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- license-code: ""
- switcher:
- material: SNOW_BALL # It can be SNOW_BALL only for now might add support for EGG as well SOON.
- data: 0
- enabled: true
- range: 10
- cooldown: 20 # in seconds
- display_name: "&d&lSwitcher"
- lore:
- - "&7Use this item to switch"
- - "&7positions with your opponent"
- enchants:
- - "DURABILITY,5"
- out_of_range: "&cGet closer to the player so this can work."
- victim_switched: "&f%player% &aswapped their position with you."
- thrower_switched: "&aYou've swapped position with &f%player%&a."
- remove_after_use: true # Should we remove -1 from the item amount after used.
- rocket:
- material: FIREWORK
- data: 0
- enabled: true
- boost_multiplier: 8 # How much should the player be boosted.
- boost_upwards: 2.0 # How much should the player be boosted upwards (its not in blocks play with the setting you might get it as u want)
- cooldown: 50 # in seconds
- display_name: "&9&lRocket"
- lore:
- - "&7Use this item to boost yourself"
- - "&7in the position your facing."
- enchants: []
- used_message: "&aYou have been boosted."
- remove_after_use: true # Should we remove -1 from the item amount after used.
- northstar:
- material: NETHER_STAR
- data: 0
- enabled: true
- last_hit_seconds: 15 # If the player that used this was hit 15 seconds before by someone else he will be teleport to his location.
- cooldown: 50 # in seconds
- delay: 2 # delay before teleporting in seconds
- work_with_projectiles: true # This will work even if player have shot you with a bow or an Egg and etc..
- display_name: "&3&lNorth Star"
- lore:
- - "&7Use this item to teleport to"
- - "&7the last person that hit you in the last 15 seconds."
- enchants: []
- messages:
- used_message: "&aYou have used &3North Star&a on &f%player% &ayou will be teleported in &l%delay%&as."
- victim_used_message: "&f%player%&a has used northstar ability on you, he will teleport to you in &l%delay%&as."
- teleporting_one: "&aTeleporting you to &f%player% &ain &l%delay%&as."
- teleporting_two: "&f%player% &awill be teleported in &l%delay%&as."
- teleported_one: "&aYou have been teleported to &f%player%&a."
- teleported_two: "&f%player% &ahave been teleported to you!"
- no_attacker: "&cNo one has hit you the last 15 seconds."
- remove_after_use: true # Should we remove -1 from the item amount after used.
- repair_token:
- material: NAME_TAG
- data: 0
- enabled: true
- play_sound: true
- cooldown: -1 # The cooldown won't work on this ability
- display_name: "&6&lRepair Token"
- lore:
- - "&7Drop this item on another"
- - "&7item to repair it to full durability."
- enchants: []
- used_message: "&aItem repaired"
- remove_after_use: true # Should we remove -1 from the item amount after used.
- grappling_hook:
- material: FISHING_ROD
- data: 0
- enabled: true
- cooldown: 7 # in seconds
- display_name: "&b&lGrappling Hook"
- lore:
- - "&7Pulls you to the throw from you location"
- enchants: []
- switch_stick:
- material: STICK
- data: 0
- enabled: true
- pitch: "-90.0" # -90.0 = UP | 90.0 = DOWN
- cooldown: 40 # in seconds
- display_name: "&e&lSwitch Stick"
- lore:
- - "&7Hit someone with this stick"
- - "&7and panic them."
- enchants: []
- used_message: "&aSwitched &f%player% &afacing location."
- remove_after_use: true # Should we remove -1 from the item amount after used.
- dagger:
- material: IRON_AXE
- data: 0
- enabled: true
- lose_hearts: 0.5
- blood_spewing: true
- duration: 10 # in seconds
- cooldown: 120 # in seconds
- display_name: "&c&lDagger"
- lore:
- - "&7Hit someone 3 times in a row"
- - "&7and they will lose 0.5 every second"
- - "&7for a total of 10 seconds"
- enchants: []
- used_message: "&aYou have used the &c&lDagger &aon &f%player%."
- enemy_message: "&cYou have been hit 3 times by &f%player% &cwith the dagger you will start losing hearts now."
- expired_message: "&cThe dagger effect has expired."
- remove_after_use: true # Should we remove -1 from the item amount after used.
- rage:
- material: NETHER_STAR
- data: 0
- enabled: true
- duration: 10 # in seconds
- cooldown: 50 # in seconds
- display_name: "&f&lRage Ability"
- lore:
- - "&7Right-Click to rage and every time you get"
- - "&7hit will give you Strength II for a second."
- enchants: []
- effects: #The duration for the effect is chosen when a player gets hit every hit = +1 seconds while its activated.
