Advertisement
Not a member of Pastebin yet?
Sign Up,
it unlocks many cool features!
- Rule Update: Your CS (Combat Speed) is constant; many skills and Outfits however adjust your "Current CS", and do so only for a Cut. So for example, in the Chakra skills, Shukuchi only lasts until the end of the Cut.
- Knifehand Strike renamed to Knifehand
- Duelist
- Combo : Declare
- Max SL : Style Level
- Timing : Miracle
- Target : Self
- Range : None
- Difficulty : None
- Versus : None
- A Miracle Alter skill that represents your desire to face strong opponents.
- - Change your Phoenix miracle to have the effect of Katana's Danse Macabre. However, you may only target a character who has at least one style level of Kabuto, Katana, Kage, Chakra, or Kabutowari. The XP condition changes to be like Danse Macabre. Limit [SL]/Act.
- Martial Arts Display
- Combo : Declare
- Max SL : 4
- Timing : Refer
- Target : Self
- Range : None
- Difficulty : None
- Versus : None
- Demonstrate your mastery of kata forms through a display. This may help you in information gathering or negotiations.
- - Use this skill when you make a check that does not use <Melee>. Increase your result by the SL of your Kempo skil. Limit [SL]/Act. You may not use this skill during Cut Progression.
- Confidence
- Combo : <Will>
- Max SL : 5
- Timing : Reaction
- Target : -
- Range : -
- Difficulty : Result
- Versus : None
- With impertinence borne from high confidence, you can brush aside any negativity.
- - With this skill in a Reaction combo, should you fail the check, reduce Mental Attack wounds you take by [SL+3].
- Shifting Earth
- Combo : <Melee>
- Max SL : 4
- Timing : Major
- Target : Single
- Range : Weapon
- Difficulty : Control
- Versus : <Evasion>
- They can't stay steady if you throw them.
- - When you use this skill in an attack while unarmed and hit, you may inflict {BS: Capture} on one of the target's equipped weapons. If the target already has {BS: Capture} from your style skills, then increase the rating of the physical wound you inflict by [SL+2].
- Light Body
- Combo : Free
- Max SL : 3
- Timing : Constant
- Target : Self
- Range : None
- Difficulty : None
- Versus : None
- You dance through the air, leaping from place to place at high speed. With a single breath, you can make your body alight like a bird and soar through the sky as if you had wings.
- - You gain a [SL] bonus to the Result of <Athletics> Checks.
- Kempo
- Combo : Free
- Max SL : 3
- Timing : Constant
- Target : Self
- Range : None
- Difficulty : None
- Versus : None
- You know combat techniques that make not having a weapon--or even cyberware at all--an effective means of attack.
- - You gain a [SL] bonus to the Result of <Melee> checks. This applies only to attacks or Parries made while unarmed. If you are Wet, this skill instead applies to any Melee check you make.
- Kempo II
- Combo : Free
- Max SL : 5
- Timing : Constant
- Target : Self
- Range : None
- Difficulty : None
- Versus : None
- You've refined, and continue to refine, your Kempo techniques.
- - Increase the Max SL of your Kempo skill by the SL of this skill. This increases Max SL only; the current SL must be raised via XP as normal.
- Toughened Qi
- Combo : Declare
- Max SL : 4
- Timing : Minor
- Target : Self
- Range : None
- Difficulty : None
- Versus : None
- Having refined the energy within your body, you can utilize it to increase your toughness.
- - Increase your S/P/I defenses by [SL+1]. This effect lasts until the end of the Cut.
- Overpowering Qi
- Combo : Parry, Dodge
- Max SL : 4
- Timing : Reaction
- Target : -
- Range : -
- Difficulty : None
- Versus : None
- You can repel any kind of physical assault by simply emitting the energy of your body.
- - With this skill in a Reaction combo, should you fail the check, reduce the rating of the physical wound you would take by [SL+2]. If you have Toughened Qi, further reduce it by the SL of that skill.
- Cyber Adept
- Combo : Free
- Max SL : Style Level x 2
- Timing : Constant
- Target : Self
- Range : None
- Difficulty : None
- Versus : None
- You have mastered the flow of qi even through a body filled with cyberware.
