_MOLTEN_GLASS_BATTLESTAFF_CANNONBALL (InterfaceComponent [309, 2])
- 00:41:13 WARN Interacting with Make-X
- 00:41:13 DEBUG Current Action -> IiIIiiiIII (0) | 0ms
- 00:41:13 DEBUG Current Action -> IIiiIIiIiI (0-0) | 0ms
- 00:41:13 DEBUG Current Action -> IIiIiiIIIi (0-1) | 0ms
- 00:41:13 DEBUG Current Action -> IIiiIiiIii (0-1-0) | 0ms
- 00:41:13 DEBUG Current Action -> iIiIIIIIII (0-5) | 59ms
- 00:41:13 DEBUG Current Action -> iIIIIIIIII (0-5-2) | 0ms
- 00:41:13 DEBUG Interface opened -> true
- 00:41:13 DEBUG Interface Type -> HARD_LEATHER_GEMS_MOLTEN_GLASS_BATTLESTAFF_CANNONBALL (InterfaceComponent [309, 2])
- 00:41:13 WARN Interacting with Make-X
- 00:41:14 DEBUG Current Action -> IiIIiiiIII (0) | 0ms
- 00:41:14 DEBUG Current Action -> IIiiIIiIiI (0-0) | 0ms
- 00:41:14 DEBUG Current Action -> IIiIiiIIIi (0-1) | 0ms
- 00:41:14 DEBUG Current Action -> IIiiIiiIii (0-1-0) | 0ms
- 00:41:14 DEBUG Current Action -> iIiIIIIIII (0-5) | 86ms
- 00:41:14 DEBUG Current Action -> iIIIIIIIII (0-5-2) | 0ms
- 00:41:14 DEBUG Interface opened -> true
- 00:41:14 DEBUG Interface Type -> HARD_LEATHER_GEMS_MOLTEN_GLASS_BATTLESTAFF_CANNONBALL (InterfaceComponent [309, 2])
- 00:41:14 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 12166.
- 00:41:14 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 29005.
- 00:41:14 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 14960.
- 00:41:14 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 29029.
- 00:41:14 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 29096.
- 00:41:14 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 7413.
- 00:41:14 TRACE [Collision Flags] Calculated the object monitors for the current region in 3ms.
- 00:41:14 DEBUG Parsed collision flags in 617ms
- 00:41:14 DEBUG Flood-Filled the area in 2ms
- 00:41:14 WARN Interacting with Make-X
- 00:41:14 DEBUG Current Action -> IiIIiiiIII (0) | 0ms
- 00:41:14 DEBUG Current Action -> IIiiIIiIiI (0-0) | 0ms
- 00:41:14 DEBUG Current Action -> IIiIiiIIIi (0-1) | 0ms
- 00:41:14 DEBUG Current Action -> IIiiIiiIii (0-1-0) | 0ms
- 00:41:14 DEBUG Current Action -> iIiIIIIIII (0-5) | 27ms
- 00:41:14 DEBUG Current Action -> iIIIIIIIII (0-5-2) | 0ms
- 00:41:14 DEBUG Interface opened -> true
- 00:41:14 DEBUG Interface Type -> HARD_LEATHER_GEMS_MOLTEN_GLASS_BATTLESTAFF_CANNONBALL (InterfaceComponent [309, 2])
- 00:41:14 WARN Interacting with Make-X
- 00:41:15 DEBUG Current Action -> IiIIiiiIII (0) | 0ms
- 00:41:15 DEBUG Current Action -> IIiiIIiIiI (0-0) | 0ms
- 00:41:15 DEBUG Current Action -> IIiIiiIIIi (0-1) | 0ms
- 00:41:15 DEBUG Current Action -> IIiiIiiIii (0-1-0) | 0ms
- 00:41:15 DEBUG Current Action -> iIiIIIIIII (0-5) | 26ms
- 00:41:15 DEBUG Current Action -> iIIIIIIIII (0-5-2) | 0ms
- 00:41:15 DEBUG Interface opened -> true
- 00:41:15 DEBUG Interface Type -> HARD_LEATHER_GEMS_MOLTEN_GLASS_BATTLESTAFF_CANNONBALL (InterfaceComponent [309, 2])
- 00:41:15 WARN Interacting with Make-X
- 00:41:15 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 12166.
- 00:41:15 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 29005.
- 00:41:15 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 14960.
- 00:41:15 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 29029.
- 00:41:15 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 29096.
- 00:41:15 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 7413.
- 00:41:15 TRACE [Collision Flags] Calculated the object monitors for the current region in 3ms.
- 00:41:15 DEBUG Parsed collision flags in 562ms
- 00:41:15 DEBUG Flood-Filled the area in 2ms
- 00:41:15 DEBUG Current Action -> IiIIiiiIII (0) | 0ms
- 00:41:15 DEBUG Current Action -> IIiiIIiIiI (0-0) | 0ms
- 00:41:15 DEBUG Current Action -> IIiIiiIIIi (0-1) | 0ms
- 00:41:15 DEBUG Current Action -> IIiiIiiIii (0-1-0) | 0ms
- 00:41:15 DEBUG Current Action -> iIiIIIIIII (0-5) | 27ms
- 00:41:15 DEBUG Current Action -> iIIIIIIIII (0-5-2) | 0ms
- 00:41:15 DEBUG Interface opened -> true
- 00:41:15 DEBUG Interface Type -> HARD_LEATHER_GEMS_MOLTEN_GLASS_BATTLESTAFF_CANNONBALL (InterfaceComponent [309, 2])
- 00:41:16 WARN Interacting with Make-X
- 00:41:16 DEBUG Current Action -> IiIIiiiIII (0) | 0ms
- 00:41:16 DEBUG Current Action -> IIiiIIiIiI (0-0) | 0ms
- 00:41:16 DEBUG Current Action -> IIiIiiIIIi (0-1) | 0ms
- 00:41:16 DEBUG Current Action -> IIiiIiiIii (0-1-0) | 0ms
- 00:41:16 DEBUG Current Action -> iIiIIIIIII (0-5) | 24ms
- 00:41:16 DEBUG Current Action -> iIIIIIIIII (0-5-2) | 0ms
- 00:41:16 DEBUG Interface opened -> true
- 00:41:16 DEBUG Interface Type -> HARD_LEATHER_GEMS_MOLTEN_GLASS_BATTLESTAFF_CANNONBALL (InterfaceComponent [309, 2])
- 00:41:16 WARN Interacting with Make-X
- 00:41:16 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 12166.
- 00:41:16 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 29005.
- 00:41:16 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 14960.
- 00:41:16 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 29029.
- 00:41:16 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 29096.
- 00:41:16 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 7413.
- 00:41:16 TRACE [Collision Flags] Calculated the object monitors for the current region in 3ms.
