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TNX Skill Dictionary - 14 Chakra

Feb 14th, 2023 (edited)
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  1. Rule Update: Your CS (Combat Speed) is constant; many skills and Outfits however adjust your "Current CS", and do so only for a Cut. So for example, in the Chakra skills, Shukuchi only lasts until the end of the Cut.
  2.  
  3. Knifehand Strike renamed to Knifehand
  4.  
  5.  
  6. Duelist
  7. Combo : Declare
  8. Max SL : Style Level
  9. Timing : Miracle
  10. Target : Self
  11. Range : None
  12. Difficulty : None
  13. Versus : None
  14. A Miracle Alter skill that represents your desire to face strong opponents.
  15. - Change your Phoenix miracle to have the effect of Katana's Danse Macabre. However, you may only target a character who has at least one style level of Kabuto, Katana, Kage, Chakra, or Kabutowari. The XP condition changes to be like Danse Macabre. Limit [SL]/Act.
  16.  
  17. Martial Arts Display
  18. Combo : Declare
  19. Max SL : 4
  20. Timing : Refer
  21. Target : Self
  22. Range : None
  23. Difficulty : None
  24. Versus : None
  25. Demonstrate your mastery of kata forms through a display. This may help you in information gathering or negotiations.
  26. - Use this skill when you make a check that does not use <Melee>. Increase your result by the SL of your Kempo skil. Limit [SL]/Act. You may not use this skill during Cut Progression.
  27.  
  28. Confidence
  29. Combo : <Will>
  30. Max SL : 5
  31. Timing : Reaction
  32. Target : -
  33. Range : -
  34. Difficulty : Result
  35. Versus : None
  36. With impertinence borne from high confidence, you can brush aside any negativity.
  37. - With this skill in a Reaction combo, should you fail the check, reduce Mental Attack wounds you take by [SL+3].
  38.  
  39. Shifting Earth
  40. Combo : <Melee>
  41. Max SL : 4
  42. Timing : Major
  43. Target : Single
  44. Range : Weapon
  45. Difficulty : Control
  46. Versus : <Evasion>
  47. They can't stay steady if you throw them.
  48. - When you use this skill in an attack while unarmed and hit, you may inflict {BS: Capture} on one of the target's equipped weapons. If the target already has {BS: Capture} from your style skills, then increase the rating of the physical wound you inflict by [SL+2].
  49.  
  50. Light Body
  51. Combo : Free
  52. Max SL : 3
  53. Timing : Constant
  54. Target : Self
  55. Range : None
  56. Difficulty : None
  57. Versus : None
  58. You dance through the air, leaping from place to place at high speed. With a single breath, you can make your body alight like a bird and soar through the sky as if you had wings.
  59. - You gain a [SL] bonus to the Result of <Athletics> Checks.
  60.  
  61. Kempo
  62. Combo : Free
  63. Max SL : 3
  64. Timing : Constant
  65. Target : Self
  66. Range : None
  67. Difficulty : None
  68. Versus : None
  69. You know combat techniques that make not having a weapon--or even cyberware at all--an effective means of attack.
  70. - You gain a [SL] bonus to the Result of <Melee> checks. This applies only to attacks or Parries made while unarmed. If you are Wet, this skill instead applies to any Melee check you make.
  71.  
  72. Kempo II
  73. Combo : Free
  74. Max SL : 5
  75. Timing : Constant
  76. Target : Self
  77. Range : None
  78. Difficulty : None
  79. Versus : None
  80. You've refined, and continue to refine, your Kempo techniques.
  81. - Increase the Max SL of your Kempo skill by the SL of this skill. This increases Max SL only; the current SL must be raised via XP as normal.
  82.  
  83. Toughened Qi
  84. Combo : Declare
  85. Max SL : 4
  86. Timing : Minor
  87. Target : Self
  88. Range : None
  89. Difficulty : None
  90. Versus : None
  91. Having refined the energy within your body, you can utilize it to increase your toughness.
  92. - Increase your S/P/I defenses by [SL+1]. This effect lasts until the end of the Cut.
  93.  
  94. Overpowering Qi
  95. Combo : Parry, Dodge
  96. Max SL : 4
  97. Timing : Reaction
  98. Target : -
  99. Range : -
  100. Difficulty : None
  101. Versus : None
  102. You can repel any kind of physical assault by simply emitting the energy of your body.
  103. - With this skill in a Reaction combo, should you fail the check, reduce the rating of the physical wound you would take by [SL+2]. If you have Toughened Qi, further reduce it by the SL of that skill.
  104.  
  105. Cyber Adept
  106. Combo : Free
  107. Max SL : Style Level x 2
  108. Timing : Constant
  109. Target : Self
  110. Range : None
  111. Difficulty : None
  112. Versus : None
  113. You have mastered the flow of qi even through a body filled with cyberware.
  114. - Select [SL] Chakra style skills, which cannot be Ultimates. You may benefit from the effects of those style skills as though you were a Wet. If the selected skills may only be used or acquired if you are a Wet, then you may acquire and use them as though you were.
  115.  
  116. Shukuchi
  117. Combo : Free
  118. Max SL : 4
  119. Timing : Setup Process
  120. Target : Self
  121. Range : None
  122. Difficulty : 10
  123. Versus : None
  124. Using unique breathing and movement techniques, you increase your speed beyond that of your enemies.
  125. - Increase your Current CS by your Life attribute. Limit 1/Scene.
  126.  
  127. Knifehand
  128. Combo : Free
  129. Max SL : 5
  130. Timing : Constant
  131. Target : Self
  132. Range : None
  133. Difficulty : None
  134. Versus : None
  135. Your hands are as deadly as any weapon. Sufficiently trained bodies can be better than, even.
  136. - You gain the Knifehand (Weapon) outfit, as below.
  137.  
  138. (-) Knifehand (Weapon) [Buy: -/-] [Hide: -/0] [Attack: S+5] [Parry: 0] [Range: Close] [Hack: -] [Slot: Unarmed]
  139. - This is an "Unarmed Substitution Weapon," acquired by taking the Knifehand skill. Equip with an Auto Action. Increase this weapon's Attack rating by Knifehand's SL.
  140.  
  141. Knifehand II
  142. Combo : Free
  143. Max SL : 3
  144. Timing : Constant
  145. Target : Self
  146. Range : None
  147. Difficulty : None
  148. Versus : None
  149. Make your hands into even deadlier weapons.
  150. - Increase the Max SL of your Kempo skill by the SL of this skill. This increases Max SL only; the current SL must be raised via XP as normal. Additionally, if you are Wet, your Unarmed outfit cannot be {Damaged} by the effects of style skills or Outfits.
  151.  
  152. Mind's Eye
  153. Combo : Refer
  154. Max SL : 4
  155. Timing : Reaction
  156. Target : -
  157. Range : -
  158. Difficulty : None
  159. Versus : None
  160. You can sense danger with your mind's eye, and thus avoid any attack.
  161. - With this skill in your combo, you may make Reactions using any appropriate skill against [Versus: Impossible] physical attacks. Limit 1/Cut.
  162.  
  163. Plant Feet
  164. Combo : Declare
  165. Max SL : 4
  166. Timing : Move
  167. Target : Self
  168. Range : None
  169. Difficulty : None
  170. Versus : None
  171. With a powerful stomp upon the ground, you sharpen your already powerful qi.
  172. - If used this Main Process, increase the effect of your Toughened Qi and Overpowering Qi skills by [SL].
  173.  
  174. Well of Life
  175. Combo : Free
  176. Max SL : 4
  177. Timing : Cleanup Process
  178. Target : Self
  179. Range : None
  180. Difficulty : 10
  181. Versus : None
  182. Purify your body.
  183. - If successful, you may remove one Bad Status you are suffering from. If you are Wet, instead remove up to [SL] number of Bad Statuses.
  184.  
  185. Verbal Sparring
  186. Combo : <Melee><Negotiation>
  187. Max SL : 3
  188. Timing : Setup Process
  189. Target : Single
  190. Range : Short
  191. Difficulty : Control
  192. Versus : <Will>
  193. You get them stirred up so that they can't make calm decisions.
  194. - If successful, the reduces the result of their Reaction checks by [SL]. This effect lasts until the end of the target's Main Process, otherwise until the end of the Cut.
  195.  
  196. Battle Cry
  197. Combo : Alone
  198. Max SL : 3
  199. Timing : Move
  200. Target : Single
  201. Range : Close
  202. Difficulty : Control
  203. Versus : None
  204. Letting out a cry loud enough to shake the air, you make your opponent lose their nerve.
  205. - The target takes {BS: Weakness}. The suit for this Bad Status is decided by the card you play for this skill's check. This Bad Status recovers at the end of the same Main Process in which it was dealt. Limit [SL]/Act.
  206.  
  207. Headbutt
  208. Combo : <Melee>
  209. Max SL : 4
  210. Timing : Major
  211. Target : Single
  212. Range : Weapon
  213. Difficulty : Control
  214. Versus : <Evasion>
  215. You slam your head into your opponent's, causing them to waver. The impact is such that they won't be able to respond as well to attacks.
  216. - When you use this skill in a Physical Attack combo and deal a at least 1-point wound, the target takes {BS: Panic}.
  217.  
  218. Iron Body
  219. Combo : Alone
  220. Max SL : 4
  221. Timing : Before Wound
  222. Target : Self
  223. Range : None
  224. Difficulty : None
  225. Versus : None
  226. With this Guard Skill, you can harden your body until it is as solid as metal to repel attacks.
  227. - Reduce the rating of the {Physical Wound} you would take by [CV]. Limit 1/Cut.
  228.  
  229. Iron Body II
  230. Combo : <Iron Body>
  231. Max SL : Style Level
  232. Timing : Refer
  233. Target : -
  234. Range : -
  235. Difficulty : -
  236. Versus : -
  237. With your refined body, you can repel attacks as many times as you need.
  238. - When used in a combo with this skill, the use of Iron Body does not count against its use limit, and may be used even if you have 0 uses left. Limit [SL]/Act. This skill may only be acquired by Wets.
  239.  
  240. Muscles of Iron
  241. Combo : Free
  242. Max SL : 3
  243. Timing : Constant
  244. Target : Self
  245. Range : None
  246. Difficulty : None
  247. Versus : None
  248. Protect yourself by further hardening your body. A sufficiently trained body should fear not even bullets.
  249. - When you use Iron Body, further reduce the wound rating by [SLx2].
  250.  
  251. Distance Strike
  252. Combo : <Melee>
  253. Max SL : 4
  254. Timing : Major
  255. Target : Single
  256. Range : Short
  257. Difficulty : Control
  258. Versus : <Evasion>
  259. Attack your foe with a finger bullet or your qi itself.
  260. - When you use this skill in a Physical Attack combo while unarmed, change it to [Range: Short]. Additionally, increase the physical wound rating by [SL+1].
  261.  
  262. Drunken Monkey
  263. Combo : Free
  264. Max SL : 3
  265. Timing : Constant
  266. Target : Self
  267. Range : None
  268. Difficulty : None
  269. Versus : None
  270. By moving in a staggering fashion as though drunk, you can confuse your enemy.
  271. - Increase the result of your Dodge checks, and also <Melee> checks for Physical Attacks by [SL]. This skill only has an effect when you are suffering from a Bad Status, or when you are under the effect of a Drug category Outfit.
  272.  
  273. Mind of Steel
  274. Combo : Free
  275. Max SL : 3
  276. Timing : Constant
  277. Target : Self
  278. Range : None
  279. Difficulty : None
  280. Versus : None
  281. You've trained your mind, and maintain a stable will.
  282. - Increase the result of your <Will> checks by [SL]. You may only acquire this skill if you are Wet.
  283.  
