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  1. Initialize engine version: 2018.4.12f1 (59ddc4c59b4f)
  2. GfxDevice: creating device client; threaded=1
  3. Direct3D:
  4. Version: Direct3D 11.0 [level 11.1]
  5. Renderer: NVIDIA GeForce RTX 2070 SUPER (ID=0x1e84)
  6. Vendor:
  7. VRAM: 8011 MB
  8. Driver: 26.21.14.4219
  9. <RI> Initializing input.
  10.  
  11. <RI> Input initialized.
  12.  
  13. <RI> Initialized touch support.
  14.  
  15. UnloadTime: 0.225500 ms
  16. Setting up 4 worker threads for Enlighten.
  17. Thread -> id: 338c -> priority: 1
  18. Thread -> id: b9c -> priority: 1
  19. Thread -> id: 17f4 -> priority: 1
  20. Thread -> id: 758 -> priority: 1
  21. Unloading 5 Unused Serialized files (Serialized files now loaded: 0)
  22. UnloadTime: 0.586000 ms
  23.  
  24. Unloading 5 unused Assets to reduce memory usage. Loaded Objects now: 1868.
  25. Total: 0.329200 ms (FindLiveObjects: 0.129400 ms CreateObjectMapping: 0.030900 ms MarkObjects: 0.161600 ms DeleteObjects: 0.007300 ms)
  26.  
  27. Unloading 4 Unused Serialized files (Serialized files now loaded: 0)
  28. UnloadTime: 0.234000 ms
  29.  
  30. Unloading 3 unused Assets to reduce memory usage. Loaded Objects now: 1843.
  31. Total: 0.283400 ms (FindLiveObjects: 0.115900 ms CreateObjectMapping: 0.028700 ms MarkObjects: 0.132100 ms DeleteObjects: 0.006600 ms)
  32.  
  33. WARNING: Shader Unsupported: 'Hidden/PostProcessing/FinalPass' - Pass '' has no vertex shader
  34. WARNING: Shader Unsupported: 'Hidden/PostProcessing/FinalPass' - Pass '' has no vertex shader
  35. WARNING: Shader Unsupported: 'Hidden/PostProcessing/Uber' - Pass '' has no vertex shader
  36. WARNING: Shader Unsupported: 'Hidden/PostProcessing/Uber' - Pass '' has no vertex shader
  37. main loaded
  38. UnityEngine.Logger:Log(LogType, Object)
  39. UnityEngine.Debug:Log(Object)
  40. YL2.LoadMain:SceneManager_sceneLoaded(Scene, LoadSceneMode)
  41. UnityEngine.Events.UnityAction`2:Invoke(T0, T1)
  42. UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode)
  43.  
  44. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  45.  
  46. Trying to open asset bundle at path: C:/Users/Styl1sh/Desktop/Monitory/yl2/old ver/jan2020/YL2_Data/StreamingAssets/CC
  47. UnityEngine.Logger:Log(LogType, Object)
  48. UnityEngine.Debug:Log(Object)
  49. YL2.Assets:GetAssetBundle(AssetBundle&)
  50. YL2.Assets:Load(String)
  51. YL2.Assets:Load(String)
  52. YL2.Preferences:Initialize()
  53. YL2.YL2Object:Initialize(YL2Object)
  54. YL2.YL2Object:Create()
  55. YL2.Preferences:get_Instance()
  56. YL2.YL2App:.ctor()
  57. YL2.YL2App:get_Instance()
  58. YL2.Main:Start()
  59.  
  60. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  61.  
  62. Couldn't find asset bundle at path: C:/Users/Styl1sh/Desktop/Monitory/yl2/old ver/jan2020/YL2_Data/StreamingAssets/CC
  63. UnityEngine.Logger:Log(LogType, Object)
  64. UnityEngine.Debug:Log(Object)
  65. YL2.Assets:GetAssetBundle(AssetBundle&)
  66. YL2.Assets:Load(String)
  67. YL2.Assets:Load(String)
  68. YL2.Preferences:Initialize()
  69. YL2.YL2Object:Initialize(YL2Object)
  70. YL2.YL2Object:Create()
  71. YL2.Preferences:get_Instance()
  72. YL2.YL2App:.ctor()
  73. YL2.YL2App:get_Instance()
  74. YL2.Main:Start()
  75.  
  76. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  77.  
  78. Main started
  79. UnityEngine.Logger:Log(LogType, Object)
  80. UnityEngine.Debug:Log(Object)
  81.  
  82. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  83.  
  84. Unable to attach info events to CellView of type YL2.InspectorPropertyCellViewAction. Is info button missing?
  85. UnityEngine.Logger:Log(LogType, Object)
  86. UnityEngine.Debug:Log(Object)
  87. YL2.InspectorCellViewProperty:Awake()
  88.  
  89. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  90.  
  91. Deprecation warning: Please use an AssetLoaderOptions instance when loading your model, and set it's UseOriginalPositionRotationAndScale field to true.
  92. This new field ensures your model will use the original model local position, rotation and scale, by adding a wrapper on top of the loaded GameObject.
  93. UnityEngine.Logger:Log(LogType, Object)
  94. UnityEngine.Debug:LogWarning(Object)
  95. TriLib.AssetLoaderBase:BuildGameObject(AssetLoaderOptions, String, GameObject)
  96. TriLib.AssetLoader:LoadFromMemory(Byte[], String, AssetLoaderOptions, GameObject, String, DataCallback, ExistsCallback, LoadTextureDataCallback, ProgressCallback)
  97. YL2.LocalAssetModel:ActuallyRefreshAsset(Object)
  98. YL2.LocalAssetLocalData:ActuallyLoadLocal(ES2Data)
  99. YL2.YL2Object:LoadLocal(ES2Data)
  100. YL2.YL2Object:Load(ES2Data)
  101. YL2.LocalAssetManager:ActuallyLoadLocal(ES2Data)
  102. YL2.YL2Object:LoadLocal(ES2Data)
  103. YL2.YL2Object:Load(ES2Data)
  104. YL2.CC.CharacterBuilder:ActuallyLoadLocal(ES2Data)
  105. YL2.YL2Object:LoadLocal(ES2Data)
  106. YL2.YL2Object:Load(ES2Data)
  107. YL2.CC.StateCharacterCreator:Enter()
  108. YL2.StateManager:set_Current(State)
  109. YL2.StateCharacterCreatorBehaviour:OnEventReady()
  110. UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
  111. UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
  112. UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
  113. UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
  114. UnityEngine.Events.UnityAction`2:Invoke(T0, T1)
  115. UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode)
  116.  
  117. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  118.  
  119. Warning! Not using cache for MeshNormals!
  120. UnityEngine.Logger:Log(LogType, Object)
  121. UnityEngine.Debug:Log(Object)
  122. YL2.MeshNormals:GetCachedFlattenedVertexConnections(Vector3[], Int32[], Color[], String)
  123. YL2.MeshNormals:.ctor(Vector3[], Int32[], String, Color[], Int32, Int32)
  124. YL2.CC.MeshBuilder:MergeMeshes(SkeletonMergeResult, Mesh[], Int32[])
  125. YL2.CC.CharacterBuilder:BuildMesh()
  126. YL2.CC.CharacterBuilder:ActuallyLoadLocal(ES2Data)
  127. YL2.YL2Object:LoadLocal(ES2Data)
  128. YL2.YL2Object:Load(ES2Data)
  129. YL2.CC.StateCharacterCreator:Enter()
  130. YL2.StateManager:set_Current(State)
  131. YL2.StateCharacterCreatorBehaviour:OnEventReady()
  132. UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
  133. UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
  134. UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
  135. UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
  136. UnityEngine.Events.UnityAction`2:Invoke(T0, T1)
  137. UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode)
  138.  
  139. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  140.  
  141. QuadMesh.Merge(): 13,4187 ms
  142. Total time: 13,4196 ms
  143. UnityEngine.Logger:Log(LogType, Object)
  144. UnityEngine.Debug:Log(Object)
  145. YL2.QuadMesh:MergeAll(QuadMesh[])
  146. YL2.Utils.QuadMeshAssetLoader:LoadAndPrepareQuadMeshFromQMs(Vector3[], KDTree, Matrix4x4, QuadMesh[], QuadMesh[], String[])
  147. YL2.CC.CharacterBuilder:BuildMesh()
  148. YL2.CC.CharacterBuilder:ActuallyLoadLocal(ES2Data)
  149. YL2.YL2Object:LoadLocal(ES2Data)
  150. YL2.YL2Object:Load(ES2Data)
  151. YL2.CC.StateCharacterCreator:Enter()
  152. YL2.StateManager:set_Current(State)
  153. YL2.StateCharacterCreatorBehaviour:OnEventReady()
  154. UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
  155. UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
  156. UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
  157. UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
  158. UnityEngine.Events.UnityAction`2:Invoke(T0, T1)
  159. UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode)
  160.  
  161. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  162.  
  163. MapTriangleVerticesToQuadVertices: 1,0023 ms
  164. Total time: 1,0037 ms
  165. UnityEngine.Logger:Log(LogType, Object)
  166. UnityEngine.Debug:Log(Object)
  167. YL2.QuadMesh:MapTriangleVerticesToQuadVertices(QuadMesh, Vector3[], KDTree)
  168. YL2.QuadMesh:Prepare(Vector3[], KDTree)
  169. YL2.Utils.QuadMeshAssetLoader:LoadAndPrepareQuadMeshFromQMs(Vector3[], KDTree, Matrix4x4, QuadMesh[], QuadMesh[], String[])
  170. YL2.CC.CharacterBuilder:BuildMesh()
  171. YL2.CC.CharacterBuilder:ActuallyLoadLocal(ES2Data)
  172. YL2.YL2Object:LoadLocal(ES2Data)
  173. YL2.YL2Object:Load(ES2Data)
  174. YL2.CC.StateCharacterCreator:Enter()
  175. YL2.StateManager:set_Current(State)
  176. YL2.StateCharacterCreatorBehaviour:OnEventReady()
  177. UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
  178. UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
  179. UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
  180. UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
  181. UnityEngine.Events.UnityAction`2:Invoke(T0, T1)
  182. UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode)
  183.  
  184. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  185.  
  186. Took 6,0296 ms to rebuild shapes on GPU.
  187. UnityEngine.Logger:Log(LogType, Object)
  188. UnityEngine.Debug:Log(Object)
  189. YL2.CC.CharacterBuilder:RebuildShapesGPU()
  190. YL2.CC.CharacterBuilder:RebuildShapes()
  191. YL2.CC.CharacterBuilder:BuildMesh()
  192. YL2.CC.CharacterBuilder:ActuallyLoadLocal(ES2Data)
  193. YL2.YL2Object:LoadLocal(ES2Data)
  194. YL2.YL2Object:Load(ES2Data)
  195. YL2.CC.StateCharacterCreator:Enter()
  196. YL2.StateManager:set_Current(State)
  197. YL2.StateCharacterCreatorBehaviour:OnEventReady()
  198. UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
  199. UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
  200. UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
  201. UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
  202. UnityEngine.Events.UnityAction`2:Invoke(T0, T1)
  203. UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode)
  204.  
  205. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  206.  
  207. Took 1,5803 ms to RefreshBakerMesh().
  208. UnityEngine.Logger:Log(LogType, Object)
  209. UnityEngine.Debug:Log(Object)
  210. YL2.CC.CharacterBuilder:RefreshBakerMesh()
  211. YL2.CC.CharacterBuilder:RebuildShapes()
  212. YL2.CC.CharacterBuilder:BuildMesh()
  213. YL2.CC.CharacterBuilder:ActuallyLoadLocal(ES2Data)
  214. YL2.YL2Object:LoadLocal(ES2Data)
  215. YL2.YL2Object:Load(ES2Data)
  216. YL2.CC.StateCharacterCreator:Enter()
  217. YL2.StateManager:set_Current(State)
  218. YL2.StateCharacterCreatorBehaviour:OnEventReady()
  219. UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
  220. UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
  221. UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
  222. UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
  223. UnityEngine.Events.UnityAction`2:Invoke(T0, T1)
  224. UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode)
  225.  
  226. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  227.  
  228. Reset: 0,1323 ms
  229. CalculateRefitParallel: 1,4441 ms
  230. ApplyRefit: 2,9642 ms
  231. Total time: 4,5434 ms
  232. UnityEngine.Logger:Log(LogType, Object)
  233. UnityEngine.Debug:Log(Object)
  234. YL2.CC.CharacterBuilder:RebuildShapes()
  235. YL2.CC.CharacterBuilder:BuildMesh()
  236. YL2.CC.CharacterBuilder:ActuallyLoadLocal(ES2Data)
  237. YL2.YL2Object:LoadLocal(ES2Data)
  238. YL2.YL2Object:Load(ES2Data)
  239. YL2.CC.StateCharacterCreator:Enter()
  240. YL2.StateManager:set_Current(State)
  241. YL2.StateCharacterCreatorBehaviour:OnEventReady()
  242. UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
  243. UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
  244. UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
  245. UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
  246. UnityEngine.Events.UnityAction`2:Invoke(T0, T1)
  247. UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode)
  248.  
  249. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  250.  
  251. Rebuilt mesh collider
  252. UnityEngine.Logger:Log(LogType, Object)
  253. UnityEngine.Debug:Log(Object)
  254. YL2.CC.CharacterBuilder:BuildMesh()
  255. YL2.CC.CharacterBuilder:ActuallyLoadLocal(ES2Data)
  256. YL2.YL2Object:LoadLocal(ES2Data)
  257. YL2.YL2Object:Load(ES2Data)
  258. YL2.CC.StateCharacterCreator:Enter()
  259. YL2.StateManager:set_Current(State)
  260. YL2.StateCharacterCreatorBehaviour:OnEventReady()
  261. UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
  262. UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
  263. UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
  264. UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
  265. UnityEngine.Events.UnityAction`2:Invoke(T0, T1)
  266. UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode)
  267.  
  268. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  269.  
  270. Couldn't find TextureBuilder's child: Masks/d002a295-4507-40d1-b6c2-a8a126f85500.
  271. UnityEngine.Logger:Log(LogType, Object)
  272. UnityEngine.Debug:LogWarning(Object)
  273. YL2.YL2Object:GetYL2ObjectByRelativePath(String)
  274. YL2.YL2Object:GetYL2ObjectByRelativePath(String)
  275. YL2.SerializedPropertyYL2ObjectRefScoped`1:GetObject()
  276. YL2.SerializedPropertyYL2ObjectRefBase:FireEventOnChanged()
  277. YL2.PropertyBase:Load(ES2Data)
  278. YL2.YL2Object:ActuallyLoadLocal(ES2Data)
  279. YL2.YL2Object:LoadLocal(ES2Data)
  280. YL2.YL2Object:Load(ES2Data)
  281. YL2.CC.TextureBuilder.TextureBuilder:ActuallyLoadLocal(ES2Data)
  282. YL2.YL2Object:LoadLocal(ES2Data)
  283. YL2.YL2Object:Load(ES2Data)
  284. YL2.YL2Object:LoadLocal(ES2Data)
  285. YL2.YL2Object:Load(ES2Data)
  286. YL2.CC.CharacterBuilder:ActuallyLoadLocal(ES2Data)
  287. YL2.YL2Object:LoadLocal(ES2Data)
  288. YL2.YL2Object:Load(ES2Data)
  289. YL2.CC.StateCharacterCreator:Enter()
  290. YL2.StateManager:set_Current(State)
  291. YL2.StateCharacterCreatorBehaviour:OnEventReady()
  292. UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
  293. UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
  294. UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
  295. UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
  296. UnityEngine.Events.UnityAction`2:Invoke(T0, T1)
  297. UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode)
  298.  
  299. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  300.  
  301. No YL2Object for this scopedID
  302. UnityEngine.Logger:Log(LogType, Object)
  303. UnityEngine.Debug:Log(Object)
  304. YL2.SerializedPropertyYL2ObjectRefScoped`1:GetObject()
  305. YL2.SerializedPropertyYL2ObjectRefBase:FireEventOnChanged()
  306. YL2.PropertyBase:Load(ES2Data)
  307. YL2.YL2Object:ActuallyLoadLocal(ES2Data)
  308. YL2.YL2Object:LoadLocal(ES2Data)
  309. YL2.YL2Object:Load(ES2Data)
  310. YL2.CC.TextureBuilder.TextureBuilder:ActuallyLoadLocal(ES2Data)
  311. YL2.YL2Object:LoadLocal(ES2Data)
  312. YL2.YL2Object:Load(ES2Data)
  313. YL2.YL2Object:LoadLocal(ES2Data)
  314. YL2.YL2Object:Load(ES2Data)
  315. YL2.CC.CharacterBuilder:ActuallyLoadLocal(ES2Data)
  316. YL2.YL2Object:LoadLocal(ES2Data)
  317. YL2.YL2Object:Load(ES2Data)
  318. YL2.CC.StateCharacterCreator:Enter()
  319. YL2.StateManager:set_Current(State)
  320. YL2.StateCharacterCreatorBehaviour:OnEventReady()
  321. UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
  322. UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
  323. UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
  324. UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
  325. UnityEngine.Events.UnityAction`2:Invoke(T0, T1)
  326. UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode)
  327.  
  328. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  329.  
  330. Couldn't find TextureBuilder's child: Masks/d002a295-4507-40d1-b6c2-a8a126f85500.
  331. UnityEngine.Logger:Log(LogType, Object)
  332. UnityEngine.Debug:LogWarning(Object)
  333. YL2.YL2Object:GetYL2ObjectByRelativePath(String)
  334. YL2.YL2Object:GetYL2ObjectByRelativePath(String)
  335. YL2.SerializedPropertyYL2ObjectRefScoped`1:GetObject()
  336. YL2.SerializedPropertyYL2ObjectRefScoped`1:GetObjectGeneric()
  337. YL2.CC.TextureBuilder.LayerFillMask:Refresh()
  338. YL2.YL2Object:Load(ES2Data)
  339. YL2.CC.TextureBuilder.TextureBuilder:ActuallyLoadLocal(ES2Data)
  340. YL2.YL2Object:LoadLocal(ES2Data)
  341. YL2.YL2Object:Load(ES2Data)
  342. YL2.YL2Object:LoadLocal(ES2Data)
  343. YL2.YL2Object:Load(ES2Data)
  344. YL2.CC.CharacterBuilder:ActuallyLoadLocal(ES2Data)
  345. YL2.YL2Object:LoadLocal(ES2Data)
  346. YL2.YL2Object:Load(ES2Data)
  347. YL2.CC.StateCharacterCreator:Enter()
  348. YL2.StateManager:set_Current(State)
  349. YL2.StateCharacterCreatorBehaviour:OnEventReady()
  350. UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
  351. UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
  352. UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
  353. UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
  354. UnityEngine.Events.UnityAction`2:Invoke(T0, T1)
  355. UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode)
  356.  
  357. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  358.  
  359. No YL2Object for this scopedID
  360. UnityEngine.Logger:Log(LogType, Object)
  361. UnityEngine.Debug:Log(Object)
  362. YL2.SerializedPropertyYL2ObjectRefScoped`1:GetObject()
  363. YL2.SerializedPropertyYL2ObjectRefScoped`1:GetObjectGeneric()
  364. YL2.CC.TextureBuilder.LayerFillMask:Refresh()
  365. YL2.YL2Object:Load(ES2Data)
  366. YL2.CC.TextureBuilder.TextureBuilder:ActuallyLoadLocal(ES2Data)
  367. YL2.YL2Object:LoadLocal(ES2Data)
  368. YL2.YL2Object:Load(ES2Data)
  369. YL2.YL2Object:LoadLocal(ES2Data)
  370. YL2.YL2Object:Load(ES2Data)
  371. YL2.CC.CharacterBuilder:ActuallyLoadLocal(ES2Data)
  372. YL2.YL2Object:LoadLocal(ES2Data)
  373. YL2.YL2Object:Load(ES2Data)
  374. YL2.CC.StateCharacterCreator:Enter()
  375. YL2.StateManager:set_Current(State)
  376. YL2.StateCharacterCreatorBehaviour:OnEventReady()
  377. UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
  378. UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
  379. UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
  380. UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
  381. UnityEngine.Events.UnityAction`2:Invoke(T0, T1)
  382. UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode)
  383.  
  384. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  385.  
  386. Couldn't find TextureBuilder's child: Masks/d8836d12-bc71-4833-b0d9-178b4af03c3d.
  387. UnityEngine.Logger:Log(LogType, Object)
  388. UnityEngine.Debug:LogWarning(Object)
  389. YL2.YL2Object:GetYL2ObjectByRelativePath(String)
  390. YL2.YL2Object:GetYL2ObjectByRelativePath(String)
  391. YL2.SerializedPropertyYL2ObjectRefScoped`1:GetObject()
  392. YL2.SerializedPropertyYL2ObjectRefBase:FireEventOnChanged()
  393. YL2.PropertyBase:Load(ES2Data)
  394. YL2.YL2Object:ActuallyLoadLocal(ES2Data)
  395. YL2.YL2Object:LoadLocal(ES2Data)
  396. YL2.YL2Object:Load(ES2Data)
  397. YL2.CC.TextureBuilder.TextureBuilder:ActuallyLoadLocal(ES2Data)
  398. YL2.YL2Object:LoadLocal(ES2Data)
  399. YL2.YL2Object:Load(ES2Data)
  400. YL2.YL2Object:LoadLocal(ES2Data)
  401. YL2.YL2Object:Load(ES2Data)
  402. YL2.CC.Part:ActuallyLoadLocal(ES2Data)
  403. YL2.YL2Object:LoadLocal(ES2Data)
  404. YL2.YL2Object:Load(ES2Data)
  405. YL2.CC.PartHandler:ActuallyLoadLocal(ES2Data)
  406. YL2.YL2Object:LoadLocal(ES2Data)
  407. YL2.YL2Object:Load(ES2Data)
  408. YL2.YL2Object:LoadLocal(ES2Data)
  409. YL2.YL2Object:Load(ES2Data)
  410. YL2.CC.StateCharacterCreator:Enter()
  411. YL2.StateManager:set_Current(State)
  412. YL2.StateCharacterCreatorBehaviour:OnEventReady()
  413. UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
  414. UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
  415. UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
  416. UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
  417. UnityEngine.Events.UnityAction`2:Invoke(T0, T1)
  418. UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode)
  419.  
  420. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  421.  
  422. No YL2Object for this scopedID
  423. UnityEngine.Logger:Log(LogType, Object)
  424. UnityEngine.Debug:Log(Object)
  425. YL2.SerializedPropertyYL2ObjectRefScoped`1:GetObject()
  426. YL2.SerializedPropertyYL2ObjectRefBase:FireEventOnChanged()
  427. YL2.PropertyBase:Load(ES2Data)
  428. YL2.YL2Object:ActuallyLoadLocal(ES2Data)
  429. YL2.YL2Object:LoadLocal(ES2Data)
  430. YL2.YL2Object:Load(ES2Data)
  431. YL2.CC.TextureBuilder.TextureBuilder:ActuallyLoadLocal(ES2Data)
  432. YL2.YL2Object:LoadLocal(ES2Data)
  433. YL2.YL2Object:Load(ES2Data)
  434. YL2.YL2Object:LoadLocal(ES2Data)
  435. YL2.YL2Object:Load(ES2Data)
  436. YL2.CC.Part:ActuallyLoadLocal(ES2Data)
  437. YL2.YL2Object:LoadLocal(ES2Data)
  438. YL2.YL2Object:Load(ES2Data)
  439. YL2.CC.PartHandler:ActuallyLoadLocal(ES2Data)
  440. YL2.YL2Object:LoadLocal(ES2Data)
  441. YL2.YL2Object:Load(ES2Data)
  442. YL2.YL2Object:LoadLocal(ES2Data)
  443. YL2.YL2Object:Load(ES2Data)
  444. YL2.CC.StateCharacterCreator:Enter()
  445. YL2.StateManager:set_Current(State)
  446. YL2.StateCharacterCreatorBehaviour:OnEventReady()
  447. UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
  448. UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
  449. UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
  450. UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
  451. UnityEngine.Events.UnityAction`2:Invoke(T0, T1)
  452. UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode)
  453.  
  454. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  455.  
  456. Couldn't find TextureBuilder's child: Masks/d8836d12-bc71-4833-b0d9-178b4af03c3d.
  457. UnityEngine.Logger:Log(LogType, Object)
  458. UnityEngine.Debug:LogWarning(Object)
  459. YL2.YL2Object:GetYL2ObjectByRelativePath(String)
  460. YL2.YL2Object:GetYL2ObjectByRelativePath(String)
  461. YL2.SerializedPropertyYL2ObjectRefScoped`1:GetObject()
  462. YL2.SerializedPropertyYL2ObjectRefScoped`1:GetObjectGeneric()
  463. YL2.CC.TextureBuilder.LayerFillMask:Refresh()
  464. YL2.YL2Object:Load(ES2Data)
  465. YL2.CC.TextureBuilder.TextureBuilder:ActuallyLoadLocal(ES2Data)
  466. YL2.YL2Object:LoadLocal(ES2Data)
  467. YL2.YL2Object:Load(ES2Data)
  468. YL2.YL2Object:LoadLocal(ES2Data)
  469. YL2.YL2Object:Load(ES2Data)
  470. YL2.CC.Part:ActuallyLoadLocal(ES2Data)
  471. YL2.YL2Object:LoadLocal(ES2Data)
  472. YL2.YL2Object:Load(ES2Data)
  473. YL2.CC.PartHandler:ActuallyLoadLocal(ES2Data)
  474. YL2.YL2Object:LoadLocal(ES2Data)
  475. YL2.YL2Object:Load(ES2Data)
  476. YL2.YL2Object:LoadLocal(ES2Data)
  477. YL2.YL2Object:Load(ES2Data)
  478. YL2.CC.StateCharacterCreator:Enter()
  479. YL2.StateManager:set_Current(State)
  480. YL2.StateCharacterCreatorBehaviour:OnEventReady()
  481. UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
  482. UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
  483. UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
  484. UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
  485. UnityEngine.Events.UnityAction`2:Invoke(T0, T1)
  486. UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode)
  487.  
  488. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  489.  
  490. No YL2Object for this scopedID
  491. UnityEngine.Logger:Log(LogType, Object)
  492. UnityEngine.Debug:Log(Object)
  493. YL2.SerializedPropertyYL2ObjectRefScoped`1:GetObject()
  494. YL2.SerializedPropertyYL2ObjectRefScoped`1:GetObjectGeneric()
  495. YL2.CC.TextureBuilder.LayerFillMask:Refresh()
  496. YL2.YL2Object:Load(ES2Data)
  497. YL2.CC.TextureBuilder.TextureBuilder:ActuallyLoadLocal(ES2Data)
  498. YL2.YL2Object:LoadLocal(ES2Data)
  499. YL2.YL2Object:Load(ES2Data)
  500. YL2.YL2Object:LoadLocal(ES2Data)
  501. YL2.YL2Object:Load(ES2Data)
  502. YL2.CC.Part:ActuallyLoadLocal(ES2Data)
  503. YL2.YL2Object:LoadLocal(ES2Data)
  504. YL2.YL2Object:Load(ES2Data)
  505. YL2.CC.PartHandler:ActuallyLoadLocal(ES2Data)
  506. YL2.YL2Object:LoadLocal(ES2Data)
  507. YL2.YL2Object:Load(ES2Data)
  508. YL2.YL2Object:LoadLocal(ES2Data)
  509. YL2.YL2Object:Load(ES2Data)
  510. YL2.CC.StateCharacterCreator:Enter()
  511. YL2.StateManager:set_Current(State)
  512. YL2.StateCharacterCreatorBehaviour:OnEventReady()
  513. UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
  514. UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
  515. UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
  516. UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
  517. UnityEngine.Events.UnityAction`2:Invoke(T0, T1)
  518. UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode)
  519.  
  520. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  521.  
  522. Missing nm or ao for part Resources/cc/models/ears/rabbitears/rabbitears at paths: Resources/cc/models/ears/rabbitears/rabbitears_nm, Resources/cc/models/ears/rabbitears/rabbitears_ao.
  523. UnityEngine.Logger:Log(LogType, Object)
  524. UnityEngine.Debug:Log(Object)
  525. YL2.CC.Part:GetBaseNormalAOTextures()
  526. System.Func`1:Invoke()
  527. YL2.CC.TextureBuilder.TextureBuilderHandler:UpdateNormalAOTextures()
  528. YL2.CC.Part:ActuallyLoadLocal(ES2Data)
  529. YL2.YL2Object:LoadLocal(ES2Data)
  530. YL2.YL2Object:Load(ES2Data)
  531. YL2.CC.PartHandler:ActuallyLoadLocal(ES2Data)
  532. YL2.YL2Object:LoadLocal(ES2Data)
  533. YL2.YL2Object:Load(ES2Data)
  534. YL2.YL2Object:LoadLocal(ES2Data)
  535. YL2.YL2Object:Load(ES2Data)
  536. YL2.CC.StateCharacterCreator:Enter()
  537. YL2.StateManager:set_Current(State)
  538. YL2.StateCharacterCreatorBehaviour:OnEventReady()
  539. UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
  540. UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
  541. UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
  542. UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
  543. UnityEngine.Events.UnityAction`2:Invoke(T0, T1)
  544. UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode)
  545.  
  546. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  547.  
  548. Releasing render texture that is set to be RenderTexture.active!
  549. YL2.MaterialHair:SetupMaterial(Material)
  550. YL2.YL2Material:CreateDefaultMaterial()
  551. YL2.MaterialProxy:RefreshMaterial()
  552. YL2.MaterialProxy:ActuallyLoadLocal(ES2Data)
  553. YL2.YL2Object:LoadLocal(ES2Data)
  554. YL2.YL2Object:Load(ES2Data)
  555. YL2.MaterialHandler:ActuallyLoadLocal(ES2Data)
  556. YL2.YL2Object:LoadLocal(ES2Data)
  557. YL2.YL2Object:Load(ES2Data)
  558. YL2.CC.Part:ActuallyLoadLocal(ES2Data)
  559. YL2.YL2Object:LoadLocal(ES2Data)
  560. YL2.YL2Object:Load(ES2Data)
  561. YL2.CC.PartHandler:ActuallyLoadLocal(ES2Data)
  562. YL2.YL2Object:LoadLocal(ES2Data)
  563. YL2.YL2Object:Load(ES2Data)
  564. YL2.YL2Object:LoadLocal(ES2Data)
  565. YL2.YL2Object:Load(ES2Data)
  566. YL2.CC.StateCharacterCreator:Enter()
  567. YL2.StateManager:set_Current(State)
  568. YL2.StateCharacterCreatorBehaviour:OnEventReady()
  569. UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
  570. UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
  571. UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
  572. UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
  573. UnityEngine.Events.UnityAction`2:Invoke(T0, T1)
  574. UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode)
  575.  
  576. [ line 823]
  577. (Filename: Line: 823)
  578.  
  579. Releasing render texture that is set to be RenderTexture.active!
  580. YL2.MaterialHair:SetupMaterial(Material)
  581. YL2.YL2Object:YL2Object_EventOnChanged(ISerializedProperty)
  582. YL2.PropertyBase:FireEventOnChanged()
  583. YL2.YL2Material:LoadValuesFromDict(Dictionary`2)
  584. YL2.MaterialProxy:ActuallyLoadLocal(ES2Data)
  585. YL2.YL2Object:LoadLocal(ES2Data)
  586. YL2.YL2Object:Load(ES2Data)
  587. YL2.MaterialHandler:ActuallyLoadLocal(ES2Data)
  588. YL2.YL2Object:LoadLocal(ES2Data)
  589. YL2.YL2Object:Load(ES2Data)
  590. YL2.CC.Part:ActuallyLoadLocal(ES2Data)
  591. YL2.YL2Object:LoadLocal(ES2Data)
  592. YL2.YL2Object:Load(ES2Data)
  593. YL2.CC.PartHandler:ActuallyLoadLocal(ES2Data)
  594. YL2.YL2Object:LoadLocal(ES2Data)
  595. YL2.YL2Object:Load(ES2Data)
  596. YL2.YL2Object:LoadLocal(ES2Data)
  597. YL2.YL2Object:Load(ES2Data)
  598. YL2.CC.StateCharacterCreator:Enter()
  599. YL2.StateManager:set_Current(State)
  600. YL2.StateCharacterCreatorBehaviour:OnEventReady()
  601. UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
  602. UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
  603. UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
  604. UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
  605. UnityEngine.Events.UnityAction`2:Invoke(T0, T1)
  606. UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode)
  607.  
  608. [ line 823]
  609. (Filename: Line: 823)
  610.  
  611. Releasing render texture that is set to be RenderTexture.active!
  612. YL2.MaterialHair:SetupMaterial(Material)
  613. YL2.MaterialProxy:ActuallyLoadLocal(ES2Data)
  614. YL2.YL2Object:LoadLocal(ES2Data)
  615. YL2.YL2Object:Load(ES2Data)
  616. YL2.MaterialHandler:ActuallyLoadLocal(ES2Data)
  617. YL2.YL2Object:LoadLocal(ES2Data)
  618. YL2.YL2Object:Load(ES2Data)
  619. YL2.CC.Part:ActuallyLoadLocal(ES2Data)
  620. YL2.YL2Object:LoadLocal(ES2Data)
  621. YL2.YL2Object:Load(ES2Data)
  622. YL2.CC.PartHandler:ActuallyLoadLocal(ES2Data)
  623. YL2.YL2Object:LoadLocal(ES2Data)
  624. YL2.YL2Object:Load(ES2Data)
  625. YL2.YL2Object:LoadLocal(ES2Data)
  626. YL2.YL2Object:Load(ES2Data)
  627. YL2.CC.StateCharacterCreator:Enter()
  628. YL2.StateManager:set_Current(State)
  629. YL2.StateCharacterCreatorBehaviour:OnEventReady()
  630. UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
  631. UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
  632. UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
  633. UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
  634. UnityEngine.Events.UnityAction`2:Invoke(T0, T1)
  635. UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode)
  636.  
  637. [ line 823]
  638. (Filename: Line: 823)
  639.  
  640. Missing nm or ao for part Resources/cc/models/ears/earfluff/earfluff at paths: Resources/cc/models/ears/earfluff/earfluff_nm, Resources/cc/models/ears/earfluff/earfluff_ao.
  641. UnityEngine.Logger:Log(LogType, Object)
  642. UnityEngine.Debug:Log(Object)
  643. YL2.CC.Part:GetBaseNormalAOTextures()
  644. System.Func`1:Invoke()
  645. YL2.CC.TextureBuilder.TextureBuilderHandler:UpdateNormalAOTextures()
  646. YL2.CC.Part:ActuallyLoadLocal(ES2Data)
  647. YL2.YL2Object:LoadLocal(ES2Data)
  648. YL2.YL2Object:Load(ES2Data)
  649. YL2.CC.PartHandler:ActuallyLoadLocal(ES2Data)
  650. YL2.YL2Object:LoadLocal(ES2Data)
  651. YL2.YL2Object:Load(ES2Data)
  652. YL2.YL2Object:LoadLocal(ES2Data)
  653. YL2.YL2Object:Load(ES2Data)
  654. YL2.CC.StateCharacterCreator:Enter()
  655. YL2.StateManager:set_Current(State)
  656. YL2.StateCharacterCreatorBehaviour:OnEventReady()
  657. UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
  658. UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
  659. UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
  660. UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
  661. UnityEngine.Events.UnityAction`2:Invoke(T0, T1)
  662. UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode)
  663.  
  664. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  665.  
  666. Missing nm or ao for part Resources/cc/models/tails/bunny/bunny at paths: Resources/cc/models/tails/bunny/bunny_nm, Resources/cc/models/tails/bunny/bunny_ao.
