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- public void Cyclone()
- {
- byte[] packet = new byte[96 + 8];
- ReadWrite.WriteUInt16(96, 0, packet);
- ReadWrite.WriteUInt16(10017, 2, packet); //packet id
- ReadWrite.WriteUInt32((uint)Time32.timeGetTime().GetHashCode(), 4, packet);// time
- ReadWrite.WriteUInt32(player.UID, 8, packet); //uid
- ReadWrite.WriteUInt32(1, 12, packet);
- ReadWrite.WriteUInt64(25, 16, packet); // Unknown
- ReadWrite.WriteUInt64(player.statusflag | 1UL << 23, 20, packet); // flag Cyclone
- ReadWrite.WriteString("TQServer", packet.Length - 8, packet);
- player.SendToClient(packet);
- BotClientChat("Cyclone Called !");
- }
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