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Oct 18th, 2019
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C# 1.13 KB | None | 0 0
  1.        hit.collider.gameObject.SendMessageUpwards("ChangeHealth", -damage, SendMessageOptions.DontRequireReceiver);
  2.                
  3.                 if (hit.collider.gameObject.GetComponent<Target3>() != null ||
  4.                     hit.collider.gameObject.GetComponent<ShootingRangeTargetPoints>() != null ||
  5.                     hit.collider.gameObject.GetComponent<ShootingRangeTargetScript>() != null ||
  6.                     hit.collider.gameObject.GetComponent<DuckHuntAI>() != null ||
  7.                     hit.collider.gameObject.GetComponent<QuickShotTargetScript>() != null ||
  8.                     hit.collider.gameObject.GetComponent<PendulumSwingScript>() != null ||
  9.                     hit.collider.gameObject.GetComponent<PendulumTargetScript>() != null ||
  10.                     hit.collider.gameObject.GetComponent<ShootingGalleryMeshScript>() != null ||
  11.                     hit.collider.gameObject.GetComponent<scr_liveact_enemy>() != null ||
  12.                     hit.collider.gameObject.GetComponent<scr_zombie_limbs>() != null)
  13.                 {
  14.                     hit.collider.gameObject.SendMessageUpwards("OnShot");
  15.                 }
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