  284. Body of Steel
  285. Combo : Free
  286. Max SL : 3
  287. Timing : Constant
  288. Target : Self
  289. Range : None
  290. Difficulty : None
  291. Versus : None
  292. Your body is so firm as to be almost literally steel.
  293. - During the Pre-Act, you gain [SLx2] points to split between your Unarmed outfit's Attack and Parry ratings. Increase the rating of those ratings by the number of points you add to each. This skill may not be acquired if you're Wet.
  294.  
  295. Explosive Speed
  296. Combo : Alone
  297. Max SL : Style Level
  298. Timing : Move
  299. Target : Self
  300. Range : None
  301. Difficulty : None
  302. Versus : None
  303. Run as fast as any vehicle.
  304. - When you use this skill, you may move two range bands. This movement may pass through enemies, and is not stopped by blockades. Limit [SL]/Act. May only be acquired by Wets. During your Main Process during Chase Focus Checks, you gain +1 progress when making progress checks.
  305.  
  306. Blade Step
  307. Combo : <Evasion>
  308. Max SL : 4
  309. Timing : Reaction
  310. Target : Single
  311. Range : Close
  312. Difficulty : Result
  313. Versus : None
  314. You evade an attack by jumping on top of the weapon used.
  315. - When you use this skill in a Dodge Check Combo and are successful, one of the target's equipped weapons takes {BS: Capture}. However, if you move, {BS: Capture} is removed.
  316.  
  317. Parkour
  318. Combo : Alone
  319. Max SL : 5
  320. Timing : Appearance Check
  321. Target : Self
  322. Range : None
  323. Difficulty : Appearance Difficulty
  324. Versus : None
  325. You can, quite literally, come running into any scene.
  326. - You may make an Appearance Check using this skill. When you do, gain a +[SL] bonus to the result. If successful at this check while scene player, apply your RSC effect. This is a Random Scene Card skill.
  327.  
  328. Physical Training
  329. Combo : Alone
  330. Max SL : 3
  331. Timing : Backstage
  332. Target : Self
  333. Range : None
  334. Difficulty : Refer
  335. Versus : None
  336. Day after day, you train. Not so that your muscles won't betray you--but so you don't betray your muscles.
  337. - The difficulty for this skill is equal to 10 + your Life attribute. If successful, increase your Life attribute by 1. This effect lasts until the end of the Act. The effect of this skill may be stacked up to [SL] number of times.
  338.  
  339. Indomitable Spirit
  340. Combo : Alone
  341. Max SL : 5
  342. Timing : Cleanup Phase
  343. Target : Self
  344. Range : None
  345. Difficulty : None
  346. Versus : None
  347. Your inexhaustible spirit can let you ignore wounds altogether.
  348. - Choose one physical or mental wound you have. The difficulty for the check is equal to the rating of that wound. You gain a [SL] bonus to the result of the check. If you succeed, remove the wound. Limit 1/Scene.
  349.  
  350. Reputation
  351. Combo : Free
  352. Max SL : 5
  353. Timing : Constant
  354. Target : Self
  355. Range : None
  356. Difficulty : None
  357. Versus : None
  358. Your deeds as a Chakra are known even on the street.
  359. - You gain a +[SL] bonus to the result of Society: Street checks made as info gather checks or appearance checks.
  360.  
  361. Old Scars
  362. Combo : Alone
  363. Max SL : 4
  364. Timing : Major
  365. Target : Single
  366. Range : Medium
  367. Difficulty : Control
  368. Versus : None
  369. To some, your distinctive scars are proof enough of your mastery over the martial arts.
  370. - You acquire a Contact skill named for the target at SL1. You decide the suit. This effect lasts until the end of the Act.
  371.  
  372. Like the Flame
  373. Combo : Refer
  374. Max SL : Style Level
  375. Timing : Refer
  376. Target : -
  377. Range : -
  378. Difficulty : -
  379. Versus : -
  380. You repel attacks wreathed in your qi like a howling inferno.
  381. - Use this skill in a combo with any Guard Skill that reduces Physical or Mental wounds. The wound is further reduced by your Passion. This skill may be used in combos with Combo: Alone skill. Limit [SL]/Act.