- - Select [SL] Chakra style skills, which cannot be Ultimates. You may benefit from the effects of those style skills as though you were a Wet. If the selected skills may only be used or acquired if you are a Wet, then you may acquire and use them as though you were.
- Shukuchi
- Combo : Free
- Max SL : 4
- Timing : Setup Process
- Target : Self
- Range : None
- Difficulty : 10
- Versus : None
- Using unique breathing and movement techniques, you increase your speed beyond that of your enemies.
- - Increase your Current CS by your Life attribute. Limit 1/Scene.
- Knifehand
- Combo : Free
- Max SL : 5
- Timing : Constant
- Target : Self
- Range : None
- Difficulty : None
- Versus : None
- Your hands are as deadly as any weapon. Sufficiently trained bodies can be better than, even.
- - You gain the Knifehand (Weapon) outfit, as below.
- (-) Knifehand (Weapon) [Buy: -/-] [Hide: -/0] [Attack: S+5] [Parry: 0] [Range: Close] [Hack: -] [Slot: Unarmed]
- - This is an "Unarmed Substitution Weapon," acquired by taking the Knifehand skill. Equip with an Auto Action. Increase this weapon's Attack rating by Knifehand's SL.
- Knifehand II
- Combo : Free
- Max SL : 3
- Timing : Constant
- Target : Self
- Range : None
- Difficulty : None
- Versus : None
- Make your hands into even deadlier weapons.
- - Increase the Max SL of your Kempo skill by the SL of this skill. This increases Max SL only; the current SL must be raised via XP as normal. Additionally, if you are Wet, your Unarmed outfit cannot be {Damaged} by the effects of style skills or Outfits.
- Mind's Eye
- Combo : Refer
- Max SL : 4
- Timing : Reaction
- Target : -
- Range : -
- Difficulty : None
- Versus : None
- You can sense danger with your mind's eye, and thus avoid any attack.
- - With this skill in your combo, you may make Reactions using any appropriate skill against [Versus: Impossible] physical attacks. Limit 1/Cut.
- Plant Feet
- Combo : Declare
- Max SL : 4
- Timing : Move
- Target : Self
- Range : None
- Difficulty : None
- Versus : None
- With a powerful stomp upon the ground, you sharpen your already powerful qi.
- - If used this Main Process, increase the effect of your Toughened Qi and Overpowering Qi skills by [SL].
- Well of Life
- Combo : Free
- Max SL : 4
- Timing : Cleanup Process
- Target : Self
- Range : None
- Difficulty : 10
- Versus : None
- Purify your body.
- - If successful, you may remove one Bad Status you are suffering from. If you are Wet, instead remove up to [SL] number of Bad Statuses.
- Verbal Sparring
- Combo : <Melee><Negotiation>
- Max SL : 3
- Timing : Setup Process
- Target : Single
- Range : Short
- Difficulty : Control
- Versus : <Will>
- You get them stirred up so that they can't make calm decisions.
- - If successful, the reduces the result of their Reaction checks by [SL]. This effect lasts until the end of the target's Main Process, otherwise until the end of the Cut.
- Battle Cry
- Combo : Alone
- Max SL : 3
- Timing : Move
- Target : Single
- Range : Close
- Difficulty : Control
- Versus : None
- Letting out a cry loud enough to shake the air, you make your opponent lose their nerve.
- - The target takes {BS: Weakness}. The suit for this Bad Status is decided by the card you play for this skill's check. This Bad Status recovers at the end of the same Main Process in which it was dealt. Limit [SL]/Act.
- Headbutt
- Combo : <Melee>
- Max SL : 4
- Timing : Major
- Target : Single
- Range : Weapon
- Difficulty : Control
- Versus : <Evasion>
- You slam your head into your opponent's, causing them to waver. The impact is such that they won't be able to respond as well to attacks.
- - When you use this skill in a Physical Attack combo and deal a at least 1-point wound, the target takes {BS: Panic}.
