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  1. 00:40:35 TRACE [Bank] Withdrawing with action: Withdraw-All
  2. 00:40:36 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 12166.
  3. 00:40:36 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 29005.
  4. 00:40:36 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 14960.
  5. 00:40:36 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 29029.
  6. 00:40:36 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 29096.
  7. 00:40:36 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 7413.
  8. 00:40:36 TRACE [Collision Flags] Calculated the object monitors for the current region in 2ms.
  9. 00:40:36 DEBUG Parsed collision flags in 548ms
  10. 00:40:36 DEBUG Flood-Filled the area in 2ms
  11. 00:40:37 DEBUG Successfully withdrew Bank Item - (slot: null, amount: 27, noted: false, getIds: [2353])!
  12. 00:40:37 DEBUG Current Action -> IiIIiIIiiI (0-3-2-3) | 13ms
  13. 00:40:37 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 12166.
  14. 00:40:37 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 29005.
  15. 00:40:37 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 14960.
  16. 00:40:37 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 29029.
  17. 00:40:37 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 29096.
  18. 00:40:37 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 7413.
  19. 00:40:37 TRACE [Collision Flags] Calculated the object monitors for the current region in 3ms.
  20. 00:40:37 DEBUG Parsed collision flags in 657ms
  21. 00:40:37 DEBUG Flood-Filled the area in 2ms
  22. 00:40:37 WARN Checking coal bag chat box -> You don't have enough inventory space to withdraw that many.
  23. 00:40:38 DEBUG Current Action -> iIiIIIIIII (0-5) | 27ms
  24. 00:40:38 DEBUG Current Action -> iIIIIIIIII (0-5-2) | 0ms
  25. 00:40:38 DEBUG Interface opened -> false
  26. 00:40:38 DEBUG Target object -> Furnace [3110, 3499, 0]
  27. 00:40:38 DEBUG Item to use on the object -> Steel bar
  28. 00:40:38 TRACE [Camera] Camera turn direction: LEFT / DOWN
  29. 00:40:38 TRACE [Camera] Pressing keys
  30. 00:40:38 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 12166.
  31. 00:40:38 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 29005.
  32. 00:40:38 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 14960.
  33. 00:40:38 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 29029.
  34. 00:40:38 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 29096.
  35. 00:40:38 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 7413.
  36. 00:40:38 TRACE [Collision Flags] Calculated the object monitors for the current region in 2ms.
  37. 00:40:38 DEBUG Parsed collision flags in 642ms
  38. 00:40:38 DEBUG Flood-Filled the area in 2ms
  39. 00:40:39 TRACE [Camera] It should now release the key LEFT which is currently pressed.
  40. 00:40:39 TRACE [Camera] Releasing key LEFT
  41. 00:40:39 DEBUG Used item on object -> false
  42. 00:40:39 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 12166.
  43. 00:40:39 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 29005.
  44. 00:40:39 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 14960.
  45. 00:40:39 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 29029.
  46. 00:40:39 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 29096.
  47. 00:40:39 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 7413.
  48. 00:40:39 TRACE [Collision Flags] Calculated the object monitors for the current region in 2ms.
  49. 00:40:39 DEBUG Parsed collision flags in 539ms
  50. 00:40:39 DEBUG Flood-Filled the area in 2ms
  51. 00:40:39 DEBUG Current Action -> IiIIiiiIII (0) | 0ms
  52. 00:40:39 DEBUG Current Action -> IIiiIIiIiI (0-0) | 0ms
  53. 00:40:39 DEBUG Current Action -> IIiIiiIIIi (0-1) | 0ms
  54. 00:40:39 DEBUG Current Action -> IIiiIiiIii (0-1-0) | 0ms
  55. 00:40:39 DEBUG Current Action -> iIiIIIIIII (0-5) | 26ms
  56. 00:40:39 DEBUG Current Action -> iIIIIIIIII (0-5-2) | 0ms
  57. 00:40:39 DEBUG Interface opened -> false
  58. 00:40:39 DEBUG Target object -> Furnace [3110, 3499, 0]
  59. 00:40:40 DEBUG Item to use on the object -> Steel bar
  60. 00:40:40 TRACE [Camera] Camera turn direction: LEFT / DOWN
  61. 00:40:40 TRACE [Camera] Pressing keys
  62. 00:40:40 TRACE [Camera] It should now release the key LEFT which is currently pressed.
  63. 00:40:40 TRACE [Camera] Releasing key LEFT
  64. 00:40:40 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 12166.
  65. 00:40:40 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 29005.
  66. 00:40:40 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 14960.
  67. 00:40:40 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 29029.
  68. 00:40:40 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 29096.
  69. 00:40:40 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 7413.
  70. 00:40:40 TRACE [Collision Flags] Calculated the object monitors for the current region in 2ms.
  71. 00:40:40 DEBUG Parsed collision flags in 552ms
  72. 00:40:40 DEBUG Flood-Filled the area in 2ms
  73. 00:40:41 DEBUG Used item on object -> false
  74. 00:40:41 DEBUG Current Action -> IiIIiiiIII (0) | 0ms
  75. 00:40:41 DEBUG Current Action -> IIiiIIiIiI (0-0) | 0ms
  76. 00:40:41 DEBUG Current Action -> IIiIiiIIIi (0-1) | 0ms
  77. 00:40:41 DEBUG Current Action -> IIiiIiiIii (0-1-0) | 0ms
  78. 00:40:41 DEBUG Current Action -> iIiIIIIIII (0-5) | 29ms
  79. 00:40:41 DEBUG Current Action -> iIIIIIIIII (0-5-2) | 1ms
  80. 00:40:41 DEBUG Interface opened -> false
  81. 00:40:41 DEBUG Target object -> Furnace [3110, 3499, 0]
  82. 00:40:41 DEBUG Item to use on the object -> Steel bar
  83. 00:40:42 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 12166.
  84. 00:40:42 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 29005.
  85. 00:40:42 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 14960.
  86. 00:40:42 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 29029.
  87. 00:40:42 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 29096.
  88. 00:40:42 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 7413.
  89. 00:40:42 TRACE [Collision Flags] Calculated the object monitors for the current region in 2ms.
  90. 00:40:42 DEBUG Parsed collision flags in 566ms
  91. 00:40:42 DEBUG Flood-Filled the area in 2ms
  92. 00:40:43 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 12166.
  93. 00:40:43 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 29005.
  94. 00:40:43 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 14960.
  95. 00:40:43 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 29029.
  96. 00:40:43 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 29096.
  97. 00:40:43 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 7413.
  98. 00:40:43 TRACE [Collision Flags] Calculated the object monitors for the current region in 2ms.
  99. 00:40:43 DEBUG Parsed collision flags in 558ms
  100. 00:40:43 DEBUG Flood-Filled the area in 2ms
  101. 00:40:43 DEBUG Used item on object -> false
  102. 00:40:43 DEBUG Current Action -> IiIIiiiIII (0) | 0ms
  103. 00:40:43 DEBUG Current Action -> IIiiIIiIiI (0-0) | 0ms
  104. 00:40:43 DEBUG Current Action -> IIiIiiIIIi (0-1) | 0ms
  105. 00:40:43 DEBUG Current Action -> IIiiIiiIii (0-1-0) | 0ms
  106. 00:40:43 DEBUG Current Action -> iIiIIIIIII (0-5) | 21ms
  107. 00:40:43 DEBUG Current Action -> iIIIIIIIII (0-5-2) | 0ms
  108. 00:40:43 DEBUG Interface opened -> false
  109. 00:40:43 DEBUG Target object -> Furnace [3110, 3499, 0]
  110. 00:40:43 DEBUG Item to use on the object -> Steel bar
  111. 00:40:44 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 12166.
  112. 00:40:44 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 29005.
  113. 00:40:44 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 14960.
  114. 00:40:44 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 29029.
  115. 00:40:44 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 29096.
  116. 00:40:44 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 7413.
  117. 00:40:44 TRACE [Collision Flags] Calculated the object monitors for the current region in 2ms.
  118. 00:40:44 DEBUG Parsed collision flags in 559ms
  119. 00:40:44 DEBUG Flood-Filled the area in 2ms
  120. 00:40:45 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 12166.
  121. 00:40:45 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 29005.
  122. 00:40:45 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 14960.
  123. 00:40:45 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 29029.
  124. 00:40:45 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 29096.
  125. 00:40:45 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 7413.
  126. 00:40:45 TRACE [Collision Flags] Calculated the object monitors for the current region in 2ms.
  127. 00:40:45 DEBUG Parsed collision flags in 546ms
  128. 00:40:45 DEBUG Flood-Filled the area in 2ms
  129. 00:40:46 DEBUG Used item on object -> false
  130. 00:40:46 DEBUG Current Action -> IiIIiiiIII (0) | 0ms
  131. 00:40:46 DEBUG Current Action -> IIiiIIiIiI (0-0) | 0ms
  132. 00:40:46 DEBUG Current Action -> IIiIiiIIIi (0-1) | 0ms
  133. 00:40:46 DEBUG Current Action -> IIiiIiiIii (0-1-0) | 0ms
  134. 00:40:46 DEBUG Current Action -> iIiIIIIIII (0-5) | 24ms
  135. 00:40:46 DEBUG Current Action -> iIIIIIIIII (0-5-2) | 0ms
  136. 00:40:46 DEBUG Interface opened -> false
  137. 00:40:46 DEBUG Target object -> Furnace [3110, 3499, 0]
  138. 00:40:46 DEBUG Item to use on the object -> Steel bar
  139. 00:40:46 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 12166.
  140. 00:40:46 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 29005.
  141. 00:40:46 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 14960.
  142. 00:40:46 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 29029.
  143. 00:40:46 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 29096.
  144. 00:40:46 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 7413.
  145. 00:40:46 TRACE [Collision Flags] Calculated the object monitors for the current region in 2ms.
  146. 00:40:46 DEBUG Parsed collision flags in 662ms
  147. 00:40:46 DEBUG Flood-Filled the area in 2ms
  148. 00:40:48 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 12166.
  149. 00:40:48 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 29005.
  150. 00:40:48 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 14960.
  151. 00:40:48 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 29029.
  152. 00:40:48 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 29096.
  153. 00:40:48 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 7413.
  154. 00:40:48 TRACE [Collision Flags] Calculated the object monitors for the current region in 3ms.
  155. 00:40:48 DEBUG Parsed collision flags in 535ms
  156. 00:40:48 DEBUG Flood-Filled the area in 2ms
  157. 00:40:49 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 12166.
  158. 00:40:49 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 29005.
  159. 00:40:49 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 14960.
  160. 00:40:49 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 29029.
  161. 00:40:49 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 29096.
  162. 00:40:49 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 7413.
  163. 00:40:49 TRACE [Collision Flags] Calculated the object monitors for the current region in 3ms.
  164. 00:40:49 DEBUG Parsed collision flags in 552ms
  165. 00:40:49 DEBUG Flood-Filled the area in 2ms
  166. 00:40:49 DEBUG Used item on object -> true
  167. 00:40:50 DEBUG Interface Type -> HARD_LEATHER_GEMS_MOLTEN_GLASS_BATTLESTAFF_CANNONBALL (InterfaceComponent [309, 2])
  168. 00:40:50 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 12166.
  169. 00:40:50 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 29005.
  170. 00:40:50 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 14960.
  171. 00:40:50 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 29029.
  172. 00:40:50 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 29096.
  173. 00:40:50 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 7413.
  174. 00:40:50 TRACE [Collision Flags] Calculated the object monitors for the current region in 2ms.
  175. 00:40:50 DEBUG Parsed collision flags in 598ms
  176. 00:40:50 DEBUG Flood-Filled the area in 2ms
  177. 00:40:51 DEBUG MenuItem{3 : "Make All" : "" : InterfaceComponent [309, 3]}
  178. 00:40:51 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 12166.
  179. 00:40:51 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 29005.
  180. 00:40:51 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 14960.
  181. 00:40:51 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 29029.
  182. 00:40:51 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 29096.
  183. 00:40:51 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 7413.
  184. 00:40:51 TRACE [Collision Flags] Calculated the object monitors for the current region in 3ms.
  185. 00:40:51 DEBUG Parsed collision flags in 633ms
  186. 00:40:51 DEBUG Flood-Filled the area in 2ms
  187. 00:40:52 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 12166.
  188. 00:40:52 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 29005.
  189. 00:40:52 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 14960.
  190. 00:40:52 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 29029.
  191. 00:40:52 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 29096.
  192. 00:40:52 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 7413.
  193. 00:40:52 TRACE [Collision Flags] Calculated the object monitors for the current region in 2ms.
  194. 00:40:52 DEBUG Parsed collision flags in 694ms
  195. 00:40:52 DEBUG Flood-Filled the area in 2ms
  196. 00:40:53 DEBUG Current Action -> IiIIiiiIII (0) | 0ms
  197. 00:40:53 DEBUG Current Action -> IIiiIIiIiI (0-0) | 0ms
  198. 00:40:53 DEBUG Current Action -> IIiIiiIIIi (0-1) | 0ms
  199. 00:40:53 DEBUG Current Action -> IIiiIiiIii (0-1-0) | 0ms
  200. 00:40:53 DEBUG Current Action -> iIiIIIIIII (0-5) | 25ms
  201. 00:40:53 DEBUG Current Action -> iIIIIIIIII (0-5-2) | 0ms
  202. 00:40:53 DEBUG Interface opened -> true
  203. 00:40:53 DEBUG Interface Type -> HARD_LEATHER_GEMS_MOLTEN_GLASS_BATTLESTAFF_CANNONBALL (InterfaceComponent [309, 2])
  204. 00:40:54 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 12166.
  205. 00:40:54 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 29005.
  206. 00:40:54 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 14960.
  207. 00:40:54 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 29029.
  208. 00:40:54 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 29096.
  209. 00:40:54 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 7413.
  210. 00:40:54 TRACE [Collision Flags] Calculated the object monitors for the current region in 3ms.
  211. 00:40:54 DEBUG Parsed collision flags in 609ms
  212. 00:40:54 DEBUG Flood-Filled the area in 2ms
  213. 00:40:54 WARN Interacting with Make-X
  214. 00:40:54 DEBUG Current Action -> IiIIiiiIII (0) | 0ms
  215. 00:40:54 DEBUG Current Action -> IIiiIIiIiI (0-0) | 0ms
  216. 00:40:54 DEBUG Current Action -> IIiIiiIIIi (0-1) | 0ms
  217. 00:40:54 DEBUG Current Action -> IIiiIiiIii (0-1-0) | 0ms
  218. 00:40:54 DEBUG Current Action -> iIiIIIIIII (0-5) | 22ms
  219. 00:40:54 DEBUG Current Action -> iIIIIIIIII (0-5-2) | 0ms
  220. 00:40:54 DEBUG Interface opened -> true
  221. 00:40:54 DEBUG Interface Type -> HARD_LEATHER_GEMS_MOLTEN_GLASS_BATTLESTAFF_CANNONBALL (InterfaceComponent [309, 2])
  222. 00:40:54 WARN Interacting with Make-X
  223. 00:40:54 DEBUG Current Action -> IiIIiiiIII (0) | 0ms
  224. 00:40:54 DEBUG Current Action -> IIiiIIiIiI (0-0) | 0ms
  225. 00:40:54 DEBUG Current Action -> IIiIiiIIIi (0-1) | 0ms
  226. 00:40:54 DEBUG Current Action -> IIiiIiiIii (0-1-0) | 0ms
  227. 00:40:54 DEBUG Current Action -> iIiIIIIIII (0-5) | 28ms
  228. 00:40:54 DEBUG Current Action -> iIIIIIIIII (0-5-2) | 0ms
  229. 00:40:54 DEBUG Interface opened -> true
  230. 00:40:54 DEBUG Interface Type -> HARD_LEATHER_GEMS_MOLTEN_GLASS_BATTLESTAFF_CANNONBALL (InterfaceComponent [309, 2])
  231. 00:40:55 WARN Interacting with Make-X
  232. 00:40:55 DEBUG Current Action -> IiIIiiiIII (0) | 0ms
  233. 00:40:55 DEBUG Current Action -> IIiiIIiIiI (0-0) | 0ms
  234. 00:40:55 DEBUG Current Action -> IIiIiiIIIi (0-1) | 0ms
  235. 00:40:55 DEBUG Current Action -> IIiiIiiIii (0-1-0) | 0ms
  236. 00:40:55 DEBUG Current Action -> iIiIIIIIII (0-5) | 22ms
  237. 00:40:55 DEBUG Current Action -> iIIIIIIIII (0-5-2) | 0ms
  238. 00:40:55 DEBUG Interface opened -> true
  239. 00:40:55 DEBUG Interface Type -> HARD_LEATHER_GEMS_MOLTEN_GLASS_BATTLESTAFF_CANNONBALL (InterfaceComponent [309, 2])
  240. 00:40:55 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 12166.