- - "INCREASE_DAMAGE, 1" # "POTION_EFFECT, AMPLIFIER(starts-1 so if you want speed 2 it will be 1 you get it?)"
- used_message: "&aYou are raging go crazyyyyy."
- expire_message: "&cRage ability expired."
- remove_after_use: true # Should we remove -1 from the item amount after used.
- potion:
- material: POTION
- data: 0
- enabled: true
- cooldown: 50 # in seconds
- display_name: "&c&lMagical Potion"
- lore:
- - "&7Drink this to get special effects."
- enchants: []
- effects:
- - "SPEED, 20, 1" # "POTION_EFFECT, DURATION, AMPLIFIER(starts-1 so if you want speed 2 it will be 1 you get it?)"
- used_message: "&aRUN GOOOOOOOO."
- antibuild:
- material: BONE
- data: 0
- enabled: true
- duration: 10 # in seconds
- cooldown: 50 # in seconds
- disabled-interacting: true # This will disable the player from opening fence gates, doors, chests and etc.
- display_name: "&f&lExotic Bone"
- lore:
- - "&7Hit someone 3 times in a row"
- - "&7to disable his build ability."
- enchants: []
- interact-blocks: # MATERIAL LIST: https://jd.bukkit.org/org/bukkit/Material.html
- - "FENCE_GATE"
- - "WOOD_DOOR"
- - "WOODEN_DOOR"
- - "IRON_DOOR"
- - "IRON_DOOR_BLOCK"
- - "TRAP_DOOR"
- used_message: "&f%player% &acan't build now."
- used_message_victim: "&f%player% &cdisabled your build powers for &l%duration%s&c."
- trying_to_build: "&cYou cannot interact or build for another &l%time-left%s&c."
- expired_message: "&aYou can interact or build now."
- remove_after_use: true # Should we remove -1 from the item amount after used.
- fakepearl:
- material: ENDER_PEARL
- data: 0
- enabled: true
- cooldown: 20 # in seconds
- display_name: "&b&lFake Enderpearl"
- lore:
- - "&7You won't get teleported when"
- - "&7this pearl lands its used to bait the bad guys."
- enchants: []
- used_message: "&aYou have baited the shit out of them."
- landed_message: "&cYour fake pearl landed you can throw a normal one now."
- remove_after_use: true # Should we remove -1 from the item amount after used.
- invis:
- material: INK_SACK
- data: 0
- enabled: true
- duration: 90 # in seconds
- cooldown: 30 # in seconds
- hide_armor: true # If this is true the armor will be hidden and will be given back when expired or hit.
- remove_on_hit: true # This will remove the invis when a player is hit by another player.
- remove_on_fall_damage: true # This will remove the invis when the player takes fall damage
- display_name: "&c&lFull Invis"
- lore:
- - "&7Upon right-clicking this you will"
- - "&7become fully invisible no particles and armor"
- - "&7will be displayed for 90 seconds."
- enchants: []
- used_message: "&aInvisiblity activated."
- expired_message: "&cInvisiblity expired your armor is back on."
- removed_message: "&cYour invis has been removed since you were hit."
- remove_after_use: true # Should we remove -1 from the item amount after used.
- rogue:
- material: GOLD_SWORD
- data: 0
- enabled: true
- damage: 3.5
- cooldown: 40 # in seconds
- break: true # Should the ability broke after used
- sounds: true # Should sounds be enabled when hit
- blood_on_hit: true # A blood effect will spawn when hit
- display_name: "&e&lPocket Rogue"
- lore:
- - "&7Use this to backstab someone"
- - "&7like rogues does."
- enchants: []
- effects_on_hit: true
- effects: # Only if effects_on_hit is true (can add as much as u want)
- - "SLOW, 2, 2" # "POTION_EFFECT, DURATION, AMPLIFIER(starts-1 so if you want speed 2 it will be 1 you get it?)"
- used_message: "&cYou backstabed &f%player%&c."
- failed_message: "&cBackstab failed!"
- effectstealer:
- material: BLAZE_ROD
- data: 0
- enabled: true
- cooldown: 90 # in seconds
- duration: 10 # in seconds
- work_on_kits: false # Should this work on bard, rogue, builder, archer
- remove_effects_for_victim: true # Should we remove the effects from the victim
- remove_effects_for_damager: true # Should we remove the damager effects
- add_victim_effects_to_damager: true # Should we add the stolen effects to the damager
- add_damager_effects_to_victim: false # Should we add the damager effects to the victim [Might work as a effect switcher try it might be fun :)]
- display_name: "&4&lEffect Stealer"
- lore:
- - "&7Hit someone 3 times in a row"
- - "&7without him hiting you to steal their effects for 10 seconds."