- Iron Body
- Combo : Alone
- Max SL : 4
- Timing : Before Wound
- Target : Self
- Range : None
- Difficulty : None
- Versus : None
- With this Guard Skill, you can harden your body until it is as solid as metal to repel attacks.
- - Reduce the rating of the {Physical Wound} you would take by [CV]. Limit 1/Cut.
- Iron Body II
- Combo : <Iron Body>
- Max SL : Style Level
- Timing : Refer
- Target : -
- Range : -
- Difficulty : -
- Versus : -
- With your refined body, you can repel attacks as many times as you need.
- - When used in a combo with this skill, the use of Iron Body does not count against its use limit, and may be used even if you have 0 uses left. Limit [SL]/Act. This skill may only be acquired by Wets.
- Muscles of Iron
- Combo : Free
- Max SL : 3
- Timing : Constant
- Target : Self
- Range : None
- Difficulty : None
- Versus : None
- Protect yourself by further hardening your body. A sufficiently trained body should fear not even bullets.
- - When you use Iron Body, further reduce the wound rating by [SLx2].
- Distance Strike
- Combo : <Melee>
- Max SL : 4
- Timing : Major
- Target : Single
- Range : Short
- Difficulty : Control
- Versus : <Evasion>
- Attack your foe with a finger bullet or your qi itself.
- - When you use this skill in a Physical Attack combo while unarmed, change it to [Range: Short]. Additionally, increase the physical wound rating by [SL+1].
- Drunken Monkey
- Combo : Free
- Max SL : 3
- Timing : Constant
- Target : Self
- Range : None
- Difficulty : None
- Versus : None
- By moving in a staggering fashion as though drunk, you can confuse your enemy.
- - Increase the result of your Dodge checks, and also <Melee> checks for Physical Attacks by [SL]. This skill only has an effect when you are suffering from a Bad Status, or when you are under the effect of a Drug category Outfit.
- Mind of Steel
- Combo : Free
- Max SL : 3
- Timing : Constant
- Target : Self
- Range : None
- Difficulty : None
- Versus : None
- You've trained your mind, and maintain a stable will.
- - Increase the result of your <Will> checks by [SL]. You may only acquire this skill if you are Wet.
- Body of Steel
- Combo : Free
- Max SL : 3
- Timing : Constant
- Target : Self
- Range : None
- Difficulty : None
- Versus : None
- Your body is so firm as to be almost literally steel.
- - During the Pre-Act, you gain [SLx2] points to split between your Unarmed outfit's Attack and Parry ratings. Increase the rating of those ratings by the number of points you add to each. This skill may not be acquired if you're Wet.
- Explosive Speed
- Combo : Alone
- Max SL : Style Level
- Timing : Move
- Target : Self
- Range : None
- Difficulty : None
- Versus : None
- Run as fast as any vehicle.
- - When you use this skill, you may move two range bands. This movement may pass through enemies, and is not stopped by blockades. Limit [SL]/Act. May only be acquired by Wets. During your Main Process during Chase Focus Checks, you gain +1 progress when making progress checks.
- Blade Step
- Combo : <Evasion>
- Max SL : 4
- Timing : Reaction
- Target : Single
- Range : Close
- Difficulty : Result
- Versus : None
- You evade an attack by jumping on top of the weapon used.
- - When you use this skill in a Dodge Check Combo and are successful, one of the target's equipped weapons takes {BS: Capture}. However, if you move, {BS: Capture} is removed.
- Parkour
- Combo : Alone
- Max SL : 5
- Timing : Appearance Check
- Target : Self
- Range : None
- Difficulty : Appearance Difficulty
- Versus : None
- You can, quite literally, come running into any scene.
- - You may make an Appearance Check using this skill. When you do, gain a +[SL] bonus to the result. If successful at this check while scene player, apply your RSC effect. This is a Random Scene Card skill.
- Physical Training
- Combo : Alone
- Max SL : 3
- Timing : Backstage
- Target : Self
- Range : None
- Difficulty : Refer
- Versus : None
- Day after day, you train. Not so that your muscles won't betray you--but so you don't betray your muscles.