  241. 00:40:55 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 29005.
  242. 00:40:55 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 14960.
  243. 00:40:55 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 29029.
  244. 00:40:55 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 29096.
  245. 00:40:55 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 7413.
  246. 00:40:55 TRACE [Collision Flags] Calculated the object monitors for the current region in 3ms.
  247. 00:40:55 DEBUG Parsed collision flags in 651ms
  248. 00:40:55 DEBUG Flood-Filled the area in 1ms
  249. 00:40:55 WARN Interacting with Make-X
  250. 00:40:55 DEBUG Current Action -> IiIIiiiIII (0) | 0ms
  251. 00:40:55 DEBUG Current Action -> IIiiIIiIiI (0-0) | 0ms
  252. 00:40:55 DEBUG Current Action -> IIiIiiIIIi (0-1) | 0ms
  253. 00:40:55 DEBUG Current Action -> IIiiIiiIii (0-1-0) | 0ms
  254. 00:40:55 DEBUG Current Action -> iIiIIIIIII (0-5) | 25ms
  255. 00:40:55 DEBUG Current Action -> iIIIIIIIII (0-5-2) | 0ms
  256. 00:40:55 DEBUG Interface opened -> true
  257. 00:40:55 DEBUG Interface Type -> HARD_LEATHER_GEMS_MOLTEN_GLASS_BATTLESTAFF_CANNONBALL (InterfaceComponent [309, 2])
  258. 00:40:56 WARN Interacting with Make-X
  259. 00:40:56 DEBUG Current Action -> IiIIiiiIII (0) | 0ms
  260. 00:40:56 DEBUG Current Action -> IIiiIIiIiI (0-0) | 0ms
  261. 00:40:56 DEBUG Current Action -> IIiIiiIIIi (0-1) | 0ms
  262. 00:40:56 DEBUG Current Action -> IIiiIiiIii (0-1-0) | 0ms
  263. 00:40:56 DEBUG Current Action -> iIiIIIIIII (0-5) | 27ms
  264. 00:40:56 DEBUG Current Action -> iIIIIIIIII (0-5-2) | 0ms
  265. 00:40:56 DEBUG Interface opened -> true
  266. 00:40:56 DEBUG Interface Type -> HARD_LEATHER_GEMS_MOLTEN_GLASS_BATTLESTAFF_CANNONBALL (InterfaceComponent [309, 2])
  267. 00:40:56 WARN Interacting with Make-X
  268. 00:40:56 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 12166.
  269. 00:40:56 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 29005.
  270. 00:40:56 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 14960.
  271. 00:40:56 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 29029.
  272. 00:40:56 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 29096.
  273. 00:40:56 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 7413.
  274. 00:40:56 TRACE [Collision Flags] Calculated the object monitors for the current region in 2ms.
  275. 00:40:56 DEBUG Parsed collision flags in 579ms
  276. 00:40:56 DEBUG Flood-Filled the area in 2ms
  277. 00:40:56 DEBUG Current Action -> IiIIiiiIII (0) | 0ms
  278. 00:40:56 DEBUG Current Action -> IIiiIIiIiI (0-0) | 0ms
  279. 00:40:56 DEBUG Current Action -> IIiIiiIIIi (0-1) | 0ms
  280. 00:40:56 DEBUG Current Action -> IIiiIiiIii (0-1-0) | 0ms
  281. 00:40:56 DEBUG Current Action -> iIiIIIIIII (0-5) | 27ms
  282. 00:40:56 DEBUG Current Action -> iIIIIIIIII (0-5-2) | 0ms
  283. 00:40:56 DEBUG Interface opened -> true
  284. 00:40:56 DEBUG Interface Type -> HARD_LEATHER_GEMS_MOLTEN_GLASS_BATTLESTAFF_CANNONBALL (InterfaceComponent [309, 2])
  285. 00:40:56 WARN Interacting with Make-X
  286. 00:40:57 DEBUG Current Action -> IiIIiiiIII (0) | 0ms
  287. 00:40:57 DEBUG Current Action -> IIiiIIiIiI (0-0) | 0ms
  288. 00:40:57 DEBUG Current Action -> IIiIiiIIIi (0-1) | 0ms
  289. 00:40:57 DEBUG Current Action -> IIiiIiiIii (0-1-0) | 0ms
  290. 00:40:57 DEBUG Current Action -> iIiIIIIIII (0-5) | 92ms
  291. 00:40:57 DEBUG Current Action -> iIIIIIIIII (0-5-2) | 0ms
  292. 00:40:57 DEBUG Interface opened -> true
  293. 00:40:57 DEBUG Interface Type -> HARD_LEATHER_GEMS_MOLTEN_GLASS_BATTLESTAFF_CANNONBALL (InterfaceComponent [309, 2])
  294. 00:40:57 WARN Interacting with Make-X
  295. 00:40:57 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 12166.
  296. 00:40:57 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 29005.
  297. 00:40:57 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 14960.
  298. 00:40:57 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 29029.
  299. 00:40:57 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 29096.
  300. 00:40:57 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 7413.
  301. 00:40:57 TRACE [Collision Flags] Calculated the object monitors for the current region in 2ms.
  302. 00:40:57 DEBUG Parsed collision flags in 590ms
  303. 00:40:57 DEBUG Flood-Filled the area in 2ms
  304. 00:40:57 DEBUG Current Action -> IiIIiiiIII (0) | 0ms
  305. 00:40:57 DEBUG Current Action -> IIiiIIiIiI (0-0) | 0ms
  306. 00:40:57 DEBUG Current Action -> IIiIiiIIIi (0-1) | 0ms
  307. 00:40:57 DEBUG Current Action -> IIiiIiiIii (0-1-0) | 0ms
  308. 00:40:57 DEBUG Current Action -> iIiIIIIIII (0-5) | 23ms
  309. 00:40:57 DEBUG Current Action -> iIIIIIIIII (0-5-2) | 0ms
  310. 00:40:57 DEBUG Interface opened -> true
  311. 00:40:57 DEBUG Interface Type -> HARD_LEATHER_GEMS_MOLTEN_GLASS_BATTLESTAFF_CANNONBALL (InterfaceComponent [309, 2])
  312. 00:40:57 WARN Interacting with Make-X
  313. 00:40:58 DEBUG Current Action -> IiIIiiiIII (0) | 0ms
  314. 00:40:58 DEBUG Current Action -> IIiiIIiIiI (0-0) | 0ms
  315. 00:40:58 DEBUG Current Action -> IIiIiiIIIi (0-1) | 0ms
  316. 00:40:58 DEBUG Current Action -> IIiiIiiIii (0-1-0) | 0ms
  317. 00:40:58 DEBUG Current Action -> iIiIIIIIII (0-5) | 21ms
  318. 00:40:58 DEBUG Current Action -> iIIIIIIIII (0-5-2) | 0ms
  319. 00:40:58 DEBUG Interface opened -> true
  320. 00:40:58 DEBUG Interface Type -> HARD_LEATHER_GEMS_MOLTEN_GLASS_BATTLESTAFF_CANNONBALL (InterfaceComponent [309, 2])
  321. 00:40:58 WARN Interacting with Make-X
  322. 00:40:58 DEBUG Current Action -> IiIIiiiIII (0) | 0ms
  323. 00:40:58 DEBUG Current Action -> IIiiIIiIiI (0-0) | 0ms
  324. 00:40:58 DEBUG Current Action -> IIiIiiIIIi (0-1) | 0ms
  325. 00:40:58 DEBUG Current Action -> IIiiIiiIii (0-1-0) | 0ms
  326. 00:40:58 DEBUG Current Action -> iIiIIIIIII (0-5) | 22ms
  327. 00:40:58 DEBUG Current Action -> iIIIIIIIII (0-5-2) | 0ms
  328. 00:40:58 DEBUG Interface opened -> true
  329. 00:40:58 DEBUG Interface Type -> HARD_LEATHER_GEMS_MOLTEN_GLASS_BATTLESTAFF_CANNONBALL (InterfaceComponent [309, 2])
  330. 00:40:58 WARN Interacting with Make-X
  331. 00:40:58 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 12166.
  332. 00:40:58 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 29005.
  333. 00:40:58 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 14960.
  334. 00:40:58 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 29029.
  335. 00:40:58 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 29096.
  336. 00:40:58 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 7413.
  337. 00:40:58 TRACE [Collision Flags] Calculated the object monitors for the current region in 2ms.
  338. 00:40:58 DEBUG Parsed collision flags in 567ms
  339. 00:40:58 DEBUG Flood-Filled the area in 2ms
  340. 00:40:59 DEBUG Current Action -> IiIIiiiIII (0) | 0ms
  341. 00:40:59 DEBUG Current Action -> IIiiIIiIiI (0-0) | 0ms
  342. 00:40:59 DEBUG Current Action -> IIiIiiIIIi (0-1) | 0ms
  343. 00:40:59 DEBUG Current Action -> IIiiIiiIii (0-1-0) | 0ms
  344. 00:40:59 DEBUG Current Action -> iIiIIIIIII (0-5) | 24ms
  345. 00:40:59 DEBUG Current Action -> iIIIIIIIII (0-5-2) | 0ms
  346. 00:40:59 DEBUG Interface opened -> true
  347. 00:40:59 DEBUG Interface Type -> HARD_LEATHER_GEMS_MOLTEN_GLASS_BATTLESTAFF_CANNONBALL (InterfaceComponent [309, 2])
  348. 00:40:59 WARN Interacting with Make-X
  349. 00:40:59 DEBUG Current Action -> IiIIiiiIII (0) | 0ms
  350. 00:40:59 DEBUG Current Action -> IIiiIIiIiI (0-0) | 0ms
  351. 00:40:59 DEBUG Current Action -> IIiIiiIIIi (0-1) | 0ms
  352. 00:40:59 DEBUG Current Action -> IIiiIiiIii (0-1-0) | 0ms
  353. 00:40:59 DEBUG Current Action -> iIiIIIIIII (0-5) | 23ms
  354. 00:40:59 DEBUG Current Action -> iIIIIIIIII (0-5-2) | 0ms
  355. 00:40:59 DEBUG Interface opened -> true
  356. 00:40:59 DEBUG Interface Type -> HARD_LEATHER_GEMS_MOLTEN_GLASS_BATTLESTAFF_CANNONBALL (InterfaceComponent [309, 2])
  357. 00:40:59 WARN Interacting with Make-X
  358. 00:41:00 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 12166.
  359. 00:41:00 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 29005.
  360. 00:41:00 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 14960.
  361. 00:41:00 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 29029.
  362. 00:41:00 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 29096.
  363. 00:41:00 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 7413.
  364. 00:41:00 TRACE [Collision Flags] Calculated the object monitors for the current region in 2ms.
  365. 00:41:00 DEBUG Parsed collision flags in 619ms
  366. 00:41:00 DEBUG Flood-Filled the area in 2ms
  367. 00:41:00 DEBUG Current Action -> IiIIiiiIII (0) | 0ms
  368. 00:41:00 DEBUG Current Action -> IIiiIIiIiI (0-0) | 0ms
  369. 00:41:00 DEBUG Current Action -> IIiIiiIIIi (0-1) | 0ms
  370. 00:41:00 DEBUG Current Action -> IIiiIiiIii (0-1-0) | 0ms
  371. 00:41:00 DEBUG Current Action -> iIiIIIIIII (0-5) | 23ms
  372. 00:41:00 DEBUG Current Action -> iIIIIIIIII (0-5-2) | 0ms
  373. 00:41:00 DEBUG Interface opened -> true
  374. 00:41:00 DEBUG Interface Type -> HARD_LEATHER_GEMS_MOLTEN_GLASS_BATTLESTAFF_CANNONBALL (InterfaceComponent [309, 2])
  375. 00:41:00 WARN Interacting with Make-X
  376. 00:41:00 DEBUG Current Action -> IiIIiiiIII (0) | 0ms
  377. 00:41:00 DEBUG Current Action -> IIiiIIiIiI (0-0) | 0ms
  378. 00:41:00 DEBUG Current Action -> IIiIiiIIIi (0-1) | 0ms
  379. 00:41:00 DEBUG Current Action -> IIiiIiiIii (0-1-0) | 0ms
  380. 00:41:00 DEBUG Current Action -> iIiIIIIIII (0-5) | 23ms
  381. 00:41:00 DEBUG Current Action -> iIIIIIIIII (0-5-2) | 0ms
  382. 00:41:00 DEBUG Interface opened -> true
  383. 00:41:00 DEBUG Interface Type -> HARD_LEATHER_GEMS_MOLTEN_GLASS_BATTLESTAFF_CANNONBALL (InterfaceComponent [309, 2])
  384. 00:41:00 WARN Interacting with Make-X
  385. 00:41:01 DEBUG Current Action -> IiIIiiiIII (0) | 0ms
  386. 00:41:01 DEBUG Current Action -> IIiiIIiIiI (0-0) | 0ms
  387. 00:41:01 DEBUG Current Action -> IIiIiiIIIi (0-1) | 0ms
  388. 00:41:01 DEBUG Current Action -> IIiiIiiIii (0-1-0) | 0ms
  389. 00:41:01 DEBUG Current Action -> iIiIIIIIII (0-5) | 24ms
  390. 00:41:01 DEBUG Current Action -> iIIIIIIIII (0-5-2) | 0ms
  391. 00:41:01 DEBUG Interface opened -> true
  392. 00:41:01 DEBUG Interface Type -> HARD_LEATHER_GEMS_MOLTEN_GLASS_BATTLESTAFF_CANNONBALL (InterfaceComponent [309, 2])
  393. 00:41:01 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 12166.
  394. 00:41:01 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 29005.
  395. 00:41:01 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 14960.
  396. 00:41:01 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 29029.
  397. 00:41:01 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 29096.
  398. 00:41:01 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 7413.
  399. 00:41:01 TRACE [Collision Flags] Calculated the object monitors for the current region in 3ms.
  400. 00:41:01 DEBUG Parsed collision flags in 586ms
  401. 00:41:01 DEBUG Flood-Filled the area in 2ms
  402. 00:41:01 WARN Interacting with Make-X
  403. 00:41:01 DEBUG Current Action -> IiIIiiiIII (0) | 0ms
  404. 00:41:01 DEBUG Current Action -> IIiiIIiIiI (0-0) | 0ms
  405. 00:41:01 DEBUG Current Action -> IIiIiiIIIi (0-1) | 0ms
  406. 00:41:01 DEBUG Current Action -> IIiiIiiIii (0-1-0) | 0ms
  407. 00:41:01 DEBUG Current Action -> iIiIIIIIII (0-5) | 22ms
  408. 00:41:01 DEBUG Current Action -> iIIIIIIIII (0-5-2) | 0ms
  409. 00:41:01 DEBUG Interface opened -> true
  410. 00:41:01 DEBUG Interface Type -> HARD_LEATHER_GEMS_MOLTEN_GLASS_BATTLESTAFF_CANNONBALL (InterfaceComponent [309, 2])
  411. 00:41:02 WARN Interacting with Make-X
  412. 00:41:02 DEBUG Current Action -> IiIIiiiIII (0) | 0ms
  413. 00:41:02 DEBUG Current Action -> IIiiIIiIiI (0-0) | 0ms
  414. 00:41:02 DEBUG Current Action -> IIiIiiIIIi (0-1) | 0ms
  415. 00:41:02 DEBUG Current Action -> IIiiIiiIii (0-1-0) | 0ms
  416. 00:41:02 DEBUG Current Action -> iIiIIIIIII (0-5) | 23ms
  417. 00:41:02 DEBUG Current Action -> iIIIIIIIII (0-5-2) | 0ms
  418. 00:41:02 DEBUG Interface opened -> true
  419. 00:41:02 DEBUG Interface Type -> HARD_LEATHER_GEMS_MOLTEN_GLASS_BATTLESTAFF_CANNONBALL (InterfaceComponent [309, 2])
  420. 00:41:02 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 12166.
  421. 00:41:02 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 29005.
  422. 00:41:02 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 14960.
  423. 00:41:02 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 29029.
  424. 00:41:02 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 29096.
  425. 00:41:02 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 7413.
  426. 00:41:02 TRACE [Collision Flags] Calculated the object monitors for the current region in 3ms.
  427. 00:41:02 DEBUG Parsed collision flags in 563ms
  428. 00:41:02 DEBUG Flood-Filled the area in 2ms
  429. 00:41:02 WARN Interacting with Make-X
  430. 00:41:02 DEBUG Current Action -> IiIIiiiIII (0) | 0ms
  431. 00:41:02 DEBUG Current Action -> IIiiIIiIiI (0-0) | 0ms
  432. 00:41:02 DEBUG Current Action -> IIiIiiIIIi (0-1) | 0ms
  433. 00:41:02 DEBUG Current Action -> IIiiIiiIii (0-1-0) | 0ms
  434. 00:41:02 DEBUG Current Action -> iIiIIIIIII (0-5) | 30ms
  435. 00:41:02 DEBUG Current Action -> iIIIIIIIII (0-5-2) | 0ms
  436. 00:41:02 DEBUG Interface opened -> true
  437. 00:41:02 DEBUG Interface Type -> HARD_LEATHER_GEMS_MOLTEN_GLASS_BATTLESTAFF_CANNONBALL (InterfaceComponent [309, 2])
  438. 00:41:03 WARN Interacting with Make-X
  439. 00:41:03 DEBUG Current Action -> IiIIiiiIII (0) | 0ms
  440. 00:41:03 DEBUG Current Action -> IIiiIIiIiI (0-0) | 0ms
  441. 00:41:03 DEBUG Current Action -> IIiIiiIIIi (0-1) | 0ms
  442. 00:41:03 DEBUG Current Action -> IIiiIiiIii (0-1-0) | 0ms
  443. 00:41:03 DEBUG Current Action -> iIiIIIIIII (0-5) | 23ms
  444. 00:41:03 DEBUG Current Action -> iIIIIIIIII (0-5-2) | 0ms
  445. 00:41:03 DEBUG Interface opened -> true
  446. 00:41:03 DEBUG Interface Type -> HARD_LEATHER_GEMS_MOLTEN_GLASS_BATTLESTAFF_CANNONBALL (InterfaceComponent [309, 2])
  447. 00:41:03 WARN Interacting with Make-X
  448. 00:41:03 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 12166.
  449. 00:41:03 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 29005.
  450. 00:41:03 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 14960.
  451. 00:41:03 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 29029.
  452. 00:41:03 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 29096.
  453. 00:41:03 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 7413.
  454. 00:41:03 TRACE [Collision Flags] Calculated the object monitors for the current region in 6ms.
  455. 00:41:03 DEBUG Parsed collision flags in 567ms
  456. 00:41:03 DEBUG Flood-Filled the area in 2ms
  457. 00:41:03 DEBUG Current Action -> IiIIiiiIII (0) | 0ms
  458. 00:41:03 DEBUG Current Action -> IIiiIIiIiI (0-0) | 0ms
  459. 00:41:03 DEBUG Current Action -> IIiIiiIIIi (0-1) | 0ms
  460. 00:41:03 DEBUG Current Action -> IIiiIiiIii (0-1-0) | 0ms
  461. 00:41:03 DEBUG Current Action -> iIiIIIIIII (0-5) | 26ms
  462. 00:41:03 DEBUG Current Action -> iIIIIIIIII (0-5-2) | 0ms
  463. 00:41:03 DEBUG Interface opened -> true
  464. 00:41:03 DEBUG Interface Type -> HARD_LEATHER_GEMS_MOLTEN_GLASS_BATTLESTAFF_CANNONBALL (InterfaceComponent [309, 2])
  465. 00:41:04 WARN Interacting with Make-X
  466. 00:41:04 DEBUG Current Action -> IiIIiiiIII (0) | 0ms
  467. 00:41:04 DEBUG Current Action -> IIiiIIiIiI (0-0) | 0ms
  468. 00:41:04 DEBUG Current Action -> IIiIiiIIIi (0-1) | 0ms
  469. 00:41:04 DEBUG Current Action -> IIiiIiiIii (0-1-0) | 0ms
  470. 00:41:04 DEBUG Current Action -> iIiIIIIIII (0-5) | 26ms
  471. 00:41:04 DEBUG Current Action -> iIIIIIIIII (0-5-2) | 0ms
  472. 00:41:04 DEBUG Interface opened -> true
  473. 00:41:04 DEBUG Interface Type -> HARD_LEATHER_GEMS_MOLTEN_GLASS_BATTLESTAFF_CANNONBALL (InterfaceComponent [309, 2])
  474. 00:41:04 WARN Interacting with Make-X
  475. 00:41:04 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 12166.
  476. 00:41:04 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 29005.
  477. 00:41:04 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 14960.
  478. 00:41:04 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 29029.
  479. 00:41:04 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 29096.
  480. 00:41:04 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 7413.
  481. 00:41:04 TRACE [Collision Flags] Calculated the object monitors for the current region in 2ms.
  482. 00:41:04 DEBUG Parsed collision flags in 573ms
  483. 00:41:04 DEBUG Flood-Filled the area in 2ms
  484. 00:41:04 DEBUG Current Action -> IiIIiiiIII (0) | 0ms
  485. 00:41:04 DEBUG Current Action -> IIiiIIiIiI (0-0) | 0ms
  486. 00:41:04 DEBUG Current Action -> IIiIiiIIIi (0-1) | 0ms
  487. 00:41:04 DEBUG Current Action -> IIiiIiiIii (0-1-0) | 0ms
  488. 00:41:04 DEBUG Current Action -> iIiIIIIIII (0-5) | 23ms
  489. 00:41:04 DEBUG Current Action -> iIIIIIIIII (0-5-2) | 0ms
  490. 00:41:04 DEBUG Interface opened -> true
  491. 00:41:04 DEBUG Interface Type -> HARD_LEATHER_GEMS_MOLTEN_GLASS_BATTLESTAFF_CANNONBALL (InterfaceComponent [309, 2])
  492. 00:41:05 WARN Interacting with Make-X
  493. 00:41:05 DEBUG Current Action -> IiIIiiiIII (0) | 0ms
  494. 00:41:05 DEBUG Current Action -> IIiiIIiIiI (0-0) | 1ms
  495. 00:41:05 DEBUG Current Action -> IIiIiiIIIi (0-1) | 0ms
  496. 00:41:05 DEBUG Current Action -> IIiiIiiIii (0-1-0) | 0ms
  497. 00:41:05 DEBUG Current Action -> iIiIIIIIII (0-5) | 25ms
  498. 00:41:05 DEBUG Current Action -> iIIIIIIIII (0-5-2) | 0ms
  499. 00:41:05 DEBUG Interface opened -> true
  500. 00:41:05 DEBUG Interface Type -> HARD_LEATHER_GEMS_MOLTEN_GLASS_BATTLESTAFF_CANNONBALL (InterfaceComponent [309, 2])
  501. 00:41:05 WARN Interacting with Make-X
  502. 00:41:05 DEBUG Current Action -> IiIIiiiIII (0) | 1ms
  503. 00:41:05 DEBUG Current Action -> IIiiIIiIiI (0-0) | 0ms
  504. 00:41:05 DEBUG Current Action -> IIiIiiIIIi (0-1) | 0ms
  505. 00:41:05 DEBUG Current Action -> IIiiIiiIii (0-1-0) | 0ms
  506. 00:41:05 DEBUG Current Action -> iIiIIIIIII (0-5) | 27ms
  507. 00:41:05 DEBUG Current Action -> iIIIIIIIII (0-5-2) | 0ms
  508. 00:41:05 DEBUG Interface opened -> true
  509. 00:41:05 DEBUG Interface Type -> HARD_LEATHER_GEMS_MOLTEN_GLASS_BATTLESTAFF_CANNONBALL (InterfaceComponent [309, 2])
  510. 00:41:06 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 12166.
  511. 00:41:06 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 29005.
  512. 00:41:06 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 14960.
  513. 00:41:06 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 29029.
  514. 00:41:06 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 29096.
  515. 00:41:06 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 7413.
  516. 00:41:06 TRACE [Collision Flags] Calculated the object monitors for the current region in 2ms.
  517. 00:41:06 DEBUG Parsed collision flags in 587ms
  518. 00:41:06 DEBUG Flood-Filled the area in 2ms
  519. 00:41:06 WARN Interacting with Make-X
  520. 00:41:06 DEBUG Current Action -> IiIIiiiIII (0) | 0ms
  521. 00:41:06 DEBUG Current Action -> IIiiIIiIiI (0-0) | 0ms
  522. 00:41:06 DEBUG Current Action -> IIiIiiIIIi (0-1) | 0ms
  523. 00:41:06 DEBUG Current Action -> IIiiIiiIii (0-1-0) | 0ms
  524. 00:41:06 DEBUG Current Action -> iIiIIIIIII (0-5) | 25ms
  525. 00:41:06 DEBUG Current Action -> iIIIIIIIII (0-5-2) | 0ms
  526. 00:41:06 DEBUG Interface opened -> true
  527. 00:41:06 DEBUG Interface Type -> HARD_LEATHER_GEMS_MOLTEN_GLASS_BATTLESTAFF_CANNONBALL (InterfaceComponent [309, 2])
  528. 00:41:06 WARN Interacting with Make-X
  529. 00:41:07 DEBUG Current Action -> IiIIiiiIII (0) | 0ms
  530. 00:41:07 DEBUG Current Action -> IIiiIIiIiI (0-0) | 0ms
  531. 00:41:07 DEBUG Current Action -> IIiIiiIIIi (0-1) | 0ms
  532. 00:41:07 DEBUG Current Action -> IIiiIiiIii (0-1-0) | 0ms
  533. 00:41:07 DEBUG Current Action -> iIiIIIIIII (0-5) | 87ms
  534. 00:41:07 DEBUG Current Action -> iIIIIIIIII (0-5-2) | 0ms
  535. 00:41:07 DEBUG Interface opened -> true
  536. 00:41:07 DEBUG Interface Type -> HARD_LEATHER_GEMS_MOLTEN_GLASS_BATTLESTAFF_CANNONBALL (InterfaceComponent [309, 2])
  537. 00:41:07 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 12166.
  538. 00:41:07 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 29005.
  539. 00:41:07 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 14960.
  540. 00:41:07 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 29029.
  541. 00:41:07 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 29096.
  542. 00:41:07 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 7413.
  543. 00:41:07 TRACE [Collision Flags] Calculated the object monitors for the current region in 2ms.
  544. 00:41:07 DEBUG Parsed collision flags in 618ms
  545. 00:41:07 DEBUG Flood-Filled the area in 2ms
  546. 00:41:07 WARN Interacting with Make-X
  547. 00:41:07 DEBUG Current Action -> IiIIiiiIII (0) | 1ms
  548. 00:41:07 DEBUG Current Action -> IIiiIIiIiI (0-0) | 0ms
  549. 00:41:07 DEBUG Current Action -> IIiIiiIIIi (0-1) | 0ms
  550. 00:41:07 DEBUG Current Action -> IIiiIiiIii (0-1-0) | 0ms
  551. 00:41:07 DEBUG Current Action -> iIiIIIIIII (0-5) | 22ms
  552. 00:41:07 DEBUG Current Action -> iIIIIIIIII (0-5-2) | 0ms
  553. 00:41:07 DEBUG Interface opened -> true
  554. 00:41:07 DEBUG Interface Type -> HARD_LEATHER_GEMS_MOLTEN_GLASS_BATTLESTAFF_CANNONBALL (InterfaceComponent [309, 2])
  555. 00:41:07 WARN Interacting with Make-X
  556. 00:41:07 DEBUG Current Action -> IiIIiiiIII (0) | 0ms
  557. 00:41:07 DEBUG Current Action -> IIiiIIiIiI (0-0) | 0ms
  558. 00:41:07 DEBUG Current Action -> IIiIiiIIIi (0-1) | 0ms
  559. 00:41:07 DEBUG Current Action -> IIiiIiiIii (0-1-0) | 0ms
  560. 00:41:08 DEBUG Current Action -> iIiIIIIIII (0-5) | 27ms
  561. 00:41:08 DEBUG Current Action -> iIIIIIIIII (0-5-2) | 0ms
  562. 00:41:08 DEBUG Interface opened -> true
  563. 00:41:08 DEBUG Interface Type -> HARD_LEATHER_GEMS_MOLTEN_GLASS_BATTLESTAFF_CANNONBALL (InterfaceComponent [309, 2])
  564. 00:41:08 WARN Interacting with Make-X
  565. 00:41:08 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 12166.
  566. 00:41:08 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 29005.
  567. 00:41:08 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 14960.
  568. 00:41:08 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 29029.
  569. 00:41:08 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 29096.
  570. 00:41:08 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 7413.
  571. 00:41:08 TRACE [Collision Flags] Calculated the object monitors for the current region in 3ms.
  572. 00:41:08 DEBUG Parsed collision flags in 554ms
  573. 00:41:08 DEBUG Flood-Filled the area in 2ms
  574. 00:41:08 DEBUG Current Action -> IiIIiiiIII (0) | 0ms
  575. 00:41:08 DEBUG Current Action -> IIiiIIiIiI (0-0) | 0ms
  576. 00:41:08 DEBUG Current Action -> IIiIiiIIIi (0-1) | 0ms
  577. 00:41:08 DEBUG Current Action -> IIiiIiiIii (0-1-0) | 0ms
  578. 00:41:08 DEBUG Current Action -> iIiIIIIIII (0-5) | 22ms
  579. 00:41:08 DEBUG Current Action -> iIIIIIIIII (0-5-2) | 0ms
  580. 00:41:08 DEBUG Interface opened -> true
  581. 00:41:08 DEBUG Interface Type -> HARD_LEATHER_GEMS_MOLTEN_GLASS_BATTLESTAFF_CANNONBALL (InterfaceComponent [309, 2])
  582. 00:41:08 WARN Interacting with Make-X
  583. 00:41:08 DEBUG Current Action -> IiIIiiiIII (0) | 0ms
  584. 00:41:08 DEBUG Current Action -> IIiiIIiIiI (0-0) | 0ms
  585. 00:41:08 DEBUG Current Action -> IIiIiiIIIi (0-1) | 0ms
  586. 00:41:08 DEBUG Current Action -> IIiiIiiIii (0-1-0) | 0ms
  587. 00:41:08 DEBUG Current Action -> iIiIIIIIII (0-5) | 26ms
  588. 00:41:08 DEBUG Current Action -> iIIIIIIIII (0-5-2) | 0ms
  589. 00:41:08 DEBUG Interface opened -> true
  590. 00:41:08 DEBUG Interface Type -> HARD_LEATHER_GEMS_MOLTEN_GLASS_BATTLESTAFF_CANNONBALL (InterfaceComponent [309, 2])
  591. 00:41:09 WARN Interacting with Make-X
  592. 00:41:09 DEBUG Current Action -> IiIIiiiIII (0) | 0ms
  593. 00:41:09 DEBUG Current Action -> IIiiIIiIiI (0-0) | 0ms
  594. 00:41:09 DEBUG Current Action -> IIiIiiIIIi (0-1) | 0ms
  595. 00:41:09 DEBUG Current Action -> IIiiIiiIii (0-1-0) | 0ms
  596. 00:41:09 DEBUG Current Action -> iIiIIIIIII (0-5) | 26ms
  597. 00:41:09 DEBUG Current Action -> iIIIIIIIII (0-5-2) | 0ms
  598. 00:41:09 DEBUG Interface opened -> true
  599. 00:41:09 DEBUG Interface Type -> HARD_LEATHER_GEMS_MOLTEN_GLASS_BATTLESTAFF_CANNONBALL (InterfaceComponent [309, 2])
  600. 00:41:09 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 12166.
