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UDON_JP

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May 8th, 2020
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  1. command /bj <text>:
  2. trigger:
  3. if arg is "join":
  4. if {gamekojosen} is not set:
  5. if {joined::*} contains player:
  6. send "&0&l【Black&4&lJack】 &c既に参加しています。"
  7. else:
  8. add player to {joined::*}
  9. set {_spawn} to random string of {bjspawn::*}
  10. teleport player to {_spawn}
  11. remove {_spawn} from {bjspawn::*}
  12. set {myspawn.%player%} to {_spawn}
  13. broadcast "&0&l【Black&4&lJack】&8%player%&bさんが参加。現在&e%size of {joined::*}%&b人。"
  14. if size of {joined::*} = 2:
  15. broadcast "&0&l【Black&4&lJack】&830秒後にゲームを開始します。"
  16. wait 20 second
  17. broadcast "&0&l【Black&4&lJack】&810秒後にゲームを開始します。"
  18. wait 5 second
  19. broadcast "&0&l【Black&4&lJack】&85秒後にゲームを開始します。"
  20. wait 1 second
  21. broadcast "&0&l【Black&4&lJack】&84秒後にゲームを開始します。"
  22. wait 1 second
  23. broadcast "&0&l【Black&4&lJack】&83秒後にゲームを開始します。"
  24. wait 1 second
  25. broadcast "&0&l【Black&4&lJack】&82秒後にゲームを開始します。"
  26. wait 1 second
  27. broadcast "&0&l【Black&4&lJack】&81秒後にゲームを開始します。"
  28. wait 1 second
  29. set {gamekojosen} to true
  30. gamestart()
  31. else:
  32. send "&0&l【Black&4&lJack】&8現在ゲームが始まっています。"
  33.  
  34.  
  35. on quit:
  36. if {joined::*} contains player:
  37. remove player from {joined::*}
  38. add {myspawn.%player%} to {bjspawn::*}
  39.  
  40. command /reset:
  41. permission: admin
  42. trigger:
  43. set {bjspawn::*} to {bjsetspawn::*}
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