- - The difficulty for this skill is equal to 10 + your Life attribute. If successful, increase your Life attribute by 1. This effect lasts until the end of the Act. The effect of this skill may be stacked up to [SL] number of times.
- Indomitable Spirit
- Combo : Alone
- Max SL : 5
- Timing : Cleanup Phase
- Target : Self
- Range : None
- Difficulty : None
- Versus : None
- Your inexhaustible spirit can let you ignore wounds altogether.
- - Choose one physical or mental wound you have. The difficulty for the check is equal to the rating of that wound. You gain a [SL] bonus to the result of the check. If you succeed, remove the wound. Limit 1/Scene.
- Reputation
- Combo : Free
- Max SL : 5
- Timing : Constant
- Target : Self
- Range : None
- Difficulty : None
- Versus : None
- Your deeds as a Chakra are known even on the street.
- - You gain a +[SL] bonus to the result of Society: Street checks made as info gather checks or appearance checks.
- Old Scars
- Combo : Alone
- Max SL : 4
- Timing : Major
- Target : Single
- Range : Medium
- Difficulty : Control
- Versus : None
- To some, your distinctive scars are proof enough of your mastery over the martial arts.
- - You acquire a Contact skill named for the target at SL1. You decide the suit. This effect lasts until the end of the Act.
- Like the Flame
- Combo : Refer
- Max SL : Style Level
- Timing : Refer
- Target : -
- Range : -
- Difficulty : -
- Versus : -
- You repel attacks wreathed in your qi like a howling inferno.
- - Use this skill in a combo with any Guard Skill that reduces Physical or Mental wounds. The wound is further reduced by your Passion. This skill may be used in combos with Combo: Alone skill. Limit [SL]/Act.
- Qi Tempering
- Combo : Declare
- Max SL : 4
- Timing : Minor
- Target : Self
- Range : None
- Difficulty : None
- Versus : None
- By tempering your body with qi, you have increased its suitability as a weapon.
- - Increase the rating of {Physical Wounds} you inflict during this Main Process by [SL]. If this skill is used multiple times, its effect stacks.
- Qi Tempering II
- Combo : Declare
- Max SL : Style Level
- Timing : Refer
- Target : Self
- Range : None
- Difficulty : None
- Versus : None
- Layer the energy in your body, and then let it burst free all at once.
- - Use just before performing a Minor Action. Along with that Minor Action, you may perform up to [SL] additional Minor Actions. However, all extra Minor Actions must be spent using Qi Tempering. This skill may only be acquired by Wets.
- †Stone Fist
- Combo : <Melee>
- Max SL : 4
- Timing : Major
- Target : Single
- Range : Weapon
- Difficulty : Control
- Versus : <Evasion>
- Shatter your enemies with an unhesitating strike using your fists, hard as any stone.
- - When you use this skill in a Physical Attack combo, ignore the effect of style skills that reduce your result (such as Kabuki's Cuss Out).
- †Flame Fist
- Combo : Alone
- Max SL : 4
- Timing : Wound Calculation
- Target : Self
- Range : None
- Difficulty : 10
- Versus : None
- A Power Skill that wreathes your strike in flame-like qi. When you're fired up, so is your energy.
- - Use this skill before playing a damage card for a Physical Attack. Increase the wound rating by your Passion attribute. Limit 1/Cut.
- †Way of Fangs
- Combo : Alone
- Max SL : 4
- Timing : Before Wound
- Target : Single
- Range : Short
- Difficulty : None
- Versus : None
- A Guard Skill where you blunt the force of attacks through sheer, directed malice.
- - Use when a physical attack would deal a wound to the target. Reduce the wound rating by [your Life attribute + (SLx2)]. This Guard Skill cannot be nullified by the effect of style skills or outfits. Limit 1/Scene. Can only be acquired by Wets.
- †All or Nothing
- Combo : Alone
- Max SL : 4
- Timing : Wound Calculation
- Target : Self
- Range : None
- Difficulty : None
- Versus : None
- A Power Skill that launches an assault using every ounce of power you have. Since it uses everything you've got however, that means you won't have much left for defense.