- 00:41:16 DEBUG Parsed collision flags in 589ms
- 00:41:16 DEBUG Flood-Filled the area in 2ms
- 00:41:16 DEBUG Current Action -> IiIIiiiIII (0) | 0ms
- 00:41:16 DEBUG Current Action -> IIiiIIiIiI (0-0) | 0ms
- 00:41:16 DEBUG Current Action -> IIiIiiIIIi (0-1) | 0ms
- 00:41:16 DEBUG Current Action -> IIiiIiiIii (0-1-0) | 0ms
- 00:41:16 DEBUG Current Action -> iIiIIIIIII (0-5) | 22ms
- 00:41:16 DEBUG Current Action -> iIIIIIIIII (0-5-2) | 0ms
- 00:41:16 DEBUG Interface opened -> true
- 00:41:16 DEBUG Interface Type -> HARD_LEATHER_GEMS_MOLTEN_GLASS_BATTLESTAFF_CANNONBALL (InterfaceComponent [309, 2])
- 00:41:16 WARN Interacting with Make-X
- 00:41:17 DEBUG Current Action -> IiIIiiiIII (0) | 0ms
- 00:41:17 DEBUG Current Action -> IIiiIIiIiI (0-0) | 0ms
- 00:41:17 DEBUG Current Action -> IIiIiiIIIi (0-1) | 0ms
- 00:41:17 DEBUG Current Action -> IIiiIiiIii (0-1-0) | 0ms
- 00:41:17 DEBUG Current Action -> iIiIIIIIII (0-5) | 22ms
- 00:41:17 DEBUG Current Action -> iIIIIIIIII (0-5-2) | 0ms
- 00:41:17 DEBUG Interface opened -> true
- 00:41:17 DEBUG Interface Type -> HARD_LEATHER_GEMS_MOLTEN_GLASS_BATTLESTAFF_CANNONBALL (InterfaceComponent [309, 2])
- 00:41:17 WARN Interacting with Make-X
- 00:41:17 DEBUG Current Action -> IiIIiiiIII (0) | 0ms
- 00:41:17 DEBUG Current Action -> IIiiIIiIiI (0-0) | 0ms
- 00:41:17 DEBUG Current Action -> IIiIiiIIIi (0-1) | 0ms
- 00:41:17 DEBUG Current Action -> IIiiIiiIii (0-1-0) | 0ms
- 00:41:17 DEBUG Current Action -> iIiIIIIIII (0-5) | 29ms
- 00:41:17 DEBUG Current Action -> iIIIIIIIII (0-5-2) | 0ms
- 00:41:17 DEBUG Interface opened -> true
- 00:41:17 DEBUG Interface Type -> HARD_LEATHER_GEMS_MOLTEN_GLASS_BATTLESTAFF_CANNONBALL (InterfaceComponent [309, 2])
- 00:41:17 WARN Interacting with Make-X
- 00:41:17 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 12166.
- 00:41:17 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 29005.
- 00:41:17 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 14960.
- 00:41:17 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 29029.
- 00:41:17 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 29096.
- 00:41:17 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 7413.
- 00:41:17 TRACE [Collision Flags] Calculated the object monitors for the current region in 2ms.
- 00:41:17 DEBUG Parsed collision flags in 587ms
- 00:41:17 DEBUG Flood-Filled the area in 2ms
- 00:41:18 DEBUG Current Action -> IiIIiiiIII (0) | 0ms
- 00:41:18 DEBUG Current Action -> IIiiIIiIiI (0-0) | 0ms
- 00:41:18 DEBUG Current Action -> IIiIiiIIIi (0-1) | 0ms
- 00:41:18 DEBUG Current Action -> IIiiIiiIii (0-1-0) | 0ms
- 00:41:18 DEBUG Current Action -> iIiIIIIIII (0-5) | 25ms
- 00:41:18 DEBUG Current Action -> iIIIIIIIII (0-5-2) | 0ms
- 00:41:18 DEBUG Interface opened -> true
- 00:41:18 DEBUG Interface Type -> HARD_LEATHER_GEMS_MOLTEN_GLASS_BATTLESTAFF_CANNONBALL (InterfaceComponent [309, 2])
- 00:41:18 WARN Interacting with Make-X
- 00:41:18 DEBUG Current Action -> IiIIiiiIII (0) | 0ms
- 00:41:18 DEBUG Current Action -> IIiiIIiIiI (0-0) | 0ms
- 00:41:18 DEBUG Current Action -> IIiIiiIIIi (0-1) | 0ms
- 00:41:18 DEBUG Current Action -> IIiiIiiIii (0-1-0) | 0ms
- 00:41:18 DEBUG Current Action -> iIiIIIIIII (0-5) | 26ms
- 00:41:18 DEBUG Current Action -> iIIIIIIIII (0-5-2) | 0ms
- 00:41:18 DEBUG Interface opened -> true
- 00:41:18 DEBUG Interface Type -> HARD_LEATHER_GEMS_MOLTEN_GLASS_BATTLESTAFF_CANNONBALL (InterfaceComponent [309, 2])
- 00:41:18 WARN Interacting with Make-X
- 00:41:19 DEBUG Current Action -> IiIIiiiIII (0) | 0ms
- 00:41:19 DEBUG Current Action -> IIiiIIiIiI (0-0) | 0ms
- 00:41:19 DEBUG Current Action -> IIiIiiIIIi (0-1) | 0ms
- 00:41:19 DEBUG Current Action -> IIiiIiiIii (0-1-0) | 0ms
- 00:41:19 DEBUG Current Action -> iIiIIIIIII (0-5) | 26ms
- 00:41:19 DEBUG Current Action -> iIIIIIIIII (0-5-2) | 0ms
- 00:41:19 DEBUG Interface opened -> true
- 00:41:19 DEBUG Interface Type -> HARD_LEATHER_GEMS_MOLTEN_GLASS_BATTLESTAFF_CANNONBALL (InterfaceComponent [309, 2])
- 00:41:19 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 12166.
- 00:41:19 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 29005.
- 00:41:19 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 14960.
- 00:41:19 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 29029.
- 00:41:19 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 29096.
- 00:41:19 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 7413.
- 00:41:19 TRACE [Collision Flags] Calculated the object monitors for the current region in 2ms.
- 00:41:19 DEBUG Parsed collision flags in 638ms
- 00:41:19 DEBUG Flood-Filled the area in 2ms
- 00:41:19 WARN Interacting with Make-X
- 00:41:19 DEBUG Current Action -> IiIIiiiIII (0) | 0ms
- 00:41:19 DEBUG Current Action -> IIiiIIiIiI (0-0) | 0ms
- 00:41:19 DEBUG Current Action -> IIiIiiIIIi (0-1) | 0ms
- 00:41:19 DEBUG Current Action -> IIiiIiiIii (0-1-0) | 0ms
- 00:41:19 DEBUG Current Action -> iIiIIIIIII (0-5) | 23ms
- 00:41:19 DEBUG Current Action -> iIIIIIIIII (0-5-2) | 0ms
- 00:41:19 DEBUG Interface opened -> true
- 00:41:19 DEBUG Interface Type -> HARD_LEATHER_GEMS_MOLTEN_GLASS_BATTLESTAFF_CANNONBALL (InterfaceComponent [309, 2])
- 00:41:19 WARN Interacting with Make-X
- 00:41:20 DEBUG Current Action -> IiIIiiiIII (0) | 1ms
- 00:41:20 DEBUG Current Action -> IIiiIIiIiI (0-0) | 0ms
- 00:41:20 DEBUG Current Action -> IIiIiiIIIi (0-1) | 1ms
- 00:41:20 DEBUG Current Action -> IIiiIiiIii (0-1-0) | 0ms
- 00:41:20 DEBUG Current Action -> iIiIIIIIII (0-5) | 24ms
- 00:41:20 DEBUG Current Action -> iIIIIIIIII (0-5-2) | 0ms
- 00:41:20 DEBUG Interface opened -> true
- 00:41:20 DEBUG Interface Type -> HARD_LEATHER_GEMS_MOLTEN_GLASS_BATTLESTAFF_CANNONBALL (InterfaceComponent [309, 2])
- 00:41:20 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 12166.
- 00:41:20 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 29005.
- 00:41:20 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 14960.
- 00:41:20 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 29029.
- 00:41:20 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 29096.
- 00:41:20 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 7413.
- 00:41:20 TRACE [Collision Flags] Calculated the object monitors for the current region in 2ms.
