cleartonic

gen5r_new_settings_1

Oct 31st, 2019
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  1. New settings:
  2. Static Pokemon
  3. Settings:
  4. Similar Strength - This will change static Pokemon with a Pokemon of similar strength,
  5. the same as all wild/trainer Pokemon using Similar Strength (if you're curious, it
  6. initially pulls from a pool of Pokemon with a range of -10% to +10% of the original
  7. replaced Pokemon's BST, then expands by 5% continually until it finds a replacement).
  8. Previously, the only option was pure Random, which is why BW1 monkeys were so unbalanced.
  9. Now, they're basically a free Pokemon comparable to the area.
  10. Limit Muskateers - This setting will draw from a similar strength Pokemon like the above,
  11. but for the 3 Muskateers (Cobalion, Virizion, Terrakion, mostly relevant for BW2),
  12. only allow the max BST to go up to 580, their original BST. This means likely the Pokemon
  13. they are replaced with are good, but won't get into pseudo-Legendaries or Legendaries BST pools.
  14. Checkbox settings:
  15. Pure Random 600+ BST - This will enforce pure random (rather than similar strength)
  16. on any Pokemon with 600+ BST. This primarily matters for Reshiram/Zekrom, where without
  17. this setting, it'd basically mean they'd guaranteed be a legendary/psuedo-legendary.
  18. Trainer Pokemon
  19. Settings:
  20. Random (Even Distribution) - This setting will attempt to place Pokemon evenly throughout
  21. trainers, for all trainers in the game. With the standard Random setting, Pokemon are
  22. placed based on similar BST, but there's no limit on how many times a Pokemon shows
  23. up (so, you could encounter some Pokemon 8 times, then never encounter many Pokemon).
  24. With this setting, Pokemon that have been placed move further down the queue, meaning
  25. most Pokemon should appear on trainers that have similar BST. This applies to all trainers
  26. in the game.
  27. Random (Main-game Distribution) - This setting is the same as above, but only tracks
  28. placement among trainers in the main game (nothing post-game). Without this setting,
  29. many trainers from the post-game are part of the pool, and would make a standard main
  30. -game race possibly unbalanced for placements. Choosing this setting will make the
  31. main-game trainers have a decent representation of most Pokemon.
  32. Wild Pokemon
  33. Checkbox settings:
  34. Balance shaking grass - This setting will enable changing the way shaking grass encounters
  35. roll. Previously, relatively high BST Pokemon would appear because most shaking grass
  36. spots were Audino, who has relatively high BST. Now, a new formula takes place:
  37. Shaking Spot BST = (Average of (Level of encounter + Max of Level of encounter)) * 10 + 250 BST
  38.  
  39. Example: You fight a Lv11 Shaking Grass Pokemon in the Dreamyard. In vanilla, it'd
  40. be Audino. Now, it's a generic Lv10 Pokemon, and say it's min/max level in the area
  41. is Lv10/Lv12. The average among min/max would be 11, and Adjusted BST would be:
  42.  
  43. Adjusted BST = (11 * 10) + 250 = 360
  44.  
  45. Then, the Adjusted BST is checked against the original (to ensure the Adjusted BST
  46. doesn't get too high), and the minimum is taken:
  47.  
  48. Adjusted BST = 360, Original BST = 445, Use Adjusted BST
  49.  
  50. Finally after this, a random Pokemon is chosen somewhere around 360 BST. This also
  51. means up until ~Lv20, shaking spots will increase in BST until they hit Audino's original BST, 445.
  52. Shops
  53. All shops that are randomized are NOT the main shops (top shop in the Pokemon Centers)
  54. that have standard items. Shops that don't have the standard shop display, such as
  55. vending machines and the milk vendor, are not included.
  56. Settings:
  57. Shuffle - Takes all items present in shops and shuffle them. This adds no new ones to the pool
  58. Randomize - Randomizes all items from the same list of items as field items
  59. Checkbox Settings:
  60. These are self explanatory. Balancing is up for discussion,
  61. but we've attempted to come up with reasonable prices for items.
  62.  
  63.  
  64.  
  65.  
  66. Likely our new race settings will be:
  67. Static Pokemon - Similar Strength, Pure Random 600+ BST
  68. Trainer Pokemon - Random (Main-game Distribution)
  69. Field Settings - Randomize shops, all checkboxes
  70. Wild Pokemon - Balance Shaking Grass
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