- - Use before playing a damage card for a Physical Attack. Increase the physical wound rating by [CV]. After using this skill, you take {BS: Panic}.
- †Balance
- Combo : <Melee>
- Max SL : 4
- Timing : Reaction
- Target : Self
- Range : None
- Difficulty : None
- Versus : None
- Go for the cross-counter.
- - Use this skill as a Reaction to a Physical Attack. If successful, immediately after the attack resolves, you may take a Main Process. For this Main Process, you must make a Physical Attack using <Melee> against the character who attacked you. After, you lose 1 AR. Even if you succeed at the check for Balance, the attack hits you.
- †Kung-Fu
- Combo : <Melee>
- Max SL : 4
- Timing : Major
- Target : Single
- Range : Weapon
- Difficulty : Control
- Versus : <Evasion>
- You've honed your body until your hands alone are the deadliest of weapons. Every part of you flows with undiluted strength.
- - When you use this skill in a {Physical Attack} Combo while unarmed, increase the Wound Rating by your Life attribute. This skill may only be used by Wets.
- †Finger Bullet
- Combo : <Melee>
- Max SL : 5
- Timing : Major
- Target : Single
- Range : Short
- Difficulty : Control
- Versus : <Evasion>
- An distance attack via emitting energy from a finger, or flicking a coin, or some other means.
- - When you use this skill in a Physical Attack combo while unarmed, change the combo to [Range: Short], and skills with Combo: <Ranged> may also be included in the combo.
- †Flowing Qi
- Combo : Alone
- Max SL : 4
- Timing : Refer
- Target : Self
- Range : None
- Difficulty : 10
- Versus : None
- You regulate the flow of your qi, achieving full control of your body.
- - Use this skill when you fail a Self-Control Check. If successful, you succeed at the Self-Control Check as well. Limit 1/Cut.
- †One Mind, One Body
- Combo : <Melee>
- Max SL : 4
- Timing : Major
- Target : Single
- Range : Weapon
- Difficulty : Control
- Versus : <Evasion>
- Through your refined spirit, you release a strike of complete devastation.
- - You must have Style Level 2 to acquire this skill. Also, only Wets may acquire this skill. When you use this skill in a combo, change the card you play for the check to an Ace. The suit does not change. Limit 1/Act.
- †Void Slice
- Combo : <Melee>
- Max SL : 4
- Timing : Major
- Target : Single
- Range : Weapon
- Difficulty : Control
- Versus : <Evasion>
- Perform a strike of such precision you create a vacuum.
- - When used in a Physical Attack combo, increase the physical wound rating by (your Melee skill level x 3), to a maximum of (Void Slice's SL x 5). Limit 1/Cut.
- †Iron Fist
- Combo : <Melee>
- Max SL : 4
- Timing : Major
- Target : Single
- Range : Weapon
- Difficulty : Control
- Versus : <Evasion>
- You channel qi into your fist or your weapon, increasing the power of your attack.
- - When you use this skill in a {Physical Attack} Combo, increase the Wound Rating by [DoS].
- †Corporify
- Combo : <Melee>
- Max SL : 4
- Timing : -
- Target : -
- Range : -
- Difficulty : -
- Versus : -
- You imbue your weapon with your qi, making it as much a part of you as your fists and your feet.
- - When you use this skill a combo, you may apply the effect of [Combo: <Melee>] style skills that require you to be unarmed to Parries and Physical Attacks using a melee weapon.
- †Penetration
- Combo : <Melee>
- Max SL : 4
- Timing : Major
- Target : Single
- Range : Weapon
- Difficulty : Control
- Versus : <Evasion>
- You release your qi into your enemy as you attack, damaging them with a burst of energy. When you use this unique breathing technique, your enemy has no choice but to endure it.
- - When used in a Physical Attack combo while unarmed, change the damage type to X.
- †Body Wall
- Combo : Alone
- Max SL : 4
- Timing : Before Wound
- Target : Single
- Range : Short
- Difficulty : None
- Versus : None
- You cover for an ally, taking an attack in their place.