- 00:41:20 DEBUG Parsed collision flags in 569ms
- 00:41:20 DEBUG Flood-Filled the area in 2ms
- 00:41:20 WARN Interacting with Make-X
- 00:41:20 DEBUG Current Action -> IiIIiiiIII (0) | 0ms
- 00:41:20 DEBUG Current Action -> IIiiIIiIiI (0-0) | 0ms
- 00:41:20 DEBUG Current Action -> IIiIiiIIIi (0-1) | 0ms
- 00:41:20 DEBUG Current Action -> IIiiIiiIii (0-1-0) | 0ms
- 00:41:20 DEBUG Current Action -> iIiIIIIIII (0-5) | 28ms
- 00:41:20 DEBUG Current Action -> iIIIIIIIII (0-5-2) | 0ms
- 00:41:20 DEBUG Interface opened -> true
- 00:41:20 DEBUG Interface Type -> HARD_LEATHER_GEMS_MOLTEN_GLASS_BATTLESTAFF_CANNONBALL (InterfaceComponent [309, 2])
- 00:41:20 WARN Interacting with Make-X
- 00:41:21 DEBUG Current Action -> IiIIiiiIII (0) | 0ms
- 00:41:21 DEBUG Current Action -> IIiiIIiIiI (0-0) | 0ms
- 00:41:21 DEBUG Current Action -> IIiIiiIIIi (0-1) | 0ms
- 00:41:21 DEBUG Current Action -> IIiiIiiIii (0-1-0) | 0ms
- 00:41:21 DEBUG Current Action -> iIiIIIIIII (0-5) | 25ms
- 00:41:21 DEBUG Current Action -> iIIIIIIIII (0-5-2) | 0ms
- 00:41:21 DEBUG Interface opened -> true
- 00:41:21 DEBUG Interface Type -> HARD_LEATHER_GEMS_MOLTEN_GLASS_BATTLESTAFF_CANNONBALL (InterfaceComponent [309, 2])
- 00:41:21 WARN Interacting with Make-X
- 00:41:21 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 12166.
- 00:41:21 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 29005.
- 00:41:21 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 14960.
- 00:41:21 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 29029.
- 00:41:21 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 29096.
- 00:41:21 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 7413.
- 00:41:21 TRACE [Collision Flags] Calculated the object monitors for the current region in 3ms.
- 00:41:21 DEBUG Parsed collision flags in 568ms
- 00:41:21 DEBUG Flood-Filled the area in 2ms
- 00:41:21 DEBUG Current Action -> IiIIiiiIII (0) | 0ms
- 00:41:21 DEBUG Current Action -> IIiiIIiIiI (0-0) | 0ms
- 00:41:21 DEBUG Current Action -> IIiIiiIIIi (0-1) | 0ms
- 00:41:21 DEBUG Current Action -> IIiiIiiIii (0-1-0) | 0ms
- 00:41:21 DEBUG Current Action -> iIiIIIIIII (0-5) | 23ms
- 00:41:21 DEBUG Current Action -> iIIIIIIIII (0-5-2) | 0ms
- 00:41:21 DEBUG Interface opened -> true
- 00:41:21 DEBUG Interface Type -> HARD_LEATHER_GEMS_MOLTEN_GLASS_BATTLESTAFF_CANNONBALL (InterfaceComponent [309, 2])
- 00:41:21 WARN Interacting with Make-X
- 00:41:22 DEBUG Current Action -> IiIIiiiIII (0) | 0ms
- 00:41:22 DEBUG Current Action -> IIiiIIiIiI (0-0) | 0ms
- 00:41:22 DEBUG Current Action -> IIiIiiIIIi (0-1) | 0ms
- 00:41:22 DEBUG Current Action -> IIiiIiiIii (0-1-0) | 0ms
- 00:41:22 DEBUG Current Action -> iIiIIIIIII (0-5) | 25ms
- 00:41:22 DEBUG Current Action -> iIIIIIIIII (0-5-2) | 0ms
- 00:41:22 DEBUG Interface opened -> true
- 00:41:22 DEBUG Interface Type -> HARD_LEATHER_GEMS_MOLTEN_GLASS_BATTLESTAFF_CANNONBALL (InterfaceComponent [309, 2])
- 00:41:22 WARN Interacting with Make-X
- 00:41:22 DEBUG Current Action -> IiIIiiiIII (0) | 0ms
- 00:41:22 DEBUG Current Action -> IIiiIIiIiI (0-0) | 0ms
- 00:41:22 DEBUG Current Action -> IIiIiiIIIi (0-1) | 0ms
- 00:41:22 DEBUG Current Action -> IIiiIiiIii (0-1-0) | 0ms
- 00:41:22 DEBUG Current Action -> iIiIIIIIII (0-5) | 25ms
- 00:41:22 DEBUG Current Action -> iIIIIIIIII (0-5-2) | 0ms
- 00:41:22 DEBUG Interface opened -> true
- 00:41:22 DEBUG Interface Type -> HARD_LEATHER_GEMS_MOLTEN_GLASS_BATTLESTAFF_CANNONBALL (InterfaceComponent [309, 2])
- 00:41:22 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 12166.
- 00:41:22 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 29005.
- 00:41:22 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 14960.
- 00:41:22 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 29029.
- 00:41:22 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 29096.
- 00:41:22 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 7413.
- 00:41:22 TRACE [Collision Flags] Calculated the object monitors for the current region in 2ms.
- 00:41:22 DEBUG Parsed collision flags in 595ms
- 00:41:22 DEBUG Flood-Filled the area in 2ms
- 00:41:22 WARN Interacting with Make-X
- 00:41:23 DEBUG Current Action -> IiIIiiiIII (0) | 0ms
- 00:41:23 DEBUG Current Action -> IIiiIIiIiI (0-0) | 0ms
- 00:41:23 DEBUG Current Action -> IIiIiiIIIi (0-1) | 0ms
- 00:41:23 DEBUG Current Action -> IIiiIiiIii (0-1-0) | 0ms
- 00:41:23 DEBUG Current Action -> iIiIIIIIII (0-5) | 23ms
- 00:41:23 DEBUG Current Action -> iIIIIIIIII (0-5-2) | 0ms
- 00:41:23 DEBUG Interface opened -> true
- 00:41:23 DEBUG Interface Type -> HARD_LEATHER_GEMS_MOLTEN_GLASS_BATTLESTAFF_CANNONBALL (InterfaceComponent [309, 2])
- 00:41:23 WARN Interacting with Make-X
- 00:41:23 DEBUG Current Action -> IiIIiiiIII (0) | 0ms
- 00:41:23 DEBUG Current Action -> IIiiIIiIiI (0-0) | 0ms
- 00:41:23 DEBUG Current Action -> IIiIiiIIIi (0-1) | 0ms
- 00:41:23 DEBUG Current Action -> IIiiIiiIii (0-1-0) | 0ms
- 00:41:23 DEBUG Current Action -> iIiIIIIIII (0-5) | 24ms
- 00:41:23 DEBUG Current Action -> iIIIIIIIII (0-5-2) | 0ms
- 00:41:23 DEBUG Interface opened -> true
- 00:41:23 DEBUG Interface Type -> HARD_LEATHER_GEMS_MOLTEN_GLASS_BATTLESTAFF_CANNONBALL (InterfaceComponent [309, 2])
- 00:41:23 WARN Interacting with Make-X
- 00:41:23 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 12166.
- 00:41:23 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 29005.
- 00:41:23 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 14960.
- 00:41:23 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 29029.
- 00:41:23 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 29096.
- 00:41:23 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 7413.
- 00:41:23 TRACE [Collision Flags] Calculated the object monitors for the current region in 3ms.