  667. UnityEngine.Logger:Log(LogType, Object)
  668. UnityEngine.Debug:Log(Object)
  669. YL2.CC.Part:GetBaseNormalAOTextures()
  670. System.Func`1:Invoke()
  671. YL2.CC.TextureBuilder.TextureBuilderHandler:UpdateNormalAOTextures()
  672. YL2.CC.Part:ActuallyLoadLocal(ES2Data)
  673. YL2.YL2Object:LoadLocal(ES2Data)
  674. YL2.YL2Object:Load(ES2Data)
  675. YL2.CC.PartHandler:ActuallyLoadLocal(ES2Data)
  676. YL2.YL2Object:LoadLocal(ES2Data)
  677. YL2.YL2Object:Load(ES2Data)
  678. YL2.YL2Object:LoadLocal(ES2Data)
  679. YL2.YL2Object:Load(ES2Data)
  680. YL2.CC.StateCharacterCreator:Enter()
  681. YL2.StateManager:set_Current(State)
  682. YL2.StateCharacterCreatorBehaviour:OnEventReady()
  683. UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
  684. UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
  685. UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
  686. UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
  687. UnityEngine.Events.UnityAction`2:Invoke(T0, T1)
  688. UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode)
  689.  
  690. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  691.  
  692. The referenced script on this Behaviour (Game Object 'Main Camera (1)') is missing!
  693.  
  694. (Filename: Line: 294)
  695.  
  696. Mesh is null!
  697. UnityEngine.Logger:Log(LogType, Object)
  698. UnityEngine.Debug:LogWarning(Object)
  699. YL2.CC.TextureBuilder.Layer:Perform()
  700. YL2.CC.TextureBuilder.TextureBuilder:UpdateColorTextures()
  701. YL2.CC.TextureBuilder.<_ScheduleUpdateTexturesCoroutine>d__23:MoveNext()
  702. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  703.  
  704. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  705.  
  706. Material UIGradient(Clone) doesn't have _Stencil property
  707. UnityEngine.Logger:Log(LogType, Object, Object)
  708. UnityEngine.Debug:LogWarning(Object, Object)
  709. UnityEngine.UI.StencilMaterial:Add(Material, Int32, StencilOp, CompareFunction, ColorWriteMask, Int32, Int32)
  710. UnityEngine.UI.MaskableGraphic:GetModifiedMaterial(Material)
  711. UnityEngine.UI.Graphic:get_materialForRendering()
  712. UnityEngine.UI.Image:UpdateMaterial()
  713. UnityEngine.UI.Graphic:Rebuild(CanvasUpdate)
  714. UnityEngine.UI.CanvasUpdateRegistry:PerformUpdate()
  715. UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
  716.  
  717. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  718.  
  719. Material UIGradient(Clone) doesn't have _Stencil property
  720. UnityEngine.Logger:Log(LogType, Object, Object)
  721. UnityEngine.Debug:LogWarning(Object, Object)
  722. UnityEngine.UI.StencilMaterial:Add(Material, Int32, StencilOp, CompareFunction, ColorWriteMask, Int32, Int32)
  723. UnityEngine.UI.MaskableGraphic:GetModifiedMaterial(Material)
  724. UnityEngine.UI.Graphic:get_materialForRendering()
  725. UnityEngine.UI.Image:UpdateMaterial()
  726. UnityEngine.UI.Graphic:Rebuild(CanvasUpdate)
  727. UnityEngine.UI.CanvasUpdateRegistry:PerformUpdate()
  728. UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
  729.  
  730. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  731.  
  732. Material UIGradient(Clone) doesn't have _Stencil property
  733. UnityEngine.Logger:Log(LogType, Object, Object)
  734. UnityEngine.Debug:LogWarning(Object, Object)
  735. UnityEngine.UI.StencilMaterial:Add(Material, Int32, StencilOp, CompareFunction, ColorWriteMask, Int32, Int32)
  736. UnityEngine.UI.MaskableGraphic:GetModifiedMaterial(Material)
  737. UnityEngine.UI.Graphic:get_materialForRendering()
  738. UnityEngine.UI.Image:UpdateMaterial()
  739. UnityEngine.UI.Graphic:Rebuild(CanvasUpdate)
  740. UnityEngine.UI.CanvasUpdateRegistry:PerformUpdate()
  741. UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
  742.  
  743. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  744.  
  745. Reset: 0,0903 ms
  746. CalculateRefitParallel: 0,1728 ms
  747. ApplyRefit: 1,9848 ms
  748. Total time: 2,2504 ms
  749. UnityEngine.Logger:Log(LogType, Object)
  750. UnityEngine.Debug:Log(Object)
  751. YL2.CC.SkeletonShapes:CalculateShapes(BlendShapeTarget[][])
  752. YL2.CC.BreastController:RefreshSkeletonShapes(Mesh, Vector3[], Matrix4x4, CharacterSkinner, Skeleton, String, Single)
  753. YL2.CC.<BreastControllerRefit>d__215:MoveNext()
  754. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  755.  
  756. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  757.  
  758. Reset: 0,0763 ms
  759. CalculateRefitParallel: 0,1773 ms
  760. ApplyRefit: 1,9221 ms
  761. Total time: 2,1775 ms
  762. UnityEngine.Logger:Log(LogType, Object)
  763. UnityEngine.Debug:Log(Object)
  764. YL2.CC.SkeletonShapes:CalculateShapes(BlendShapeTarget[][])
  765. YL2.CC.BreastController:RefreshSkeletonShapes(Mesh, Vector3[], Matrix4x4, CharacterSkinner, Skeleton, String, Single)
  766. YL2.CC.<BreastControllerRefit>d__215:MoveNext()
  767. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  768.  
  769. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  770.  
  771. CalculateCorrectiveShapes: 10,1356 ms
  772. Total time: 10,137 ms
  773. UnityEngine.Logger:Log(LogType, Object)
  774. UnityEngine.Debug:Log(Object)
  775. YL2.CC.CharacterBuilder:CalculateCorrectiveShapes()
  776. YL2.CC.<ScheduleComputeCorrectiveShapesCoroutine>d__196:MoveNext()
  777. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  778.  
  779. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  780.  
  781. Error refreshing asset C:\Users\Dogson\Dropbox\Dogson area\export\BunnyHair6.obj. Error: System.IO.DirectoryNotFoundException: Could not find a part of the path "C:\Users\Dogson\Dropbox\Dogson area\export\BunnyHair6.obj".
  782. at System.IO.FileStream..ctor (System.String path, System.IO.FileMode mode, System.IO.FileAccess access, System.IO.FileShare share, System.Int32 bufferSize, System.Boolean anonymous, System.IO.FileOptions options) [0x00000] in <00000000000000000000000000000000>:0
  783. at System.IO.File.ReadAllBytes (System.String path) [0x00000] in <00000000000000000000000000000000>:0
  784. at YL2.LocalAssetLocalData.GetAsset () [0x00000] in <00000000000000000000000000000000>:0
  785. at YL2.LocalAssetManager.RefreshAssets () [0x00000] in <00000000000000000000000000000000>:0
  786. at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0
  787. at Crosstales.FB.Wrapper.FileBrowserWindows.OpenFiles (System.String title, System.String directory, Crosstales.FB.ExtensionFilter[] extensions, System.Boolean multiselect) [0x00000] in <00000000000000000000000000000000>:0
  788. at Crosstales.FB.Wrapper.FileBrowserBase.OpenSingleFile (System.String title, System.String directory, Crosstales.FB.ExtensionFilter[] extensions) [0x00000] in <00000000000000000000000000000000>:0
  789. at Crosstales.FB.FileBrowser.OpenSingleFile (System.String title, System.String directory, Crosstales.FB.ExtensionFilter[] extensions) [0x00000] in <00000000000000000000000000000000>:0
  790. at YL2.FileBrowser.OpenFile (System.String startingFolder, System.String[] extensions, System.Action`1[T] callback) [0x00000] in <00000000000000000000000000000000>:0
  791. at UnityEngine.Experimental.LowLevel.PlayerLoopSystem+UpdateFunction.Invoke () [0x00000] in <00000000000000000000000000000000>:0
  792. at YL2.MenuOptionUICommand.OnClick () [0x00000] in <00000000000000000000000000000000>:0
  793. at YL2.PointerEventHandler.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <00000000000000000000000000000000>:0
  794. at UnityEngine.Video.VideoPlayer+ErrorEventHandler.Invoke (UnityEngine.Video.VideoPlayer source, System.String message) [0x00000] in <00000000000000000000000000000000>:0
  795. at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <00000000000000000000000000000000>:0
  796. at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in <00000000000000000000000000000000>:0
  797. at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <00000000000000000000000000000000>:0
  798. at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <00000000000000000000000000000000>:0
  799. at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0
  800. UnityEngine.Logger:Log(LogType, Object)
  801. UnityEngine.Debug:LogWarning(Object)
  802. YL2.LocalAssetManager:RefreshAssets()
  803. System.Action`1:Invoke(T)
  804. Crosstales.FB.Wrapper.FileBrowserWindows:OpenFiles(String, String, ExtensionFilter[], Boolean)
  805. Crosstales.FB.Wrapper.FileBrowserBase:OpenSingleFile(String, String, ExtensionFilter[])
  806. Crosstales.FB.FileBrowser:OpenSingleFile(String, String, ExtensionFilter[])
  807. YL2.FileBrowser:OpenFile(String, String[], Action`1)
  808. UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
  809. YL2.MenuOptionUICommand:OnClick()
  810. YL2.PointerEventHandler:OnPointerClick(PointerEventData)
  811. UnityEngine.Video.ErrorEventHandler:Invoke(VideoPlayer, String)
  812. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  813. UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
  814. UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
  815. UnityEngine.EventSystems.StandaloneInputModule:Process()
  816. UnityEngine.EventSystems.EventSystem:Update()
  817.  
  818. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  819.  
  820. Refreshed 0 assets.
  821. UnityEngine.Logger:Log(LogType, Object)
  822. UnityEngine.Debug:Log(Object)
  823. YL2.LocalAssetManager:RefreshAssets()
  824. System.Action`1:Invoke(T)
  825. Crosstales.FB.Wrapper.FileBrowserWindows:OpenFiles(String, String, ExtensionFilter[], Boolean)
  826. Crosstales.FB.Wrapper.FileBrowserBase:OpenSingleFile(String, String, ExtensionFilter[])
  827. Crosstales.FB.FileBrowser:OpenSingleFile(String, String, ExtensionFilter[])
  828. YL2.FileBrowser:OpenFile(String, String[], Action`1)
  829. UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
  830. YL2.MenuOptionUICommand:OnClick()
  831. YL2.PointerEventHandler:OnPointerClick(PointerEventData)
  832. UnityEngine.Video.ErrorEventHandler:Invoke(VideoPlayer, String)
  833. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  834. UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
  835. UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
  836. UnityEngine.EventSystems.StandaloneInputModule:Process()
  837. UnityEngine.EventSystems.EventSystem:Update()
  838.  
  839. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  840.  
  841. Error refreshing asset C:\Users\Dogson\Dropbox\Dogson area\export\BunnyHair6.obj. Error: System.IO.DirectoryNotFoundException: Could not find a part of the path "C:\Users\Dogson\Dropbox\Dogson area\export\BunnyHair6.obj".
  842. at System.IO.FileStream..ctor (System.String path, System.IO.FileMode mode, System.IO.FileAccess access, System.IO.FileShare share, System.Int32 bufferSize, System.Boolean anonymous, System.IO.FileOptions options) [0x00000] in <00000000000000000000000000000000>:0
  843. at System.IO.File.ReadAllBytes (System.String path) [0x00000] in <00000000000000000000000000000000>:0
  844. at YL2.LocalAssetLocalData.GetAsset () [0x00000] in <00000000000000000000000000000000>:0
  845. at YL2.LocalAssetManager.RefreshAssets () [0x00000] in <00000000000000000000000000000000>:0
  846. at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0
  847. at Crosstales.FB.Wrapper.FileBrowserWindows.OpenFiles (System.String title, System.String directory, Crosstales.FB.ExtensionFilter[] extensions, System.Boolean multiselect) [0x00000] in <00000000000000000000000000000000>:0
  848. at Crosstales.FB.Wrapper.FileBrowserBase.OpenSingleFile (System.String title, System.String directory, Crosstales.FB.ExtensionFilter[] extensions) [0x00000] in <00000000000000000000000000000000>:0
  849. at Crosstales.FB.FileBrowser.OpenSingleFile (System.String title, System.String directory, Crosstales.FB.ExtensionFilter[] extensions) [0x00000] in <00000000000000000000000000000000>:0
  850. at YL2.FileBrowser.OpenFile (System.String startingFolder, System.String[] extensions, System.Action`1[T] callback) [0x00000] in <00000000000000000000000000000000>:0
  851. at UnityEngine.Experimental.LowLevel.PlayerLoopSystem+UpdateFunction.Invoke () [0x00000] in <00000000000000000000000000000000>:0
  852. at YL2.MenuOptionUICommand.OnClick () [0x00000] in <00000000000000000000000000000000>:0
  853. at YL2.PointerEventHandler.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <00000000000000000000000000000000>:0
  854. at UnityEngine.Video.VideoPlayer+ErrorEventHandler.Invoke (UnityEngine.Video.VideoPlayer source, System.String message) [0x00000] in <00000000000000000000000000000000>:0
  855. at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <00000000000000000000000000000000>:0
  856. at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in <00000000000000000000000000000000>:0
  857. at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <00000000000000000000000000000000>:0
  858. at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <00000000000000000000000000000000>:0
  859. at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0
  860. UnityEngine.Logger:Log(LogType, Object)
  861. UnityEngine.Debug:LogWarning(Object)
  862. YL2.LocalAssetManager:RefreshAssets()
  863. System.Action`1:Invoke(T)
  864. Crosstales.FB.Wrapper.FileBrowserWindows:OpenFiles(String, String, ExtensionFilter[], Boolean)
  865. Crosstales.FB.Wrapper.FileBrowserBase:OpenSingleFile(String, String, ExtensionFilter[])
  866. Crosstales.FB.FileBrowser:OpenSingleFile(String, String, ExtensionFilter[])
  867. YL2.FileBrowser:OpenFile(String, String[], Action`1)
  868. UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
  869. YL2.MenuOptionUICommand:OnClick()
  870. YL2.PointerEventHandler:OnPointerClick(PointerEventData)
  871. UnityEngine.Video.ErrorEventHandler:Invoke(VideoPlayer, String)
  872. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  873. UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
  874. UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
  875. UnityEngine.EventSystems.StandaloneInputModule:Process()
  876. UnityEngine.EventSystems.EventSystem:Update()
  877.  
  878. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  879.  
  880. Refreshed 0 assets.
  881. UnityEngine.Logger:Log(LogType, Object)
  882. UnityEngine.Debug:Log(Object)
  883. YL2.LocalAssetManager:RefreshAssets()
  884. System.Action`1:Invoke(T)
  885. Crosstales.FB.Wrapper.FileBrowserWindows:OpenFiles(String, String, ExtensionFilter[], Boolean)
  886. Crosstales.FB.Wrapper.FileBrowserBase:OpenSingleFile(String, String, ExtensionFilter[])
  887. Crosstales.FB.FileBrowser:OpenSingleFile(String, String, ExtensionFilter[])
  888. YL2.FileBrowser:OpenFile(String, String[], Action`1)
  889. UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
  890. YL2.MenuOptionUICommand:OnClick()
  891. YL2.PointerEventHandler:OnPointerClick(PointerEventData)
  892. UnityEngine.Video.ErrorEventHandler:Invoke(VideoPlayer, String)
  893. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  894. UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
  895. UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
  896. UnityEngine.EventSystems.StandaloneInputModule:Process()
  897. UnityEngine.EventSystems.EventSystem:Update()
  898.  
  899. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  900.  
  901. Couldn't find TextureBuilder's child: Masks/1e670b9b-6cd8-4946-b317-932c522a9340.
  902. UnityEngine.Logger:Log(LogType, Object)
  903. UnityEngine.Debug:LogWarning(Object)
  904. YL2.YL2Object:GetYL2ObjectByRelativePath(String)
  905. YL2.YL2Object:GetYL2ObjectByRelativePath(String)
  906. YL2.SerializedPropertyYL2ObjectRefScoped`1:GetObject()
  907. YL2.SerializedPropertyYL2ObjectRefBase:FireEventOnChanged()
  908. YL2.YL2Object:Deconstruct()
  909. YL2.YL2Object:Deconstruct()
  910. YL2.YL2Object:Deconstruct()
  911. YL2.YL2Object:Deconstruct()
  912. YL2.YL2Object:Deconstruct()
  913. YL2.CC.CharacterBuilder:Deconstruct()
  914. YL2.CC.StateCharacterCreator:Leave()
  915. YL2.StateManager:PopAllStates()
  916. YL2.CC.<>c:<SetupInterface>b__5_16(String)
  917. YL2.FileBrowser:OpenFile(String, String[], Action`1)
  918. UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
  919. YL2.MenuOptionUICommand:OnClick()
  920. YL2.PointerEventHandler:OnPointerClick(PointerEventData)
  921. UnityEngine.Video.ErrorEventHandler:Invoke(VideoPlayer, String)
  922. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  923. UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
  924. UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
  925. UnityEngine.EventSystems.StandaloneInputModule:Process()
  926. UnityEngine.EventSystems.EventSystem:Update()
  927.  
  928. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  929.  
  930. No YL2Object for this scopedID
  931. UnityEngine.Logger:Log(LogType, Object)
  932. UnityEngine.Debug:Log(Object)
  933. YL2.SerializedPropertyYL2ObjectRefScoped`1:GetObject()
  934. YL2.SerializedPropertyYL2ObjectRefBase:FireEventOnChanged()
  935. YL2.YL2Object:Deconstruct()
  936. YL2.YL2Object:Deconstruct()
  937. YL2.YL2Object:Deconstruct()
  938. YL2.YL2Object:Deconstruct()
  939. YL2.YL2Object:Deconstruct()
  940. YL2.CC.CharacterBuilder:Deconstruct()
  941. YL2.CC.StateCharacterCreator:Leave()
  942. YL2.StateManager:PopAllStates()
  943. YL2.CC.<>c:<SetupInterface>b__5_16(String)
  944. YL2.FileBrowser:OpenFile(String, String[], Action`1)
  945. UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
  946. YL2.MenuOptionUICommand:OnClick()
  947. YL2.PointerEventHandler:OnPointerClick(PointerEventData)
  948. UnityEngine.Video.ErrorEventHandler:Invoke(VideoPlayer, String)
  949. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  950. UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
  951. UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
  952. UnityEngine.EventSystems.StandaloneInputModule:Process()
  953. UnityEngine.EventSystems.EventSystem:Update()
  954.  
