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johnnygoodguy2000

KillPlayer.cs

Apr 25th, 2024 (edited)
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C# 0.55 KB | Gaming | 0 0
  1. using System.Collections;
  2. using System.Collections.Generic;
  3. using UnityEngine;
  4.  
  5. public class KillPlayer : MonoBehaviour
  6. {
  7.     public LevelManager levelManager;
  8.     // Start is called before the first frame update
  9.     void Start()
  10.     {
  11.         levelManager = FindAnyObjectByType<LevelManager>();
  12.     }
  13.  
  14.     // Update is called once per frame
  15.     void Update()
  16.     {
  17.        
  18.     }
  19.     void OnTriggerEnter2D(Collider2D other)
  20.     {
  21.         if (other.name == "Player")
  22.         {
  23.             levelManager.RespawnPlayer();
  24.         }
  25.     }
  26. }
  27.  
  28.  
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