  601. 00:41:09 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 29005.
  602. 00:41:09 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 14960.
  603. 00:41:09 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 29029.
  604. 00:41:09 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 29096.
  605. 00:41:09 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 7413.
  606. 00:41:09 TRACE [Collision Flags] Calculated the object monitors for the current region in 2ms.
  607. 00:41:09 DEBUG Parsed collision flags in 568ms
  608. 00:41:09 DEBUG Flood-Filled the area in 5ms
  609. 00:41:09 WARN Interacting with Make-X
  610. 00:41:09 DEBUG Current Action -> IiIIiiiIII (0) | 0ms
  611. 00:41:09 DEBUG Current Action -> IIiiIIiIiI (0-0) | 0ms
  612. 00:41:09 DEBUG Current Action -> IIiIiiIIIi (0-1) | 0ms
  613. 00:41:09 DEBUG Current Action -> IIiiIiiIii (0-1-0) | 0ms
  614. 00:41:09 DEBUG Current Action -> iIiIIIIIII (0-5) | 25ms
  615. 00:41:09 DEBUG Current Action -> iIIIIIIIII (0-5-2) | 0ms
  616. 00:41:09 DEBUG Interface opened -> true
  617. 00:41:09 DEBUG Interface Type -> HARD_LEATHER_GEMS_MOLTEN_GLASS_BATTLESTAFF_CANNONBALL (InterfaceComponent [309, 2])
  618. 00:41:10 WARN Interacting with Make-X
  619. 00:41:10 DEBUG Current Action -> IiIIiiiIII (0) | 0ms
  620. 00:41:10 DEBUG Current Action -> IIiiIIiIiI (0-0) | 0ms
  621. 00:41:10 DEBUG Current Action -> IIiIiiIIIi (0-1) | 0ms
  622. 00:41:10 DEBUG Current Action -> IIiiIiiIii (0-1-0) | 0ms
  623. 00:41:10 DEBUG Current Action -> iIiIIIIIII (0-5) | 26ms
  624. 00:41:10 DEBUG Current Action -> iIIIIIIIII (0-5-2) | 0ms
  625. 00:41:10 DEBUG Interface opened -> true
  626. 00:41:10 DEBUG Interface Type -> HARD_LEATHER_GEMS_MOLTEN_GLASS_BATTLESTAFF_CANNONBALL (InterfaceComponent [309, 2])
  627. 00:41:10 WARN Interacting with Make-X
  628. 00:41:10 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 12166.
  629. 00:41:10 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 29005.
  630. 00:41:10 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 14960.
  631. 00:41:10 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 29029.
  632. 00:41:10 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 29096.
  633. 00:41:10 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 7413.
  634. 00:41:10 TRACE [Collision Flags] Calculated the object monitors for the current region in 3ms.
  635. 00:41:10 DEBUG Parsed collision flags in 569ms
  636. 00:41:10 DEBUG Flood-Filled the area in 2ms
  637. 00:41:10 DEBUG Current Action -> IiIIiiiIII (0) | 0ms
  638. 00:41:10 DEBUG Current Action -> IIiiIIiIiI (0-0) | 0ms
  639. 00:41:10 DEBUG Current Action -> IIiIiiIIIi (0-1) | 0ms
  640. 00:41:10 DEBUG Current Action -> IIiiIiiIii (0-1-0) | 0ms
  641. 00:41:10 DEBUG Current Action -> iIiIIIIIII (0-5) | 25ms
  642. 00:41:10 DEBUG Current Action -> iIIIIIIIII (0-5-2) | 0ms
  643. 00:41:10 DEBUG Interface opened -> true
  644. 00:41:10 DEBUG Interface Type -> HARD_LEATHER_GEMS_MOLTEN_GLASS_BATTLESTAFF_CANNONBALL (InterfaceComponent [309, 2])
  645. 00:41:10 WARN Interacting with Make-X
  646. 00:41:11 DEBUG Current Action -> IiIIiiiIII (0) | 0ms
  647. 00:41:11 DEBUG Current Action -> IIiiIIiIiI (0-0) | 0ms
  648. 00:41:11 DEBUG Current Action -> IIiIiiIIIi (0-1) | 0ms
  649. 00:41:11 DEBUG Current Action -> IIiiIiiIii (0-1-0) | 0ms
  650. 00:41:11 DEBUG Current Action -> iIiIIIIIII (0-5) | 27ms
  651. 00:41:11 DEBUG Current Action -> iIIIIIIIII (0-5-2) | 0ms
  652. 00:41:11 DEBUG Interface opened -> true
  653. 00:41:11 DEBUG Interface Type -> HARD_LEATHER_GEMS_MOLTEN_GLASS_BATTLESTAFF_CANNONBALL (InterfaceComponent [309, 2])
  654. 00:41:11 WARN Interacting with Make-X
  655. 00:41:11 DEBUG Current Action -> IiIIiiiIII (0) | 0ms
  656. 00:41:11 DEBUG Current Action -> IIiiIIiIiI (0-0) | 1ms
  657. 00:41:11 DEBUG Current Action -> IIiIiiIIIi (0-1) | 0ms
  658. 00:41:11 DEBUG Current Action -> IIiiIiiIii (0-1-0) | 0ms
  659. 00:41:11 DEBUG Current Action -> iIiIIIIIII (0-5) | 27ms
  660. 00:41:11 DEBUG Current Action -> iIIIIIIIII (0-5-2) | 0ms
  661. 00:41:11 DEBUG Interface opened -> true
  662. 00:41:11 DEBUG Interface Type -> HARD_LEATHER_GEMS_MOLTEN_GLASS_BATTLESTAFF_CANNONBALL (InterfaceComponent [309, 2])
  663. 00:41:11 WARN Interacting with Make-X
  664. 00:41:11 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 12166.
  665. 00:41:11 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 29005.
  666. 00:41:11 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 14960.
  667. 00:41:11 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 29029.
  668. 00:41:11 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 29096.
  669. 00:41:11 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 7413.
  670. 00:41:11 TRACE [Collision Flags] Calculated the object monitors for the current region in 2ms.
  671. 00:41:11 DEBUG Parsed collision flags in 569ms
  672. 00:41:11 DEBUG Flood-Filled the area in 2ms
  673. 00:41:12 DEBUG Current Action -> IiIIiiiIII (0) | 0ms
  674. 00:41:12 DEBUG Current Action -> IIiiIIiIiI (0-0) | 0ms
  675. 00:41:12 DEBUG Current Action -> IIiIiiIIIi (0-1) | 0ms
  676. 00:41:12 DEBUG Current Action -> IIiiIiiIii (0-1-0) | 0ms
  677. 00:41:12 DEBUG Current Action -> iIiIIIIIII (0-5) | 23ms
  678. 00:41:12 DEBUG Current Action -> iIIIIIIIII (0-5-2) | 0ms
  679. 00:41:12 DEBUG Interface opened -> true
  680. 00:41:12 DEBUG Interface Type -> HARD_LEATHER_GEMS_MOLTEN_GLASS_BATTLESTAFF_CANNONBALL (InterfaceComponent [309, 2])
  681. 00:41:12 WARN Interacting with Make-X
  682. 00:41:12 DEBUG Current Action -> IiIIiiiIII (0) | 0ms
  683. 00:41:12 DEBUG Current Action -> IIiiIIiIiI (0-0) | 0ms
  684. 00:41:12 DEBUG Current Action -> IIiIiiIIIi (0-1) | 0ms
  685. 00:41:12 DEBUG Current Action -> IIiiIiiIii (0-1-0) | 0ms
  686. 00:41:12 DEBUG Current Action -> iIiIIIIIII (0-5) | 55ms
  687. 00:41:12 DEBUG Current Action -> iIIIIIIIII (0-5-2) | 0ms
  688. 00:41:12 DEBUG Interface opened -> true
  689. 00:41:12 DEBUG Interface Type -> HARD_LEATHER_GEMS_MOLTEN_GLASS_BATTLESTAFF_CANNONBALL (InterfaceComponent [309, 2])
  690. 00:41:12 WARN Interacting with Make-X
  691. 00:41:13 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 12166.
  692. 00:41:13 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 29005.
  693. 00:41:13 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 14960.
  694. 00:41:13 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 29029.
  695. 00:41:13 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 29096.
  696. 00:41:13 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 7413.
  697. 00:41:13 TRACE [Collision Flags] Calculated the object monitors for the current region in 3ms.
  698. 00:41:13 DEBUG Parsed collision flags in 570ms
  699. 00:41:13 DEBUG Flood-Filled the area in 2ms
  700. 00:41:13 DEBUG Current Action -> IiIIiiiIII (0) | 0ms
  701. 00:41:13 DEBUG Current Action -> IIiiIIiIiI (0-0) | 0ms
  702. 00:41:13 DEBUG Current Action -> IIiIiiIIIi (0-1) | 0ms
  703. 00:41:13 DEBUG Current Action -> IIiiIiiIii (0-1-0) | 0ms
  704. 00:41:13 DEBUG Current Action -> iIiIIIIIII (0-5) | 21ms
  705. 00:41:13 DEBUG Current Action -> iIIIIIIIII (0-5-2) | 0ms
  706. 00:41:13 DEBUG Interface opened -> true
  707. 00:41:13 DEBUG Interface Type -> HARD_LEATHER_GEMS_MOLTEN_GLASS_BATTLESTAFF_CANNONBALL (InterfaceComponent [309, 2])
  708. 00:41:13 WARN Interacting with Make-X
  709. 00:41:13 DEBUG Current Action -> IiIIiiiIII (0) | 0ms
  710. 00:41:13 DEBUG Current Action -> IIiiIIiIiI (0-0) | 0ms
  711. 00:41:13 DEBUG Current Action -> IIiIiiIIIi (0-1) | 0ms
  712. 00:41:13 DEBUG Current Action -> IIiiIiiIii (0-1-0) | 0ms
  713. 00:41:13 DEBUG Current Action -> iIiIIIIIII (0-5) | 59ms
  714. 00:41:13 DEBUG Current Action -> iIIIIIIIII (0-5-2) | 0ms
  715. 00:41:13 DEBUG Interface opened -> true
  716. 00:41:13 DEBUG Interface Type -> HARD_LEATHER_GEMS_MOLTEN_GLASS_BATTLESTAFF_CANNONBALL (InterfaceComponent [309, 2])
  717. 00:41:13 WARN Interacting with Make-X
  718. 00:41:14 DEBUG Current Action -> IiIIiiiIII (0) | 0ms
  719. 00:41:14 DEBUG Current Action -> IIiiIIiIiI (0-0) | 0ms
  720. 00:41:14 DEBUG Current Action -> IIiIiiIIIi (0-1) | 0ms
  721. 00:41:14 DEBUG Current Action -> IIiiIiiIii (0-1-0) | 0ms
  722. 00:41:14 DEBUG Current Action -> iIiIIIIIII (0-5) | 86ms
  723. 00:41:14 DEBUG Current Action -> iIIIIIIIII (0-5-2) | 0ms
  724. 00:41:14 DEBUG Interface opened -> true
  725. 00:41:14 DEBUG Interface Type -> HARD_LEATHER_GEMS_MOLTEN_GLASS_BATTLESTAFF_CANNONBALL (InterfaceComponent [309, 2])
  726. 00:41:14 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 12166.
  727. 00:41:14 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 29005.
  728. 00:41:14 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 14960.
  729. 00:41:14 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 29029.
  730. 00:41:14 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 29096.
  731. 00:41:14 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 7413.
  732. 00:41:14 TRACE [Collision Flags] Calculated the object monitors for the current region in 3ms.
  733. 00:41:14 DEBUG Parsed collision flags in 617ms
  734. 00:41:14 DEBUG Flood-Filled the area in 2ms
  735. 00:41:14 WARN Interacting with Make-X
  736. 00:41:14 DEBUG Current Action -> IiIIiiiIII (0) | 0ms
  737. 00:41:14 DEBUG Current Action -> IIiiIIiIiI (0-0) | 0ms
  738. 00:41:14 DEBUG Current Action -> IIiIiiIIIi (0-1) | 0ms
  739. 00:41:14 DEBUG Current Action -> IIiiIiiIii (0-1-0) | 0ms
  740. 00:41:14 DEBUG Current Action -> iIiIIIIIII (0-5) | 27ms
  741. 00:41:14 DEBUG Current Action -> iIIIIIIIII (0-5-2) | 0ms
  742. 00:41:14 DEBUG Interface opened -> true
  743. 00:41:14 DEBUG Interface Type -> HARD_LEATHER_GEMS_MOLTEN_GLASS_BATTLESTAFF_CANNONBALL (InterfaceComponent [309, 2])
  744. 00:41:14 WARN Interacting with Make-X
  745. 00:41:15 DEBUG Current Action -> IiIIiiiIII (0) | 0ms
  746. 00:41:15 DEBUG Current Action -> IIiiIIiIiI (0-0) | 0ms
  747. 00:41:15 DEBUG Current Action -> IIiIiiIIIi (0-1) | 0ms
  748. 00:41:15 DEBUG Current Action -> IIiiIiiIii (0-1-0) | 0ms
  749. 00:41:15 DEBUG Current Action -> iIiIIIIIII (0-5) | 26ms
  750. 00:41:15 DEBUG Current Action -> iIIIIIIIII (0-5-2) | 0ms
  751. 00:41:15 DEBUG Interface opened -> true
  752. 00:41:15 DEBUG Interface Type -> HARD_LEATHER_GEMS_MOLTEN_GLASS_BATTLESTAFF_CANNONBALL (InterfaceComponent [309, 2])
  753. 00:41:15 WARN Interacting with Make-X
  754. 00:41:15 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 12166.
  755. 00:41:15 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 29005.
  756. 00:41:15 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 14960.
  757. 00:41:15 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 29029.
  758. 00:41:15 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 29096.
  759. 00:41:15 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 7413.
  760. 00:41:15 TRACE [Collision Flags] Calculated the object monitors for the current region in 3ms.
  761. 00:41:15 DEBUG Parsed collision flags in 562ms
  762. 00:41:15 DEBUG Flood-Filled the area in 2ms
  763. 00:41:15 DEBUG Current Action -> IiIIiiiIII (0) | 0ms
  764. 00:41:15 DEBUG Current Action -> IIiiIIiIiI (0-0) | 0ms
  765. 00:41:15 DEBUG Current Action -> IIiIiiIIIi (0-1) | 0ms
  766. 00:41:15 DEBUG Current Action -> IIiiIiiIii (0-1-0) | 0ms
  767. 00:41:15 DEBUG Current Action -> iIiIIIIIII (0-5) | 27ms
  768. 00:41:15 DEBUG Current Action -> iIIIIIIIII (0-5-2) | 0ms
  769. 00:41:15 DEBUG Interface opened -> true
  770. 00:41:15 DEBUG Interface Type -> HARD_LEATHER_GEMS_MOLTEN_GLASS_BATTLESTAFF_CANNONBALL (InterfaceComponent [309, 2])
  771. 00:41:16 WARN Interacting with Make-X
  772. 00:41:16 DEBUG Current Action -> IiIIiiiIII (0) | 0ms
  773. 00:41:16 DEBUG Current Action -> IIiiIIiIiI (0-0) | 0ms
  774. 00:41:16 DEBUG Current Action -> IIiIiiIIIi (0-1) | 0ms
  775. 00:41:16 DEBUG Current Action -> IIiiIiiIii (0-1-0) | 0ms
  776. 00:41:16 DEBUG Current Action -> iIiIIIIIII (0-5) | 24ms
  777. 00:41:16 DEBUG Current Action -> iIIIIIIIII (0-5-2) | 0ms
  778. 00:41:16 DEBUG Interface opened -> true
  779. 00:41:16 DEBUG Interface Type -> HARD_LEATHER_GEMS_MOLTEN_GLASS_BATTLESTAFF_CANNONBALL (InterfaceComponent [309, 2])
  780. 00:41:16 WARN Interacting with Make-X
  781. 00:41:16 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 12166.
  782. 00:41:16 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 29005.
  783. 00:41:16 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 14960.
  784. 00:41:16 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 29029.
  785. 00:41:16 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 29096.
  786. 00:41:16 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 7413.
  787. 00:41:16 TRACE [Collision Flags] Calculated the object monitors for the current region in 3ms.
  788. 00:41:16 DEBUG Parsed collision flags in 589ms
  789. 00:41:16 DEBUG Flood-Filled the area in 2ms
  790. 00:41:16 DEBUG Current Action -> IiIIiiiIII (0) | 0ms
  791. 00:41:16 DEBUG Current Action -> IIiiIIiIiI (0-0) | 0ms
  792. 00:41:16 DEBUG Current Action -> IIiIiiIIIi (0-1) | 0ms
  793. 00:41:16 DEBUG Current Action -> IIiiIiiIii (0-1-0) | 0ms
  794. 00:41:16 DEBUG Current Action -> iIiIIIIIII (0-5) | 22ms
  795. 00:41:16 DEBUG Current Action -> iIIIIIIIII (0-5-2) | 0ms
  796. 00:41:16 DEBUG Interface opened -> true
  797. 00:41:16 DEBUG Interface Type -> HARD_LEATHER_GEMS_MOLTEN_GLASS_BATTLESTAFF_CANNONBALL (InterfaceComponent [309, 2])
  798. 00:41:16 WARN Interacting with Make-X
  799. 00:41:17 DEBUG Current Action -> IiIIiiiIII (0) | 0ms
  800. 00:41:17 DEBUG Current Action -> IIiiIIiIiI (0-0) | 0ms
  801. 00:41:17 DEBUG Current Action -> IIiIiiIIIi (0-1) | 0ms
  802. 00:41:17 DEBUG Current Action -> IIiiIiiIii (0-1-0) | 0ms
  803. 00:41:17 DEBUG Current Action -> iIiIIIIIII (0-5) | 22ms
  804. 00:41:17 DEBUG Current Action -> iIIIIIIIII (0-5-2) | 0ms
  805. 00:41:17 DEBUG Interface opened -> true
  806. 00:41:17 DEBUG Interface Type -> HARD_LEATHER_GEMS_MOLTEN_GLASS_BATTLESTAFF_CANNONBALL (InterfaceComponent [309, 2])
  807. 00:41:17 WARN Interacting with Make-X
  808. 00:41:17 DEBUG Current Action -> IiIIiiiIII (0) | 0ms
  809. 00:41:17 DEBUG Current Action -> IIiiIIiIiI (0-0) | 0ms
  810. 00:41:17 DEBUG Current Action -> IIiIiiIIIi (0-1) | 0ms
  811. 00:41:17 DEBUG Current Action -> IIiiIiiIii (0-1-0) | 0ms
  812. 00:41:17 DEBUG Current Action -> iIiIIIIIII (0-5) | 29ms
  813. 00:41:17 DEBUG Current Action -> iIIIIIIIII (0-5-2) | 0ms
  814. 00:41:17 DEBUG Interface opened -> true
  815. 00:41:17 DEBUG Interface Type -> HARD_LEATHER_GEMS_MOLTEN_GLASS_BATTLESTAFF_CANNONBALL (InterfaceComponent [309, 2])
  816. 00:41:17 WARN Interacting with Make-X
  817. 00:41:17 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 12166.
  818. 00:41:17 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 29005.
  819. 00:41:17 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 14960.
  820. 00:41:17 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 29029.
  821. 00:41:17 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 29096.
  822. 00:41:17 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 7413.
  823. 00:41:17 TRACE [Collision Flags] Calculated the object monitors for the current region in 2ms.
  824. 00:41:17 DEBUG Parsed collision flags in 587ms
  825. 00:41:17 DEBUG Flood-Filled the area in 2ms
  826. 00:41:18 DEBUG Current Action -> IiIIiiiIII (0) | 0ms
  827. 00:41:18 DEBUG Current Action -> IIiiIIiIiI (0-0) | 0ms
  828. 00:41:18 DEBUG Current Action -> IIiIiiIIIi (0-1) | 0ms
  829. 00:41:18 DEBUG Current Action -> IIiiIiiIii (0-1-0) | 0ms
  830. 00:41:18 DEBUG Current Action -> iIiIIIIIII (0-5) | 25ms
  831. 00:41:18 DEBUG Current Action -> iIIIIIIIII (0-5-2) | 0ms
  832. 00:41:18 DEBUG Interface opened -> true
  833. 00:41:18 DEBUG Interface Type -> HARD_LEATHER_GEMS_MOLTEN_GLASS_BATTLESTAFF_CANNONBALL (InterfaceComponent [309, 2])
  834. 00:41:18 WARN Interacting with Make-X
  835. 00:41:18 DEBUG Current Action -> IiIIiiiIII (0) | 0ms
  836. 00:41:18 DEBUG Current Action -> IIiiIIiIiI (0-0) | 0ms
  837. 00:41:18 DEBUG Current Action -> IIiIiiIIIi (0-1) | 0ms
  838. 00:41:18 DEBUG Current Action -> IIiiIiiIii (0-1-0) | 0ms
  839. 00:41:18 DEBUG Current Action -> iIiIIIIIII (0-5) | 26ms
  840. 00:41:18 DEBUG Current Action -> iIIIIIIIII (0-5-2) | 0ms
  841. 00:41:18 DEBUG Interface opened -> true
  842. 00:41:18 DEBUG Interface Type -> HARD_LEATHER_GEMS_MOLTEN_GLASS_BATTLESTAFF_CANNONBALL (InterfaceComponent [309, 2])
  843. 00:41:18 WARN Interacting with Make-X
  844. 00:41:19 DEBUG Current Action -> IiIIiiiIII (0) | 0ms
  845. 00:41:19 DEBUG Current Action -> IIiiIIiIiI (0-0) | 0ms
  846. 00:41:19 DEBUG Current Action -> IIiIiiIIIi (0-1) | 0ms
  847. 00:41:19 DEBUG Current Action -> IIiiIiiIii (0-1-0) | 0ms
  848. 00:41:19 DEBUG Current Action -> iIiIIIIIII (0-5) | 26ms
  849. 00:41:19 DEBUG Current Action -> iIIIIIIIII (0-5-2) | 0ms
  850. 00:41:19 DEBUG Interface opened -> true
  851. 00:41:19 DEBUG Interface Type -> HARD_LEATHER_GEMS_MOLTEN_GLASS_BATTLESTAFF_CANNONBALL (InterfaceComponent [309, 2])
  852. 00:41:19 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 12166.
  853. 00:41:19 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 29005.
  854. 00:41:19 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 14960.
  855. 00:41:19 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 29029.
  856. 00:41:19 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 29096.
  857. 00:41:19 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 7413.
  858. 00:41:19 TRACE [Collision Flags] Calculated the object monitors for the current region in 2ms.
  859. 00:41:19 DEBUG Parsed collision flags in 638ms
  860. 00:41:19 DEBUG Flood-Filled the area in 2ms
  861. 00:41:19 WARN Interacting with Make-X
  862. 00:41:19 DEBUG Current Action -> IiIIiiiIII (0) | 0ms
  863. 00:41:19 DEBUG Current Action -> IIiiIIiIiI (0-0) | 0ms
  864. 00:41:19 DEBUG Current Action -> IIiIiiIIIi (0-1) | 0ms
  865. 00:41:19 DEBUG Current Action -> IIiiIiiIii (0-1-0) | 0ms
  866. 00:41:19 DEBUG Current Action -> iIiIIIIIII (0-5) | 23ms
  867. 00:41:19 DEBUG Current Action -> iIIIIIIIII (0-5-2) | 0ms
  868. 00:41:19 DEBUG Interface opened -> true
  869. 00:41:19 DEBUG Interface Type -> HARD_LEATHER_GEMS_MOLTEN_GLASS_BATTLESTAFF_CANNONBALL (InterfaceComponent [309, 2])
  870. 00:41:19 WARN Interacting with Make-X
  871. 00:41:20 DEBUG Current Action -> IiIIiiiIII (0) | 1ms
  872. 00:41:20 DEBUG Current Action -> IIiiIIiIiI (0-0) | 0ms
  873. 00:41:20 DEBUG Current Action -> IIiIiiIIIi (0-1) | 1ms
  874. 00:41:20 DEBUG Current Action -> IIiiIiiIii (0-1-0) | 0ms
  875. 00:41:20 DEBUG Current Action -> iIiIIIIIII (0-5) | 24ms
  876. 00:41:20 DEBUG Current Action -> iIIIIIIIII (0-5-2) | 0ms
  877. 00:41:20 DEBUG Interface opened -> true
  878. 00:41:20 DEBUG Interface Type -> HARD_LEATHER_GEMS_MOLTEN_GLASS_BATTLESTAFF_CANNONBALL (InterfaceComponent [309, 2])
  879. 00:41:20 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 12166.
  880. 00:41:20 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 29005.
  881. 00:41:20 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 14960.
  882. 00:41:20 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 29029.
  883. 00:41:20 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 29096.
  884. 00:41:20 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 7413.
  885. 00:41:20 TRACE [Collision Flags] Calculated the object monitors for the current region in 2ms.
  886. 00:41:20 DEBUG Parsed collision flags in 569ms
  887. 00:41:20 DEBUG Flood-Filled the area in 2ms
  888. 00:41:20 WARN Interacting with Make-X
  889. 00:41:20 DEBUG Current Action -> IiIIiiiIII (0) | 0ms
  890. 00:41:20 DEBUG Current Action -> IIiiIIiIiI (0-0) | 0ms
  891. 00:41:20 DEBUG Current Action -> IIiIiiIIIi (0-1) | 0ms
  892. 00:41:20 DEBUG Current Action -> IIiiIiiIii (0-1-0) | 0ms
  893. 00:41:20 DEBUG Current Action -> iIiIIIIIII (0-5) | 28ms
  894. 00:41:20 DEBUG Current Action -> iIIIIIIIII (0-5-2) | 0ms
  895. 00:41:20 DEBUG Interface opened -> true
  896. 00:41:20 DEBUG Interface Type -> HARD_LEATHER_GEMS_MOLTEN_GLASS_BATTLESTAFF_CANNONBALL (InterfaceComponent [309, 2])
  897. 00:41:20 WARN Interacting with Make-X
  898. 00:41:21 DEBUG Current Action -> IiIIiiiIII (0) | 0ms
  899. 00:41:21 DEBUG Current Action -> IIiiIIiIiI (0-0) | 0ms
  900. 00:41:21 DEBUG Current Action -> IIiIiiIIIi (0-1) | 0ms
  901. 00:41:21 DEBUG Current Action -> IIiiIiiIii (0-1-0) | 0ms
  902. 00:41:21 DEBUG Current Action -> iIiIIIIIII (0-5) | 25ms
  903. 00:41:21 DEBUG Current Action -> iIIIIIIIII (0-5-2) | 0ms
  904. 00:41:21 DEBUG Interface opened -> true
  905. 00:41:21 DEBUG Interface Type -> HARD_LEATHER_GEMS_MOLTEN_GLASS_BATTLESTAFF_CANNONBALL (InterfaceComponent [309, 2])
  906. 00:41:21 WARN Interacting with Make-X
  907. 00:41:21 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 12166.
  908. 00:41:21 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 29005.
  909. 00:41:21 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 14960.
  910. 00:41:21 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 29029.
  911. 00:41:21 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 29096.
  912. 00:41:21 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 7413.
  913. 00:41:21 TRACE [Collision Flags] Calculated the object monitors for the current region in 3ms.
  914. 00:41:21 DEBUG Parsed collision flags in 568ms
  915. 00:41:21 DEBUG Flood-Filled the area in 2ms
  916. 00:41:21 DEBUG Current Action -> IiIIiiiIII (0) | 0ms
  917. 00:41:21 DEBUG Current Action -> IIiiIIiIiI (0-0) | 0ms
  918. 00:41:21 DEBUG Current Action -> IIiIiiIIIi (0-1) | 0ms
  919. 00:41:21 DEBUG Current Action -> IIiiIiiIii (0-1-0) | 0ms
  920. 00:41:21 DEBUG Current Action -> iIiIIIIIII (0-5) | 23ms
  921. 00:41:21 DEBUG Current Action -> iIIIIIIIII (0-5-2) | 0ms
  922. 00:41:21 DEBUG Interface opened -> true
  923. 00:41:21 DEBUG Interface Type -> HARD_LEATHER_GEMS_MOLTEN_GLASS_BATTLESTAFF_CANNONBALL (InterfaceComponent [309, 2])
  924. 00:41:21 WARN Interacting with Make-X
  925. 00:41:22 DEBUG Current Action -> IiIIiiiIII (0) | 0ms
  926. 00:41:22 DEBUG Current Action -> IIiiIIiIiI (0-0) | 0ms
  927. 00:41:22 DEBUG Current Action -> IIiIiiIIIi (0-1) | 0ms
  928. 00:41:22 DEBUG Current Action -> IIiiIiiIii (0-1-0) | 0ms
  929. 00:41:22 DEBUG Current Action -> iIiIIIIIII (0-5) | 25ms
  930. 00:41:22 DEBUG Current Action -> iIIIIIIIII (0-5-2) | 0ms
  931. 00:41:22 DEBUG Interface opened -> true
  932. 00:41:22 DEBUG Interface Type -> HARD_LEATHER_GEMS_MOLTEN_GLASS_BATTLESTAFF_CANNONBALL (InterfaceComponent [309, 2])
  933. 00:41:22 WARN Interacting with Make-X
  934. 00:41:22 DEBUG Current Action -> IiIIiiiIII (0) | 0ms
  935. 00:41:22 DEBUG Current Action -> IIiiIIiIiI (0-0) | 0ms
  936. 00:41:22 DEBUG Current Action -> IIiIiiIIIi (0-1) | 0ms
  937. 00:41:22 DEBUG Current Action -> IIiiIiiIii (0-1-0) | 0ms
  938. 00:41:22 DEBUG Current Action -> iIiIIIIIII (0-5) | 25ms
  939. 00:41:22 DEBUG Current Action -> iIIIIIIIII (0-5-2) | 0ms
  940. 00:41:22 DEBUG Interface opened -> true
  941. 00:41:22 DEBUG Interface Type -> HARD_LEATHER_GEMS_MOLTEN_GLASS_BATTLESTAFF_CANNONBALL (InterfaceComponent [309, 2])
  942. 00:41:22 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 12166.