  382.  
  383. Qi Tempering
  384. Combo : Declare
  385. Max SL : 4
  386. Timing : Minor
  387. Target : Self
  388. Range : None
  389. Difficulty : None
  390. Versus : None
  391. By tempering your body with qi, you have increased its suitability as a weapon.
  392. - Increase the rating of {Physical Wounds} you inflict during this Main Process by [SL]. If this skill is used multiple times, its effect stacks.
  393.  
  394. Qi Tempering II
  395. Combo : Declare
  396. Max SL : Style Level
  397. Timing : Refer
  398. Target : Self
  399. Range : None
  400. Difficulty : None
  401. Versus : None
  402. Layer the energy in your body, and then let it burst free all at once.
  403. - Use just before performing a Minor Action. Along with that Minor Action, you may perform up to [SL] additional Minor Actions. However, all extra Minor Actions must be spent using Qi Tempering. This skill may only be acquired by Wets.
  404.  
  405. †Stone Fist
  406. Combo : <Melee>
  407. Max SL : 4
  408. Timing : Major
  409. Target : Single
  410. Range : Weapon
  411. Difficulty : Control
  412. Versus : <Evasion>
  413. Shatter your enemies with an unhesitating strike using your fists, hard as any stone.
  414. - When you use this skill in a Physical Attack combo, ignore the effect of style skills that reduce your result (such as Kabuki's Cuss Out).
  415.  
  416. †Flame Fist
  417. Combo : Alone
  418. Max SL : 4
  419. Timing : Wound Calculation
  420. Target : Self
  421. Range : None
  422. Difficulty : 10
  423. Versus : None
  424. A Power Skill that wreathes your strike in flame-like qi. When you're fired up, so is your energy.
  425. - Use this skill before playing a damage card for a Physical Attack. Increase the wound rating by your Passion attribute. Limit 1/Cut.
  426.  
  427. †Way of Fangs
  428. Combo : Alone
  429. Max SL : 4
  430. Timing : Before Wound
  431. Target : Single
  432. Range : Short
  433. Difficulty : None
  434. Versus : None
  435. A Guard Skill where you blunt the force of attacks through sheer, directed malice.
  436. - Use when a physical attack would deal a wound to the target. Reduce the wound rating by [your Life attribute + (SLx2)]. This Guard Skill cannot be nullified by the effect of style skills or outfits. Limit 1/Scene. Can only be acquired by Wets.
  437.  
  438. †All or Nothing
  439. Combo : Alone
  440. Max SL : 4
  441. Timing : Wound Calculation
  442. Target : Self
  443. Range : None
  444. Difficulty : None
  445. Versus : None
  446. A Power Skill that launches an assault using every ounce of power you have. Since it uses everything you've got however, that means you won't have much left for defense.
  447. - Use before playing a damage card for a Physical Attack. Increase the physical wound rating by [CV]. After using this skill, you take {BS: Panic}.
  448.  
  449. †Balance
  450. Combo : <Melee>
  451. Max SL : 4
  452. Timing : Reaction
  453. Target : Self
  454. Range : None
  455. Difficulty : None
  456. Versus : None
  457. Go for the cross-counter.
  458. - Use this skill as a Reaction to a Physical Attack. If successful, immediately after the attack resolves, you may take a Main Process. For this Main Process, you must make a Physical Attack using <Melee> against the character who attacked you. After, you lose 1 AR. Even if you succeed at the check for Balance, the attack hits you.
  459.  
  460. †Kung-Fu
  461. Combo : <Melee>
  462. Max SL : 4
  463. Timing : Major
  464. Target : Single
  465. Range : Weapon
  466. Difficulty : Control
  467. Versus : <Evasion>
  468. You've honed your body until your hands alone are the deadliest of weapons. Every part of you flows with undiluted strength.
  469. - When you use this skill in a {Physical Attack} Combo while unarmed, increase the Wound Rating by your Life attribute. This skill may only be used by Wets.
  470.  
  471. †Finger Bullet
  472. Combo : <Melee>
  473. Max SL : 5
  474. Timing : Major
  475. Target : Single
  476. Range : Short
  477. Difficulty : Control
  478. Versus : <Evasion>
  479. An distance attack via emitting energy from a finger, or flicking a coin, or some other means.
  480. - When you use this skill in a Physical Attack combo while unarmed, change the combo to [Range: Short], and skills with Combo: <Ranged> may also be included in the combo.
  481.  
  482. †Flowing Qi
  483. Combo : Alone
  484. Max SL : 4
  485. Timing : Refer
  486. Target : Self
  487. Range : None
  488. Difficulty : 10
  489. Versus : None
  490. You regulate the flow of your qi, achieving full control of your body.
  491. - Use this skill when you fail a Self-Control Check. If successful, you succeed at the Self-Control Check as well. Limit 1/Cut.
  492.  
  493. †One Mind, One Body
  494. Combo : <Melee>
  495. Max SL : 4
  496. Timing : Major
  497. Target : Single
  498. Range : Weapon
  499. Difficulty : Control
  500. Versus : <Evasion>
  501. Through your refined spirit, you release a strike of complete devastation.
  502. - You must have Style Level 2 to acquire this skill. Also, only Wets may acquire this skill. When you use this skill in a combo, change the card you play for the check to an Ace. The suit does not change. Limit 1/Act.
  503.  
  504. †Void Slice
  505. Combo : <Melee>
  506. Max SL : 4
  507. Timing : Major
  508. Target : Single
  509. Range : Weapon
  510. Difficulty : Control
  511. Versus : <Evasion>
  512. Perform a strike of such precision you create a vacuum.
  513. - When used in a Physical Attack combo, increase the physical wound rating by (your Melee skill level x 3), to a maximum of (Void Slice's SL x 5). Limit 1/Cut.
  514.  
  515. †Iron Fist
  516. Combo : <Melee>
  517. Max SL : 4
  518. Timing : Major
  519. Target : Single
  520. Range : Weapon
  521. Difficulty : Control
  522. Versus : <Evasion>
  523. You channel qi into your fist or your weapon, increasing the power of your attack.
  524. - When you use this skill in a {Physical Attack} Combo, increase the Wound Rating by [DoS].
  525.  
  526. †Corporify
  527. Combo : <Melee>
  528. Max SL : 4
  529. Timing : -
  530. Target : -
  531. Range : -
  532. Difficulty : -
  533. Versus : -
  534. You imbue your weapon with your qi, making it as much a part of you as your fists and your feet.
  535. - When you use this skill a combo, you may apply the effect of [Combo: <Melee>] style skills that require you to be unarmed to Parries and Physical Attacks using a melee weapon.
  536.  
  537. †Penetration
  538. Combo : <Melee>
  539. Max SL : 4
  540. Timing : Major
  541. Target : Single
  542. Range : Weapon
  543. Difficulty : Control
  544. Versus : <Evasion>
  545. You release your qi into your enemy as you attack, damaging them with a burst of energy. When you use this unique breathing technique, your enemy has no choice but to endure it.
  546. - When used in a Physical Attack combo while unarmed, change the damage type to X.
  547.  
  548. †Body Wall
  549. Combo : Alone
  550. Max SL : 4
  551. Timing : Before Wound
  552. Target : Single
  553. Range : Short
  554. Difficulty : None
  555. Versus : None
  556. You cover for an ally, taking an attack in their place.
  557. - If successful, you take the {Physical Wound} the target would have taken. You also suffer any other effects you would have taken if the attack had targeted you in the first place. Limit [SL]/Cut.
  558.  
  559. †Raiden
  560. Combo : <Melee>
  561. Max SL : 4
  562. Timing : Major
  563. Target : Single
  564. Range : Weapon
  565. Difficulty : Control
  566. Versus : <Evasion>
  567. With a strong enough strike, you cause the impact of your hits to mess with your opponent's cyberware. A strike like thunder.
  568. - When used in a Physical Attack combo while unarmed and deal at least a 1-point wound, the target takes {BS: Interference (20)}.
  569.  
  570. †Disrupt Qi
  571. Combo : <Melee>
  572. Max SL : 4
  573. Timing : Major
  574. Target : Single*
  575. Range : Weapon
  576. Difficulty : Control
  577. Versus : -
  578. By pouring the qi filling your fist or weapon into your foe, you can disrupt their own energies.
  579. - When used in an attack combo, if that combo prompts the target to make a Self-Control Check, they automatically fail it. After this effect resolves, the target may change the outcome of that check through style skills as normal.
  580.  
  581. ※Aikido
  582. Combo : Dodge
  583. Max SL : 4
  584. Timing : Reaction
  585. Target : -
  586. Range : -
  587. Difficulty : Result
  588. Versus : None
  589. A Surge Skill that lets you attack as you dodge.
  590. - If you succeed at the dodge combo check, after the attack resolves, you may immediately take a Main Process. This Main Process does not spend AR, and may be taken even if you have 0 AR. Limit 1/Cut.
  591.  
  592. ※Golden Dragon
  593. Combo : Declare
  594. Max SL : Style Level
  595. Timing : Auto Action
  596. Target : Self
  597. Range : None
  598. Difficulty : None
  599. Versus : None
  600. Through special breathing techniques, you supply yourself with more qi.
  601. - Recover one use of any style skill you possess with a use limit of either "X/Cut" or "X/Scene." This skill may not be used on Ultimate skills. Limit [SL+1]/Act.
  602.  
  603. ※Steelheart Fist
  604. Combo : <Melee>
  605. Max SL : 5
  606. Timing : Major
  607. Target : Single
  608. Range : Weapon
  609. Difficulty : Control
  610. Versus : <Evasion>
  611. With one strike, you shatter your opponent's cybernetics. On the street, you're known as the "Cyber Godhand."
  612. - Make a Physical Attack while unarmed, using this skill in the combo. If you hit, up to [SL] number of the target's equipped Outfits in the Cyberware or Tron categories are {Broken}. You decide which Outfits are destroyed.
  613.  
  614. ※Clear the Flow
  615. Combo : Declare
  616. Max SL : 3
  617. Timing : Refer
  618. Target : Self
  619. Range : None
  620. Difficulty : None
  621. Versus : None
  622. You limit where your qi emission points are, ensuring you've got enough within.
  623. - Use when you take {BS: Pressure}. Select an attribute, and change your Pressure to be for that attribute. While you have this {BS: Pressure}, increase your check results by [SLx3]. Limit 1/Act.
  624.  
  625. ※Pressure Point Strike
  626. Combo : <Melee>
  627. Max SL : 4
  628. Timing : Major
  629. Target : Single
  630. Range : Weapon
  631. Difficulty : Control
  632. Versus : <Evasion>
  633. You target your enemy's pressure points, attempting to know them unconscious with a single blow.
  634. - When you use this skill in a {Physical Attack} Combo, you may play an additional Wound Card. If as a result of this effect you would inflict a Wound with a rating of 20 or more, you may render the target {Unconscious} instead of the usual effect of the Wound.
  635.  
  636. ※Baqua
  637. Combo : Free
  638. Max SL : 4
  639. Timing : Setup Process
  640. Target : Self
  641. Range : None
  642. Difficulty : 10
  643. Versus : None
  644. You channel your qi throughout your entire being, dramatically boosting the capabilities of both your mind and body.
  645. - You gain a [(Result/10)+1] bonus to your Reason, Passion, and Life attributes. This effect lasts until the end of the Scene. This skill may only be used by Wets.
  646.  
  647. ※Dragon's Meridians
  648. Combo : Declare
  649. Max SL : Style Level
  650. Timing : Setup Process
  651. Target : Self
  652. Range : None
  653. Difficulty : None
  654. Versus : None
  655. You open the meridians within your body, bringing your true power to the fore.
  656. - When you use this skill, select one attribute. Upon using this skill, increase that attribute and its corresponding control value by [SLx3]. This effect lasts until the end of the scene. This skill may only be acquired by Wets.
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