- 00:41:23 DEBUG Parsed collision flags in 580ms
- 00:41:23 DEBUG Flood-Filled the area in 2ms
- 00:41:24 DEBUG Current Action -> IiIIiiiIII (0) | 0ms
- 00:41:24 DEBUG Current Action -> IIiiIIiIiI (0-0) | 0ms
- 00:41:24 DEBUG Current Action -> IIiIiiIIIi (0-1) | 0ms
- 00:41:24 DEBUG Current Action -> IIiiIiiIii (0-1-0) | 0ms
- 00:41:24 DEBUG Current Action -> iIiIIIIIII (0-5) | 24ms
- 00:41:24 DEBUG Current Action -> iIIIIIIIII (0-5-2) | 0ms
- 00:41:24 DEBUG Interface opened -> true
- 00:41:24 DEBUG Interface Type -> HARD_LEATHER_GEMS_MOLTEN_GLASS_BATTLESTAFF_CANNONBALL (InterfaceComponent [309, 2])
- 00:41:24 WARN Interacting with Make-X
- 00:41:24 DEBUG Current Action -> IiIIiiiIII (0) | 0ms
- 00:41:24 DEBUG Current Action -> IIiiIIiIiI (0-0) | 0ms
- 00:41:24 DEBUG Current Action -> IIiIiiIIIi (0-1) | 0ms
- 00:41:24 DEBUG Current Action -> IIiiIiiIii (0-1-0) | 0ms
- 00:41:24 DEBUG Current Action -> iIiIIIIIII (0-5) | 25ms
- 00:41:24 DEBUG Current Action -> iIIIIIIIII (0-5-2) | 0ms
- 00:41:24 DEBUG Interface opened -> true
- 00:41:24 DEBUG Interface Type -> HARD_LEATHER_GEMS_MOLTEN_GLASS_BATTLESTAFF_CANNONBALL (InterfaceComponent [309, 2])
- 00:41:24 WARN Interacting with Make-X
- 00:41:24 DEBUG Current Action -> IiIIiiiIII (0) | 0ms
- 00:41:24 DEBUG Current Action -> IIiiIIiIiI (0-0) | 0ms
- 00:41:24 DEBUG Current Action -> IIiIiiIIIi (0-1) | 0ms
- 00:41:24 DEBUG Current Action -> IIiiIiiIii (0-1-0) | 0ms
- 00:41:25 DEBUG Current Action -> iIiIIIIIII (0-5) | 23ms
- 00:41:25 DEBUG Current Action -> iIIIIIIIII (0-5-2) | 0ms
- 00:41:25 DEBUG Interface opened -> true
- 00:41:25 DEBUG Interface Type -> HARD_LEATHER_GEMS_MOLTEN_GLASS_BATTLESTAFF_CANNONBALL (InterfaceComponent [309, 2])
- 00:41:25 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 12166.
- 00:41:25 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 29005.
- 00:41:25 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 14960.
- 00:41:25 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 29029.
- 00:41:25 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 29096.
- 00:41:25 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 7413.
- 00:41:25 TRACE [Collision Flags] Calculated the object monitors for the current region in 2ms.
- 00:41:25 DEBUG Parsed collision flags in 595ms
- 00:41:25 DEBUG Flood-Filled the area in 2ms
- 00:41:25 WARN Interacting with Make-X
- 00:41:25 DEBUG Current Action -> IiIIiiiIII (0) | 0ms
- 00:41:25 DEBUG Current Action -> IIiiIIiIiI (0-0) | 0ms
- 00:41:25 DEBUG Current Action -> IIiIiiIIIi (0-1) | 0ms
- 00:41:25 DEBUG Current Action -> IIiiIiiIii (0-1-0) | 0ms
- 00:41:25 DEBUG Current Action -> iIiIIIIIII (0-5) | 64ms
- 00:41:25 DEBUG Current Action -> iIIIIIIIII (0-5-2) | 0ms
- 00:41:25 DEBUG Interface opened -> true
- 00:41:25 DEBUG Interface Type -> HARD_LEATHER_GEMS_MOLTEN_GLASS_BATTLESTAFF_CANNONBALL (InterfaceComponent [309, 2])
- 00:41:25 WARN Interacting with Make-X
- 00:41:25 DEBUG Current Action -> IiIIiiiIII (0) | 0ms
- 00:41:25 DEBUG Current Action -> IIiiIIiIiI (0-0) | 0ms
- 00:41:25 DEBUG Current Action -> IIiIiiIIIi (0-1) | 0ms
- 00:41:25 DEBUG Current Action -> IIiiIiiIii (0-1-0) | 0ms
- 00:41:25 DEBUG Current Action -> iIiIIIIIII (0-5) | 24ms
- 00:41:25 DEBUG Current Action -> iIIIIIIIII (0-5-2) | 0ms
- 00:41:25 DEBUG Interface opened -> true
- 00:41:25 DEBUG Interface Type -> HARD_LEATHER_GEMS_MOLTEN_GLASS_BATTLESTAFF_CANNONBALL (InterfaceComponent [309, 2])
- 00:41:26 WARN Interacting with Make-X
- 00:41:26 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 12166.
- 00:41:26 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 29005.
- 00:41:26 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 14960.
- 00:41:26 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 29029.
- 00:41:26 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 29096.
- 00:41:26 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 7413.
- 00:41:26 TRACE [Collision Flags] Calculated the object monitors for the current region in 3ms.
- 00:41:26 DEBUG Parsed collision flags in 573ms
- 00:41:26 DEBUG Flood-Filled the area in 2ms
- 00:41:26 DEBUG Current Action -> IiIIiiiIII (0) | 0ms
- 00:41:26 DEBUG Current Action -> IIiiIIiIiI (0-0) | 0ms
- 00:41:26 DEBUG Current Action -> IIiIiiIIIi (0-1) | 0ms
- 00:41:26 DEBUG Current Action -> IIiiIiiIii (0-1-0) | 0ms
- 00:41:26 DEBUG Current Action -> iIiIIIIIII (0-5) | 26ms
- 00:41:26 DEBUG Current Action -> iIIIIIIIII (0-5-2) | 0ms
- 00:41:26 DEBUG Interface opened -> true
- 00:41:26 DEBUG Interface Type -> HARD_LEATHER_GEMS_MOLTEN_GLASS_BATTLESTAFF_CANNONBALL (InterfaceComponent [309, 2])
- 00:41:26 WARN Interacting with Make-X
- 00:41:27 DEBUG Current Action -> IiIIiiiIII (0) | 0ms
- 00:41:27 DEBUG Current Action -> IIiiIIiIiI (0-0) | 0ms
- 00:41:27 DEBUG Current Action -> IIiIiiIIIi (0-1) | 0ms
- 00:41:27 DEBUG Current Action -> IIiiIiiIii (0-1-0) | 0ms
- 00:41:27 DEBUG Current Action -> iIiIIIIIII (0-5) | 25ms
- 00:41:27 DEBUG Current Action -> iIIIIIIIII (0-5-2) | 0ms
- 00:41:27 DEBUG Interface opened -> true
- 00:41:27 DEBUG Interface Type -> HARD_LEATHER_GEMS_MOLTEN_GLASS_BATTLESTAFF_CANNONBALL (InterfaceComponent [309, 2])
- 00:41:27 WARN Interacting with Make-X
- 00:41:27 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 12166.
- 00:41:27 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 29005.
- 00:41:27 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 14960.
- 00:41:27 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 29029.
- 00:41:27 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 29096.
- 00:41:27 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 7413.
- 00:41:27 TRACE [Collision Flags] Calculated the object monitors for the current region in 3ms.
- 00:41:27 DEBUG Parsed collision flags in 626ms
- 00:41:27 DEBUG Flood-Filled the area in 2ms
- 00:41:27 DEBUG Current Action -> IiIIiiiIII (0) | 0ms
- 00:41:27 DEBUG Current Action -> IIiiIIiIiI (0-0) | 0ms
- 00:41:27 DEBUG Current Action -> IIiIiiIIIi (0-1) | 0ms
- 00:41:27 DEBUG Current Action -> IIiiIiiIii (0-1-0) | 0ms
- 00:41:27 DEBUG Current Action -> iIiIIIIIII (0-5) | 27ms
- 00:41:27 DEBUG Current Action -> iIIIIIIIII (0-5-2) | 0ms
- 00:41:27 DEBUG Interface opened -> true
- 00:41:27 DEBUG Interface Type -> HARD_LEATHER_GEMS_MOLTEN_GLASS_BATTLESTAFF_CANNONBALL (InterfaceComponent [309, 2])
- 00:41:27 WARN Interacting with Make-X
- 00:41:27 DEBUG Current Action -> IiIIiiiIII (0) | 0ms
- 00:41:27 DEBUG Current Action -> IIiiIIiIiI (0-0) | 0ms
- 00:41:27 DEBUG Current Action -> IIiIiiIIIi (0-1) | 0ms
- 00:41:27 DEBUG Current Action -> IIiiIiiIii (0-1-0) | 0ms
- 00:41:27 DEBUG Current Action -> iIiIIIIIII (0-5) | 24ms
- 00:41:27 DEBUG Current Action -> iIIIIIIIII (0-5-2) | 0ms
- 00:41:27 DEBUG Interface opened -> true
- 00:41:27 DEBUG Interface Type -> HARD_LEATHER_GEMS_MOLTEN_GLASS_BATTLESTAFF_CANNONBALL (InterfaceComponent [309, 2])
- 00:41:28 WARN Interacting with Make-X
- 00:41:28 DEBUG Current Action -> IiIIiiiIII (0) | 0ms
- 00:41:28 DEBUG Current Action -> IIiiIIiIiI (0-0) | 0ms
- 00:41:28 DEBUG Current Action -> IIiIiiIIIi (0-1) | 0ms
- 00:41:28 DEBUG Current Action -> IIiiIiiIii (0-1-0) | 0ms
- 00:41:28 DEBUG Current Action -> iIiIIIIIII (0-5) | 24ms
- 00:41:28 DEBUG Current Action -> iIIIIIIIII (0-5-2) | 0ms
- 00:41:28 DEBUG Interface opened -> true
- 00:41:28 DEBUG Interface Type -> HARD_LEATHER_GEMS_MOLTEN_GLASS_BATTLESTAFF_CANNONBALL (InterfaceComponent [309, 2])
- 00:41:28 WARN Interacting with Make-X
- 00:41:28 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 12166.