  943. 00:41:22 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 29005.
  944. 00:41:22 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 14960.
  945. 00:41:22 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 29029.
  946. 00:41:22 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 29096.
  947. 00:41:22 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 7413.
  948. 00:41:22 TRACE [Collision Flags] Calculated the object monitors for the current region in 2ms.
  949. 00:41:22 DEBUG Parsed collision flags in 595ms
  950. 00:41:22 DEBUG Flood-Filled the area in 2ms
  951. 00:41:22 WARN Interacting with Make-X
  952. 00:41:23 DEBUG Current Action -> IiIIiiiIII (0) | 0ms
  953. 00:41:23 DEBUG Current Action -> IIiiIIiIiI (0-0) | 0ms
  954. 00:41:23 DEBUG Current Action -> IIiIiiIIIi (0-1) | 0ms
  955. 00:41:23 DEBUG Current Action -> IIiiIiiIii (0-1-0) | 0ms
  956. 00:41:23 DEBUG Current Action -> iIiIIIIIII (0-5) | 23ms
  957. 00:41:23 DEBUG Current Action -> iIIIIIIIII (0-5-2) | 0ms
  958. 00:41:23 DEBUG Interface opened -> true
  959. 00:41:23 DEBUG Interface Type -> HARD_LEATHER_GEMS_MOLTEN_GLASS_BATTLESTAFF_CANNONBALL (InterfaceComponent [309, 2])
  960. 00:41:23 WARN Interacting with Make-X
  961. 00:41:23 DEBUG Current Action -> IiIIiiiIII (0) | 0ms
  962. 00:41:23 DEBUG Current Action -> IIiiIIiIiI (0-0) | 0ms
  963. 00:41:23 DEBUG Current Action -> IIiIiiIIIi (0-1) | 0ms
  964. 00:41:23 DEBUG Current Action -> IIiiIiiIii (0-1-0) | 0ms
  965. 00:41:23 DEBUG Current Action -> iIiIIIIIII (0-5) | 24ms
  966. 00:41:23 DEBUG Current Action -> iIIIIIIIII (0-5-2) | 0ms
  967. 00:41:23 DEBUG Interface opened -> true
  968. 00:41:23 DEBUG Interface Type -> HARD_LEATHER_GEMS_MOLTEN_GLASS_BATTLESTAFF_CANNONBALL (InterfaceComponent [309, 2])
  969. 00:41:23 WARN Interacting with Make-X
  970. 00:41:23 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 12166.
  971. 00:41:23 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 29005.
  972. 00:41:23 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 14960.
  973. 00:41:23 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 29029.
  974. 00:41:23 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 29096.
  975. 00:41:23 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 7413.
  976. 00:41:23 TRACE [Collision Flags] Calculated the object monitors for the current region in 3ms.
  977. 00:41:23 DEBUG Parsed collision flags in 580ms
  978. 00:41:23 DEBUG Flood-Filled the area in 2ms
  979. 00:41:24 DEBUG Current Action -> IiIIiiiIII (0) | 0ms
  980. 00:41:24 DEBUG Current Action -> IIiiIIiIiI (0-0) | 0ms
  981. 00:41:24 DEBUG Current Action -> IIiIiiIIIi (0-1) | 0ms
  982. 00:41:24 DEBUG Current Action -> IIiiIiiIii (0-1-0) | 0ms
  983. 00:41:24 DEBUG Current Action -> iIiIIIIIII (0-5) | 24ms
  984. 00:41:24 DEBUG Current Action -> iIIIIIIIII (0-5-2) | 0ms
  985. 00:41:24 DEBUG Interface opened -> true
  986. 00:41:24 DEBUG Interface Type -> HARD_LEATHER_GEMS_MOLTEN_GLASS_BATTLESTAFF_CANNONBALL (InterfaceComponent [309, 2])
  987. 00:41:24 WARN Interacting with Make-X
  988. 00:41:24 DEBUG Current Action -> IiIIiiiIII (0) | 0ms
  989. 00:41:24 DEBUG Current Action -> IIiiIIiIiI (0-0) | 0ms
  990. 00:41:24 DEBUG Current Action -> IIiIiiIIIi (0-1) | 0ms
  991. 00:41:24 DEBUG Current Action -> IIiiIiiIii (0-1-0) | 0ms
  992. 00:41:24 DEBUG Current Action -> iIiIIIIIII (0-5) | 25ms
  993. 00:41:24 DEBUG Current Action -> iIIIIIIIII (0-5-2) | 0ms
  994. 00:41:24 DEBUG Interface opened -> true
  995. 00:41:24 DEBUG Interface Type -> HARD_LEATHER_GEMS_MOLTEN_GLASS_BATTLESTAFF_CANNONBALL (InterfaceComponent [309, 2])
  996. 00:41:24 WARN Interacting with Make-X
  997. 00:41:24 DEBUG Current Action -> IiIIiiiIII (0) | 0ms
  998. 00:41:24 DEBUG Current Action -> IIiiIIiIiI (0-0) | 0ms
  999. 00:41:24 DEBUG Current Action -> IIiIiiIIIi (0-1) | 0ms
  1000. 00:41:24 DEBUG Current Action -> IIiiIiiIii (0-1-0) | 0ms
  1001. 00:41:25 DEBUG Current Action -> iIiIIIIIII (0-5) | 23ms
  1002. 00:41:25 DEBUG Current Action -> iIIIIIIIII (0-5-2) | 0ms
  1003. 00:41:25 DEBUG Interface opened -> true
  1004. 00:41:25 DEBUG Interface Type -> HARD_LEATHER_GEMS_MOLTEN_GLASS_BATTLESTAFF_CANNONBALL (InterfaceComponent [309, 2])
  1005. 00:41:25 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 12166.
  1006. 00:41:25 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 29005.
  1007. 00:41:25 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 14960.
  1008. 00:41:25 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 29029.
  1009. 00:41:25 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 29096.
  1010. 00:41:25 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 7413.
  1011. 00:41:25 TRACE [Collision Flags] Calculated the object monitors for the current region in 2ms.
  1012. 00:41:25 DEBUG Parsed collision flags in 595ms
  1013. 00:41:25 DEBUG Flood-Filled the area in 2ms
  1014. 00:41:25 WARN Interacting with Make-X
  1015. 00:41:25 DEBUG Current Action -> IiIIiiiIII (0) | 0ms
  1016. 00:41:25 DEBUG Current Action -> IIiiIIiIiI (0-0) | 0ms
  1017. 00:41:25 DEBUG Current Action -> IIiIiiIIIi (0-1) | 0ms
  1018. 00:41:25 DEBUG Current Action -> IIiiIiiIii (0-1-0) | 0ms
  1019. 00:41:25 DEBUG Current Action -> iIiIIIIIII (0-5) | 64ms
  1020. 00:41:25 DEBUG Current Action -> iIIIIIIIII (0-5-2) | 0ms
  1021. 00:41:25 DEBUG Interface opened -> true
  1022. 00:41:25 DEBUG Interface Type -> HARD_LEATHER_GEMS_MOLTEN_GLASS_BATTLESTAFF_CANNONBALL (InterfaceComponent [309, 2])
  1023. 00:41:25 WARN Interacting with Make-X
  1024. 00:41:25 DEBUG Current Action -> IiIIiiiIII (0) | 0ms
  1025. 00:41:25 DEBUG Current Action -> IIiiIIiIiI (0-0) | 0ms
  1026. 00:41:25 DEBUG Current Action -> IIiIiiIIIi (0-1) | 0ms
  1027. 00:41:25 DEBUG Current Action -> IIiiIiiIii (0-1-0) | 0ms
  1028. 00:41:25 DEBUG Current Action -> iIiIIIIIII (0-5) | 24ms
  1029. 00:41:25 DEBUG Current Action -> iIIIIIIIII (0-5-2) | 0ms
  1030. 00:41:25 DEBUG Interface opened -> true
  1031. 00:41:25 DEBUG Interface Type -> HARD_LEATHER_GEMS_MOLTEN_GLASS_BATTLESTAFF_CANNONBALL (InterfaceComponent [309, 2])
  1032. 00:41:26 WARN Interacting with Make-X
  1033. 00:41:26 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 12166.
  1034. 00:41:26 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 29005.
  1035. 00:41:26 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 14960.
  1036. 00:41:26 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 29029.
  1037. 00:41:26 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 29096.
  1038. 00:41:26 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 7413.
  1039. 00:41:26 TRACE [Collision Flags] Calculated the object monitors for the current region in 3ms.
  1040. 00:41:26 DEBUG Parsed collision flags in 573ms
  1041. 00:41:26 DEBUG Flood-Filled the area in 2ms
  1042. 00:41:26 DEBUG Current Action -> IiIIiiiIII (0) | 0ms
  1043. 00:41:26 DEBUG Current Action -> IIiiIIiIiI (0-0) | 0ms
  1044. 00:41:26 DEBUG Current Action -> IIiIiiIIIi (0-1) | 0ms
  1045. 00:41:26 DEBUG Current Action -> IIiiIiiIii (0-1-0) | 0ms
  1046. 00:41:26 DEBUG Current Action -> iIiIIIIIII (0-5) | 26ms
  1047. 00:41:26 DEBUG Current Action -> iIIIIIIIII (0-5-2) | 0ms
  1048. 00:41:26 DEBUG Interface opened -> true
  1049. 00:41:26 DEBUG Interface Type -> HARD_LEATHER_GEMS_MOLTEN_GLASS_BATTLESTAFF_CANNONBALL (InterfaceComponent [309, 2])
  1050. 00:41:26 WARN Interacting with Make-X
  1051. 00:41:27 DEBUG Current Action -> IiIIiiiIII (0) | 0ms
  1052. 00:41:27 DEBUG Current Action -> IIiiIIiIiI (0-0) | 0ms
  1053. 00:41:27 DEBUG Current Action -> IIiIiiIIIi (0-1) | 0ms
  1054. 00:41:27 DEBUG Current Action -> IIiiIiiIii (0-1-0) | 0ms
  1055. 00:41:27 DEBUG Current Action -> iIiIIIIIII (0-5) | 25ms
  1056. 00:41:27 DEBUG Current Action -> iIIIIIIIII (0-5-2) | 0ms
  1057. 00:41:27 DEBUG Interface opened -> true
  1058. 00:41:27 DEBUG Interface Type -> HARD_LEATHER_GEMS_MOLTEN_GLASS_BATTLESTAFF_CANNONBALL (InterfaceComponent [309, 2])
  1059. 00:41:27 WARN Interacting with Make-X
  1060. 00:41:27 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 12166.
  1061. 00:41:27 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 29005.
  1062. 00:41:27 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 14960.
  1063. 00:41:27 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 29029.
  1064. 00:41:27 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 29096.
  1065. 00:41:27 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 7413.
  1066. 00:41:27 TRACE [Collision Flags] Calculated the object monitors for the current region in 3ms.
  1067. 00:41:27 DEBUG Parsed collision flags in 626ms
  1068. 00:41:27 DEBUG Flood-Filled the area in 2ms
  1069. 00:41:27 DEBUG Current Action -> IiIIiiiIII (0) | 0ms
  1070. 00:41:27 DEBUG Current Action -> IIiiIIiIiI (0-0) | 0ms
  1071. 00:41:27 DEBUG Current Action -> IIiIiiIIIi (0-1) | 0ms
  1072. 00:41:27 DEBUG Current Action -> IIiiIiiIii (0-1-0) | 0ms
  1073. 00:41:27 DEBUG Current Action -> iIiIIIIIII (0-5) | 27ms
  1074. 00:41:27 DEBUG Current Action -> iIIIIIIIII (0-5-2) | 0ms
  1075. 00:41:27 DEBUG Interface opened -> true
  1076. 00:41:27 DEBUG Interface Type -> HARD_LEATHER_GEMS_MOLTEN_GLASS_BATTLESTAFF_CANNONBALL (InterfaceComponent [309, 2])
  1077. 00:41:27 WARN Interacting with Make-X
  1078. 00:41:27 DEBUG Current Action -> IiIIiiiIII (0) | 0ms
  1079. 00:41:27 DEBUG Current Action -> IIiiIIiIiI (0-0) | 0ms
  1080. 00:41:27 DEBUG Current Action -> IIiIiiIIIi (0-1) | 0ms
  1081. 00:41:27 DEBUG Current Action -> IIiiIiiIii (0-1-0) | 0ms
  1082. 00:41:27 DEBUG Current Action -> iIiIIIIIII (0-5) | 24ms
  1083. 00:41:27 DEBUG Current Action -> iIIIIIIIII (0-5-2) | 0ms
  1084. 00:41:27 DEBUG Interface opened -> true
  1085. 00:41:27 DEBUG Interface Type -> HARD_LEATHER_GEMS_MOLTEN_GLASS_BATTLESTAFF_CANNONBALL (InterfaceComponent [309, 2])
  1086. 00:41:28 WARN Interacting with Make-X
  1087. 00:41:28 DEBUG Current Action -> IiIIiiiIII (0) | 0ms
  1088. 00:41:28 DEBUG Current Action -> IIiiIIiIiI (0-0) | 0ms
  1089. 00:41:28 DEBUG Current Action -> IIiIiiIIIi (0-1) | 0ms
  1090. 00:41:28 DEBUG Current Action -> IIiiIiiIii (0-1-0) | 0ms
  1091. 00:41:28 DEBUG Current Action -> iIiIIIIIII (0-5) | 24ms
  1092. 00:41:28 DEBUG Current Action -> iIIIIIIIII (0-5-2) | 0ms
  1093. 00:41:28 DEBUG Interface opened -> true
  1094. 00:41:28 DEBUG Interface Type -> HARD_LEATHER_GEMS_MOLTEN_GLASS_BATTLESTAFF_CANNONBALL (InterfaceComponent [309, 2])
  1095. 00:41:28 WARN Interacting with Make-X
  1096. 00:41:28 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 12166.
  1097. 00:41:28 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 29005.
  1098. 00:41:28 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 14960.
  1099. 00:41:28 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 29029.
  1100. 00:41:28 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 29096.
  1101. 00:41:28 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 7413.
  1102. 00:41:28 TRACE [Collision Flags] Calculated the object monitors for the current region in 2ms.
  1103. 00:41:28 DEBUG Parsed collision flags in 628ms
  1104. 00:41:28 DEBUG Flood-Filled the area in 2ms
  1105. 00:41:28 DEBUG Current Action -> IiIIiiiIII (0) | 0ms
  1106. 00:41:28 DEBUG Current Action -> IIiiIIiIiI (0-0) | 0ms
  1107. 00:41:28 DEBUG Current Action -> IIiIiiIIIi (0-1) | 0ms
  1108. 00:41:28 DEBUG Current Action -> IIiiIiiIii (0-1-0) | 0ms
  1109. 00:41:28 DEBUG Current Action -> iIiIIIIIII (0-5) | 25ms
  1110. 00:41:28 DEBUG Current Action -> iIIIIIIIII (0-5-2) | 0ms
  1111. 00:41:28 DEBUG Interface opened -> true
  1112. 00:41:28 DEBUG Interface Type -> HARD_LEATHER_GEMS_MOLTEN_GLASS_BATTLESTAFF_CANNONBALL (InterfaceComponent [309, 2])
  1113. 00:41:29 WARN Interacting with Make-X
  1114. 00:41:29 DEBUG Current Action -> IiIIiiiIII (0) | 0ms
  1115. 00:41:29 DEBUG Current Action -> IIiiIIiIiI (0-0) | 0ms
  1116. 00:41:29 DEBUG Current Action -> IIiIiiIIIi (0-1) | 0ms
  1117. 00:41:29 DEBUG Current Action -> IIiiIiiIii (0-1-0) | 0ms
  1118. 00:41:29 DEBUG Current Action -> iIiIIIIIII (0-5) | 26ms
  1119. 00:41:29 DEBUG Current Action -> iIIIIIIIII (0-5-2) | 0ms
  1120. 00:41:29 DEBUG Interface opened -> true
  1121. 00:41:29 DEBUG Interface Type -> HARD_LEATHER_GEMS_MOLTEN_GLASS_BATTLESTAFF_CANNONBALL (InterfaceComponent [309, 2])
  1122. 00:41:29 WARN Interacting with Make-X
  1123. 00:41:29 DEBUG Current Action -> IiIIiiiIII (0) | 0ms
  1124. 00:41:29 DEBUG Current Action -> IIiiIIiIiI (0-0) | 0ms
  1125. 00:41:29 DEBUG Current Action -> IIiIiiIIIi (0-1) | 0ms
  1126. 00:41:29 DEBUG Current Action -> IIiiIiiIii (0-1-0) | 0ms
  1127. 00:41:29 DEBUG Current Action -> iIiIIIIIII (0-5) | 24ms
  1128. 00:41:29 DEBUG Current Action -> iIIIIIIIII (0-5-2) | 0ms
  1129. 00:41:29 DEBUG Interface opened -> true
  1130. 00:41:29 DEBUG Interface Type -> HARD_LEATHER_GEMS_MOLTEN_GLASS_BATTLESTAFF_CANNONBALL (InterfaceComponent [309, 2])
  1131. 00:41:29 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 12166.