- - If successful, you take the {Physical Wound} the target would have taken. You also suffer any other effects you would have taken if the attack had targeted you in the first place. Limit [SL]/Cut.
- †Raiden
- Combo : <Melee>
- Max SL : 4
- Timing : Major
- Target : Single
- Range : Weapon
- Difficulty : Control
- Versus : <Evasion>
- With a strong enough strike, you cause the impact of your hits to mess with your opponent's cyberware. A strike like thunder.
- - When used in a Physical Attack combo while unarmed and deal at least a 1-point wound, the target takes {BS: Interference (20)}.
- †Disrupt Qi
- Combo : <Melee>
- Max SL : 4
- Timing : Major
- Target : Single*
- Range : Weapon
- Difficulty : Control
- Versus : -
- By pouring the qi filling your fist or weapon into your foe, you can disrupt their own energies.
- - When used in an attack combo, if that combo prompts the target to make a Self-Control Check, they automatically fail it. After this effect resolves, the target may change the outcome of that check through style skills as normal.
- ※Aikido
- Combo : Dodge
- Max SL : 4
- Timing : Reaction
- Target : -
- Range : -
- Difficulty : Result
- Versus : None
- A Surge Skill that lets you attack as you dodge.
- - If you succeed at the dodge combo check, after the attack resolves, you may immediately take a Main Process. This Main Process does not spend AR, and may be taken even if you have 0 AR. Limit 1/Cut.
- ※Golden Dragon
- Combo : Declare
- Max SL : Style Level
- Timing : Auto Action
- Target : Self
- Range : None
- Difficulty : None
- Versus : None
- Through special breathing techniques, you supply yourself with more qi.
- - Recover one use of any style skill you possess with a use limit of either "X/Cut" or "X/Scene." This skill may not be used on Ultimate skills. Limit [SL+1]/Act.
- ※Steelheart Fist
- Combo : <Melee>
- Max SL : 5
- Timing : Major
- Target : Single
- Range : Weapon
- Difficulty : Control
- Versus : <Evasion>
- With one strike, you shatter your opponent's cybernetics. On the street, you're known as the "Cyber Godhand."
- - Make a Physical Attack while unarmed, using this skill in the combo. If you hit, up to [SL] number of the target's equipped Outfits in the Cyberware or Tron categories are {Broken}. You decide which Outfits are destroyed.
- ※Clear the Flow
- Combo : Declare
- Max SL : 3
- Timing : Refer
- Target : Self
- Range : None
- Difficulty : None
- Versus : None
- You limit where your qi emission points are, ensuring you've got enough within.
- - Use when you take {BS: Pressure}. Select an attribute, and change your Pressure to be for that attribute. While you have this {BS: Pressure}, increase your check results by [SLx3]. Limit 1/Act.
- ※Pressure Point Strike
- Combo : <Melee>
- Max SL : 4
- Timing : Major
- Target : Single
- Range : Weapon
- Difficulty : Control
- Versus : <Evasion>
- You target your enemy's pressure points, attempting to know them unconscious with a single blow.
- - When you use this skill in a {Physical Attack} Combo, you may play an additional Wound Card. If as a result of this effect you would inflict a Wound with a rating of 20 or more, you may render the target {Unconscious} instead of the usual effect of the Wound.
- ※Baqua
- Combo : Free
- Max SL : 4
- Timing : Setup Process
- Target : Self
- Range : None
- Difficulty : 10
- Versus : None
- You channel your qi throughout your entire being, dramatically boosting the capabilities of both your mind and body.
- - You gain a [(Result/10)+1] bonus to your Reason, Passion, and Life attributes. This effect lasts until the end of the Scene. This skill may only be used by Wets.
- ※Dragon's Meridians
- Combo : Declare
- Max SL : Style Level
- Timing : Setup Process
- Target : Self
- Range : None
- Difficulty : None
- Versus : None
- You open the meridians within your body, bringing your true power to the fore.
- - When you use this skill, select one attribute. Upon using this skill, increase that attribute and its corresponding control value by [SLx3]. This effect lasts until the end of the scene. This skill may only be acquired by Wets.
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement