glassoup

HH Switch Skills

Sep 8th, 2022 (edited)
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  1. **Overhead smash**
  2. Aka *superpound*, it's the move with the best dps we have outside of wirebug skills and magtrio->infernals.
  3. Melodic slap on the other hand has terrible animation and damage.
  4.  
  5. **Swing Combo**
  6. Swing combo does not remove crush or multicrush. It changes the follow up move after left and right swing.
  7. The move has decent damage and good gauge generation. However, it is not part of the core loops and is rarely used.
  8. Either Swing or Crush combo is fine.
  9.  
  10. **Shockwave Silkbind**
  11. This is a huge damage buff and enables elemental horn. Sadly, the buff only last for 30seconds, try to keep it up throughout the hunt.
  12. It gives hyperarmor from the start of the animation till the peak of the jump.
  13.  
  14. **Slide Beat**
  15. This move is really strong, however it has mostly taken a backseat as it's hard to juggle both this and the shockwave buff. and dereliction encouraging players not to swap scrolls.
  16. It is still really useful on match ups like allmother where almost every single of their attack can be perfectly answered with a slide beat.
  17. It gives hyperarmor from the start of the animation till end of the dash.
  18.  
  19. **Bead of resonance**
  20. The bead which last for 1 minute plays the Attack up melody in addition to any songs you play.
  21. Use this in multiplayer when the horn you're using does not have attack up.
  22. In solo play, the attack up can still be valuable, however, you'll need a high attack uptime for it to be more effective than sonic bloom/earthshaker.
  23. Bead is still placed even if you get hit, so you can use it right before roars.
  24.  
  25. **Earthshaker & Sonic Bloom**
  26. Both are good. Sonic bloom tends to be easier/safer to use since it's significantly less time commitment.
  27. Sonic bloom is good for wakeups.
  28. Earthshaker has hyperarmor from shortly after 1st hit to shortly after second hit.
  29. Bloom is still placed even if you get hit, so you can use it right before roars.
  30.  
  31. **Performance VS Echo**
  32. Performance has generous i-frames at the start of it's animation. 10 frames at 30 fps.
  33. Echo has a higher reach and it's recital hits much harder and is very slightly faster.
  34. Song maintenance is easier on echo.
  35.  
  36. Both recital modes are fine though echo is generally preferred.
  37.  
  38. Tip for using echo: Sometimes you'll need to aim towards the left when you do a recital in order not to miss your attack since it's a swing that comes out from your right.
  39.  
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