  1132. 00:41:29 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 29005.
  1133. 00:41:29 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 14960.
  1134. 00:41:29 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 29029.
  1135. 00:41:29 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 29096.
  1136. 00:41:29 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 7413.
  1137. 00:41:29 TRACE [Collision Flags] Calculated the object monitors for the current region in 2ms.
  1138. 00:41:29 DEBUG Parsed collision flags in 630ms
  1139. 00:41:29 DEBUG Flood-Filled the area in 2ms
  1140. 00:41:30 WARN Interacting with Make-X
  1141. 00:41:30 DEBUG Current Action -> IiIIiiiIII (0) | 0ms
  1142. 00:41:30 DEBUG Current Action -> IIiiIIiIiI (0-0) | 1ms
  1143. 00:41:30 DEBUG Current Action -> IIiIiiIIIi (0-1) | 0ms
  1144. 00:41:30 DEBUG Current Action -> IIiiIiiIii (0-1-0) | 0ms
  1145. 00:41:30 DEBUG Current Action -> iIiIIIIIII (0-5) | 24ms
  1146. 00:41:30 DEBUG Current Action -> iIIIIIIIII (0-5-2) | 0ms
  1147. 00:41:30 DEBUG Interface opened -> true
  1148. 00:41:30 DEBUG Interface Type -> HARD_LEATHER_GEMS_MOLTEN_GLASS_BATTLESTAFF_CANNONBALL (InterfaceComponent [309, 2])
  1149. 00:41:30 WARN Interacting with Make-X
  1150. 00:41:30 DEBUG Current Action -> IiIIiiiIII (0) | 0ms
  1151. 00:41:30 DEBUG Current Action -> IIiiIIiIiI (0-0) | 0ms
  1152. 00:41:30 DEBUG Current Action -> IIiIiiIIIi (0-1) | 0ms
  1153. 00:41:30 DEBUG Current Action -> IIiiIiiIii (0-1-0) | 0ms
  1154. 00:41:30 DEBUG Current Action -> iIiIIIIIII (0-5) | 26ms
  1155. 00:41:30 DEBUG Current Action -> iIIIIIIIII (0-5-2) | 0ms
  1156. 00:41:30 DEBUG Interface opened -> true
  1157. 00:41:30 DEBUG Interface Type -> HARD_LEATHER_GEMS_MOLTEN_GLASS_BATTLESTAFF_CANNONBALL (InterfaceComponent [309, 2])
  1158. 00:41:31 WARN Interacting with Make-X
  1159. 00:41:31 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 12166.
  1160. 00:41:31 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 29005.
  1161. 00:41:31 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 14960.
  1162. 00:41:31 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 29029.
  1163. 00:41:31 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 29096.
  1164. 00:41:31 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 7413.
  1165. 00:41:31 TRACE [Collision Flags] Calculated the object monitors for the current region in 3ms.
  1166. 00:41:31 DEBUG Parsed collision flags in 618ms
  1167. 00:41:31 DEBUG Flood-Filled the area in 2ms
  1168. 00:41:31 DEBUG Current Action -> IiIIiiiIII (0) | 0ms
  1169. 00:41:31 DEBUG Current Action -> IIiiIIiIiI (0-0) | 0ms
  1170. 00:41:31 DEBUG Current Action -> IIiIiiIIIi (0-1) | 0ms
  1171. 00:41:31 DEBUG Current Action -> IIiiIiiIii (0-1-0) | 0ms
  1172. 00:41:31 DEBUG Current Action -> iIiIIIIIII (0-5) | 23ms
  1173. 00:41:31 DEBUG Current Action -> iIIIIIIIII (0-5-2) | 0ms
  1174. 00:41:31 DEBUG Interface opened -> true
  1175. 00:41:31 DEBUG Interface Type -> HARD_LEATHER_GEMS_MOLTEN_GLASS_BATTLESTAFF_CANNONBALL (InterfaceComponent [309, 2])
  1176. 00:41:31 WARN Interacting with Make-X
  1177. 00:41:31 DEBUG Current Action -> IiIIiiiIII (0) | 0ms
  1178. 00:41:31 DEBUG Current Action -> IIiiIIiIiI (0-0) | 0ms
  1179. 00:41:31 DEBUG Current Action -> IIiIiiIIIi (0-1) | 0ms
  1180. 00:41:31 DEBUG Current Action -> IIiiIiiIii (0-1-0) | 0ms
  1181. 00:41:31 DEBUG Current Action -> iIiIIIIIII (0-5) | 22ms
  1182. 00:41:31 DEBUG Current Action -> iIIIIIIIII (0-5-2) | 0ms
  1183. 00:41:31 DEBUG Interface opened -> true
  1184. 00:41:31 DEBUG Interface Type -> HARD_LEATHER_GEMS_MOLTEN_GLASS_BATTLESTAFF_CANNONBALL (InterfaceComponent [309, 2])
  1185. 00:41:32 WARN Interacting with Make-X
  1186. 00:41:32 DEBUG Current Action -> IiIIiiiIII (0) | 0ms
  1187. 00:41:32 DEBUG Current Action -> IIiiIIiIiI (0-0) | 0ms
  1188. 00:41:32 DEBUG Current Action -> IIiIiiIIIi (0-1) | 0ms
  1189. 00:41:32 DEBUG Current Action -> IIiiIiiIii (0-1-0) | 0ms
  1190. 00:41:32 DEBUG Current Action -> iIiIIIIIII (0-5) | 22ms
  1191. 00:41:32 DEBUG Current Action -> iIIIIIIIII (0-5-2) | 0ms
  1192. 00:41:32 DEBUG Interface opened -> true
  1193. 00:41:32 DEBUG Interface Type -> HARD_LEATHER_GEMS_MOLTEN_GLASS_BATTLESTAFF_CANNONBALL (InterfaceComponent [309, 2])
  1194. 00:41:32 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 12166.
  1195. 00:41:32 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 29005.
  1196. 00:41:32 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 14960.
  1197. 00:41:32 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 29029.
  1198. 00:41:32 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 29096.
  1199. 00:41:32 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 7413.
  1200. 00:41:32 TRACE [Collision Flags] Calculated the object monitors for the current region in 3ms.
  1201. 00:41:32 DEBUG Parsed collision flags in 640ms
  1202. 00:41:32 DEBUG Flood-Filled the area in 2ms
  1203. 00:41:32 WARN Interacting with Make-X
  1204. 00:41:32 DEBUG Current Action -> IiIIiiiIII (0) | 0ms
  1205. 00:41:32 DEBUG Current Action -> IIiiIIiIiI (0-0) | 0ms
  1206. 00:41:32 DEBUG Current Action -> IIiIiiIIIi (0-1) | 0ms
  1207. 00:41:32 DEBUG Current Action -> IIiiIiiIii (0-1-0) | 0ms
  1208. 00:41:32 DEBUG Current Action -> iIiIIIIIII (0-5) | 22ms
  1209. 00:41:32 DEBUG Current Action -> iIIIIIIIII (0-5-2) | 0ms
  1210. 00:41:32 DEBUG Interface opened -> true
  1211. 00:41:32 DEBUG Interface Type -> HARD_LEATHER_GEMS_MOLTEN_GLASS_BATTLESTAFF_CANNONBALL (InterfaceComponent [309, 2])
  1212. 00:41:32 WARN Interacting with Make-X
  1213. 00:41:33 DEBUG Current Action -> IiIIiiiIII (0) | 0ms
  1214. 00:41:33 DEBUG Current Action -> IIiiIIiIiI (0-0) | 1ms
  1215. 00:41:33 DEBUG Current Action -> IIiIiiIIIi (0-1) | 0ms
  1216. 00:41:33 DEBUG Current Action -> IIiiIiiIii (0-1-0) | 0ms
  1217. 00:41:33 DEBUG Current Action -> iIiIIIIIII (0-5) | 24ms
  1218. 00:41:33 DEBUG Current Action -> iIIIIIIIII (0-5-2) | 0ms
  1219. 00:41:33 DEBUG Interface opened -> true
  1220. 00:41:33 DEBUG Interface Type -> HARD_LEATHER_GEMS_MOLTEN_GLASS_BATTLESTAFF_CANNONBALL (InterfaceComponent [309, 2])
  1221. 00:41:33 WARN Interacting with Make-X
  1222. 00:41:33 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 12166.
  1223. 00:41:33 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 29005.
  1224. 00:41:33 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 14960.
  1225. 00:41:33 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 29029.
  1226. 00:41:33 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 29096.
  1227. 00:41:33 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 7413.
  1228. 00:41:33 TRACE [Collision Flags] Calculated the object monitors for the current region in 2ms.
  1229. 00:41:33 DEBUG Parsed collision flags in 578ms
  1230. 00:41:33 DEBUG Flood-Filled the area in 2ms
  1231. 00:41:33 DEBUG Current Action -> IiIIiiiIII (0) | 0ms
  1232. 00:41:33 DEBUG Current Action -> IIiiIIiIiI (0-0) | 0ms
  1233. 00:41:33 DEBUG Current Action -> IIiIiiIIIi (0-1) | 0ms
  1234. 00:41:33 DEBUG Current Action -> IIiiIiiIii (0-1-0) | 0ms
  1235. 00:41:33 DEBUG Current Action -> iIiIIIIIII (0-5) | 23ms
  1236. 00:41:33 DEBUG Current Action -> iIIIIIIIII (0-5-2) | 0ms
  1237. 00:41:33 DEBUG Interface opened -> true
  1238. 00:41:33 DEBUG Interface Type -> HARD_LEATHER_GEMS_MOLTEN_GLASS_BATTLESTAFF_CANNONBALL (InterfaceComponent [309, 2])
  1239. 00:41:33 WARN Interacting with Make-X
  1240. 00:41:34 DEBUG Current Action -> IiIIiiiIII (0) | 1ms
  1241. 00:41:34 DEBUG Current Action -> IIiiIIiIiI (0-0) | 0ms
  1242. 00:41:34 DEBUG Current Action -> IIiIiiIIIi (0-1) | 0ms
  1243. 00:41:34 DEBUG Current Action -> IIiiIiiIii (0-1-0) | 0ms
  1244. 00:41:34 DEBUG Current Action -> iIiIIIIIII (0-5) | 28ms
  1245. 00:41:34 DEBUG Current Action -> iIIIIIIIII (0-5-2) | 0ms
  1246. 00:41:34 DEBUG Interface opened -> true
  1247. 00:41:34 DEBUG Interface Type -> HARD_LEATHER_GEMS_MOLTEN_GLASS_BATTLESTAFF_CANNONBALL (InterfaceComponent [309, 2])
  1248. 00:41:34 WARN Interacting with Make-X
  1249. 00:41:34 DEBUG Current Action -> IiIIiiiIII (0) | 0ms
  1250. 00:41:34 DEBUG Current Action -> IIiiIIiIiI (0-0) | 0ms
  1251. 00:41:34 DEBUG Current Action -> IIiIiiIIIi (0-1) | 0ms
  1252. 00:41:34 DEBUG Current Action -> IIiiIiiIii (0-1-0) | 0ms
  1253. 00:41:34 DEBUG Current Action -> iIiIIIIIII (0-5) | 24ms
  1254. 00:41:34 DEBUG Current Action -> iIIIIIIIII (0-5-2) | 0ms
  1255. 00:41:34 DEBUG Interface opened -> true
  1256. 00:41:34 DEBUG Interface Type -> HARD_LEATHER_GEMS_MOLTEN_GLASS_BATTLESTAFF_CANNONBALL (InterfaceComponent [309, 2])
  1257. 00:41:34 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 12166.
  1258. 00:41:34 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 29005.
  1259. 00:41:34 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 14960.
  1260. 00:41:34 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 29029.
  1261. 00:41:34 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 29096.
  1262. 00:41:34 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 7413.
  1263. 00:41:34 TRACE [Collision Flags] Calculated the object monitors for the current region in 3ms.
  1264. 00:41:34 DEBUG Parsed collision flags in 597ms
  1265. 00:41:34 DEBUG Flood-Filled the area in 2ms
  1266. 00:41:34 WARN Interacting with Make-X
  1267. 00:41:35 DEBUG Current Action -> IiIIiiiIII (0) | 0ms
  1268. 00:41:35 DEBUG Current Action -> IIiiIIiIiI (0-0) | 0ms
  1269. 00:41:35 DEBUG Current Action -> IIiIiiIIIi (0-1) | 0ms
  1270. 00:41:35 DEBUG Current Action -> IIiiIiiIii (0-1-0) | 0ms
  1271. 00:41:35 DEBUG Current Action -> iIiIIIIIII (0-5) | 26ms
  1272. 00:41:35 DEBUG Current Action -> iIIIIIIIII (0-5-2) | 0ms
  1273. 00:41:35 DEBUG Interface opened -> true
  1274. 00:41:35 DEBUG Interface Type -> HARD_LEATHER_GEMS_MOLTEN_GLASS_BATTLESTAFF_CANNONBALL (InterfaceComponent [309, 2])
  1275. 00:41:35 WARN Interacting with Make-X
  1276. 00:41:35 DEBUG Current Action -> IiIIiiiIII (0) | 0ms
  1277. 00:41:35 DEBUG Current Action -> IIiiIIiIiI (0-0) | 0ms
  1278. 00:41:35 DEBUG Current Action -> IIiIiiIIIi (0-1) | 0ms
  1279. 00:41:35 DEBUG Current Action -> IIiiIiiIii (0-1-0) | 0ms
  1280. 00:41:35 DEBUG Current Action -> iIiIIIIIII (0-5) | 30ms
  1281. 00:41:35 DEBUG Current Action -> iIIIIIIIII (0-5-2) | 0ms
  1282. 00:41:35 DEBUG Interface opened -> true
  1283. 00:41:35 DEBUG Interface Type -> HARD_LEATHER_GEMS_MOLTEN_GLASS_BATTLESTAFF_CANNONBALL (InterfaceComponent [309, 2])
  1284. 00:41:35 WARN Interacting with Make-X
  1285. 00:41:35 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 12166.
  1286. 00:41:35 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 29005.
  1287. 00:41:35 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 14960.
  1288. 00:41:35 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 29029.
  1289. 00:41:35 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 29096.
  1290. 00:41:35 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 7413.
  1291. 00:41:35 TRACE [Collision Flags] Calculated the object monitors for the current region in 2ms.