- 00:41:28 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 29005.
- 00:41:28 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 14960.
- 00:41:28 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 29029.
- 00:41:28 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 29096.
- 00:41:28 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 7413.
- 00:41:28 TRACE [Collision Flags] Calculated the object monitors for the current region in 2ms.
- 00:41:28 DEBUG Parsed collision flags in 628ms
- 00:41:28 DEBUG Flood-Filled the area in 2ms
- 00:41:28 DEBUG Current Action -> IiIIiiiIII (0) | 0ms
- 00:41:28 DEBUG Current Action -> IIiiIIiIiI (0-0) | 0ms
- 00:41:28 DEBUG Current Action -> IIiIiiIIIi (0-1) | 0ms
- 00:41:28 DEBUG Current Action -> IIiiIiiIii (0-1-0) | 0ms
- 00:41:28 DEBUG Current Action -> iIiIIIIIII (0-5) | 25ms
- 00:41:28 DEBUG Current Action -> iIIIIIIIII (0-5-2) | 0ms
- 00:41:28 DEBUG Interface opened -> true
- 00:41:28 DEBUG Interface Type -> HARD_LEATHER_GEMS_MOLTEN_GLASS_BATTLESTAFF_CANNONBALL (InterfaceComponent [309, 2])
- 00:41:29 WARN Interacting with Make-X
- 00:41:29 DEBUG Current Action -> IiIIiiiIII (0) | 0ms
- 00:41:29 DEBUG Current Action -> IIiiIIiIiI (0-0) | 0ms
- 00:41:29 DEBUG Current Action -> IIiIiiIIIi (0-1) | 0ms
- 00:41:29 DEBUG Current Action -> IIiiIiiIii (0-1-0) | 0ms
- 00:41:29 DEBUG Current Action -> iIiIIIIIII (0-5) | 26ms
- 00:41:29 DEBUG Current Action -> iIIIIIIIII (0-5-2) | 0ms
- 00:41:29 DEBUG Interface opened -> true
- 00:41:29 DEBUG Interface Type -> HARD_LEATHER_GEMS_MOLTEN_GLASS_BATTLESTAFF_CANNONBALL (InterfaceComponent [309, 2])
- 00:41:29 WARN Interacting with Make-X
- 00:41:29 DEBUG Current Action -> IiIIiiiIII (0) | 0ms
- 00:41:29 DEBUG Current Action -> IIiiIIiIiI (0-0) | 0ms
- 00:41:29 DEBUG Current Action -> IIiIiiIIIi (0-1) | 0ms
- 00:41:29 DEBUG Current Action -> IIiiIiiIii (0-1-0) | 0ms
- 00:41:29 DEBUG Current Action -> iIiIIIIIII (0-5) | 24ms
- 00:41:29 DEBUG Current Action -> iIIIIIIIII (0-5-2) | 0ms
- 00:41:29 DEBUG Interface opened -> true
- 00:41:29 DEBUG Interface Type -> HARD_LEATHER_GEMS_MOLTEN_GLASS_BATTLESTAFF_CANNONBALL (InterfaceComponent [309, 2])
- 00:41:29 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 12166.
- 00:41:29 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 29005.
- 00:41:29 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 14960.
- 00:41:29 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 29029.
- 00:41:29 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 29096.
- 00:41:29 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 7413.
- 00:41:29 TRACE [Collision Flags] Calculated the object monitors for the current region in 2ms.
- 00:41:29 DEBUG Parsed collision flags in 630ms
- 00:41:29 DEBUG Flood-Filled the area in 2ms
- 00:41:30 WARN Interacting with Make-X
- 00:41:30 DEBUG Current Action -> IiIIiiiIII (0) | 0ms
- 00:41:30 DEBUG Current Action -> IIiiIIiIiI (0-0) | 1ms
- 00:41:30 DEBUG Current Action -> IIiIiiIIIi (0-1) | 0ms
- 00:41:30 DEBUG Current Action -> IIiiIiiIii (0-1-0) | 0ms
- 00:41:30 DEBUG Current Action -> iIiIIIIIII (0-5) | 24ms
- 00:41:30 DEBUG Current Action -> iIIIIIIIII (0-5-2) | 0ms
- 00:41:30 DEBUG Interface opened -> true
- 00:41:30 DEBUG Interface Type -> HARD_LEATHER_GEMS_MOLTEN_GLASS_BATTLESTAFF_CANNONBALL (InterfaceComponent [309, 2])
- 00:41:30 WARN Interacting with Make-X
- 00:41:30 DEBUG Current Action -> IiIIiiiIII (0) | 0ms
- 00:41:30 DEBUG Current Action -> IIiiIIiIiI (0-0) | 0ms
- 00:41:30 DEBUG Current Action -> IIiIiiIIIi (0-1) | 0ms
- 00:41:30 DEBUG Current Action -> IIiiIiiIii (0-1-0) | 0ms
- 00:41:30 DEBUG Current Action -> iIiIIIIIII (0-5) | 26ms
- 00:41:30 DEBUG Current Action -> iIIIIIIIII (0-5-2) | 0ms
- 00:41:30 DEBUG Interface opened -> true
- 00:41:30 DEBUG Interface Type -> HARD_LEATHER_GEMS_MOLTEN_GLASS_BATTLESTAFF_CANNONBALL (InterfaceComponent [309, 2])
- 00:41:31 WARN Interacting with Make-X
- 00:41:31 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 12166.
- 00:41:31 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 29005.
- 00:41:31 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 14960.
- 00:41:31 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 29029.
- 00:41:31 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 29096.
- 00:41:31 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 7413.
- 00:41:31 TRACE [Collision Flags] Calculated the object monitors for the current region in 3ms.