- enchants: []
- used_message: "&aYou stole &f%player%&a's effects he will get them back in 10 seconds!"
- enemy_message: "&f%player% &cstole your effects you will get them back in 10 seconds!"
- returned_message: "&aYour effects are back to normal" # This will be sent to both of the players.
- cant_on_kits: "&cYou cannot use this ability on any other kits then diamond."
- remove_after_use: true # Should we remove -1 from the item amount after used.
- guardianangle:
- material: WATCH
- data: 0
- enabled: true
- cooldown: 300 # in seconds
- duration: 20 # in seconds
- min-hearts: 4.0 # in health | The minimum hearts that the player can get to while guardian angled
- set-hearts: 20.0 # in health | The hearts that will be set when they hit the "min-hearts" health
- work-once: false # This will regen the player once and => remove them from the guardian angle.
- display_name: "&6&lGuardian Angle"
- lore:
- - "&7Use this item to save"
- - "&7urself every time you get low whitin 20 seconds"
- enchants: []
- used_message: "&aYou have used &6&lGuardian Angle &aevery time you get to 2 hearts you will be regen'd full."
- expired_message: "&6&lGuardian Angle &cexpiried."
- hearts_set_message: "&aYour hearts have been set to full."
- remove_after_use: true # Should we remove -1 from the item amount after used.
- webgun:
- material: EGG
- data: 0
- enabled: true
- cooldown: 50 # in seconds
- duration: 10 # in seconds
- display_name: "&b&lWeb Gun"
- lore:
- - "&7Upon right-clicking this item"
- - "&7an egg will be thrown and where ever the egg"
- - "&7lands a 2x2 cobweb will be spawned for X seconds"
- enchants: []
- used_message: "&aYou have used &b&lWeb Gun"
- remove_after_use: true # Should we remove -1 from the item amount after used.
- prepearl:
- material: ENDER_PEARL
- data: 0
- enabled: true
- cooldown: 30 # in seconds
- teleport-in: 15 # in seconds
- explosion: true # Shouldd an explosion be made when rightclicking the enderpearl?
- display_name: "&9&lPre Pearl"
- lore:
- - "&7Rightclick this enderpearl to be"
- - "&7teleported to this position in a total of X seconds."
- - "&7An explosion will mark the beggining of this proccess."
- enchants: []
- used_message: "&aYou will be teleported at &f%coords% &ain &f15 seconds"
- teleported_message: "&aYou have been teleported to your location 15 seconds ago."
- remove_after_use: true # Should we remove -1 from the item amount after used.
- potcounter:
- material: STICK
- data: 0
- enabled: true
- cooldown: 30 # in seconds
- display_name: "&3&lPotion Counter"
- lore:
- - "&7Hit a player with this stick"
- - "&7to see how many pots they have"
- enchants: []
- used_message: "&f%enemy% &ahave &f%pots% &apots."
- remove_after_use: true # Should we remove -1 from the item amount after used.
- healer:
- material: BOOK
- data: 0
- enabled: true
- cooldown: 30 # in seconds
- heal-health: 20.0 # in health
- display_name: "&b&lHealer"
- lore:
- - "&7Rightclick a player to fully"
- - "&7heal them to 10 hearts"
- - ""
- - "&7Note: You can use it on anyone even enemies so be careful!"
- enchants: []
- used_message: "&f%healed% &ahas been healed to full."
- healed_message: "&f%player% &ahealed you to full health using the &b&lHealer&a."
- remove_after_use: true # Should we remove -1 from the item amount after used.
- tankingot:
- material: IRON_INGOT
- data: 0
- enabled: true
- cooldown: 30 # in seconds
- radius: 10.0 # blocks
- display_name: "&f&lTank Ingot"
- lore:
- - "&7Upon consuming this iron ingot"
- - "&7you will receive 3 seconds of Resistance III for each"
- - "&7player within 10 blocks radius"
- enchants: []
- effects: # Effects that should be received for every player in the radius
- - "DAMAGE_RESISTANCE, 3, 2" # "POTION_EFFECT, DURATION, AMPLIFIER(starts-1 so if you want speed 2 it will be 1 you get it?)"
- used_message: "&aYou have used the &f&lTank Ingot&a there are &f%players% &aplayers in the 10 block radius."
- no-one-nearby: "&cTheres no one nearby."
- remove_after_use: true # Should we remove -1 from the item amount after used.