  955. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  956.  
  957. Couldn't find TextureBuilder's child: Masks/5e8a3b18-a25f-46a2-a87b-3d5423552271.
  958. UnityEngine.Logger:Log(LogType, Object)
  959. UnityEngine.Debug:LogWarning(Object)
  960. YL2.YL2Object:GetYL2ObjectByRelativePath(String)
  961. YL2.YL2Object:GetYL2ObjectByRelativePath(String)
  962. YL2.SerializedPropertyYL2ObjectRefScoped`1:GetObject()
  963. YL2.SerializedPropertyYL2ObjectRefBase:FireEventOnChanged()
  964. YL2.YL2Object:Deconstruct()
  965. YL2.YL2Object:Deconstruct()
  966. YL2.YL2Object:Deconstruct()
  967. YL2.YL2Object:Deconstruct()
  968. YL2.YL2Object:Deconstruct()
  969. YL2.CC.Part:Deconstruct()
  970. YL2.YL2Object:Deconstruct()
  971. YL2.YL2Object:Deconstruct()
  972. YL2.CC.StateCharacterCreator:Leave()
  973. YL2.StateManager:PopAllStates()
  974. YL2.CC.<>c:<SetupInterface>b__5_16(String)
  975. YL2.FileBrowser:OpenFile(String, String[], Action`1)
  976. UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
  977. YL2.MenuOptionUICommand:OnClick()
  978. YL2.PointerEventHandler:OnPointerClick(PointerEventData)
  979. UnityEngine.Video.ErrorEventHandler:Invoke(VideoPlayer, String)
  980. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  981. UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
  982. UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
  983. UnityEngine.EventSystems.StandaloneInputModule:Process()
  984. UnityEngine.EventSystems.EventSystem:Update()
  985.  
  986. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  987.  
  988. No YL2Object for this scopedID
  989. UnityEngine.Logger:Log(LogType, Object)
  990. UnityEngine.Debug:Log(Object)
  991. YL2.SerializedPropertyYL2ObjectRefScoped`1:GetObject()
  992. YL2.SerializedPropertyYL2ObjectRefBase:FireEventOnChanged()
  993. YL2.YL2Object:Deconstruct()
  994. YL2.YL2Object:Deconstruct()
  995. YL2.YL2Object:Deconstruct()
  996. YL2.YL2Object:Deconstruct()
  997. YL2.YL2Object:Deconstruct()
  998. YL2.CC.Part:Deconstruct()
  999. YL2.YL2Object:Deconstruct()
  1000. YL2.YL2Object:Deconstruct()
  1001. YL2.CC.StateCharacterCreator:Leave()
  1002. YL2.StateManager:PopAllStates()
  1003. YL2.CC.<>c:<SetupInterface>b__5_16(String)
  1004. YL2.FileBrowser:OpenFile(String, String[], Action`1)
  1005. UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
  1006. YL2.MenuOptionUICommand:OnClick()
  1007. YL2.PointerEventHandler:OnPointerClick(PointerEventData)
  1008. UnityEngine.Video.ErrorEventHandler:Invoke(VideoPlayer, String)
  1009. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  1010. UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
  1011. UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
  1012. UnityEngine.EventSystems.StandaloneInputModule:Process()
  1013. UnityEngine.EventSystems.EventSystem:Update()
  1014.  
  1015. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  1016.  
  1017. Couldn't find TextureBuilder's child: Masks/cc28fc49-98fa-49ce-b82c-77bc82506327.
  1018. UnityEngine.Logger:Log(LogType, Object)
  1019. UnityEngine.Debug:LogWarning(Object)
  1020. YL2.YL2Object:GetYL2ObjectByRelativePath(String)
  1021. YL2.YL2Object:GetYL2ObjectByRelativePath(String)
  1022. YL2.SerializedPropertyYL2ObjectRefScoped`1:GetObject()
  1023. YL2.SerializedPropertyYL2ObjectRefBase:FireEventOnChanged()
  1024. YL2.YL2Object:Deconstruct()
  1025. YL2.YL2Object:Deconstruct()
  1026. YL2.YL2Object:Deconstruct()
  1027. YL2.YL2Object:Deconstruct()
  1028. YL2.YL2Object:Deconstruct()
  1029. YL2.CC.StateCharacterCreator:Leave()
  1030. YL2.StateManager:PopAllStates()
  1031. YL2.CC.<>c:<SetupInterface>b__5_16(String)
  1032. YL2.FileBrowser:OpenFile(String, String[], Action`1)
  1033. UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
  1034. YL2.MenuOptionUICommand:OnClick()
  1035. YL2.PointerEventHandler:OnPointerClick(PointerEventData)
  1036. UnityEngine.Video.ErrorEventHandler:Invoke(VideoPlayer, String)
  1037. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  1038. UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
  1039. UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
  1040. UnityEngine.EventSystems.StandaloneInputModule:Process()
  1041. UnityEngine.EventSystems.EventSystem:Update()
  1042.  
  1043. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  1044.  
  1045. No YL2Object for this scopedID
  1046. UnityEngine.Logger:Log(LogType, Object)
  1047. UnityEngine.Debug:Log(Object)
  1048. YL2.SerializedPropertyYL2ObjectRefScoped`1:GetObject()
  1049. YL2.SerializedPropertyYL2ObjectRefBase:FireEventOnChanged()
  1050. YL2.YL2Object:Deconstruct()
  1051. YL2.YL2Object:Deconstruct()
  1052. YL2.YL2Object:Deconstruct()
  1053. YL2.YL2Object:Deconstruct()
  1054. YL2.YL2Object:Deconstruct()
  1055. YL2.CC.StateCharacterCreator:Leave()
  1056. YL2.StateManager:PopAllStates()
  1057. YL2.CC.<>c:<SetupInterface>b__5_16(String)
  1058. YL2.FileBrowser:OpenFile(String, String[], Action`1)
  1059. UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
  1060. YL2.MenuOptionUICommand:OnClick()
  1061. YL2.PointerEventHandler:OnPointerClick(PointerEventData)
  1062. UnityEngine.Video.ErrorEventHandler:Invoke(VideoPlayer, String)
  1063. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  1064. UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
  1065. UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
  1066. UnityEngine.EventSystems.StandaloneInputModule:Process()
  1067. UnityEngine.EventSystems.EventSystem:Update()
  1068.  
  1069. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  1070.  
  1071. Couldn't find TextureBuilder's child: Masks/e63fe72e-a81b-4fe7-8093-3112ae76c564.
  1072. UnityEngine.Logger:Log(LogType, Object)
  1073. UnityEngine.Debug:LogWarning(Object)
  1074. YL2.YL2Object:GetYL2ObjectByRelativePath(String)
  1075. YL2.YL2Object:GetYL2ObjectByRelativePath(String)
  1076. YL2.SerializedPropertyYL2ObjectRefScoped`1:GetObject()
  1077. YL2.SerializedPropertyYL2ObjectRefBase:FireEventOnChanged()
  1078. YL2.YL2Object:Deconstruct()
  1079. YL2.YL2Object:Deconstruct()
  1080. YL2.YL2Object:Deconstruct()
  1081. YL2.YL2Object:Deconstruct()
  1082. YL2.YL2Object:Deconstruct()
  1083. YL2.CC.StateCharacterCreator:Leave()
  1084. YL2.StateManager:PopAllStates()
  1085. YL2.CC.<>c:<SetupInterface>b__5_16(String)
  1086. YL2.FileBrowser:OpenFile(String, String[], Action`1)
  1087. UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
  1088. YL2.MenuOptionUICommand:OnClick()
  1089. YL2.PointerEventHandler:OnPointerClick(PointerEventData)
  1090. UnityEngine.Video.ErrorEventHandler:Invoke(VideoPlayer, String)
  1091. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  1092. UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
  1093. UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
  1094. UnityEngine.EventSystems.StandaloneInputModule:Process()
  1095. UnityEngine.EventSystems.EventSystem:Update()
  1096.  
  1097. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  1098.  
  1099. No YL2Object for this scopedID
  1100. UnityEngine.Logger:Log(LogType, Object)
  1101. UnityEngine.Debug:Log(Object)
  1102. YL2.SerializedPropertyYL2ObjectRefScoped`1:GetObject()
  1103. YL2.SerializedPropertyYL2ObjectRefBase:FireEventOnChanged()
  1104. YL2.YL2Object:Deconstruct()
  1105. YL2.YL2Object:Deconstruct()
  1106. YL2.YL2Object:Deconstruct()
  1107. YL2.YL2Object:Deconstruct()
  1108. YL2.YL2Object:Deconstruct()
  1109. YL2.CC.StateCharacterCreator:Leave()
  1110. YL2.StateManager:PopAllStates()
  1111. YL2.CC.<>c:<SetupInterface>b__5_16(String)
  1112. YL2.FileBrowser:OpenFile(String, String[], Action`1)
  1113. UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
  1114. YL2.MenuOptionUICommand:OnClick()
  1115. YL2.PointerEventHandler:OnPointerClick(PointerEventData)
  1116. UnityEngine.Video.ErrorEventHandler:Invoke(VideoPlayer, String)
  1117. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  1118. UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
  1119. UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
  1120. UnityEngine.EventSystems.StandaloneInputModule:Process()
  1121. UnityEngine.EventSystems.EventSystem:Update()
  1122.  
  1123. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  1124.  
  1125. Couldn't find TextureBuilder's child: Masks/645b0b2d-15f0-4599-b39f-b9a54b679ab3.
  1126. UnityEngine.Logger:Log(LogType, Object)
  1127. UnityEngine.Debug:LogWarning(Object)
  1128. YL2.YL2Object:GetYL2ObjectByRelativePath(String)
  1129. YL2.YL2Object:GetYL2ObjectByRelativePath(String)
  1130. YL2.SerializedPropertyYL2ObjectRefScoped`1:GetObject()
  1131. YL2.SerializedPropertyYL2ObjectRefBase:FireEventOnChanged()
  1132. YL2.YL2Object:Deconstruct()
  1133. YL2.YL2Object:Deconstruct()
  1134. YL2.YL2Object:Deconstruct()
  1135. YL2.YL2Object:Deconstruct()
  1136. YL2.YL2Object:Deconstruct()
  1137. YL2.CC.StateCharacterCreator:Leave()
  1138. YL2.StateManager:PopAllStates()
  1139. YL2.CC.<>c:<SetupInterface>b__5_16(String)
  1140. YL2.FileBrowser:OpenFile(String, String[], Action`1)
  1141. UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
  1142. YL2.MenuOptionUICommand:OnClick()
  1143. YL2.PointerEventHandler:OnPointerClick(PointerEventData)
  1144. UnityEngine.Video.ErrorEventHandler:Invoke(VideoPlayer, String)
  1145. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  1146. UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
  1147. UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
  1148. UnityEngine.EventSystems.StandaloneInputModule:Process()
  1149. UnityEngine.EventSystems.EventSystem:Update()
  1150.  
  1151. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  1152.  
  1153. No YL2Object for this scopedID
  1154. UnityEngine.Logger:Log(LogType, Object)
  1155. UnityEngine.Debug:Log(Object)
  1156. YL2.SerializedPropertyYL2ObjectRefScoped`1:GetObject()
  1157. YL2.SerializedPropertyYL2ObjectRefBase:FireEventOnChanged()
  1158. YL2.YL2Object:Deconstruct()
  1159. YL2.YL2Object:Deconstruct()
  1160. YL2.YL2Object:Deconstruct()
  1161. YL2.YL2Object:Deconstruct()
  1162. YL2.YL2Object:Deconstruct()
  1163. YL2.CC.StateCharacterCreator:Leave()
  1164. YL2.StateManager:PopAllStates()
  1165. YL2.CC.<>c:<SetupInterface>b__5_16(String)
  1166. YL2.FileBrowser:OpenFile(String, String[], Action`1)
  1167. UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
  1168. YL2.MenuOptionUICommand:OnClick()
  1169. YL2.PointerEventHandler:OnPointerClick(PointerEventData)
  1170. UnityEngine.Video.ErrorEventHandler:Invoke(VideoPlayer, String)
  1171. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  1172. UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
  1173. UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
  1174. UnityEngine.EventSystems.StandaloneInputModule:Process()
  1175. UnityEngine.EventSystems.EventSystem:Update()
  1176.  
  1177. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  1178.  
  1179. Couldn't find TextureBuilder's child: Masks/8c721e09-38ea-463e-9351-ea39c59e0303.
  1180. UnityEngine.Logger:Log(LogType, Object)
  1181. UnityEngine.Debug:LogWarning(Object)
  1182. YL2.YL2Object:GetYL2ObjectByRelativePath(String)
  1183. YL2.YL2Object:GetYL2ObjectByRelativePath(String)
  1184. YL2.SerializedPropertyYL2ObjectRefScoped`1:GetObject()
  1185. YL2.SerializedPropertyYL2ObjectRefBase:FireEventOnChanged()
  1186. YL2.YL2Object:Deconstruct()
  1187. YL2.YL2Object:Deconstruct()
  1188. YL2.YL2Object:Deconstruct()
  1189. YL2.YL2Object:Deconstruct()
  1190. YL2.YL2Object:Deconstruct()
  1191. YL2.CC.StateCharacterCreator:Leave()
  1192. YL2.StateManager:PopAllStates()
  1193. YL2.CC.<>c:<SetupInterface>b__5_16(String)
  1194. YL2.FileBrowser:OpenFile(String, String[], Action`1)
  1195. UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
  1196. YL2.MenuOptionUICommand:OnClick()
  1197. YL2.PointerEventHandler:OnPointerClick(PointerEventData)
  1198. UnityEngine.Video.ErrorEventHandler:Invoke(VideoPlayer, String)
  1199. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  1200. UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
  1201. UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
  1202. UnityEngine.EventSystems.StandaloneInputModule:Process()
  1203. UnityEngine.EventSystems.EventSystem:Update()
  1204.  
  1205. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  1206.  
  1207. No YL2Object for this scopedID
  1208. UnityEngine.Logger:Log(LogType, Object)
  1209. UnityEngine.Debug:Log(Object)
  1210. YL2.SerializedPropertyYL2ObjectRefScoped`1:GetObject()
  1211. YL2.SerializedPropertyYL2ObjectRefBase:FireEventOnChanged()
  1212. YL2.YL2Object:Deconstruct()
  1213. YL2.YL2Object:Deconstruct()
  1214. YL2.YL2Object:Deconstruct()
  1215. YL2.YL2Object:Deconstruct()
  1216. YL2.YL2Object:Deconstruct()
  1217. YL2.CC.StateCharacterCreator:Leave()
  1218. YL2.StateManager:PopAllStates()
  1219. YL2.CC.<>c:<SetupInterface>b__5_16(String)
  1220. YL2.FileBrowser:OpenFile(String, String[], Action`1)
  1221. UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
  1222. YL2.MenuOptionUICommand:OnClick()
  1223. YL2.PointerEventHandler:OnPointerClick(PointerEventData)
  1224. UnityEngine.Video.ErrorEventHandler:Invoke(VideoPlayer, String)
  1225. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  1226. UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
  1227. UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
  1228. UnityEngine.EventSystems.StandaloneInputModule:Process()
  1229. UnityEngine.EventSystems.EventSystem:Update()
  1230.  
  1231. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  1232.  
  1233. Couldn't find TextureBuilder's child: Masks/0f491f18-d8c7-48c3-8d78-74c4c92895e2.
  1234. UnityEngine.Logger:Log(LogType, Object)
  1235. UnityEngine.Debug:LogWarning(Object)
  1236. YL2.YL2Object:GetYL2ObjectByRelativePath(String)
  1237. YL2.YL2Object:GetYL2ObjectByRelativePath(String)
  1238. YL2.SerializedPropertyYL2ObjectRefScoped`1:GetObject()
  1239. YL2.SerializedPropertyYL2ObjectRefBase:FireEventOnChanged()
  1240. YL2.YL2Object:Deconstruct()
  1241. YL2.YL2Object:Deconstruct()
  1242. YL2.YL2Object:Deconstruct()
  1243. YL2.YL2Object:Deconstruct()
  1244. YL2.YL2Object:Deconstruct()
  1245. YL2.CC.StateCharacterCreator:Leave()
  1246. YL2.StateManager:PopAllStates()
  1247. YL2.CC.<>c:<SetupInterface>b__5_16(String)
  1248. YL2.FileBrowser:OpenFile(String, String[], Action`1)
  1249. UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
  1250. YL2.MenuOptionUICommand:OnClick()
  1251. YL2.PointerEventHandler:OnPointerClick(PointerEventData)
  1252. UnityEngine.Video.ErrorEventHandler:Invoke(VideoPlayer, String)
  1253. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  1254. UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
  1255. UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
  1256. UnityEngine.EventSystems.StandaloneInputModule:Process()
  1257. UnityEngine.EventSystems.EventSystem:Update()
  1258.  
  1259. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  1260.  
  1261. No YL2Object for this scopedID
  1262. UnityEngine.Logger:Log(LogType, Object)
  1263. UnityEngine.Debug:Log(Object)
  1264. YL2.SerializedPropertyYL2ObjectRefScoped`1:GetObject()
  1265. YL2.SerializedPropertyYL2ObjectRefBase:FireEventOnChanged()
  1266. YL2.YL2Object:Deconstruct()
  1267. YL2.YL2Object:Deconstruct()
  1268. YL2.YL2Object:Deconstruct()
  1269. YL2.YL2Object:Deconstruct()
  1270. YL2.YL2Object:Deconstruct()
  1271. YL2.CC.StateCharacterCreator:Leave()
  1272. YL2.StateManager:PopAllStates()
  1273. YL2.CC.<>c:<SetupInterface>b__5_16(String)
  1274. YL2.FileBrowser:OpenFile(String, String[], Action`1)
  1275. UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
  1276. YL2.MenuOptionUICommand:OnClick()
  1277. YL2.PointerEventHandler:OnPointerClick(PointerEventData)
  1278. UnityEngine.Video.ErrorEventHandler:Invoke(VideoPlayer, String)
  1279. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  1280. UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
  1281. UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
  1282. UnityEngine.EventSystems.StandaloneInputModule:Process()
  1283. UnityEngine.EventSystems.EventSystem:Update()
  1284.  