- 00:41:31 DEBUG Parsed collision flags in 618ms
- 00:41:31 DEBUG Flood-Filled the area in 2ms
- 00:41:31 DEBUG Current Action -> IiIIiiiIII (0) | 0ms
- 00:41:31 DEBUG Current Action -> IIiiIIiIiI (0-0) | 0ms
- 00:41:31 DEBUG Current Action -> IIiIiiIIIi (0-1) | 0ms
- 00:41:31 DEBUG Current Action -> IIiiIiiIii (0-1-0) | 0ms
- 00:41:31 DEBUG Current Action -> iIiIIIIIII (0-5) | 23ms
- 00:41:31 DEBUG Current Action -> iIIIIIIIII (0-5-2) | 0ms
- 00:41:31 DEBUG Interface opened -> true
- 00:41:31 DEBUG Interface Type -> HARD_LEATHER_GEMS_MOLTEN_GLASS_BATTLESTAFF_CANNONBALL (InterfaceComponent [309, 2])
- 00:41:31 WARN Interacting with Make-X
- 00:41:31 DEBUG Current Action -> IiIIiiiIII (0) | 0ms
- 00:41:31 DEBUG Current Action -> IIiiIIiIiI (0-0) | 0ms
- 00:41:31 DEBUG Current Action -> IIiIiiIIIi (0-1) | 0ms
- 00:41:31 DEBUG Current Action -> IIiiIiiIii (0-1-0) | 0ms
- 00:41:31 DEBUG Current Action -> iIiIIIIIII (0-5) | 22ms
- 00:41:31 DEBUG Current Action -> iIIIIIIIII (0-5-2) | 0ms
- 00:41:31 DEBUG Interface opened -> true
- 00:41:31 DEBUG Interface Type -> HARD_LEATHER_GEMS_MOLTEN_GLASS_BATTLESTAFF_CANNONBALL (InterfaceComponent [309, 2])
- 00:41:32 WARN Interacting with Make-X
- 00:41:32 DEBUG Current Action -> IiIIiiiIII (0) | 0ms
- 00:41:32 DEBUG Current Action -> IIiiIIiIiI (0-0) | 0ms
- 00:41:32 DEBUG Current Action -> IIiIiiIIIi (0-1) | 0ms
- 00:41:32 DEBUG Current Action -> IIiiIiiIii (0-1-0) | 0ms
- 00:41:32 DEBUG Current Action -> iIiIIIIIII (0-5) | 22ms
- 00:41:32 DEBUG Current Action -> iIIIIIIIII (0-5-2) | 0ms
- 00:41:32 DEBUG Interface opened -> true
- 00:41:32 DEBUG Interface Type -> HARD_LEATHER_GEMS_MOLTEN_GLASS_BATTLESTAFF_CANNONBALL (InterfaceComponent [309, 2])
- 00:41:32 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 12166.
- 00:41:32 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 29005.
- 00:41:32 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 14960.
- 00:41:32 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 29029.
- 00:41:32 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 29096.
- 00:41:32 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 7413.
- 00:41:32 TRACE [Collision Flags] Calculated the object monitors for the current region in 3ms.
- 00:41:32 DEBUG Parsed collision flags in 640ms
- 00:41:32 DEBUG Flood-Filled the area in 2ms
- 00:41:32 WARN Interacting with Make-X
- 00:41:32 DEBUG Current Action -> IiIIiiiIII (0) | 0ms
- 00:41:32 DEBUG Current Action -> IIiiIIiIiI (0-0) | 0ms
- 00:41:32 DEBUG Current Action -> IIiIiiIIIi (0-1) | 0ms
- 00:41:32 DEBUG Current Action -> IIiiIiiIii (0-1-0) | 0ms
- 00:41:32 DEBUG Current Action -> iIiIIIIIII (0-5) | 22ms
- 00:41:32 DEBUG Current Action -> iIIIIIIIII (0-5-2) | 0ms
- 00:41:32 DEBUG Interface opened -> true
- 00:41:32 DEBUG Interface Type -> HARD_LEATHER_GEMS_MOLTEN_GLASS_BATTLESTAFF_CANNONBALL (InterfaceComponent [309, 2])
- 00:41:32 WARN Interacting with Make-X
- 00:41:33 DEBUG Current Action -> IiIIiiiIII (0) | 0ms
- 00:41:33 DEBUG Current Action -> IIiiIIiIiI (0-0) | 1ms
- 00:41:33 DEBUG Current Action -> IIiIiiIIIi (0-1) | 0ms
- 00:41:33 DEBUG Current Action -> IIiiIiiIii (0-1-0) | 0ms
- 00:41:33 DEBUG Current Action -> iIiIIIIIII (0-5) | 24ms
- 00:41:33 DEBUG Current Action -> iIIIIIIIII (0-5-2) | 0ms
- 00:41:33 DEBUG Interface opened -> true
- 00:41:33 DEBUG Interface Type -> HARD_LEATHER_GEMS_MOLTEN_GLASS_BATTLESTAFF_CANNONBALL (InterfaceComponent [309, 2])
- 00:41:33 WARN Interacting with Make-X
- 00:41:33 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 12166.
- 00:41:33 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 29005.
- 00:41:33 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 14960.
- 00:41:33 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 29029.
- 00:41:33 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 29096.
- 00:41:33 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 7413.
- 00:41:33 TRACE [Collision Flags] Calculated the object monitors for the current region in 2ms.
- 00:41:33 DEBUG Parsed collision flags in 578ms
- 00:41:33 DEBUG Flood-Filled the area in 2ms
- 00:41:33 DEBUG Current Action -> IiIIiiiIII (0) | 0ms
- 00:41:33 DEBUG Current Action -> IIiiIIiIiI (0-0) | 0ms
- 00:41:33 DEBUG Current Action -> IIiIiiIIIi (0-1) | 0ms
- 00:41:33 DEBUG Current Action -> IIiiIiiIii (0-1-0) | 0ms
- 00:41:33 DEBUG Current Action -> iIiIIIIIII (0-5) | 23ms
- 00:41:33 DEBUG Current Action -> iIIIIIIIII (0-5-2) | 0ms
- 00:41:33 DEBUG Interface opened -> true
- 00:41:33 DEBUG Interface Type -> HARD_LEATHER_GEMS_MOLTEN_GLASS_BATTLESTAFF_CANNONBALL (InterfaceComponent [309, 2])
- 00:41:33 WARN Interacting with Make-X
- 00:41:34 DEBUG Current Action -> IiIIiiiIII (0) | 1ms
- 00:41:34 DEBUG Current Action -> IIiiIIiIiI (0-0) | 0ms
- 00:41:34 DEBUG Current Action -> IIiIiiIIIi (0-1) | 0ms
- 00:41:34 DEBUG Current Action -> IIiiIiiIii (0-1-0) | 0ms
- 00:41:34 DEBUG Current Action -> iIiIIIIIII (0-5) | 28ms
- 00:41:34 DEBUG Current Action -> iIIIIIIIII (0-5-2) | 0ms
- 00:41:34 DEBUG Interface opened -> true
- 00:41:34 DEBUG Interface Type -> HARD_LEATHER_GEMS_MOLTEN_GLASS_BATTLESTAFF_CANNONBALL (InterfaceComponent [309, 2])
- 00:41:34 WARN Interacting with Make-X
- 00:41:34 DEBUG Current Action -> IiIIiiiIII (0) | 0ms
- 00:41:34 DEBUG Current Action -> IIiiIIiIiI (0-0) | 0ms
- 00:41:34 DEBUG Current Action -> IIiIiiIIIi (0-1) | 0ms
- 00:41:34 DEBUG Current Action -> IIiiIiiIii (0-1-0) | 0ms
- 00:41:34 DEBUG Current Action -> iIiIIIIIII (0-5) | 24ms
- 00:41:34 DEBUG Current Action -> iIIIIIIIII (0-5-2) | 0ms
- 00:41:34 DEBUG Interface opened -> true
- 00:41:34 DEBUG Interface Type -> HARD_LEATHER_GEMS_MOLTEN_GLASS_BATTLESTAFF_CANNONBALL (InterfaceComponent [309, 2])
- 00:41:34 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 12166.
- 00:41:34 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 29005.
- 00:41:34 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 14960.
- 00:41:34 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 29029.
- 00:41:34 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 29096.
- 00:41:34 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 7413.
- 00:41:34 TRACE [Collision Flags] Calculated the object monitors for the current region in 3ms.