- scrambler:
- material: EGG
- data: 0
- enabled: true
- cooldown: 30 # in seconds
- slots: 5 # from 0-8 (0 being the first | 8 being the last) (talking about the hotbar..)
- display_name: "&6&lInventory Scrambler"
- lore:
- - "&7Upon hitting someone with the projectile"
- - "&7their first 5 slots will get messed up"
- enchants: []
- used_message: "&aYou have used the &6&lInventory Scrambler&a on &f%player%&a."
- enemy_message: "&f%player% &ahit you with scrambler ur hotbar will get randomized."
- remove_after_use: true # Should we remove -1 from the item amount after used.
- potionmixer:
- material: CLAY_BRICK
- data: 0
- enabled: true
- cooldown: 30 # in seconds
- display_name: "&9&lPotion Mixer"
- lore:
- - "&7Upon hitting someone 3 times in a row"
- - "&7with this item their first 2 pots"
- - "&7found at their HOTBAR will be"
- - "&7replaced into splashed water bottles."
- enchants: []
- used_message: "&aYou have used the &9&lPotion Mixer&a on &f%player%&a."
- enemy_message: "&f%player% &ahit you with potion mixer ur pots will get watered."
- remove_after_use: true # Should we remove -1 from the item amount after used.
- disarmer:
- material: GOLD_AXE
- data: 0
- enabled: true
- cooldown: 30 # in seconds
- display_name: "&9&lDisarmer"
- lore:
- - "&7Upon hitting someone 3 times in a row"
- - "&7with this item their helmet will be"
- - "&7put in their hotbar but if"
- - "&7they are full they will receive an effect"
- enchants: []
- hits: 3
- effects: # Effects that will be given when victim is full
- - "SLOW, 5, 2" # "POTION_EFFECT, DURATION, AMPLIFIER(starts-1 so if you want speed 2 it will be 1 you get it?)"
- used_message: "&aYou have used the &9&lDisarmer&a on &f%player%&a."
- enemy_message: "&f%player% &adisarmed your helmet."
- work_on_kits: false # Should this work on rogue, archer, bard, miner?
- cant_on_kits: "&cYou cannot use this ability on any other kits then diamond."
- remove_after_use: true # Should we remove -1 from the item amount after used.
- portableeffect:
- material: FLINT
- data: 0
- enabled: true
- cooldown: 30 # in seconds
- display_name: "&3&lPortable Strength"
- lore:
- - "&7Upon right clicking this item"
- - "&7you will receive Strength II"
- enchants: []
- effects: # Effects that player will receive when rightclicking the item
- - "INCREASE_DAMAGE, 10, 1" # "POTION_EFFECT, DURATION, AMPLIFIER(starts-1 so if you want speed 2 it will be 1 you get it?)"
- used_message: "&aYou have used the &3&lPortable Strength II&a."
- remove_after_use: true # Should we remove -1 from the item amount after used.
- agressivepearl:
- material: ENDER_PEARL
- data: 0
- enabled: true
- cooldown: 30 # in seconds
- display_name: "&a&lAgressive Pearl"
- lore:
- - "&7Upon throwing this enderpearl"
- - "&7wherever it lands you will be teleported"
- - "&7and receive Strength II"
- enchants: []
- effects: # Effects that player will receive when the ender pearl lands
- - "INCREASE_DAMAGE, 10, 1" # "POTION_EFFECT, DURATION, AMPLIFIER(starts-1 so if you want speed 2 it will be 1 you get it?)"
- used_message: "&aYou have used the &a&lAgressive Pearl&a."
- landed_message: "&aYour pearl landed you received effects."
- remove_after_use: true # Should we remove -1 from the item amount after used.
- quickpearl:
- material: ENDER_PEARL
- data: 0
- enabled: true
- cooldown: 30 # in seconds
- display_name: "&c&lQuick Pearl"
- lore:
- - "&7Upon throwing this enderpearl"
- - "&7wherever it lands your cooldown with get shorted"
- enchants: []
- #The cooldown shrinking is based on /timer command that all the HCF Cores have (Don't include the / in the string for the command)
- timer_command: "timer set Enderpearl %player% 10"
- used_message: "&aYour cooldown has been shorted&a."
- remove_after_use: true # Should we remove -1 from the item amount after used.
- backpack:
- material: ENDER_CHEST
- data: 0
- enabled: true
- cooldown: 30 # in seconds
- rows: 1 # Rows of inventory when the backpack is open. | Reset all the backpacks after you edit this.
- display_name: "&d&lBack Pack"
- lore:
- - "&7An inventory that you can bring"
- - "&7anywhere you want with you."
