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- New settings:
- Static Pokemon
- Settings:
- Similar Strength - This will change static Pokemon with a Pokemon of similar strength,
- the same as all wild/trainer Pokemon using Similar Strength (if you're curious, it
- initially pulls from a pool of Pokemon with a range of -10% to +10% of the original
- replaced Pokemon's BST, then expands by 5% continually until it finds a replacement).
- Previously, the only option was pure Random, which is why BW1 monkeys were so unbalanced.
- Now, they're basically a free Pokemon comparable to the area.
- Limit Muskateers - This setting will draw from a similar strength Pokemon like the above,
- but for the 3 Muskateers (Cobalion, Virizion, Terrakion, mostly relevant for BW2),
- only allow the max BST to go up to 580, their original BST. This means likely the Pokemon
- they are replaced with are good, but won't get into pseudo-Legendaries or Legendaries BST pools.
- Checkbox settings:
- Pure Random 600+ BST - This will enforce pure random (rather than similar strength)
- on any Pokemon with 600+ BST. This primarily matters for Reshiram/Zekrom, where without
- this setting, it'd basically mean they'd guaranteed be a legendary/psuedo-legendary.
- Trainer Pokemon
- Settings:
- Random (Even Distribution) - This setting will attempt to place Pokemon evenly throughout
- trainers, for all trainers in the game. With the standard Random setting, Pokemon are
- placed based on similar BST, but there's no limit on how many times a Pokemon shows
- up (so, you could encounter some Pokemon 8 times, then never encounter many Pokemon).
- With this setting, Pokemon that have been placed move further down the queue, meaning
- most Pokemon should appear on trainers that have similar BST. This applies to all trainers
- in the game.
- Random (Main-game Distribution) - This setting is the same as above, but only tracks
- placement among trainers in the main game (nothing post-game). Without this setting,
- many trainers from the post-game are part of the pool, and would make a standard main
- -game race possibly unbalanced for placements. Choosing this setting will make the
- main-game trainers have a decent representation of most Pokemon.
- Wild Pokemon
- Checkbox settings:
- Balance shaking grass - This setting will enable changing the way shaking grass encounters
- roll. Previously, relatively high BST Pokemon would appear because most shaking grass
- spots were Audino, who has relatively high BST. Now, a new formula takes place:
- Shaking Spot BST = (Average of (Level of encounter + Max of Level of encounter)) * 10 + 250 BST
- Example: You fight a Lv11 Shaking Grass Pokemon in the Dreamyard. In vanilla, it'd
- be Audino. Now, it's a generic Lv10 Pokemon, and say it's min/max level in the area
- is Lv10/Lv12. The average among min/max would be 11, and Adjusted BST would be:
- Adjusted BST = (11 * 10) + 250 = 360
- Then, the Adjusted BST is checked against the original (to ensure the Adjusted BST
- doesn't get too high), and the minimum is taken:
- Adjusted BST = 360, Original BST = 445, Use Adjusted BST
- Finally after this, a random Pokemon is chosen somewhere around 360 BST. This also
- means up until ~Lv20, shaking spots will increase in BST until they hit Audino's original BST, 445.
- Shops
- All shops that are randomized are NOT the main shops (top shop in the Pokemon Centers)
- that have standard items. Shops that don't have the standard shop display, such as
- vending machines and the milk vendor, are not included.
- Settings:
- Shuffle - Takes all items present in shops and shuffle them. This adds no new ones to the pool
- Randomize - Randomizes all items from the same list of items as field items
- Checkbox Settings:
- These are self explanatory. Balancing is up for discussion,
- but we've attempted to come up with reasonable prices for items.
- Likely our new race settings will be:
- Static Pokemon - Similar Strength, Pure Random 600+ BST
- Trainer Pokemon - Random (Main-game Distribution)
- Field Settings - Randomize shops, all checkboxes
- Wild Pokemon - Balance Shaking Grass
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