- 00:41:34 DEBUG Parsed collision flags in 597ms
- 00:41:34 DEBUG Flood-Filled the area in 2ms
- 00:41:34 WARN Interacting with Make-X
- 00:41:35 DEBUG Current Action -> IiIIiiiIII (0) | 0ms
- 00:41:35 DEBUG Current Action -> IIiiIIiIiI (0-0) | 0ms
- 00:41:35 DEBUG Current Action -> IIiIiiIIIi (0-1) | 0ms
- 00:41:35 DEBUG Current Action -> IIiiIiiIii (0-1-0) | 0ms
- 00:41:35 DEBUG Current Action -> iIiIIIIIII (0-5) | 26ms
- 00:41:35 DEBUG Current Action -> iIIIIIIIII (0-5-2) | 0ms
- 00:41:35 DEBUG Interface opened -> true
- 00:41:35 DEBUG Interface Type -> HARD_LEATHER_GEMS_MOLTEN_GLASS_BATTLESTAFF_CANNONBALL (InterfaceComponent [309, 2])
- 00:41:35 WARN Interacting with Make-X
- 00:41:35 DEBUG Current Action -> IiIIiiiIII (0) | 0ms
- 00:41:35 DEBUG Current Action -> IIiiIIiIiI (0-0) | 0ms
- 00:41:35 DEBUG Current Action -> IIiIiiIIIi (0-1) | 0ms
- 00:41:35 DEBUG Current Action -> IIiiIiiIii (0-1-0) | 0ms
- 00:41:35 DEBUG Current Action -> iIiIIIIIII (0-5) | 30ms
- 00:41:35 DEBUG Current Action -> iIIIIIIIII (0-5-2) | 0ms
- 00:41:35 DEBUG Interface opened -> true
- 00:41:35 DEBUG Interface Type -> HARD_LEATHER_GEMS_MOLTEN_GLASS_BATTLESTAFF_CANNONBALL (InterfaceComponent [309, 2])
- 00:41:35 WARN Interacting with Make-X
- 00:41:35 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 12166.
- 00:41:35 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 29005.
- 00:41:35 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 14960.
- 00:41:35 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 29029.
- 00:41:35 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 29096.
- 00:41:35 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 7413.
- 00:41:35 TRACE [Collision Flags] Calculated the object monitors for the current region in 2ms.
- 00:41:35 DEBUG Parsed collision flags in 579ms
- 00:41:35 DEBUG Flood-Filled the area in 2ms
- 00:41:36 DEBUG Current Action -> IiIIiiiIII (0) | 0ms
- 00:41:36 DEBUG Current Action -> IIiiIIiIiI (0-0) | 0ms
- 00:41:36 DEBUG Current Action -> IIiIiiIIIi (0-1) | 0ms
- 00:41:36 DEBUG Current Action -> IIiiIiiIii (0-1-0) | 1ms
- 00:41:36 DEBUG Current Action -> iIiIIIIIII (0-5) | 43ms
- 00:41:36 DEBUG Current Action -> iIIIIIIIII (0-5-2) | 0ms
- 00:41:36 DEBUG Interface opened -> true
- 00:41:36 DEBUG Interface Type -> HARD_LEATHER_GEMS_MOLTEN_GLASS_BATTLESTAFF_CANNONBALL (InterfaceComponent [309, 2])
- 00:41:36 WARN Interacting with Make-X
- 00:41:36 DEBUG Current Action -> IiIIiiiIII (0) | 0ms
- 00:41:36 DEBUG Current Action -> IIiiIIiIiI (0-0) | 0ms
- 00:41:36 DEBUG Current Action -> IIiIiiIIIi (0-1) | 0ms
- 00:41:36 DEBUG Current Action -> IIiiIiiIii (0-1-0) | 0ms
- 00:41:36 DEBUG Current Action -> iIiIIIIIII (0-5) | 24ms
- 00:41:36 DEBUG Current Action -> iIIIIIIIII (0-5-2) | 0ms
- 00:41:36 DEBUG Interface opened -> true
- 00:41:36 DEBUG Interface Type -> HARD_LEATHER_GEMS_MOLTEN_GLASS_BATTLESTAFF_CANNONBALL (InterfaceComponent [309, 2])
- 00:41:36 WARN Interacting with Make-X
- 00:41:37 DEBUG Current Action -> IiIIiiiIII (0) | 0ms
- 00:41:37 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 12166.
- 00:41:37 DEBUG Current Action -> IIiiIIiIiI (0-0) | 0ms
- 00:41:37 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 29005.
- 00:41:37 DEBUG Current Action -> IIiIiiIIIi (0-1) | 0ms
- 00:41:37 DEBUG Current Action -> IIiiIiiIii (0-1-0) | 0ms
- 00:41:37 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 14960.
- 00:41:37 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 29029.
- 00:41:37 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 29096.
- 00:41:37 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 7413.
- 00:41:37 TRACE [Collision Flags] Calculated the object monitors for the current region in 4ms.
- 00:41:37 DEBUG Parsed collision flags in 566ms
- 00:41:37 DEBUG Flood-Filled the area in 2ms
- 00:41:37 DEBUG Current Action -> iIiIIIIIII (0-5) | 21ms
- 00:41:37 DEBUG Current Action -> iIIIIIIIII (0-5-2) | 0ms
- 00:41:37 DEBUG Interface opened -> true
- 00:41:37 DEBUG Interface Type -> HARD_LEATHER_GEMS_MOLTEN_GLASS_BATTLESTAFF_CANNONBALL (InterfaceComponent [309, 2])
- 00:41:37 WARN Interacting with Make-X
- 00:41:37 DEBUG Current Action -> IiIIiiiIII (0) | 0ms
- 00:41:37 DEBUG Current Action -> IIiiIIiIiI (0-0) | 0ms
- 00:41:37 DEBUG Current Action -> IIiIiiIIIi (0-1) | 0ms
- 00:41:37 DEBUG Current Action -> IIiiIiiIii (0-1-0) | 0ms
- 00:41:37 DEBUG Current Action -> iIiIIIIIII (0-5) | 28ms
- 00:41:37 DEBUG Current Action -> iIIIIIIIII (0-5-2) | 0ms
- 00:41:37 DEBUG Interface opened -> true
- 00:41:37 DEBUG Interface Type -> HARD_LEATHER_GEMS_MOLTEN_GLASS_BATTLESTAFF_CANNONBALL (InterfaceComponent [309, 2])
- 00:41:37 WARN Interacting with Make-X
- 00:41:38 DEBUG Current Action -> IiIIiiiIII (0) | 1ms
- 00:41:38 DEBUG Current Action -> IIiiIIiIiI (0-0) | 0ms
- 00:41:38 DEBUG Current Action -> IIiIiiIIIi (0-1) | 0ms
- 00:41:38 DEBUG Current Action -> IIiiIiiIii (0-1-0) | 0ms
- 00:41:38 DEBUG Current Action -> iIiIIIIIII (0-5) | 24ms
- 00:41:38 DEBUG Current Action -> iIIIIIIIII (0-5-2) | 0ms
- 00:41:38 DEBUG Interface opened -> true
- 00:41:38 DEBUG Interface Type -> HARD_LEATHER_GEMS_MOLTEN_GLASS_BATTLESTAFF_CANNONBALL (InterfaceComponent [309, 2])
- 00:41:38 WARN Interacting with Make-X
- 00:41:38 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 12166.
- 00:41:38 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 29005.
- 00:41:38 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 14960.
- 00:41:38 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 29029.
- 00:41:38 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 29096.
- 00:41:38 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 7413.
- 00:41:38 TRACE [Collision Flags] Calculated the object monitors for the current region in 3ms.
- 00:41:38 DEBUG Parsed collision flags in 560ms
- 00:41:38 DEBUG Flood-Filled the area in 2ms
- 00:41:38 DEBUG Current Action -> IiIIiiiIII (0) | 0ms
- 00:41:38 DEBUG Current Action -> IIiiIIiIiI (0-0) | 0ms
- 00:41:38 DEBUG Current Action -> IIiIiiIIIi (0-1) | 0ms
- 00:41:38 DEBUG Current Action -> IIiiIiiIii (0-1-0) | 0ms
- 00:41:38 DEBUG Current Action -> iIiIIIIIII (0-5) | 23ms
- 00:41:38 DEBUG Current Action -> iIIIIIIIII (0-5-2) | 0ms
- 00:41:38 DEBUG Interface opened -> true
- 00:41:38 DEBUG Interface Type -> HARD_LEATHER_GEMS_MOLTEN_GLASS_BATTLESTAFF_CANNONBALL (InterfaceComponent [309, 2])
- 00:41:38 WARN Interacting with Make-X
- 00:41:39 DEBUG Current Action -> IiIIiiiIII (0) | 0ms
- 00:41:39 DEBUG Current Action -> IIiiIIiIiI (0-0) | 1ms
- 00:41:39 DEBUG Current Action -> IIiIiiIIIi (0-1) | 0ms
- 00:41:39 DEBUG Current Action -> IIiiIiiIii (0-1-0) | 0ms
- 00:41:39 DEBUG Current Action -> iIiIIIIIII (0-5) | 21ms
- 00:41:39 DEBUG Current Action -> iIIIIIIIII (0-5-2) | 0ms
- 00:41:39 DEBUG Interface opened -> true
- 00:41:39 DEBUG Interface Type -> HARD_LEATHER_GEMS_MOLTEN_GLASS_BATTLESTAFF_CANNONBALL (InterfaceComponent [309, 2])
- 00:41:39 WARN Interacting with Make-X
- 00:41:39 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 12166.
