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- using System.Collections;
- using System.Collections.Generic;
- using UnityEngine;
- public class CameraFollow : MonoBehaviour {
- public GameObject player;
- Vector3 offset;
- // Use this for initialization
- void Start () {
- offset = player.transform.position - transform.position;
- }
- void LateUpdate ()
- {
- // Set the position of the camera's transform to be the same as the player's, but offset by the calculated offset distance.
- transform.position = player.transform.position + offset;
- }
- // Update is called once per frame
- void Update () {
- }
- }
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