- enchants: []
- portable_bard:
- material: PAPER
- data: 0
- enabled: true
- cooldown: 50 # in seconds
- display_name: "&3&lPortable Bard"
- lore:
- - "&7Use this item to select an item to get"
- - "&7and use as a Bard."
- items_in_gui: #MATERIAL,data,amount,slot,DISPLAY_NAME,LORE (use \n for new line in lores),EFFECT,DURATION,AMPLIFIER(starts-1)
- - "MAGMA_CREAM,0,5,10,&cFire Resistance,&6\n,FIRE_RESISTANCE,20,1"
- - "BLAZE_POWDER,0,5,11,&cStrenght II,&6\n,INCREASE_DAMAGE,20,1"
- - "INK_SACK,0,5,12,&cInvisiblity,&6\n,INVISIBILITY,20,1"
- - "GHAST_TEAR,0,5,13,&cRegeneration II,&6\n,REGENERATION,20,1"
- - "SUGAR,0,5,14,&eSpeed III,&6\n,SPEED,20,2"
- - "FEATHER,0,5,15,&eJump VIII,&6\n,JUMP,20,7"
- - "IRON_INGOT,0,5,16,&eResistance II,&6\n,DAMAGE_RESISTANCE,20,1"
- remove_after_use: true # Should we remove -1 from the item amount after used.
- used_message: "&aYou gave &f%effect% &f%amplifier% to yourself."
- combat_logger:
- material: MONSTER_EGG
- data: 120
- enabled: true
- cooldown: 300 # in seconds
- despawn_after: 45 # in seconds.
- give_invis:
- enabled: true
- hide_armor: true
- duration: 45 # in seconds
- entity_name: "&e&o%player%"
- type: VILLAGER # https://jd.bukkit.org/org/bukkit/entity/EntityType.html
- display_name: "&a&lLogger Bait"
- lore:
- - "&7Upon right clicking the logger bait and it landing on the floor,"
- - "&7a fake villager mimicking a combat logger will spawn in."
- enchants: []
- used_message: "&aYou have spawned an Logger."
- remove_after_use: true # Should we remove -1 from the item amount after used.
- starving_flesh:
- material: ROTTEN_FLESH
- data: 0
- enabled: true
- cooldown: 30 # in seconds
- food_level: 0.5 # 10 = max 9.5 = 9 and a half..
- display_name: "&e&lStarving Flesh"
- lore:
- - "&7Upon hitting someone 3 times in a row"
- - "&7with this item their food level"
- - "&7will be set to 0.5 bars."
- enchants: []
- used_message: "&aYou have used the &e&lStarving Flesh&a on &f%player%&a."
- enemy_message: "&f%player% &adrained your food level..."
- work_on_kits: false # Should this work on rogue, archer, bard, miner?
- cant_on_kits: "&cYou cannot use this ability on any other kits then diamond."
- remove_after_use: true # Should we remove -1 from the item amount after used.
- combo:
- material: NETHER_STAR
- data: 0
- enabled: true
- duration: 12 # in seconds
- cooldown: 50 # in seconds
- display_name: "&d&lCombo Ability"
- lore:
- - "&7Right-Click to combo and every time you hit"
- - "&7an enemy will give you Strength II for a second."
- enchants: []
- effects: #The duration for the effect is chosen when a player gets hit every hit = +1 seconds while its activated.
- - "INCREASE_DAMAGE, 1" # "POTION_EFFECT, AMPLIFIER(starts-1 so if you want speed 2 it will be 1 you get it?)"
- seconds_cap: 12 # Max seconds of effects that will be given.
- used_message: "&aCombo them go!!."
- expire_message: "&cCombo ability expired."
- remove_after_use: true # Should we remove -1 from the item amount after used.
- time_warp:
- material: FEATHER
- data: 0
- enabled: true
- duration_after_pearl: 15 # The timer that you can active the time warp for. | in seconds
- teleport_in: 2 # in seconds
- cooldown: 50 # in seconds
- display_name: "&a&lTime Warp Ability"
- lore:
- - "&7Upon throwing an enderpearl, you have 15 seconds to use the time warp."
- - "&7Upon using the time warp, a 2 second timer will commence. Once the 2"
- - "&7second timer is complete you will be teleported to the location where"
- - "&7you threw your enderpearl."
- enchants: []
- used_message: "&aTeleporting you to your last enderpearling location in 2 seconds"
- teleport_message: "&cTeleported."
- no_pearl_message: "&cYou need to throw a pearl in order to use this ability item."
- remove_after_use: true # Should we remove -1 from the item amount after used.