- 00:41:39 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 29005.
- 00:41:39 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 14960.
- 00:41:39 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 29029.
- 00:41:39 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 29096.
- 00:41:39 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 7413.
- 00:41:39 TRACE [Collision Flags] Calculated the object monitors for the current region in 2ms.
- 00:41:39 DEBUG Parsed collision flags in 567ms
- 00:41:39 DEBUG Flood-Filled the area in 2ms
- 00:41:39 DEBUG Current Action -> IiIIiiiIII (0) | 0ms
- 00:41:39 DEBUG Current Action -> IIiiIIiIiI (0-0) | 0ms
- 00:41:39 DEBUG Current Action -> IIiIiiIIIi (0-1) | 0ms
- 00:41:39 DEBUG Current Action -> IIiiIiiIii (0-1-0) | 1ms
- 00:41:39 DEBUG Current Action -> iIiIIIIIII (0-5) | 25ms
- 00:41:39 DEBUG Current Action -> iIIIIIIIII (0-5-2) | 1ms
- 00:41:39 DEBUG Interface opened -> true
- 00:41:39 DEBUG Interface Type -> HARD_LEATHER_GEMS_MOLTEN_GLASS_BATTLESTAFF_CANNONBALL (InterfaceComponent [309, 2])
- 00:41:39 WARN Interacting with Make-X
- 00:41:40 DEBUG Current Action -> IiIIiiiIII (0) | 0ms
- 00:41:40 DEBUG Current Action -> IIiiIIiIiI (0-0) | 0ms
- 00:41:40 DEBUG Current Action -> IIiIiiIIIi (0-1) | 0ms
- 00:41:40 DEBUG Current Action -> IIiiIiiIii (0-1-0) | 0ms
- 00:41:40 DEBUG Current Action -> iIiIIIIIII (0-5) | 64ms
- 00:41:40 DEBUG Current Action -> iIIIIIIIII (0-5-2) | 0ms
- 00:41:40 DEBUG Interface opened -> true
- 00:41:40 DEBUG Interface Type -> HARD_LEATHER_GEMS_MOLTEN_GLASS_BATTLESTAFF_CANNONBALL (InterfaceComponent [309, 2])
- 00:41:40 WARN Interacting with Make-X
- 00:41:40 DEBUG Current Action -> IiIIiiiIII (0) | 0ms
- 00:41:40 DEBUG Current Action -> IIiiIIiIiI (0-0) | 0ms
- 00:41:40 DEBUG Current Action -> IIiIiiIIIi (0-1) | 0ms
- 00:41:40 DEBUG Current Action -> IIiiIiiIii (0-1-0) | 0ms
- 00:41:40 DEBUG Current Action -> iIiIIIIIII (0-5) | 26ms
- 00:41:40 DEBUG Current Action -> iIIIIIIIII (0-5-2) | 0ms
- 00:41:40 DEBUG Interface opened -> true
- 00:41:40 DEBUG Interface Type -> HARD_LEATHER_GEMS_MOLTEN_GLASS_BATTLESTAFF_CANNONBALL (InterfaceComponent [309, 2])
- 00:41:40 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 12166.
- 00:41:40 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 29005.
- 00:41:40 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 14960.
- 00:41:40 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 29029.
- 00:41:40 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 29096.
- 00:41:40 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 7413.
- 00:41:40 TRACE [Collision Flags] Calculated the object monitors for the current region in 3ms.
- 00:41:40 DEBUG Parsed collision flags in 596ms
- 00:41:40 DEBUG Flood-Filled the area in 1ms
- 00:41:40 WARN Interacting with Make-X
- 00:41:41 DEBUG Current Action -> IiIIiiiIII (0) | 1ms
- 00:41:41 DEBUG Current Action -> IIiiIIiIiI (0-0) | 0ms
- 00:41:41 DEBUG Current Action -> IIiIiiIIIi (0-1) | 0ms
- 00:41:41 DEBUG Current Action -> IIiiIiiIii (0-1-0) | 0ms
- 00:41:41 DEBUG Current Action -> iIiIIIIIII (0-5) | 25ms
- 00:41:41 DEBUG Current Action -> iIIIIIIIII (0-5-2) | 0ms
- 00:41:41 DEBUG Interface opened -> true
- 00:41:41 DEBUG Interface Type -> HARD_LEATHER_GEMS_MOLTEN_GLASS_BATTLESTAFF_CANNONBALL (InterfaceComponent [309, 2])
- 00:41:41 WARN Interacting with Make-X
- 00:41:41 DEBUG Current Action -> IiIIiiiIII (0) | 0ms
- 00:41:41 DEBUG Current Action -> IIiiIIiIiI (0-0) | 0ms
- 00:41:41 DEBUG Current Action -> IIiIiiIIIi (0-1) | 0ms
- 00:41:41 DEBUG Current Action -> IIiiIiiIii (0-1-0) | 0ms
- 00:41:41 DEBUG Current Action -> iIiIIIIIII (0-5) | 28ms
- 00:41:41 DEBUG Current Action -> iIIIIIIIII (0-5-2) | 0ms
- 00:41:41 DEBUG Interface opened -> true
- 00:41:41 DEBUG Interface Type -> HARD_LEATHER_GEMS_MOLTEN_GLASS_BATTLESTAFF_CANNONBALL (InterfaceComponent [309, 2])
- 00:41:41 WARN Interacting with Make-X
- 00:41:41 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 12166.
- 00:41:41 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 29005.
- 00:41:41 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 14960.
- 00:41:41 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 29029.
- 00:41:41 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 29096.
- 00:41:41 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 7413.
- 00:41:41 TRACE [Collision Flags] Calculated the object monitors for the current region in 2ms.
- 00:41:41 DEBUG Parsed collision flags in 589ms
- 00:41:41 DEBUG Flood-Filled the area in 2ms
- 00:41:41 DEBUG Current Action -> IiIIiiiIII (0) | 0ms
- 00:41:41 DEBUG Current Action -> IIiiIIiIiI (0-0) | 0ms
- 00:41:41 DEBUG Current Action -> IIiIiiIIIi (0-1) | 0ms
- 00:41:41 DEBUG Current Action -> IIiiIiiIii (0-1-0) | 0ms
- 00:41:42 DEBUG Current Action -> iIiIIIIIII (0-5) | 25ms
- 00:41:42 DEBUG Current Action -> iIIIIIIIII (0-5-2) | 0ms
- 00:41:42 DEBUG Interface opened -> true
- 00:41:42 DEBUG Interface Type -> HARD_LEATHER_GEMS_MOLTEN_GLASS_BATTLESTAFF_CANNONBALL (InterfaceComponent [309, 2])
- 00:41:42 WARN Interacting with Make-X
- 00:41:42 DEBUG Current Action -> IiIIiiiIII (0) | 0ms
- 00:41:42 DEBUG Current Action -> IIiiIIiIiI (0-0) | 0ms
- 00:41:42 DEBUG Current Action -> IIiIiiIIIi (0-1) | 0ms
- 00:41:42 DEBUG Current Action -> IIiiIiiIii (0-1-0) | 0ms
- 00:41:42 DEBUG Current Action -> iIiIIIIIII (0-5) | 24ms
- 00:41:42 DEBUG Current Action -> iIIIIIIIII (0-5-2) | 0ms
- 00:41:42 DEBUG Interface opened -> true
- 00:41:42 DEBUG Interface Type -> HARD_LEATHER_GEMS_MOLTEN_GLASS_BATTLESTAFF_CANNONBALL (InterfaceComponent [309, 2])
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