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- if (b == 4)
- {
- con.Send(worldkey, l, x, y, blocks[l, x, y]); Thread.Sleep(25);
- }
- else
- {
- blocks[l, x, y] = b;
- #region Deleting/Adding Map Data
- if (b == 0)
- {
- List<block> temp = new List<block>();
- temp.AddRange(blockL);
- foreach (block bid in temp)
- {
- if (bid.x == x && bid.y == y && bid.layer == l)
- {
- blockL.Remove(bid);
- break;
- }
- }
- }
- else
- {
- blockL.Add(new block { layer = l, x = x, y = y, bid = b });
- }
- #endregion
- }
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