- second_chance:
- material: GHAST_TEAR
- data: 0
- enabled: true
- cooldown: 50 # in seconds
- command: "timer set Enderpearl %player% 0s"
- display_name: "&a&lSecond Chance"
- lore:
- - "&7Upon right clicking this ability you will be able to throw."
- - "&7another enderpearl."
- enchants: []
- used_message: "&aYou can now enderpearl again."
- remove_after_use: true # Should we remove -1 from the item amount after used.
- decoy:
- material: FIREWORK_CHARGE
- data: 0
- enabled: true
- duration: 90 # in seconds
- cooldown: 30 # in seconds
- remove_on_hit: true # This will remove the decoy when a player is hit by another player.
- remove_on_fall_damage: true # This will remove the decoy when the player takes fall damage
- display_name: "&c&lDecoy"
- lore:
- - "&7Upon right-clicking this you will"
- - "&7become naked with no armor upon being hit"
- - "&7or after 90 seconds."
- enchants: []
- used_message: "&aDecoy activated."
- expired_message: "&cDecoy expired your armor is back on."
- removed_message: "&cYour decoy has been removed since you were hit."
- remove_after_use: true # Should we remove -1 from the item amount after used.
- explosive_egg:
- material: EGG
- data: 0
- enabled: true
- cooldown: 1 # in seconds
- display_name: "&c&lExplosive Egg"
- explosion: true
- lore:
- - "&7Upon hitting a player with the explosive egg"
- - "&7they will be sent flying into the air"
- - "&73 blocks vertically and horizontally."
- enchants: []
- used_message: "&aYou have used &b&lExplosive Egg"
- remove_after_use: true # Should we remove -1 from the item amount after used.
- focus_mode:
- material: COMPASS
- data: 0
- enabled: true
- last_hit_seconds: 15 # Hit time check
- cooldown: 50 # in seconds
- duration: 10
- damage_increase: 25 # In percentages DO NOT include the '%' char.
- display_name: "&3&lFocus Mode"
- lore:
- - "&7Upon right clicking the focus mode"
- - "&7you will deal 25% more damage"
- - "&7the last person who hit you for a total of 10 seconds."
- enchants: []
- used_message: "&aYou are now dealing 25% percentage damage to %player%."
- victim_message:
- enabled: true
- message: "&f%player% &ahas used focus mode on your and will deal 25% more damage on you."
- # Style 1: You need to be hit in the last 15 seconds in order to be able to use the ability
- # Style 2: You need to hit a player in order to use the ability on him
- # If you change the style make sure to change the messages aswell so they can match with the specific thing u get me
- style: 1
- expired_message: "&cFocus mode has expired."
- no_attacker: "&cNo one has hit you the last 15 seconds."
- remove_after_use: true # Should we remove -1 from the item amount after used.
- zap:
- material: LEVER
- data: 0
- enabled: true
- cooldown: 50 # in seconds
- hits: 2 # How much hits does the victim needs to be hitten to activate the zap.
- display_name: "&f&lZAP"
- lore:
- - "&7Upon hitting a player two times in a row with the zap"
- - "&7you will strike them with lightning and give them Blindness I for 6 seconds."
- enchants: []
- effects: # Effects that will be given to the victim.
- - "BLINDNESS, 0, 6" # "POTION_EFFECT, AMPLIFIER(starts at 0 so 1 = 0), SECONDS"
- used_message: "&f%player% &ahas been &o&lZAPPED&a."
- used_message_victim: "&f%player% have zapped you, you received BLINDNESS for 6 seconds."
- remove_after_use: true # Should we remove -1 from the item amount after used.
- teleport_bow:
- material: BOW # Nothing else is support as of rn only BOW !
- data: 200 # If using BOW as Material you can change its durability from here.
- enabled: true
- cooldown: 50 # in seconds
- display_name: "&f&lTeleport Bow"
- lore:
- - "&7Upon hitting a player with an arrow from the teleportation bow,"
- - "&7a 3 second teleportation process will commence."
- - "&7Once the 3 seconds finish, you will be teleported to the player that you shot."
- enchants: []
- delay: 3 # In Seconds (Delay before being teleported)
- used_message: "&aTeleporting you to &o%player% &ain 3 &oseconds&a."
- victim_message:
- enabled: false
- text: "&a%player% used &f&lTeleportation Bow &aon you he will be teleported in 3s."
- teleport: # Teleport option: true = teleport where you shot the player | false = teleport where the player is when the teleportation process is done.
- option_boolean: true
- remove_after_use: true # Should we remove -1 from the item amount after used.
