command /bj : trigger: if arg is "join": if {gamekojosen} is not set: if {joined::*} contains player: send "&0&l【Black&4&lJack】 &c既に参加しています。" else: add player to {joined::*} set {_spawn} to random string of {bjspawn::*} teleport player to {_spawn} remove {_spawn} from {bjspawn::*} set {myspawn.%player%} to {_spawn} broadcast "&0&l【Black&4&lJack】&8%player%&bさんが参加。現在&e%size of {joined::*}%&b人。" if size of {joined::*} = 2: broadcast "&0&l【Black&4&lJack】&830秒後にゲームを開始します。" wait 20 second broadcast "&0&l【Black&4&lJack】&810秒後にゲームを開始します。" wait 5 second broadcast "&0&l【Black&4&lJack】&85秒後にゲームを開始します。" wait 1 second broadcast "&0&l【Black&4&lJack】&84秒後にゲームを開始します。" wait 1 second broadcast "&0&l【Black&4&lJack】&83秒後にゲームを開始します。" wait 1 second broadcast "&0&l【Black&4&lJack】&82秒後にゲームを開始します。" wait 1 second broadcast "&0&l【Black&4&lJack】&81秒後にゲームを開始します。" wait 1 second set {gamekojosen} to true gamestart() else: send "&0&l【Black&4&lJack】&8現在ゲームが始まっています。" on quit: if {joined::*} contains player: remove player from {joined::*} add {myspawn.%player%} to {bjspawn::*} command /reset: permission: admin trigger: set {bjspawn::*} to {bjsetspawn::*}