  1285. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  1286.  
  1287. Couldn't find TextureBuilder's child: Masks/e74520c0-c647-4363-bf58-7d30f0fc9234.
  1288. UnityEngine.Logger:Log(LogType, Object)
  1289. UnityEngine.Debug:LogWarning(Object)
  1290. YL2.YL2Object:GetYL2ObjectByRelativePath(String)
  1291. YL2.YL2Object:GetYL2ObjectByRelativePath(String)
  1292. YL2.SerializedPropertyYL2ObjectRefScoped`1:GetObject()
  1293. YL2.SerializedPropertyYL2ObjectRefBase:FireEventOnChanged()
  1294. YL2.YL2Object:Deconstruct()
  1295. YL2.YL2Object:Deconstruct()
  1296. YL2.YL2Object:Deconstruct()
  1297. YL2.YL2Object:Deconstruct()
  1298. YL2.YL2Object:Deconstruct()
  1299. YL2.CC.StateCharacterCreator:Leave()
  1300. YL2.StateManager:PopAllStates()
  1301. YL2.CC.<>c:<SetupInterface>b__5_16(String)
  1302. YL2.FileBrowser:OpenFile(String, String[], Action`1)
  1303. UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
  1304. YL2.MenuOptionUICommand:OnClick()
  1305. YL2.PointerEventHandler:OnPointerClick(PointerEventData)
  1306. UnityEngine.Video.ErrorEventHandler:Invoke(VideoPlayer, String)
  1307. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  1308. UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
  1309. UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
  1310. UnityEngine.EventSystems.StandaloneInputModule:Process()
  1311. UnityEngine.EventSystems.EventSystem:Update()
  1312.  
  1313. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  1314.  
  1315. No YL2Object for this scopedID
  1316. UnityEngine.Logger:Log(LogType, Object)
  1317. UnityEngine.Debug:Log(Object)
  1318. YL2.SerializedPropertyYL2ObjectRefScoped`1:GetObject()
  1319. YL2.SerializedPropertyYL2ObjectRefBase:FireEventOnChanged()
  1320. YL2.YL2Object:Deconstruct()
  1321. YL2.YL2Object:Deconstruct()
  1322. YL2.YL2Object:Deconstruct()
  1323. YL2.YL2Object:Deconstruct()
  1324. YL2.YL2Object:Deconstruct()
  1325. YL2.CC.StateCharacterCreator:Leave()
  1326. YL2.StateManager:PopAllStates()
  1327. YL2.CC.<>c:<SetupInterface>b__5_16(String)
  1328. YL2.FileBrowser:OpenFile(String, String[], Action`1)
  1329. UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
  1330. YL2.MenuOptionUICommand:OnClick()
  1331. YL2.PointerEventHandler:OnPointerClick(PointerEventData)
  1332. UnityEngine.Video.ErrorEventHandler:Invoke(VideoPlayer, String)
  1333. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  1334. UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
  1335. UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
  1336. UnityEngine.EventSystems.StandaloneInputModule:Process()
  1337. UnityEngine.EventSystems.EventSystem:Update()
  1338.  
  1339. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  1340.  
  1341. Couldn't find TextureBuilder's child: Masks/6957e084-16ca-4880-8ef1-eeba308447d7.
  1342. UnityEngine.Logger:Log(LogType, Object)
  1343. UnityEngine.Debug:LogWarning(Object)
  1344. YL2.YL2Object:GetYL2ObjectByRelativePath(String)
  1345. YL2.YL2Object:GetYL2ObjectByRelativePath(String)
  1346. YL2.SerializedPropertyYL2ObjectRefScoped`1:GetObject()
  1347. YL2.SerializedPropertyYL2ObjectRefBase:FireEventOnChanged()
  1348. YL2.YL2Object:Deconstruct()
  1349. YL2.YL2Object:Deconstruct()
  1350. YL2.YL2Object:Deconstruct()
  1351. YL2.YL2Object:Deconstruct()
  1352. YL2.YL2Object:Deconstruct()
  1353. YL2.CC.StateCharacterCreator:Leave()
  1354. YL2.StateManager:PopAllStates()
  1355. YL2.CC.<>c:<SetupInterface>b__5_16(String)
  1356. YL2.FileBrowser:OpenFile(String, String[], Action`1)
  1357. UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
  1358. YL2.MenuOptionUICommand:OnClick()
  1359. YL2.PointerEventHandler:OnPointerClick(PointerEventData)
  1360. UnityEngine.Video.ErrorEventHandler:Invoke(VideoPlayer, String)
  1361. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  1362. UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
  1363. UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
  1364. UnityEngine.EventSystems.StandaloneInputModule:Process()
  1365. UnityEngine.EventSystems.EventSystem:Update()
  1366.  
  1367. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  1368.  
  1369. No YL2Object for this scopedID
  1370. UnityEngine.Logger:Log(LogType, Object)
  1371. UnityEngine.Debug:Log(Object)
  1372. YL2.SerializedPropertyYL2ObjectRefScoped`1:GetObject()
  1373. YL2.SerializedPropertyYL2ObjectRefBase:FireEventOnChanged()
  1374. YL2.YL2Object:Deconstruct()
  1375. YL2.YL2Object:Deconstruct()
  1376. YL2.YL2Object:Deconstruct()
  1377. YL2.YL2Object:Deconstruct()
  1378. YL2.YL2Object:Deconstruct()
  1379. YL2.CC.StateCharacterCreator:Leave()
  1380. YL2.StateManager:PopAllStates()
  1381. YL2.CC.<>c:<SetupInterface>b__5_16(String)
  1382. YL2.FileBrowser:OpenFile(String, String[], Action`1)
  1383. UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
  1384. YL2.MenuOptionUICommand:OnClick()
  1385. YL2.PointerEventHandler:OnPointerClick(PointerEventData)
  1386. UnityEngine.Video.ErrorEventHandler:Invoke(VideoPlayer, String)
  1387. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  1388. UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
  1389. UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
  1390. UnityEngine.EventSystems.StandaloneInputModule:Process()
  1391. UnityEngine.EventSystems.EventSystem:Update()
  1392.  
  1393. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  1394.  
  1395. Couldn't find TextureBuilder's child: Masks/0d4d411f-476d-49d3-a817-c990d87e8a72.
  1396. UnityEngine.Logger:Log(LogType, Object)
  1397. UnityEngine.Debug:LogWarning(Object)
  1398. YL2.YL2Object:GetYL2ObjectByRelativePath(String)
  1399. YL2.YL2Object:GetYL2ObjectByRelativePath(String)
  1400. YL2.SerializedPropertyYL2ObjectRefScoped`1:GetObject()
  1401. YL2.SerializedPropertyYL2ObjectRefBase:FireEventOnChanged()
  1402. YL2.YL2Object:Deconstruct()
  1403. YL2.YL2Object:Deconstruct()
  1404. YL2.YL2Object:Deconstruct()
  1405. YL2.YL2Object:Deconstruct()
  1406. YL2.YL2Object:Deconstruct()
  1407. YL2.CC.StateCharacterCreator:Leave()
  1408. YL2.StateManager:PopAllStates()
  1409. YL2.CC.<>c:<SetupInterface>b__5_16(String)
  1410. YL2.FileBrowser:OpenFile(String, String[], Action`1)
  1411. UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
  1412. YL2.MenuOptionUICommand:OnClick()
  1413. YL2.PointerEventHandler:OnPointerClick(PointerEventData)
  1414. UnityEngine.Video.ErrorEventHandler:Invoke(VideoPlayer, String)
  1415. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  1416. UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
  1417. UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
  1418. UnityEngine.EventSystems.StandaloneInputModule:Process()
  1419. UnityEngine.EventSystems.EventSystem:Update()
  1420.  
  1421. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  1422.  
  1423. No YL2Object for this scopedID
  1424. UnityEngine.Logger:Log(LogType, Object)
  1425. UnityEngine.Debug:Log(Object)
  1426. YL2.SerializedPropertyYL2ObjectRefScoped`1:GetObject()
  1427. YL2.SerializedPropertyYL2ObjectRefBase:FireEventOnChanged()
  1428. YL2.YL2Object:Deconstruct()
  1429. YL2.YL2Object:Deconstruct()
  1430. YL2.YL2Object:Deconstruct()
  1431. YL2.YL2Object:Deconstruct()
  1432. YL2.YL2Object:Deconstruct()
  1433. YL2.CC.StateCharacterCreator:Leave()
  1434. YL2.StateManager:PopAllStates()
  1435. YL2.CC.<>c:<SetupInterface>b__5_16(String)
  1436. YL2.FileBrowser:OpenFile(String, String[], Action`1)
  1437. UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
  1438. YL2.MenuOptionUICommand:OnClick()
  1439. YL2.PointerEventHandler:OnPointerClick(PointerEventData)
  1440. UnityEngine.Video.ErrorEventHandler:Invoke(VideoPlayer, String)
  1441. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  1442. UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
  1443. UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
  1444. UnityEngine.EventSystems.StandaloneInputModule:Process()
  1445. UnityEngine.EventSystems.EventSystem:Update()
  1446.  
  1447. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  1448.  
  1449. Couldn't find TextureBuilder's child: Masks/3ca93350-a9e2-4533-9f0b-47bf872dbef1.
  1450. UnityEngine.Logger:Log(LogType, Object)
  1451. UnityEngine.Debug:LogWarning(Object)
  1452. YL2.YL2Object:GetYL2ObjectByRelativePath(String)
  1453. YL2.YL2Object:GetYL2ObjectByRelativePath(String)
  1454. YL2.SerializedPropertyYL2ObjectRefScoped`1:GetObject()
  1455. YL2.SerializedPropertyYL2ObjectRefBase:FireEventOnChanged()
  1456. YL2.YL2Object:Deconstruct()
  1457. YL2.YL2Object:Deconstruct()
  1458. YL2.YL2Object:Deconstruct()
  1459. YL2.YL2Object:Deconstruct()
  1460. YL2.YL2Object:Deconstruct()
  1461. YL2.CC.StateCharacterCreator:Leave()
  1462. YL2.StateManager:PopAllStates()
  1463. YL2.CC.<>c:<SetupInterface>b__5_16(String)
  1464. YL2.FileBrowser:OpenFile(String, String[], Action`1)
  1465. UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
  1466. YL2.MenuOptionUICommand:OnClick()
  1467. YL2.PointerEventHandler:OnPointerClick(PointerEventData)
  1468. UnityEngine.Video.ErrorEventHandler:Invoke(VideoPlayer, String)
  1469. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  1470. UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
  1471. UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
  1472. UnityEngine.EventSystems.StandaloneInputModule:Process()
  1473. UnityEngine.EventSystems.EventSystem:Update()
  1474.  
  1475. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  1476.  
  1477. No YL2Object for this scopedID
  1478. UnityEngine.Logger:Log(LogType, Object)
  1479. UnityEngine.Debug:Log(Object)
  1480. YL2.SerializedPropertyYL2ObjectRefScoped`1:GetObject()
  1481. YL2.SerializedPropertyYL2ObjectRefBase:FireEventOnChanged()
  1482. YL2.YL2Object:Deconstruct()
  1483. YL2.YL2Object:Deconstruct()
  1484. YL2.YL2Object:Deconstruct()
  1485. YL2.YL2Object:Deconstruct()
  1486. YL2.YL2Object:Deconstruct()
  1487. YL2.CC.StateCharacterCreator:Leave()
  1488. YL2.StateManager:PopAllStates()
  1489. YL2.CC.<>c:<SetupInterface>b__5_16(String)
  1490. YL2.FileBrowser:OpenFile(String, String[], Action`1)
  1491. UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
  1492. YL2.MenuOptionUICommand:OnClick()
  1493. YL2.PointerEventHandler:OnPointerClick(PointerEventData)
  1494. UnityEngine.Video.ErrorEventHandler:Invoke(VideoPlayer, String)
  1495. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  1496. UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
  1497. UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
  1498. UnityEngine.EventSystems.StandaloneInputModule:Process()
  1499. UnityEngine.EventSystems.EventSystem:Update()
  1500.  
  1501. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  1502.  
  1503. Couldn't find TextureBuilder's child: Masks/e1cc95fe-e6cb-41b2-a384-6f66d325bfd8.
  1504. UnityEngine.Logger:Log(LogType, Object)
  1505. UnityEngine.Debug:LogWarning(Object)
  1506. YL2.YL2Object:GetYL2ObjectByRelativePath(String)
  1507. YL2.YL2Object:GetYL2ObjectByRelativePath(String)
  1508. YL2.SerializedPropertyYL2ObjectRefScoped`1:GetObject()
  1509. YL2.SerializedPropertyYL2ObjectRefBase:FireEventOnChanged()
  1510. YL2.YL2Object:Deconstruct()
  1511. YL2.YL2Object:Deconstruct()
  1512. YL2.YL2Object:Deconstruct()
  1513. YL2.YL2Object:Deconstruct()
  1514. YL2.YL2Object:Deconstruct()
  1515. YL2.CC.StateCharacterCreator:Leave()
  1516. YL2.StateManager:PopAllStates()
  1517. YL2.CC.<>c:<SetupInterface>b__5_16(String)
  1518. YL2.FileBrowser:OpenFile(String, String[], Action`1)
  1519. UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
  1520. YL2.MenuOptionUICommand:OnClick()
  1521. YL2.PointerEventHandler:OnPointerClick(PointerEventData)
  1522. UnityEngine.Video.ErrorEventHandler:Invoke(VideoPlayer, String)
  1523. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  1524. UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
  1525. UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
  1526. UnityEngine.EventSystems.StandaloneInputModule:Process()
  1527. UnityEngine.EventSystems.EventSystem:Update()
  1528.  
  1529. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  1530.  
  1531. No YL2Object for this scopedID
  1532. UnityEngine.Logger:Log(LogType, Object)
  1533. UnityEngine.Debug:Log(Object)
  1534. YL2.SerializedPropertyYL2ObjectRefScoped`1:GetObject()
  1535. YL2.SerializedPropertyYL2ObjectRefBase:FireEventOnChanged()
  1536. YL2.YL2Object:Deconstruct()
  1537. YL2.YL2Object:Deconstruct()
  1538. YL2.YL2Object:Deconstruct()
  1539. YL2.YL2Object:Deconstruct()
  1540. YL2.YL2Object:Deconstruct()
  1541. YL2.CC.StateCharacterCreator:Leave()
  1542. YL2.StateManager:PopAllStates()
  1543. YL2.CC.<>c:<SetupInterface>b__5_16(String)
  1544. YL2.FileBrowser:OpenFile(String, String[], Action`1)
  1545. UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
  1546. YL2.MenuOptionUICommand:OnClick()
  1547. YL2.PointerEventHandler:OnPointerClick(PointerEventData)
  1548. UnityEngine.Video.ErrorEventHandler:Invoke(VideoPlayer, String)
  1549. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  1550. UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
  1551. UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
  1552. UnityEngine.EventSystems.StandaloneInputModule:Process()
  1553. UnityEngine.EventSystems.EventSystem:Update()
  1554.  
  1555. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  1556.  
  1557. Couldn't find TextureBuilder's child: Masks/ebda4a70-8ae0-4004-83ea-2f10ca761131.
  1558. UnityEngine.Logger:Log(LogType, Object)
  1559. UnityEngine.Debug:LogWarning(Object)
  1560. YL2.YL2Object:GetYL2ObjectByRelativePath(String)
  1561. YL2.YL2Object:GetYL2ObjectByRelativePath(String)
  1562. YL2.SerializedPropertyYL2ObjectRefScoped`1:GetObject()
  1563. YL2.SerializedPropertyYL2ObjectRefBase:FireEventOnChanged()
  1564. YL2.YL2Object:Deconstruct()
  1565. YL2.YL2Object:Deconstruct()
  1566. YL2.YL2Object:Deconstruct()
  1567. YL2.YL2Object:Deconstruct()
  1568. YL2.YL2Object:Deconstruct()
  1569. YL2.CC.StateCharacterCreator:Leave()
  1570. YL2.StateManager:PopAllStates()
  1571. YL2.CC.<>c:<SetupInterface>b__5_16(String)
  1572. YL2.FileBrowser:OpenFile(String, String[], Action`1)
  1573. UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
  1574. YL2.MenuOptionUICommand:OnClick()
  1575. YL2.PointerEventHandler:OnPointerClick(PointerEventData)
  1576. UnityEngine.Video.ErrorEventHandler:Invoke(VideoPlayer, String)
  1577. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  1578. UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
  1579. UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
  1580. UnityEngine.EventSystems.StandaloneInputModule:Process()
  1581. UnityEngine.EventSystems.EventSystem:Update()
  1582.  
  1583. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  1584.  
  1585. No YL2Object for this scopedID
  1586. UnityEngine.Logger:Log(LogType, Object)
  1587. UnityEngine.Debug:Log(Object)
  1588. YL2.SerializedPropertyYL2ObjectRefScoped`1:GetObject()
  1589. YL2.SerializedPropertyYL2ObjectRefBase:FireEventOnChanged()
  1590. YL2.YL2Object:Deconstruct()
  1591. YL2.YL2Object:Deconstruct()
  1592. YL2.YL2Object:Deconstruct()
  1593. YL2.YL2Object:Deconstruct()
  1594. YL2.YL2Object:Deconstruct()
  1595. YL2.CC.StateCharacterCreator:Leave()
  1596. YL2.StateManager:PopAllStates()
  1597. YL2.CC.<>c:<SetupInterface>b__5_16(String)
  1598. YL2.FileBrowser:OpenFile(String, String[], Action`1)
  1599. UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
  1600. YL2.MenuOptionUICommand:OnClick()
  1601. YL2.PointerEventHandler:OnPointerClick(PointerEventData)
  1602. UnityEngine.Video.ErrorEventHandler:Invoke(VideoPlayer, String)
  1603. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  1604. UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
  1605. UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
  1606. UnityEngine.EventSystems.StandaloneInputModule:Process()
  1607. UnityEngine.EventSystems.EventSystem:Update()
  1608.  
