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- hit.collider.gameObject.SendMessageUpwards("ChangeHealth", -damage, SendMessageOptions.DontRequireReceiver);
- if (hit.collider.gameObject.GetComponent<Target3>() != null ||
- hit.collider.gameObject.GetComponent<ShootingRangeTargetPoints>() != null ||
- hit.collider.gameObject.GetComponent<ShootingRangeTargetScript>() != null ||
- hit.collider.gameObject.GetComponent<DuckHuntAI>() != null ||
- hit.collider.gameObject.GetComponent<QuickShotTargetScript>() != null ||
- hit.collider.gameObject.GetComponent<PendulumSwingScript>() != null ||
- hit.collider.gameObject.GetComponent<PendulumTargetScript>() != null ||
- hit.collider.gameObject.GetComponent<ShootingGalleryMeshScript>() != null ||
- hit.collider.gameObject.GetComponent<scr_liveact_enemy>() != null ||
- hit.collider.gameObject.GetComponent<scr_zombie_limbs>() != null)
- {
- hit.collider.gameObject.SendMessageUpwards("OnShot");
- }
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