- antitrap_beacon:
- material: BEACON
- data: 0
- enabled: true
- cooldown: 50 # in seconds
- display_name: "&d&lAnti Trap Becon"
- lore:
- - "&7Upon placing this anti-trap beacon down,"
- - "&7all enemies within an 8 block radius of the beacon"
- - "&7will not be able to place blocks until it is destroyed."
- - "&7The beacon will automatically break 30 seconds"
- - "&7after being placed and/or can be destroyed by hitting the beacon 10 times."
- enchants: []
- place_even_cancel_event: true # NOTE: Players will be able to place this EVERYWHERE literally EVERYWHERE (at your spawn too) if true!
- destroy_after: 30 # in seconds.
- radius: 8
- beacon_health: 10 # This means how much time does it needs to be hit to be destroyed.
- used_message: "&aYou've placed a antitrap beacon. You flagged &l&o%players% &aplayers with it."
- enemy_message: "&cYou have been flagged with an Anti Trap Beacon you cannot place blocks for 30 seconds."
- trying_to_place: "&cYou cannot place blocks because you got flagged by antitrap beacon."
- health_message: "&aThis beacon's health is now &f&o%health%&a."
- beacon_destroyed: "&cBeacon has been destroyed."
- you_can_build_again: "&aYou can build again."
- cannot_break: "&cYou cannot break the Anti Trap Beacon hit it to destroy it."
- remove_after_use: true # Should we remove -1 from the item amount after used.
- anti_ability:
- material: SLIME_BALL
- data: 0
- enabled: true
- cooldown: 50 # in seconds
- duration: 20 # in seconds
- display_name: "&d&lAnti Ability Ball"
- lore:
- - "&7Upon right clicking this ability"
- - "&7other abilities won't affect you for another 20 seconds."
- enchants: []
- used_message: "&aYou won't be able to get hit with abilities for 20s"
- expired_messaged: "&cAbility protection expired, abilities can now affect you."
- prevented_message: "&cYou cannot use abilities on this player since he is on ability protection for another %duration%s"
- remove_after_use: true # Should we remove -1 from the item amount after used.
- spider_trail:
- material: WEB
- data: 0
- enabled: true
- cooldown: 50 # in seconds
- duration: 10 # in seconds
- display_name: "&5&lSpider Trail"
- lore:
- - "&7Upon right clicking this ability"
- - "&7a trail of cobwebs will spawn behind you for 10 seconds"
- enchants: []
- trail_material: WEB # The material that you will spawn behind you | Check: https://jd.bukkit.org/org/bukkit/Material.html
- remove_trail_after: 20 # in seconds
- used_message: "&aYou will be spawning cobwebs behind you for 10 seconds."
- expired_messaged: "&cYou will no longer spawn cobwebs."
- remove_after_use: true # Should we remove -1 from the item amount after used.
- fair_fight:
- material: IRON_BARDING
- data: 0
- enabled: true
- cooldown: 50 # in seconds
- duration: 30 # in seconds
- display_name: "&7&lFair Fight"
- lore:
- - "&7Hit a player with this item to turn the armor they have equipped into"
- - "&7protection I for 30 seconds. After 30 seconds, their armor will be reverted"
- - "&7to it's original Protection level."
- enchants: []
- hits: 1
- protection_level: 1
- used_message: "&aYou used Fair Fight on &l%player% &atheir armor is Prot 1 Now."
- used_message_victim: "&c&l%player% &cused Fair Fight on you be careful your armor is Prot 1 Now."
- expired_message_victim: "&a Your armor is back to its original protection level."
- remove_after_use: true # Should we remove -1 from the item amount after used.
- self_pull:
- material: REDSTONE_TORCH_ON # Keep in mind this works in all claims
- data: 0
- enabled: true
- cooldown: 50 # in seconds
- duration: 8 # in seconds
- radius: 15
- display_name: "&c&lSelf Pull"
- lore:
- - "&7Right click to replace the nearest lever within 15 blocks to a"
- - "&7redstone torch. The redstone torch will despawn after 8 seconds."
- enchants: []
- used_message: "&aYou used Self Pull at your current location, searching near you for Lever."
- block_changed: "&aSelf Puller found an lever and it has been changed to redstone torch"
- block_not_found: "&cNo lever has been found near you."
- block_back_to_normal: "&cThe redstone torch has been back to normal."
- remove_after_use: true # Should we remove -1 from the item amount after used.
- # Checking cooldown
- cooldown_check:
- enabled: true # Should this feature be enabled?
- message: "&c%ability% is still at cooldown for another &l%seconds%s&c."
- # Timer Feature
- timer_feature: # This is a cool idea if your HCF Core have an option to make custom player timers & display them in the scoreboard
- enabled: false # Should this feature be enabled?
