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packet_registering

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Jun 4th, 2020
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Java 1.67 KB | None | 0 0
  1. public static void registerPackets() {
  2.         int packetId = 0;
  3.        
  4.         // Server to Client
  5.         HANDLER.registerMessage(packetId++, SUpdateQuestsPacket.class, SUpdateQuestsPacket::encode, SUpdateQuestsPacket::decode, SUpdateQuestsPacket.Handler::handle);
  6.         HANDLER.registerMessage(packetId++, SDisplayItemActivationPacket.class, SDisplayItemActivationPacket::encode, SDisplayItemActivationPacket::decode, SDisplayItemActivationPacket.Handler::handle);
  7.         HANDLER.registerMessage(packetId++, SSasquatchSmashLaunchPacket.class, SSasquatchSmashLaunchPacket::encode, SSasquatchSmashLaunchPacket::decode, SSasquatchSmashLaunchPacket.Handler::handle);
  8.         HANDLER.registerMessage(packetId++, SPlaySoundPacket.class, SPlaySoundPacket::encode, SPlaySoundPacket::decode, SPlaySoundPacket.Handler::handle);
  9.         HANDLER.registerMessage(packetId++, SUpdateFallingFromSkyPacket.class, SUpdateFallingFromSkyPacket::encode, SUpdateFallingFromSkyPacket::decode, SUpdateFallingFromSkyPacket.Handler::handle);
  10.        
  11.         // Client to Server
  12.         HANDLER.registerMessage(packetId++, CUpdateQuestsPacket.class, CUpdateQuestsPacket::encode, CUpdateQuestsPacket::decode, CUpdateQuestsPacket.Handler::handle);
  13.         HANDLER.registerMessage(packetId++, CClaimQuestRewardPacket.class, CClaimQuestRewardPacket::encode, CClaimQuestRewardPacket::decode, CClaimQuestRewardPacket.Handler::handle);
  14.         HANDLER.registerMessage(packetId++, CUpdateMagneticPacket.class, CUpdateMagneticPacket::encode, CUpdateMagneticPacket::decode, CUpdateMagneticPacket.Handler::handle);
  15.         HANDLER.registerMessage(packetId, CUpdateGodsCrownGemPacket.class, CUpdateGodsCrownGemPacket::encode, CUpdateGodsCrownGemPacket::decode, CUpdateGodsCrownGemPacket.Handler::handle);
  16.     }
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