  1609. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  1610.  
  1611. Couldn't find TextureBuilder's child: Masks/d11aeb3a-544d-4e41-a690-5f8d59c194ec.
  1612. UnityEngine.Logger:Log(LogType, Object)
  1613. UnityEngine.Debug:LogWarning(Object)
  1614. YL2.YL2Object:GetYL2ObjectByRelativePath(String)
  1615. YL2.YL2Object:GetYL2ObjectByRelativePath(String)
  1616. YL2.SerializedPropertyYL2ObjectRefScoped`1:GetObject()
  1617. YL2.SerializedPropertyYL2ObjectRefBase:FireEventOnChanged()
  1618. YL2.YL2Object:Deconstruct()
  1619. YL2.YL2Object:Deconstruct()
  1620. YL2.YL2Object:Deconstruct()
  1621. YL2.YL2Object:Deconstruct()
  1622. YL2.YL2Object:Deconstruct()
  1623. YL2.CC.StateCharacterCreator:Leave()
  1624. YL2.StateManager:PopAllStates()
  1625. YL2.CC.<>c:<SetupInterface>b__5_16(String)
  1626. YL2.FileBrowser:OpenFile(String, String[], Action`1)
  1627. UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
  1628. YL2.MenuOptionUICommand:OnClick()
  1629. YL2.PointerEventHandler:OnPointerClick(PointerEventData)
  1630. UnityEngine.Video.ErrorEventHandler:Invoke(VideoPlayer, String)
  1631. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  1632. UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
  1633. UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
  1634. UnityEngine.EventSystems.StandaloneInputModule:Process()
  1635. UnityEngine.EventSystems.EventSystem:Update()
  1636.  
  1637. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  1638.  
  1639. No YL2Object for this scopedID
  1640. UnityEngine.Logger:Log(LogType, Object)
  1641. UnityEngine.Debug:Log(Object)
  1642. YL2.SerializedPropertyYL2ObjectRefScoped`1:GetObject()
  1643. YL2.SerializedPropertyYL2ObjectRefBase:FireEventOnChanged()
  1644. YL2.YL2Object:Deconstruct()
  1645. YL2.YL2Object:Deconstruct()
  1646. YL2.YL2Object:Deconstruct()
  1647. YL2.YL2Object:Deconstruct()
  1648. YL2.YL2Object:Deconstruct()
  1649. YL2.CC.StateCharacterCreator:Leave()
  1650. YL2.StateManager:PopAllStates()
  1651. YL2.CC.<>c:<SetupInterface>b__5_16(String)
  1652. YL2.FileBrowser:OpenFile(String, String[], Action`1)
  1653. UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
  1654. YL2.MenuOptionUICommand:OnClick()
  1655. YL2.PointerEventHandler:OnPointerClick(PointerEventData)
  1656. UnityEngine.Video.ErrorEventHandler:Invoke(VideoPlayer, String)
  1657. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  1658. UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
  1659. UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
  1660. UnityEngine.EventSystems.StandaloneInputModule:Process()
  1661. UnityEngine.EventSystems.EventSystem:Update()
  1662.  
  1663. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  1664.  
  1665. Couldn't find TextureBuilder's child: Masks/44c56fcd-7e02-4aeb-8144-234b877b2a04.
  1666. UnityEngine.Logger:Log(LogType, Object)
  1667. UnityEngine.Debug:LogWarning(Object)
  1668. YL2.YL2Object:GetYL2ObjectByRelativePath(String)
  1669. YL2.YL2Object:GetYL2ObjectByRelativePath(String)
  1670. YL2.SerializedPropertyYL2ObjectRefScoped`1:GetObject()
  1671. YL2.SerializedPropertyYL2ObjectRefBase:FireEventOnChanged()
  1672. YL2.YL2Object:Deconstruct()
  1673. YL2.YL2Object:Deconstruct()
  1674. YL2.YL2Object:Deconstruct()
  1675. YL2.YL2Object:Deconstruct()
  1676. YL2.YL2Object:Deconstruct()
  1677. YL2.CC.StateCharacterCreator:Leave()
  1678. YL2.StateManager:PopAllStates()
  1679. YL2.CC.<>c:<SetupInterface>b__5_16(String)
  1680. YL2.FileBrowser:OpenFile(String, String[], Action`1)
  1681. UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
  1682. YL2.MenuOptionUICommand:OnClick()
  1683. YL2.PointerEventHandler:OnPointerClick(PointerEventData)
  1684. UnityEngine.Video.ErrorEventHandler:Invoke(VideoPlayer, String)
  1685. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  1686. UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
  1687. UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
  1688. UnityEngine.EventSystems.StandaloneInputModule:Process()
  1689. UnityEngine.EventSystems.EventSystem:Update()
  1690.  
  1691. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  1692.  
  1693. No YL2Object for this scopedID
  1694. UnityEngine.Logger:Log(LogType, Object)
  1695. UnityEngine.Debug:Log(Object)
  1696. YL2.SerializedPropertyYL2ObjectRefScoped`1:GetObject()
  1697. YL2.SerializedPropertyYL2ObjectRefBase:FireEventOnChanged()
  1698. YL2.YL2Object:Deconstruct()
  1699. YL2.YL2Object:Deconstruct()
  1700. YL2.YL2Object:Deconstruct()
  1701. YL2.YL2Object:Deconstruct()
  1702. YL2.YL2Object:Deconstruct()
  1703. YL2.CC.StateCharacterCreator:Leave()
  1704. YL2.StateManager:PopAllStates()
  1705. YL2.CC.<>c:<SetupInterface>b__5_16(String)
  1706. YL2.FileBrowser:OpenFile(String, String[], Action`1)
  1707. UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
  1708. YL2.MenuOptionUICommand:OnClick()
  1709. YL2.PointerEventHandler:OnPointerClick(PointerEventData)
  1710. UnityEngine.Video.ErrorEventHandler:Invoke(VideoPlayer, String)
  1711. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  1712. UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
  1713. UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
  1714. UnityEngine.EventSystems.StandaloneInputModule:Process()
  1715. UnityEngine.EventSystems.EventSystem:Update()
  1716.  
  1717. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  1718.  
  1719. Couldn't find TextureBuilder's child: Masks/71593f17-8229-451a-a227-a8a433eb68c4.
  1720. UnityEngine.Logger:Log(LogType, Object)
  1721. UnityEngine.Debug:LogWarning(Object)
  1722. YL2.YL2Object:GetYL2ObjectByRelativePath(String)
  1723. YL2.YL2Object:GetYL2ObjectByRelativePath(String)
  1724. YL2.SerializedPropertyYL2ObjectRefScoped`1:GetObject()
  1725. YL2.SerializedPropertyYL2ObjectRefBase:FireEventOnChanged()
  1726. YL2.YL2Object:Deconstruct()
  1727. YL2.YL2Object:Deconstruct()
  1728. YL2.YL2Object:Deconstruct()
  1729. YL2.YL2Object:Deconstruct()
  1730. YL2.YL2Object:Deconstruct()
  1731. YL2.CC.StateCharacterCreator:Leave()
  1732. YL2.StateManager:PopAllStates()
  1733. YL2.CC.<>c:<SetupInterface>b__5_16(String)
  1734. YL2.FileBrowser:OpenFile(String, String[], Action`1)
  1735. UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
  1736. YL2.MenuOptionUICommand:OnClick()
  1737. YL2.PointerEventHandler:OnPointerClick(PointerEventData)
  1738. UnityEngine.Video.ErrorEventHandler:Invoke(VideoPlayer, String)
  1739. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  1740. UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
  1741. UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
  1742. UnityEngine.EventSystems.StandaloneInputModule:Process()
  1743. UnityEngine.EventSystems.EventSystem:Update()
  1744.  
  1745. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  1746.  
  1747. No YL2Object for this scopedID
  1748. UnityEngine.Logger:Log(LogType, Object)
  1749. UnityEngine.Debug:Log(Object)
  1750. YL2.SerializedPropertyYL2ObjectRefScoped`1:GetObject()
  1751. YL2.SerializedPropertyYL2ObjectRefBase:FireEventOnChanged()
  1752. YL2.YL2Object:Deconstruct()
  1753. YL2.YL2Object:Deconstruct()
  1754. YL2.YL2Object:Deconstruct()
  1755. YL2.YL2Object:Deconstruct()
  1756. YL2.YL2Object:Deconstruct()
  1757. YL2.CC.StateCharacterCreator:Leave()
  1758. YL2.StateManager:PopAllStates()
  1759. YL2.CC.<>c:<SetupInterface>b__5_16(String)
  1760. YL2.FileBrowser:OpenFile(String, String[], Action`1)
  1761. UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
  1762. YL2.MenuOptionUICommand:OnClick()
  1763. YL2.PointerEventHandler:OnPointerClick(PointerEventData)
  1764. UnityEngine.Video.ErrorEventHandler:Invoke(VideoPlayer, String)
  1765. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  1766. UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
  1767. UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
  1768. UnityEngine.EventSystems.StandaloneInputModule:Process()
  1769. UnityEngine.EventSystems.EventSystem:Update()
  1770.  
  1771. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  1772.  
  1773. Couldn't find TextureBuilder's child: Masks/462b86a0-36dd-4711-a4ef-45a87e8d49f5.
  1774. UnityEngine.Logger:Log(LogType, Object)
  1775. UnityEngine.Debug:LogWarning(Object)
  1776. YL2.YL2Object:GetYL2ObjectByRelativePath(String)
  1777. YL2.YL2Object:GetYL2ObjectByRelativePath(String)
  1778. YL2.SerializedPropertyYL2ObjectRefScoped`1:GetObject()
  1779. YL2.SerializedPropertyYL2ObjectRefBase:FireEventOnChanged()
  1780. YL2.YL2Object:Deconstruct()
  1781. YL2.YL2Object:Deconstruct()
  1782. YL2.YL2Object:Deconstruct()
  1783. YL2.YL2Object:Deconstruct()
  1784. YL2.YL2Object:Deconstruct()
  1785. YL2.CC.StateCharacterCreator:Leave()
  1786. YL2.StateManager:PopAllStates()
  1787. YL2.CC.<>c:<SetupInterface>b__5_16(String)
  1788. YL2.FileBrowser:OpenFile(String, String[], Action`1)
  1789. UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
  1790. YL2.MenuOptionUICommand:OnClick()
  1791. YL2.PointerEventHandler:OnPointerClick(PointerEventData)
  1792. UnityEngine.Video.ErrorEventHandler:Invoke(VideoPlayer, String)
  1793. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  1794. UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
  1795. UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
  1796. UnityEngine.EventSystems.StandaloneInputModule:Process()
  1797. UnityEngine.EventSystems.EventSystem:Update()
  1798.  
  1799. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  1800.  
  1801. No YL2Object for this scopedID
  1802. UnityEngine.Logger:Log(LogType, Object)
  1803. UnityEngine.Debug:Log(Object)
  1804. YL2.SerializedPropertyYL2ObjectRefScoped`1:GetObject()
  1805. YL2.SerializedPropertyYL2ObjectRefBase:FireEventOnChanged()
  1806. YL2.YL2Object:Deconstruct()
  1807. YL2.YL2Object:Deconstruct()
  1808. YL2.YL2Object:Deconstruct()
  1809. YL2.YL2Object:Deconstruct()
  1810. YL2.YL2Object:Deconstruct()
  1811. YL2.CC.StateCharacterCreator:Leave()
  1812. YL2.StateManager:PopAllStates()
  1813. YL2.CC.<>c:<SetupInterface>b__5_16(String)
  1814. YL2.FileBrowser:OpenFile(String, String[], Action`1)
  1815. UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
  1816. YL2.MenuOptionUICommand:OnClick()
  1817. YL2.PointerEventHandler:OnPointerClick(PointerEventData)
  1818. UnityEngine.Video.ErrorEventHandler:Invoke(VideoPlayer, String)
  1819. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  1820. UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
  1821. UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
  1822. UnityEngine.EventSystems.StandaloneInputModule:Process()
  1823. UnityEngine.EventSystems.EventSystem:Update()
  1824.  
  1825. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  1826.  
  1827. Couldn't find TextureBuilder's child: Masks/45a88d62-6d26-4f8b-90bb-3e750d288f00.
  1828. UnityEngine.Logger:Log(LogType, Object)
  1829. UnityEngine.Debug:LogWarning(Object)
  1830. YL2.YL2Object:GetYL2ObjectByRelativePath(String)
  1831. YL2.YL2Object:GetYL2ObjectByRelativePath(String)
  1832. YL2.SerializedPropertyYL2ObjectRefScoped`1:GetObject()
  1833. YL2.SerializedPropertyYL2ObjectRefBase:FireEventOnChanged()
  1834. YL2.YL2Object:Deconstruct()
  1835. YL2.YL2Object:Deconstruct()
  1836. YL2.YL2Object:Deconstruct()
  1837. YL2.YL2Object:Deconstruct()
  1838. YL2.YL2Object:Deconstruct()
  1839. YL2.CC.StateCharacterCreator:Leave()
  1840. YL2.StateManager:PopAllStates()
  1841. YL2.CC.<>c:<SetupInterface>b__5_16(String)
  1842. YL2.FileBrowser:OpenFile(String, String[], Action`1)
  1843. UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
  1844. YL2.MenuOptionUICommand:OnClick()
  1845. YL2.PointerEventHandler:OnPointerClick(PointerEventData)
  1846. UnityEngine.Video.ErrorEventHandler:Invoke(VideoPlayer, String)
  1847. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  1848. UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
  1849. UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
  1850. UnityEngine.EventSystems.StandaloneInputModule:Process()
  1851. UnityEngine.EventSystems.EventSystem:Update()
  1852.  
  1853. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  1854.  
  1855. No YL2Object for this scopedID
  1856. UnityEngine.Logger:Log(LogType, Object)
  1857. UnityEngine.Debug:Log(Object)
  1858. YL2.SerializedPropertyYL2ObjectRefScoped`1:GetObject()
  1859. YL2.SerializedPropertyYL2ObjectRefBase:FireEventOnChanged()
  1860. YL2.YL2Object:Deconstruct()
  1861. YL2.YL2Object:Deconstruct()
  1862. YL2.YL2Object:Deconstruct()
  1863. YL2.YL2Object:Deconstruct()
  1864. YL2.YL2Object:Deconstruct()
  1865. YL2.CC.StateCharacterCreator:Leave()
  1866. YL2.StateManager:PopAllStates()
  1867. YL2.CC.<>c:<SetupInterface>b__5_16(String)
  1868. YL2.FileBrowser:OpenFile(String, String[], Action`1)
  1869. UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
  1870. YL2.MenuOptionUICommand:OnClick()
  1871. YL2.PointerEventHandler:OnPointerClick(PointerEventData)
  1872. UnityEngine.Video.ErrorEventHandler:Invoke(VideoPlayer, String)
  1873. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  1874. UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
  1875. UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
  1876. UnityEngine.EventSystems.StandaloneInputModule:Process()
  1877. UnityEngine.EventSystems.EventSystem:Update()
  1878.  
  1879. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  1880.  
  1881. Couldn't find TextureBuilder's child: Masks/bf1e2f44-1dc9-4550-bca8-7a73b3597ffa.
  1882. UnityEngine.Logger:Log(LogType, Object)
  1883. UnityEngine.Debug:LogWarning(Object)
  1884. YL2.YL2Object:GetYL2ObjectByRelativePath(String)
  1885. YL2.YL2Object:GetYL2ObjectByRelativePath(String)
  1886. YL2.SerializedPropertyYL2ObjectRefScoped`1:GetObject()
  1887. YL2.SerializedPropertyYL2ObjectRefBase:FireEventOnChanged()
  1888. YL2.YL2Object:Deconstruct()
  1889. YL2.YL2Object:Deconstruct()
  1890. YL2.YL2Object:Deconstruct()
  1891. YL2.YL2Object:Deconstruct()
  1892. YL2.YL2Object:Deconstruct()
  1893. YL2.CC.StateCharacterCreator:Leave()
  1894. YL2.StateManager:PopAllStates()
  1895. YL2.CC.<>c:<SetupInterface>b__5_16(String)
  1896. YL2.FileBrowser:OpenFile(String, String[], Action`1)
  1897. UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
  1898. YL2.MenuOptionUICommand:OnClick()
  1899. YL2.PointerEventHandler:OnPointerClick(PointerEventData)
  1900. UnityEngine.Video.ErrorEventHandler:Invoke(VideoPlayer, String)
  1901. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  1902. UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
  1903. UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
  1904. UnityEngine.EventSystems.StandaloneInputModule:Process()
  1905. UnityEngine.EventSystems.EventSystem:Update()
  1906.  
  1907. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  1908.  
  1909. No YL2Object for this scopedID
  1910. UnityEngine.Logger:Log(LogType, Object)
  1911. UnityEngine.Debug:Log(Object)
  1912. YL2.SerializedPropertyYL2ObjectRefScoped`1:GetObject()
  1913. YL2.SerializedPropertyYL2ObjectRefBase:FireEventOnChanged()
  1914. YL2.YL2Object:Deconstruct()
  1915. YL2.YL2Object:Deconstruct()
  1916. YL2.YL2Object:Deconstruct()
  1917. YL2.YL2Object:Deconstruct()
  1918. YL2.YL2Object:Deconstruct()
  1919. YL2.CC.StateCharacterCreator:Leave()
  1920. YL2.StateManager:PopAllStates()
  1921. YL2.CC.<>c:<SetupInterface>b__5_16(String)
  1922. YL2.FileBrowser:OpenFile(String, String[], Action`1)
  1923. UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
  1924. YL2.MenuOptionUICommand:OnClick()
  1925. YL2.PointerEventHandler:OnPointerClick(PointerEventData)
  1926. UnityEngine.Video.ErrorEventHandler:Invoke(VideoPlayer, String)
  1927. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  1928. UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
  1929. UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
  1930. UnityEngine.EventSystems.StandaloneInputModule:Process()
  1931. UnityEngine.EventSystems.EventSystem:Update()
  1932.  
  1933. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  1934.  
  1935. Couldn't find TextureBuilder's child: Masks/2b8a0295-f839-4831-b67c-565ed3f23008.
  1936. UnityEngine.Logger:Log(LogType, Object)
  1937. UnityEngine.Debug:LogWarning(Object)
  1938. YL2.YL2Object:GetYL2ObjectByRelativePath(String)
  1939. YL2.YL2Object:GetYL2ObjectByRelativePath(String)
  1940. YL2.SerializedPropertyYL2ObjectRefScoped`1:GetObject()
  1941. YL2.SerializedPropertyYL2ObjectRefBase:FireEventOnChanged()
  1942. YL2.YL2Object:Deconstruct()
  1943. YL2.YL2Object:Deconstruct()
  1944. YL2.YL2Object:Deconstruct()
  1945. YL2.YL2Object:Deconstruct()
  1946. YL2.YL2Object:Deconstruct()
  1947. YL2.CC.StateCharacterCreator:Leave()
  1948. YL2.StateManager:PopAllStates()
  1949. YL2.CC.<>c:<SetupInterface>b__5_16(String)
  1950. YL2.FileBrowser:OpenFile(String, String[], Action`1)
  1951. UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
  1952. YL2.MenuOptionUICommand:OnClick()
  1953. YL2.PointerEventHandler:OnPointerClick(PointerEventData)
  1954. UnityEngine.Video.ErrorEventHandler:Invoke(VideoPlayer, String)
  1955. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  1956. UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
  1957. UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
  1958. UnityEngine.EventSystems.StandaloneInputModule:Process()
  1959. UnityEngine.EventSystems.EventSystem:Update()
  1960.  
  1961. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  1962.  
  1963. No YL2Object for this scopedID
  1964. UnityEngine.Logger:Log(LogType, Object)
  1965. UnityEngine.Debug:Log(Object)
  1966. YL2.SerializedPropertyYL2ObjectRefScoped`1:GetObject()
  1967. YL2.SerializedPropertyYL2ObjectRefBase:FireEventOnChanged()
  1968. YL2.YL2Object:Deconstruct()
  1969. YL2.YL2Object:Deconstruct()
  1970. YL2.YL2Object:Deconstruct()
  1971. YL2.YL2Object:Deconstruct()
  1972. YL2.YL2Object:Deconstruct()
  1973. YL2.CC.StateCharacterCreator:Leave()
  1974. YL2.StateManager:PopAllStates()
  1975. YL2.CC.<>c:<SetupInterface>b__5_16(String)
  1976. YL2.FileBrowser:OpenFile(String, String[], Action`1)
  1977. UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
  1978. YL2.MenuOptionUICommand:OnClick()
  1979. YL2.PointerEventHandler:OnPointerClick(PointerEventData)
  1980. UnityEngine.Video.ErrorEventHandler:Invoke(VideoPlayer, String)
  1981. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  1982. UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
  1983. UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
  1984. UnityEngine.EventSystems.StandaloneInputModule:Process()
  1985. UnityEngine.EventSystems.EventSystem:Update()
  1986.  
  1987. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  1988.  
  1989. Couldn't find TextureBuilder's child: Masks/a1d2f60c-6c92-42c6-a844-734922c92feb.
  1990. UnityEngine.Logger:Log(LogType, Object)
  1991. UnityEngine.Debug:LogWarning(Object)
  1992. YL2.YL2Object:GetYL2ObjectByRelativePath(String)
  1993. YL2.YL2Object:GetYL2ObjectByRelativePath(String)
  1994. YL2.SerializedPropertyYL2ObjectRefScoped`1:GetObject()
  1995. YL2.SerializedPropertyYL2ObjectRefBase:FireEventOnChanged()
  1996. YL2.YL2Object:Deconstruct()
  1997. YL2.YL2Object:Deconstruct()
  1998. YL2.YL2Object:Deconstruct()
  1999. YL2.YL2Object:Deconstruct()
  2000. YL2.YL2Object:Deconstruct()
  2001. YL2.CC.StateCharacterCreator:Leave()
  2002. YL2.StateManager:PopAllStates()
  2003. YL2.CC.<>c:<SetupInterface>b__5_16(String)
  2004. YL2.FileBrowser:OpenFile(String, String[], Action`1)
  2005. UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
  2006. YL2.MenuOptionUICommand:OnClick()
  2007. YL2.PointerEventHandler:OnPointerClick(PointerEventData)
  2008. UnityEngine.Video.ErrorEventHandler:Invoke(VideoPlayer, String)
  2009. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  2010. UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
  2011. UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
  2012. UnityEngine.EventSystems.StandaloneInputModule:Process()
  2013. UnityEngine.EventSystems.EventSystem:Update()
  2014.  
  2015. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  2016.  
  2017. No YL2Object for this scopedID
  2018. UnityEngine.Logger:Log(LogType, Object)
  2019. UnityEngine.Debug:Log(Object)
  2020. YL2.SerializedPropertyYL2ObjectRefScoped`1:GetObject()
  2021. YL2.SerializedPropertyYL2ObjectRefBase:FireEventOnChanged()
  2022. YL2.YL2Object:Deconstruct()
  2023. YL2.YL2Object:Deconstruct()
  2024. YL2.YL2Object:Deconstruct()
  2025. YL2.YL2Object:Deconstruct()
  2026. YL2.YL2Object:Deconstruct()
  2027. YL2.CC.StateCharacterCreator:Leave()
  2028. YL2.StateManager:PopAllStates()
  2029. YL2.CC.<>c:<SetupInterface>b__5_16(String)
  2030. YL2.FileBrowser:OpenFile(String, String[], Action`1)
  2031. UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
  2032. YL2.MenuOptionUICommand:OnClick()
  2033. YL2.PointerEventHandler:OnPointerClick(PointerEventData)
  2034. UnityEngine.Video.ErrorEventHandler:Invoke(VideoPlayer, String)
  2035. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  2036. UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
  2037. UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
  2038. UnityEngine.EventSystems.StandaloneInputModule:Process()
  2039. UnityEngine.EventSystems.EventSystem:Update()
  2040.  
  2041. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  2042.  
  2043. Couldn't find TextureBuilder's child: Masks/d614ff8b-379f-4b5d-b2dc-1ef5714d7316.
  2044. UnityEngine.Logger:Log(LogType, Object)
  2045. UnityEngine.Debug:LogWarning(Object)
  2046. YL2.YL2Object:GetYL2ObjectByRelativePath(String)
  2047. YL2.YL2Object:GetYL2ObjectByRelativePath(String)
  2048. YL2.SerializedPropertyYL2ObjectRefScoped`1:GetObject()
  2049. YL2.SerializedPropertyYL2ObjectRefBase:FireEventOnChanged()
  2050. YL2.YL2Object:Deconstruct()
  2051. YL2.YL2Object:Deconstruct()
  2052. YL2.YL2Object:Deconstruct()
  2053. YL2.YL2Object:Deconstruct()
  2054. YL2.YL2Object:Deconstruct()
  2055. YL2.CC.StateCharacterCreator:Leave()
  2056. YL2.StateManager:PopAllStates()
  2057. YL2.CC.<>c:<SetupInterface>b__5_16(String)
  2058. YL2.FileBrowser:OpenFile(String, String[], Action`1)
  2059. UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
  2060. YL2.MenuOptionUICommand:OnClick()
  2061. YL2.PointerEventHandler:OnPointerClick(PointerEventData)
  2062. UnityEngine.Video.ErrorEventHandler:Invoke(VideoPlayer, String)
  2063. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  2064. UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
  2065. UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
  2066. UnityEngine.EventSystems.StandaloneInputModule:Process()
  2067. UnityEngine.EventSystems.EventSystem:Update()
  2068.  
  2069. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  2070.  
  2071. No YL2Object for this scopedID
  2072. UnityEngine.Logger:Log(LogType, Object)
  2073. UnityEngine.Debug:Log(Object)
  2074. YL2.SerializedPropertyYL2ObjectRefScoped`1:GetObject()
  2075. YL2.SerializedPropertyYL2ObjectRefBase:FireEventOnChanged()
  2076. YL2.YL2Object:Deconstruct()
  2077. YL2.YL2Object:Deconstruct()
  2078. YL2.YL2Object:Deconstruct()
  2079. YL2.YL2Object:Deconstruct()
  2080. YL2.YL2Object:Deconstruct()
  2081. YL2.CC.StateCharacterCreator:Leave()
  2082. YL2.StateManager:PopAllStates()
  2083. YL2.CC.<>c:<SetupInterface>b__5_16(String)
  2084. YL2.FileBrowser:OpenFile(String, String[], Action`1)
  2085. UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
  2086. YL2.MenuOptionUICommand:OnClick()
  2087. YL2.PointerEventHandler:OnPointerClick(PointerEventData)
  2088. UnityEngine.Video.ErrorEventHandler:Invoke(VideoPlayer, String)
  2089. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  2090. UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
  2091. UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
  2092. UnityEngine.EventSystems.StandaloneInputModule:Process()
  2093. UnityEngine.EventSystems.EventSystem:Update()
  2094.  
  2095. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  2096.  
  2097. Couldn't find TextureBuilder's child: Masks/853fce07-e857-4734-9339-fc5e8008f601.
  2098. UnityEngine.Logger:Log(LogType, Object)
  2099. UnityEngine.Debug:LogWarning(Object)
  2100. YL2.YL2Object:GetYL2ObjectByRelativePath(String)
  2101. YL2.YL2Object:GetYL2ObjectByRelativePath(String)
  2102. YL2.SerializedPropertyYL2ObjectRefScoped`1:GetObject()
  2103. YL2.SerializedPropertyYL2ObjectRefBase:FireEventOnChanged()
  2104. YL2.YL2Object:Deconstruct()
  2105. YL2.YL2Object:Deconstruct()
  2106. YL2.YL2Object:Deconstruct()
  2107. YL2.YL2Object:Deconstruct()
  2108. YL2.YL2Object:Deconstruct()
  2109. YL2.CC.StateCharacterCreator:Leave()
  2110. YL2.StateManager:PopAllStates()
  2111. YL2.CC.<>c:<SetupInterface>b__5_16(String)
  2112. YL2.FileBrowser:OpenFile(String, String[], Action`1)
  2113. UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
  2114. YL2.MenuOptionUICommand:OnClick()
  2115. YL2.PointerEventHandler:OnPointerClick(PointerEventData)
  2116. UnityEngine.Video.ErrorEventHandler:Invoke(VideoPlayer, String)
  2117. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  2118. UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
  2119. UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
  2120. UnityEngine.EventSystems.StandaloneInputModule:Process()
  2121. UnityEngine.EventSystems.EventSystem:Update()
  2122.  
  2123. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  2124.  
  2125. No YL2Object for this scopedID
  2126. UnityEngine.Logger:Log(LogType, Object)
  2127. UnityEngine.Debug:Log(Object)
  2128. YL2.SerializedPropertyYL2ObjectRefScoped`1:GetObject()
  2129. YL2.SerializedPropertyYL2ObjectRefBase:FireEventOnChanged()
  2130. YL2.YL2Object:Deconstruct()
  2131. YL2.YL2Object:Deconstruct()
  2132. YL2.YL2Object:Deconstruct()
  2133. YL2.YL2Object:Deconstruct()
  2134. YL2.YL2Object:Deconstruct()
  2135. YL2.CC.StateCharacterCreator:Leave()
  2136. YL2.StateManager:PopAllStates()
  2137. YL2.CC.<>c:<SetupInterface>b__5_16(String)
  2138. YL2.FileBrowser:OpenFile(String, String[], Action`1)
  2139. UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
  2140. YL2.MenuOptionUICommand:OnClick()
  2141. YL2.PointerEventHandler:OnPointerClick(PointerEventData)
  2142. UnityEngine.Video.ErrorEventHandler:Invoke(VideoPlayer, String)
  2143. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  2144. UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
  2145. UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
  2146. UnityEngine.EventSystems.StandaloneInputModule:Process()
  2147. UnityEngine.EventSystems.EventSystem:Update()
  2148.  
  2149. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  2150.  
  2151. GarbageCollector disposing of ComputeBuffer. Please use ComputeBuffer.Release() or .Dispose() to manually release the buffer.
  2152. UnityEngine.Logger:Log(LogType, Object)
  2153. UnityEngine.ComputeBuffer:Dispose(Boolean)
  2154. UnityEngine.ComputeBuffer:Finalize()
  2155.  
  2156. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  2157.  
  2158. GarbageCollector disposing of ComputeBuffer. Please use ComputeBuffer.Release() or .Dispose() to manually release the buffer.
  2159. UnityEngine.Logger:Log(LogType, Object)
  2160. UnityEngine.ComputeBuffer:Dispose(Boolean)
  2161. UnityEngine.ComputeBuffer:Finalize()
  2162.  
  2163. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  2164.  
  2165. GarbageCollector disposing of ComputeBuffer. Please use ComputeBuffer.Release() or .Dispose() to manually release the buffer.
  2166. UnityEngine.Logger:Log(LogType, Object)
  2167. UnityEngine.ComputeBuffer:Dispose(Boolean)
  2168. UnityEngine.ComputeBuffer:Finalize()
  2169.  
  2170. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  2171.  
  2172. GarbageCollector disposing of ComputeBuffer. Please use ComputeBuffer.Release() or .Dispose() to manually release the buffer.
  2173. UnityEngine.Logger:Log(LogType, Object)
  2174. UnityEngine.ComputeBuffer:Dispose(Boolean)
  2175. UnityEngine.ComputeBuffer:Finalize()
  2176.  
  2177. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  2178.  
  2179. GarbageCollector disposing of ComputeBuffer. Please use ComputeBuffer.Release() or .Dispose() to manually release the buffer.
  2180. UnityEngine.Logger:Log(LogType, Object)
  2181. UnityEngine.ComputeBuffer:Dispose(Boolean)
  2182. UnityEngine.ComputeBuffer:Finalize()
  2183.  
  2184. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  2185.  
  2186. GarbageCollector disposing of ComputeBuffer. Please use ComputeBuffer.Release() or .Dispose() to manually release the buffer.
  2187. UnityEngine.Logger:Log(LogType, Object)
  2188. UnityEngine.ComputeBuffer:Dispose(Boolean)
  2189. UnityEngine.ComputeBuffer:Finalize()
  2190.  
  2191. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  2192.  
  2193. Warning! Not using cache for MeshNormals!
  2194. UnityEngine.Logger:Log(LogType, Object)
  2195. UnityEngine.Debug:Log(Object)
  2196. YL2.MeshNormals:GetCachedFlattenedVertexConnections(Vector3[], Int32[], Color[], String)
  2197. YL2.MeshNormals:.ctor(Vector3[], Int32[], String, Color[], Int32, Int32)
  2198. YL2.CC.MeshBuilder:MergeMeshes(SkeletonMergeResult, Mesh[], Int32[])
  2199. YL2.CC.CharacterBuilder:BuildMesh()
  2200. YL2.CC.CharacterBuilder:ActuallyLoadLocal(ES2Data)
  2201. YL2.YL2Object:LoadLocal(ES2Data)
  2202. YL2.YL2Object:Load(ES2Data)
  2203. YL2.CC.StateCharacterCreator:Enter()
  2204. YL2.StateManager:set_Current(State)
  2205. YL2.CC.<>c__DisplayClass5_0:<SetupInterface>b__17()
  2206. UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
  2207. YL2.<_DelayedCallCoroutine>d__8:MoveNext()
  2208. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  2209.  
  2210. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  2211.  
  2212. Took 0,238 ms to apply blend shapes on cpu.
  2213. UnityEngine.Logger:Log(LogType, Object)
  2214. UnityEngine.Debug:Log(Object)
  2215. YL2.MeshSkinner:ApplyBlendShapesCPU(SkinnedMeshRenderer, Vector3[], Vector3[], Vector3[], String[], Single[])
  2216. YL2.CC.CharacterBuilder:BuildMesh()
  2217. YL2.CC.CharacterBuilder:ActuallyLoadLocal(ES2Data)
  2218. YL2.YL2Object:LoadLocal(ES2Data)
  2219. YL2.YL2Object:Load(ES2Data)
  2220. YL2.CC.StateCharacterCreator:Enter()
  2221. YL2.StateManager:set_Current(State)
  2222. YL2.CC.<>c__DisplayClass5_0:<SetupInterface>b__17()
  2223. UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
  2224. YL2.<_DelayedCallCoroutine>d__8:MoveNext()
  2225. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  2226.  
  2227. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  2228.  
  2229. MapTriangleVerticesToQuadVertices: 0,5898 ms
  2230. Total time: 0,5909 ms
  2231. UnityEngine.Logger:Log(LogType, Object)
  2232. UnityEngine.Debug:Log(Object)
  2233. YL2.QuadMesh:MapTriangleVerticesToQuadVertices(QuadMesh, Vector3[], KDTree)
  2234. YL2.CC.CharacterBuilder:BuildMesh()
  2235. YL2.CC.CharacterBuilder:ActuallyLoadLocal(ES2Data)
  2236. YL2.YL2Object:LoadLocal(ES2Data)
  2237. YL2.YL2Object:Load(ES2Data)
  2238. YL2.CC.StateCharacterCreator:Enter()
  2239. YL2.StateManager:set_Current(State)
  2240. YL2.CC.<>c__DisplayClass5_0:<SetupInterface>b__17()
  2241. UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
  2242. YL2.<_DelayedCallCoroutine>d__8:MoveNext()
  2243. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  2244.  
  2245. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  2246.  
  2247. QuadMesh.Merge(): 21,4953 ms
  2248. Total time: 21,4966 ms
  2249. UnityEngine.Logger:Log(LogType, Object)
  2250. UnityEngine.Debug:Log(Object)
  2251. YL2.QuadMesh:MergeAll(QuadMesh[])
  2252. YL2.Utils.QuadMeshAssetLoader:LoadAndPrepareQuadMeshFromQMs(Vector3[], KDTree, Matrix4x4, QuadMesh[], QuadMesh[], String[])
  2253. YL2.CC.CharacterBuilder:BuildMesh()
  2254. YL2.CC.CharacterBuilder:ActuallyLoadLocal(ES2Data)
  2255. YL2.YL2Object:LoadLocal(ES2Data)
  2256. YL2.YL2Object:Load(ES2Data)
  2257. YL2.CC.StateCharacterCreator:Enter()
  2258. YL2.StateManager:set_Current(State)
  2259. YL2.CC.<>c__DisplayClass5_0:<SetupInterface>b__17()
  2260. UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
  2261. YL2.<_DelayedCallCoroutine>d__8:MoveNext()
  2262. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  2263.  
  2264. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  2265.  
  2266. MapTriangleVerticesToQuadVertices: 5,5573 ms
  2267. Total time: 5,5588 ms
  2268. UnityEngine.Logger:Log(LogType, Object)
  2269. UnityEngine.Debug:Log(Object)
  2270. YL2.QuadMesh:MapTriangleVerticesToQuadVertices(QuadMesh, Vector3[], KDTree)
  2271. YL2.QuadMesh:Prepare(Vector3[], KDTree)
  2272. YL2.Utils.QuadMeshAssetLoader:LoadAndPrepareQuadMeshFromQMs(Vector3[], KDTree, Matrix4x4, QuadMesh[], QuadMesh[], String[])
  2273. YL2.CC.CharacterBuilder:BuildMesh()
  2274. YL2.CC.CharacterBuilder:ActuallyLoadLocal(ES2Data)
  2275. YL2.YL2Object:LoadLocal(ES2Data)
  2276. YL2.YL2Object:Load(ES2Data)
  2277. YL2.CC.StateCharacterCreator:Enter()
  2278. YL2.StateManager:set_Current(State)
  2279. YL2.CC.<>c__DisplayClass5_0:<SetupInterface>b__17()
  2280. UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
  2281. YL2.<_DelayedCallCoroutine>d__8:MoveNext()
  2282. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  2283.  
  2284. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  2285.  
  2286. Took 2,6147 ms to rebuild shapes on GPU.
  2287. UnityEngine.Logger:Log(LogType, Object)
  2288. UnityEngine.Debug:Log(Object)
  2289. YL2.CC.CharacterBuilder:RebuildShapesGPU()
  2290. YL2.CC.CharacterBuilder:RebuildShapes()
  2291. YL2.CC.CharacterBuilder:BuildMesh()
  2292. YL2.CC.CharacterBuilder:ActuallyLoadLocal(ES2Data)
  2293. YL2.YL2Object:LoadLocal(ES2Data)
  2294. YL2.YL2Object:Load(ES2Data)
  2295. YL2.CC.StateCharacterCreator:Enter()
  2296. YL2.StateManager:set_Current(State)
  2297. YL2.CC.<>c__DisplayClass5_0:<SetupInterface>b__17()
  2298. UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
  2299. YL2.<_DelayedCallCoroutine>d__8:MoveNext()
  2300. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  2301.  
  2302. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  2303.  
  2304. Took 1,8495 ms to RefreshBakerMesh().
  2305. UnityEngine.Logger:Log(LogType, Object)
  2306. UnityEngine.Debug:Log(Object)
  2307. YL2.CC.CharacterBuilder:RefreshBakerMesh()
  2308. YL2.CC.CharacterBuilder:RebuildShapes()
  2309. YL2.CC.CharacterBuilder:BuildMesh()
  2310. YL2.CC.CharacterBuilder:ActuallyLoadLocal(ES2Data)
  2311. YL2.YL2Object:LoadLocal(ES2Data)
  2312. YL2.YL2Object:Load(ES2Data)
  2313. YL2.CC.StateCharacterCreator:Enter()
  2314. YL2.StateManager:set_Current(State)
  2315. YL2.CC.<>c__DisplayClass5_0:<SetupInterface>b__17()
  2316. UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
  2317. YL2.<_DelayedCallCoroutine>d__8:MoveNext()
  2318. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  2319.  
  2320. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  2321.  
  2322. Reset: 0,1168 ms
  2323. CalculateRefitParallel: 2,6741 ms
  2324. ApplyRefit: 4,7061 ms
  2325. Total time: 7,4999 ms
  2326. UnityEngine.Logger:Log(LogType, Object)
  2327. UnityEngine.Debug:Log(Object)
  2328. YL2.CC.CharacterBuilder:RebuildShapes()
  2329. YL2.CC.CharacterBuilder:BuildMesh()
  2330. YL2.CC.CharacterBuilder:ActuallyLoadLocal(ES2Data)
  2331. YL2.YL2Object:LoadLocal(ES2Data)
  2332. YL2.YL2Object:Load(ES2Data)
  2333. YL2.CC.StateCharacterCreator:Enter()
  2334. YL2.StateManager:set_Current(State)
  2335. YL2.CC.<>c__DisplayClass5_0:<SetupInterface>b__17()
  2336. UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
  2337. YL2.<_DelayedCallCoroutine>d__8:MoveNext()
  2338. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  2339.  
  2340. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  2341.  
  2342. Rebuilt mesh collider
  2343. UnityEngine.Logger:Log(LogType, Object)
  2344. UnityEngine.Debug:Log(Object)
  2345. YL2.CC.CharacterBuilder:BuildMesh()
  2346. YL2.CC.CharacterBuilder:ActuallyLoadLocal(ES2Data)
  2347. YL2.YL2Object:LoadLocal(ES2Data)
  2348. YL2.YL2Object:Load(ES2Data)
  2349. YL2.CC.StateCharacterCreator:Enter()
  2350. YL2.StateManager:set_Current(State)
  2351. YL2.CC.<>c__DisplayClass5_0:<SetupInterface>b__17()
  2352. UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
  2353. YL2.<_DelayedCallCoroutine>d__8:MoveNext()
  2354. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  2355.  
  2356. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  2357.  
  2358. Missing nm or ao for part Resources/cc/models/tails/dog/dog at paths: Resources/cc/models/tails/dog/dog_nm, Resources/cc/models/tails/dog/dog_ao.
  2359. UnityEngine.Logger:Log(LogType, Object)
  2360. UnityEngine.Debug:Log(Object)
  2361. YL2.CC.Part:GetBaseNormalAOTextures()
  2362. System.Func`1:Invoke()
  2363. YL2.CC.TextureBuilder.TextureBuilderHandler:UpdateNormalAOTextures()
  2364. YL2.CC.Part:ActuallyLoadLocal(ES2Data)
  2365. YL2.YL2Object:LoadLocal(ES2Data)
  2366. YL2.YL2Object:Load(ES2Data)
  2367. YL2.CC.PartHandler:ActuallyLoadLocal(ES2Data)
  2368. YL2.YL2Object:LoadLocal(ES2Data)
  2369. YL2.YL2Object:Load(ES2Data)
  2370. YL2.YL2Object:LoadLocal(ES2Data)
  2371. YL2.YL2Object:Load(ES2Data)
  2372. YL2.CC.StateCharacterCreator:Enter()
  2373. YL2.StateManager:set_Current(State)
  2374. YL2.CC.<>c__DisplayClass5_0:<SetupInterface>b__17()
  2375. UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
  2376. YL2.<_DelayedCallCoroutine>d__8:MoveNext()
  2377. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  2378.  
  2379. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  2380.  
  2381. Missing nm or ao for part Resources/cc/models/ears/canineears/canineears at paths: Resources/cc/models/ears/canineears/canineears_nm, Resources/cc/models/ears/canineears/canineears_ao.
  2382. UnityEngine.Logger:Log(LogType, Object)
  2383. UnityEngine.Debug:Log(Object)
  2384. YL2.CC.Part:GetBaseNormalAOTextures()
  2385. System.Func`1:Invoke()
  2386. YL2.CC.TextureBuilder.TextureBuilderHandler:UpdateNormalAOTextures()
  2387. YL2.CC.Part:ActuallyLoadLocal(ES2Data)
  2388. YL2.YL2Object:LoadLocal(ES2Data)
  2389. YL2.YL2Object:Load(ES2Data)
  2390. YL2.CC.PartHandler:ActuallyLoadLocal(ES2Data)
  2391. YL2.YL2Object:LoadLocal(ES2Data)
  2392. YL2.YL2Object:Load(ES2Data)
  2393. YL2.YL2Object:LoadLocal(ES2Data)
  2394. YL2.YL2Object:Load(ES2Data)
  2395. YL2.CC.StateCharacterCreator:Enter()
  2396. YL2.StateManager:set_Current(State)
  2397. YL2.CC.<>c__DisplayClass5_0:<SetupInterface>b__17()
  2398. UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
  2399. YL2.<_DelayedCallCoroutine>d__8:MoveNext()
  2400. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  2401.  
  2402. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  2403.  
  2404. Reset: 0,1122 ms
  2405. CalculateRefitParallel: 0,1548 ms
  2406. ApplyRefit: 2,754 ms
  2407. Total time: 3,0233 ms
  2408. UnityEngine.Logger:Log(LogType, Object)
  2409. UnityEngine.Debug:Log(Object)
  2410. YL2.CC.SkeletonShapes:CalculateShapes(BlendShapeTarget[][])
  2411. YL2.CC.BreastController:RefreshSkeletonShapes(Mesh, Vector3[], Matrix4x4, CharacterSkinner, Skeleton, String, Single)
  2412. YL2.CC.<BreastControllerRefit>d__215:MoveNext()
  2413. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  2414.  
  2415. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  2416.  
  2417. Reset: 0,0827 ms
  2418. CalculateRefitParallel: 0,1244 ms
  2419. ApplyRefit: 2,7379 ms
  2420. Total time: 2,9468 ms
  2421. UnityEngine.Logger:Log(LogType, Object)
  2422. UnityEngine.Debug:Log(Object)
  2423. YL2.CC.SkeletonShapes:CalculateShapes(BlendShapeTarget[][])
  2424. YL2.CC.BreastController:RefreshSkeletonShapes(Mesh, Vector3[], Matrix4x4, CharacterSkinner, Skeleton, String, Single)
  2425. YL2.CC.<BreastControllerRefit>d__215:MoveNext()
  2426. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  2427.  
  2428. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  2429.  
  2430. CalculateCorrectiveShapes: 10,8825 ms
  2431. Total time: 10,8841 ms
  2432. UnityEngine.Logger:Log(LogType, Object)
  2433. UnityEngine.Debug:Log(Object)
  2434. YL2.CC.CharacterBuilder:CalculateCorrectiveShapes()
  2435. YL2.CC.<ScheduleComputeCorrectiveShapesCoroutine>d__196:MoveNext()
  2436. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  2437.  
  2438. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  2439.  
  2440. NullReferenceException: Object reference not set to an instance of an object.
  2441. at YL2.CC.CharacterBuilder.GetTMPNormalAOTextures () [0x00000] in <00000000000000000000000000000000>:0
  2442. at System.Func`1[TResult].Invoke () [0x00000] in <00000000000000000000000000000000>:0
  2443. at YL2.CC.TextureBuilder.TextureBuilderHandler.UpdateNormalAOTextures () [0x00000] in <00000000000000000000000000000000>:0
  2444. at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0
  2445. at YL2.YL2Object.YL2Object_EventOnChanged (YL2.ISerializedProperty obj) [0x00000] in <00000000000000000000000000000000>:0
  2446. at YL2.PropertyBase.FireEventOnChanged () [0x00000] in <00000000000000000000000000000000>:0
  2447. at YL2.YL2Object.Deconstruct () [0x00000] in <00000000000000000000000000000000>:0
  2448. at YL2.YL2Object.Deconstruct () [0x00000] in <00000000000000000000000000000000>:0
  2449. at YL2.YL2Object.Deconstruct () [0x00000] in <00000000000000000000000000000000>:0
  2450. at YL2.CC.StateCharacterCreator.Leave () [0x00000] in <00000000000000000000000000000000>:0
  2451. at YL2.StateManager.PopAllStates () [0x00000] in <00000000000000000000000000000000>:0
  2452. at YL2.CC.UICommandCharacterNew.Execute () [0x00000] in <00000000000000000000000000000000>:0
  2453. at YL2.MenuOptionUICommand.OnClick () [0x00000] in <00000000000000000000000000000000>:0
  2454. at YL2.PointerEventHandler.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <00000000000000000000000000000000>:0
  2455. at UnityEngine.Video.VideoPlayer+ErrorEventHandler.Invoke (UnityEngine.Video.VideoPlayer source, System.String message) [0x00000] in <00000000000000000000000000000000>:0
  2456. at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <00000000000000000000000000000000>:0
  2457. at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in <00000000000000000000000000000000>:0
  2458. at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <00000000000000000000000000000000>:0
  2459. at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <00000000000000000000000000000000>:0
  2460. at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0
  2461. UnityEngine.Logger:LogException(Exception, Object)
  2462. UnityEngine.Debug:LogException(Exception)
  2463. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  2464. UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
  2465. UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
  2466. UnityEngine.EventSystems.StandaloneInputModule:Process()
  2467. UnityEngine.EventSystems.EventSystem:Update()
  2468.  
  2469. (Filename: currently not available on il2cpp Line: -1)
  2470.  
  2471. NullReferenceException: Object reference not set to an instance of an object.
  2472. at YL2.CC.TextureBuilder.Layer.Perform () [0x00000] in <00000000000000000000000000000000>:0
  2473. at YL2.CC.TextureBuilder.TextureBuilder.UpdateColorTextures () [0x00000] in <00000000000000000000000000000000>:0
  2474. at YL2.CC.TextureBuilder.TextureBuilderHandler+<_ScheduleUpdateTexturesCoroutine>d__23.MoveNext () [0x00000] in <00000000000000000000000000000000>:0
  2475. at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0
  2476.  
  2477. (Filename: currently not available on il2cpp Line: -1)
  2478.  
  2479. NullReferenceException: Object reference not set to an instance of an object.
  2480. at YL2.CC.CharacterBuilder.GetTMPNormalAOTextures () [0x00000] in <00000000000000000000000000000000>:0
  2481. at System.Func`1[TResult].Invoke () [0x00000] in <00000000000000000000000000000000>:0
  2482. at YL2.CC.TextureBuilder.TextureBuilderHandler.UpdateNormalAOTextures () [0x00000] in <00000000000000000000000000000000>:0
  2483. at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0
  2484. at YL2.YL2Object.YL2Object_EventOnChanged (YL2.ISerializedProperty obj) [0x00000] in <00000000000000000000000000000000>:0
  2485. at YL2.PropertyBase.FireEventOnChanged () [0x00000] in <00000000000000000000000000000000>:0
  2486. at UnityEngine.Experimental.LowLevel.PlayerLoopSystem+UpdateFunction.Invoke () [0x00000] in <00000000000000000000000000000000>:0
  2487. at YL2.LocalAssetManager.RefreshAssets () [0x00000] in <00000000000000000000000000000000>:0
  2488. at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0
  2489.  
  2490. (Filename: currently not available on il2cpp Line: -1)
  2491.  
  2492. NullReferenceException: Object reference not set to an instance of an object.
  2493. at YL2.CC.TextureBuilder.Layer.Perform () [0x00000] in <00000000000000000000000000000000>:0
  2494. at YL2.CC.TextureBuilder.TextureBuilder.UpdateColorTextures () [0x00000] in <00000000000000000000000000000000>:0
  2495. at YL2.CC.TextureBuilder.TextureBuilderHandler+<_ScheduleUpdateTexturesCoroutine>d__23.MoveNext () [0x00000] in <00000000000000000000000000000000>:0
  2496. at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0
  2497.  
  2498. (Filename: currently not available on il2cpp Line: -1)
  2499.  
  2500. GarbageCollector disposing of ComputeBuffer. Please use ComputeBuffer.Release() or .Dispose() to manually release the buffer.
  2501. UnityEngine.Logger:Log(LogType, Object)
  2502. UnityEngine.ComputeBuffer:Dispose(Boolean)
  2503. UnityEngine.ComputeBuffer:Finalize()
  2504.  
  2505. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  2506.  
  2507. GarbageCollector disposing of ComputeBuffer. Please use ComputeBuffer.Release() or .Dispose() to manually release the buffer.
  2508. UnityEngine.Logger:Log(LogType, Object)
  2509. UnityEngine.ComputeBuffer:Dispose(Boolean)
  2510. UnityEngine.ComputeBuffer:Finalize()
  2511.  
  2512. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  2513.  
  2514. GarbageCollector disposing of ComputeBuffer. Please use ComputeBuffer.Release() or .Dispose() to manually release the buffer.
  2515. UnityEngine.Logger:Log(LogType, Object)
  2516. UnityEngine.ComputeBuffer:Dispose(Boolean)
  2517. UnityEngine.ComputeBuffer:Finalize()
  2518.  
  2519. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  2520.  
  2521. GarbageCollector disposing of ComputeBuffer. Please use ComputeBuffer.Release() or .Dispose() to manually release the buffer.
  2522. UnityEngine.Logger:Log(LogType, Object)
  2523. UnityEngine.ComputeBuffer:Dispose(Boolean)
  2524. UnityEngine.ComputeBuffer:Finalize()
  2525.  
  2526. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  2527.  
  2528. GarbageCollector disposing of ComputeBuffer. Please use ComputeBuffer.Release() or .Dispose() to manually release the buffer.
  2529. UnityEngine.Logger:Log(LogType, Object)
  2530. UnityEngine.ComputeBuffer:Dispose(Boolean)
  2531. UnityEngine.ComputeBuffer:Finalize()
  2532.  
  2533. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  2534.  
  2535. GarbageCollector disposing of ComputeBuffer. Please use ComputeBuffer.Release() or .Dispose() to manually release the buffer.
  2536. UnityEngine.Logger:Log(LogType, Object)
  2537. UnityEngine.ComputeBuffer:Dispose(Boolean)
  2538. UnityEngine.ComputeBuffer:Finalize()
  2539.  
  2540. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
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