- command: "timer %ability% set %player% %cooldown%s" # It will be executed everytime a cooldown is started
- # Global Ability Cooldown
- global_cooldown:
- enabled: true
- cooldown: 8 # in seconds
- message: "&cYou are currently on a global ability cooldown for another %cooldown%s"
- worldguard_support:
- enabled: false # Should this be enabled? If so you need World Guard installed.
- message: "&cYou cannot use abilities in this area." # Message when they try to use abilities in blocked regions.
- regions: # What regions should the abilities be blocked in.
- - "spawn"
- # Message when the ability is disabled (enabled is set to false)
- disabled_message: "&cThis ability is currently under development."
- # Message when player use an ability while on cooldown.
- cooldown_message: "&cYou are currently on cooldown for another &l%seconds%s&c."
- # Sender given successfully
- give_message: "&6You gave &f%ability% &6(&f%amount%&6) &6to &f%target%&6."
- #Give all broadcast message %item% is the ability or the partner package display name.
- give_all_message: "&f%player% &6gave everyone an &9&l%item%&f, &6enjoy."
- # Target receive successfully
- target:
- enabled: true # Should this message even display?
- message: "&6You have received &f%ability% &6(&f%amount%&6) &6from &f%player%&6."
- packages:
- material: ENDER_CHEST
- display_name: "&9&lPartner Package"
- lore:
- - "&7Right-click to open and get a random ability"
- - "&7Purchase at &ohidrawsetups.xyz"
- ability_per_package: 1 # How much ability types should they get from a package
- fireworks_on_open: true # Should we launch fireworks at the location where the package was opened
- messages:
- use_message: "&eYou got %ability% &efrom a &9Partner Package&e." # This will display only the ability gotten from the package.
- no_slots: "&cYou need at least %slots% slots to open this package."
- give:
- enabled: true
- message: "&eYou received &9Partner Package &efrom &f%player%"
- rewards:
- type: 1 # -1 only abilities / 1 abilities + random item from the list below [like on viper]
- ability_amounts: # NAME: AMOUNT | Get the name from /abilities list | 0 = It won't get rolled, -1 = random, or just type the amount u want.
- switcher: -1
- rocket: -1
- northstar: -1
- repairtoken: -1
- grapplinghook: -1
- switchstick: -1
- dagger: -1
- rage: -1
- potion: -1
- antibuild: -1
- fakepearl: -1
- invis: -1
- rogue: -1
- effectstealer: -1
- guardianangle: -1
- webgun: -1
- prepearl: -1
- potcounter: -1
- healer: -1
- tankingot: -1
- scrambler: -1
- potionmixer: -1
- disarmer: -1
- portableeffect: -1
- agressivepearl: -1
- quickpearl: -1
- backpack: -1
- portable_bard: -1
- combat_logger: -1
- starving_flesh: -1
- combo: -1
- time_warp: -1
- second_chance: -1
- decoy: -1
- explosive_egg: -1
- focus_mode: -1
- zap: -1
- teleport_bow: -1
- antitrap_beacon: -1
- anti_ability: -1
- spider_trail: -1
- fair_fight: -1
- self_pull: -1
- amount: 2 # How much types of the list below will be given
- list: # This is only for the random items # MATERIAL LIST: https://jd.bukkit.org/org/bukkit/Material.html # ENCHANTS LIST: https://jd.bukkit.org/org/bukkit/enchantments/Enchantment.html
- - "DIAMOND_BLOCK, 16" # MATERIAL, amount
- - "GOLD_BLOCK, 24"
- - "IRON_BLOCK, 32"
- - "EMERALD_BLOCK, 16"
- - "DIAMOND_HELMET, 1, PROTECTION_ENVIRONMENTAL:1, DURABILITY:3" # MATERIAL, amount, enchants:level
- - "DIAMOND_CHESTPLATE, 1, PROTECTION_ENVIRONMENTAL:1, DURABILITY:3"
- - "DIAMOND_LEGGINGS, 1, PROTECTION_ENVIRONMENTAL:1, DURABILITY:3"
- - "DIAMOND_BOOTS, 1, PROTECTION_ENVIRONMENTAL:1, DURABILITY:3, PROTECTION_FALL:4"
- - "DIAMOND_SWORD, 1, DAMAGE_ALL:1, DURABILITY:3"
- - "BOW, 1, ARROW_DAMAGE:4, ARROW_FIRE:1, DURABILITY:3, ARROW_INFINITE:1"
- - "DIAMOND_PICKAXE, 1, DIG_SPEED:4, LOOT_BONUS_BLOCKS:3, DURABILITY:3"
- - "<command> pex user %player% group set default"
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