  1292. 00:41:35 DEBUG Parsed collision flags in 579ms
  1293. 00:41:35 DEBUG Flood-Filled the area in 2ms
  1294. 00:41:36 DEBUG Current Action -> IiIIiiiIII (0) | 0ms
  1295. 00:41:36 DEBUG Current Action -> IIiiIIiIiI (0-0) | 0ms
  1296. 00:41:36 DEBUG Current Action -> IIiIiiIIIi (0-1) | 0ms
  1297. 00:41:36 DEBUG Current Action -> IIiiIiiIii (0-1-0) | 1ms
  1298. 00:41:36 DEBUG Current Action -> iIiIIIIIII (0-5) | 43ms
  1299. 00:41:36 DEBUG Current Action -> iIIIIIIIII (0-5-2) | 0ms
  1300. 00:41:36 DEBUG Interface opened -> true
  1301. 00:41:36 DEBUG Interface Type -> HARD_LEATHER_GEMS_MOLTEN_GLASS_BATTLESTAFF_CANNONBALL (InterfaceComponent [309, 2])
  1302. 00:41:36 WARN Interacting with Make-X
  1303. 00:41:36 DEBUG Current Action -> IiIIiiiIII (0) | 0ms
  1304. 00:41:36 DEBUG Current Action -> IIiiIIiIiI (0-0) | 0ms
  1305. 00:41:36 DEBUG Current Action -> IIiIiiIIIi (0-1) | 0ms
  1306. 00:41:36 DEBUG Current Action -> IIiiIiiIii (0-1-0) | 0ms
  1307. 00:41:36 DEBUG Current Action -> iIiIIIIIII (0-5) | 24ms
  1308. 00:41:36 DEBUG Current Action -> iIIIIIIIII (0-5-2) | 0ms
  1309. 00:41:36 DEBUG Interface opened -> true
  1310. 00:41:36 DEBUG Interface Type -> HARD_LEATHER_GEMS_MOLTEN_GLASS_BATTLESTAFF_CANNONBALL (InterfaceComponent [309, 2])
  1311. 00:41:36 WARN Interacting with Make-X
  1312. 00:41:37 DEBUG Current Action -> IiIIiiiIII (0) | 0ms
  1313. 00:41:37 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 12166.
  1314. 00:41:37 DEBUG Current Action -> IIiiIIiIiI (0-0) | 0ms
  1315. 00:41:37 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 29005.
  1316. 00:41:37 DEBUG Current Action -> IIiIiiIIIi (0-1) | 0ms
  1317. 00:41:37 DEBUG Current Action -> IIiiIiiIii (0-1-0) | 0ms
  1318. 00:41:37 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 14960.
  1319. 00:41:37 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 29029.
  1320. 00:41:37 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 29096.
  1321. 00:41:37 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 7413.
  1322. 00:41:37 TRACE [Collision Flags] Calculated the object monitors for the current region in 4ms.
  1323. 00:41:37 DEBUG Parsed collision flags in 566ms
  1324. 00:41:37 DEBUG Flood-Filled the area in 2ms
  1325. 00:41:37 DEBUG Current Action -> iIiIIIIIII (0-5) | 21ms
  1326. 00:41:37 DEBUG Current Action -> iIIIIIIIII (0-5-2) | 0ms
  1327. 00:41:37 DEBUG Interface opened -> true
  1328. 00:41:37 DEBUG Interface Type -> HARD_LEATHER_GEMS_MOLTEN_GLASS_BATTLESTAFF_CANNONBALL (InterfaceComponent [309, 2])
  1329. 00:41:37 WARN Interacting with Make-X
  1330. 00:41:37 DEBUG Current Action -> IiIIiiiIII (0) | 0ms
  1331. 00:41:37 DEBUG Current Action -> IIiiIIiIiI (0-0) | 0ms
  1332. 00:41:37 DEBUG Current Action -> IIiIiiIIIi (0-1) | 0ms
  1333. 00:41:37 DEBUG Current Action -> IIiiIiiIii (0-1-0) | 0ms
  1334. 00:41:37 DEBUG Current Action -> iIiIIIIIII (0-5) | 28ms
  1335. 00:41:37 DEBUG Current Action -> iIIIIIIIII (0-5-2) | 0ms
  1336. 00:41:37 DEBUG Interface opened -> true
  1337. 00:41:37 DEBUG Interface Type -> HARD_LEATHER_GEMS_MOLTEN_GLASS_BATTLESTAFF_CANNONBALL (InterfaceComponent [309, 2])
  1338. 00:41:37 WARN Interacting with Make-X
  1339. 00:41:38 DEBUG Current Action -> IiIIiiiIII (0) | 1ms
  1340. 00:41:38 DEBUG Current Action -> IIiiIIiIiI (0-0) | 0ms
  1341. 00:41:38 DEBUG Current Action -> IIiIiiIIIi (0-1) | 0ms
  1342. 00:41:38 DEBUG Current Action -> IIiiIiiIii (0-1-0) | 0ms
  1343. 00:41:38 DEBUG Current Action -> iIiIIIIIII (0-5) | 24ms
  1344. 00:41:38 DEBUG Current Action -> iIIIIIIIII (0-5-2) | 0ms
  1345. 00:41:38 DEBUG Interface opened -> true
  1346. 00:41:38 DEBUG Interface Type -> HARD_LEATHER_GEMS_MOLTEN_GLASS_BATTLESTAFF_CANNONBALL (InterfaceComponent [309, 2])
  1347. 00:41:38 WARN Interacting with Make-X
  1348. 00:41:38 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 12166.
  1349. 00:41:38 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 29005.
  1350. 00:41:38 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 14960.
  1351. 00:41:38 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 29029.
  1352. 00:41:38 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 29096.
  1353. 00:41:38 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 7413.
  1354. 00:41:38 TRACE [Collision Flags] Calculated the object monitors for the current region in 3ms.
  1355. 00:41:38 DEBUG Parsed collision flags in 560ms
  1356. 00:41:38 DEBUG Flood-Filled the area in 2ms
  1357. 00:41:38 DEBUG Current Action -> IiIIiiiIII (0) | 0ms
  1358. 00:41:38 DEBUG Current Action -> IIiiIIiIiI (0-0) | 0ms
  1359. 00:41:38 DEBUG Current Action -> IIiIiiIIIi (0-1) | 0ms
  1360. 00:41:38 DEBUG Current Action -> IIiiIiiIii (0-1-0) | 0ms
  1361. 00:41:38 DEBUG Current Action -> iIiIIIIIII (0-5) | 23ms
  1362. 00:41:38 DEBUG Current Action -> iIIIIIIIII (0-5-2) | 0ms
  1363. 00:41:38 DEBUG Interface opened -> true
  1364. 00:41:38 DEBUG Interface Type -> HARD_LEATHER_GEMS_MOLTEN_GLASS_BATTLESTAFF_CANNONBALL (InterfaceComponent [309, 2])
  1365. 00:41:38 WARN Interacting with Make-X
  1366. 00:41:39 DEBUG Current Action -> IiIIiiiIII (0) | 0ms
  1367. 00:41:39 DEBUG Current Action -> IIiiIIiIiI (0-0) | 1ms
  1368. 00:41:39 DEBUG Current Action -> IIiIiiIIIi (0-1) | 0ms
  1369. 00:41:39 DEBUG Current Action -> IIiiIiiIii (0-1-0) | 0ms
  1370. 00:41:39 DEBUG Current Action -> iIiIIIIIII (0-5) | 21ms
  1371. 00:41:39 DEBUG Current Action -> iIIIIIIIII (0-5-2) | 0ms
  1372. 00:41:39 DEBUG Interface opened -> true
  1373. 00:41:39 DEBUG Interface Type -> HARD_LEATHER_GEMS_MOLTEN_GLASS_BATTLESTAFF_CANNONBALL (InterfaceComponent [309, 2])
  1374. 00:41:39 WARN Interacting with Make-X
  1375. 00:41:39 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 12166.
  1376. 00:41:39 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 29005.
  1377. 00:41:39 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 14960.
  1378. 00:41:39 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 29029.
  1379. 00:41:39 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 29096.
  1380. 00:41:39 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 7413.
  1381. 00:41:39 TRACE [Collision Flags] Calculated the object monitors for the current region in 2ms.
  1382. 00:41:39 DEBUG Parsed collision flags in 567ms
  1383. 00:41:39 DEBUG Flood-Filled the area in 2ms
  1384. 00:41:39 DEBUG Current Action -> IiIIiiiIII (0) | 0ms
  1385. 00:41:39 DEBUG Current Action -> IIiiIIiIiI (0-0) | 0ms
  1386. 00:41:39 DEBUG Current Action -> IIiIiiIIIi (0-1) | 0ms
  1387. 00:41:39 DEBUG Current Action -> IIiiIiiIii (0-1-0) | 1ms
  1388. 00:41:39 DEBUG Current Action -> iIiIIIIIII (0-5) | 25ms
  1389. 00:41:39 DEBUG Current Action -> iIIIIIIIII (0-5-2) | 1ms
  1390. 00:41:39 DEBUG Interface opened -> true
  1391. 00:41:39 DEBUG Interface Type -> HARD_LEATHER_GEMS_MOLTEN_GLASS_BATTLESTAFF_CANNONBALL (InterfaceComponent [309, 2])
  1392. 00:41:39 WARN Interacting with Make-X
  1393. 00:41:40 DEBUG Current Action -> IiIIiiiIII (0) | 0ms
  1394. 00:41:40 DEBUG Current Action -> IIiiIIiIiI (0-0) | 0ms
  1395. 00:41:40 DEBUG Current Action -> IIiIiiIIIi (0-1) | 0ms
  1396. 00:41:40 DEBUG Current Action -> IIiiIiiIii (0-1-0) | 0ms
  1397. 00:41:40 DEBUG Current Action -> iIiIIIIIII (0-5) | 64ms
  1398. 00:41:40 DEBUG Current Action -> iIIIIIIIII (0-5-2) | 0ms
  1399. 00:41:40 DEBUG Interface opened -> true
  1400. 00:41:40 DEBUG Interface Type -> HARD_LEATHER_GEMS_MOLTEN_GLASS_BATTLESTAFF_CANNONBALL (InterfaceComponent [309, 2])
  1401. 00:41:40 WARN Interacting with Make-X
  1402. 00:41:40 DEBUG Current Action -> IiIIiiiIII (0) | 0ms
  1403. 00:41:40 DEBUG Current Action -> IIiiIIiIiI (0-0) | 0ms
  1404. 00:41:40 DEBUG Current Action -> IIiIiiIIIi (0-1) | 0ms
  1405. 00:41:40 DEBUG Current Action -> IIiiIiiIii (0-1-0) | 0ms
  1406. 00:41:40 DEBUG Current Action -> iIiIIIIIII (0-5) | 26ms
  1407. 00:41:40 DEBUG Current Action -> iIIIIIIIII (0-5-2) | 0ms
  1408. 00:41:40 DEBUG Interface opened -> true
  1409. 00:41:40 DEBUG Interface Type -> HARD_LEATHER_GEMS_MOLTEN_GLASS_BATTLESTAFF_CANNONBALL (InterfaceComponent [309, 2])
  1410. 00:41:40 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 12166.
  1411. 00:41:40 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 29005.
  1412. 00:41:40 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 14960.
  1413. 00:41:40 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 29029.
  1414. 00:41:40 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 29096.
  1415. 00:41:40 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 7413.
  1416. 00:41:40 TRACE [Collision Flags] Calculated the object monitors for the current region in 3ms.
  1417. 00:41:40 DEBUG Parsed collision flags in 596ms
  1418. 00:41:40 DEBUG Flood-Filled the area in 1ms
  1419. 00:41:40 WARN Interacting with Make-X
  1420. 00:41:41 DEBUG Current Action -> IiIIiiiIII (0) | 1ms
  1421. 00:41:41 DEBUG Current Action -> IIiiIIiIiI (0-0) | 0ms
  1422. 00:41:41 DEBUG Current Action -> IIiIiiIIIi (0-1) | 0ms
  1423. 00:41:41 DEBUG Current Action -> IIiiIiiIii (0-1-0) | 0ms
  1424. 00:41:41 DEBUG Current Action -> iIiIIIIIII (0-5) | 25ms
  1425. 00:41:41 DEBUG Current Action -> iIIIIIIIII (0-5-2) | 0ms
  1426. 00:41:41 DEBUG Interface opened -> true
  1427. 00:41:41 DEBUG Interface Type -> HARD_LEATHER_GEMS_MOLTEN_GLASS_BATTLESTAFF_CANNONBALL (InterfaceComponent [309, 2])
  1428. 00:41:41 WARN Interacting with Make-X
  1429. 00:41:41 DEBUG Current Action -> IiIIiiiIII (0) | 0ms
  1430. 00:41:41 DEBUG Current Action -> IIiiIIiIiI (0-0) | 0ms
  1431. 00:41:41 DEBUG Current Action -> IIiIiiIIIi (0-1) | 0ms
  1432. 00:41:41 DEBUG Current Action -> IIiiIiiIii (0-1-0) | 0ms
  1433. 00:41:41 DEBUG Current Action -> iIiIIIIIII (0-5) | 28ms
  1434. 00:41:41 DEBUG Current Action -> iIIIIIIIII (0-5-2) | 0ms
  1435. 00:41:41 DEBUG Interface opened -> true
  1436. 00:41:41 DEBUG Interface Type -> HARD_LEATHER_GEMS_MOLTEN_GLASS_BATTLESTAFF_CANNONBALL (InterfaceComponent [309, 2])
  1437. 00:41:41 WARN Interacting with Make-X
  1438. 00:41:41 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 12166.
  1439. 00:41:41 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 29005.
  1440. 00:41:41 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 14960.
  1441. 00:41:41 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 29029.
  1442. 00:41:41 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 29096.
  1443. 00:41:41 TRACE [Collision Flags] Adding a state-based monitor for objects with an id of 7413.
  1444. 00:41:41 TRACE [Collision Flags] Calculated the object monitors for the current region in 2ms.
  1445. 00:41:41 DEBUG Parsed collision flags in 589ms
  1446. 00:41:41 DEBUG Flood-Filled the area in 2ms
  1447. 00:41:41 DEBUG Current Action -> IiIIiiiIII (0) | 0ms
  1448. 00:41:41 DEBUG Current Action -> IIiiIIiIiI (0-0) | 0ms
  1449. 00:41:41 DEBUG Current Action -> IIiIiiIIIi (0-1) | 0ms
  1450. 00:41:41 DEBUG Current Action -> IIiiIiiIii (0-1-0) | 0ms
  1451. 00:41:42 DEBUG Current Action -> iIiIIIIIII (0-5) | 25ms
  1452. 00:41:42 DEBUG Current Action -> iIIIIIIIII (0-5-2) | 0ms
  1453. 00:41:42 DEBUG Interface opened -> true
  1454. 00:41:42 DEBUG Interface Type -> HARD_LEATHER_GEMS_MOLTEN_GLASS_BATTLESTAFF_CANNONBALL (InterfaceComponent [309, 2])
  1455. 00:41:42 WARN Interacting with Make-X
  1456. 00:41:42 DEBUG Current Action -> IiIIiiiIII (0) | 0ms
  1457. 00:41:42 DEBUG Current Action -> IIiiIIiIiI (0-0) | 0ms
  1458. 00:41:42 DEBUG Current Action -> IIiIiiIIIi (0-1) | 0ms
  1459. 00:41:42 DEBUG Current Action -> IIiiIiiIii (0-1-0) | 0ms
  1460. 00:41:42 DEBUG Current Action -> iIiIIIIIII (0-5) | 24ms
  1461. 00:41:42 DEBUG Current Action -> iIIIIIIIII (0-5-2) | 0ms
  1462. 00:41:42 DEBUG Interface opened -> true
  1463. 00:41:42 DEBUG Interface Type -> HARD_LEATHER_GEMS_MOLTEN_GLASS_BATTLESTAFF_CANNONBALL (InterfaceComponent [309, 2])
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