Not a member of Pastebin yet?
Sign Up,
it unlocks many cool features!
- ----- Initializing Renderer ----
- -------------------------------
- ----- R_Init -----
- SDL using driver "Quartz"
- Initializing OpenGL display
- Available modes: '2880x1800 2560x1600 2048x1280 1680x1050 1440x900 1280x800 1024x768 800x600 640x480'
- ...setting mode 4: 800x600
- Using 8/8/8 Color bits, 24 depth, 0 stencil display.
- Using GLEW 1.9.0
- GL_RENDERER: NVIDIA GeForce GT 650M OpenGL Engine
- Initializing OpenGL extensions
- ...found OpenGL extension - GL_EXT_texture_compression_s3tc
- ...found OpenGL extension - GL_EXT_texture_env_add
- ...found OpenGL extension - GL_ARB_multitexture
- GL_VENDOR: NVIDIA Corporation
- GL_RENDERER: NVIDIA GeForce GT 650M OpenGL Engine
- GL_VERSION: 2.1 NVIDIA-8.10.44 304.10.65f03
- GL_EXTENSIONS: GL_ARB_color_buffer_float GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_provoking_vertex GL_ARB_seamless_cube_map GL_ARB_shader_objects GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shadow GL_ARB_sync GL_ARB_texture_border_clamp GL_ARB_texture_compression GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_mirrored_repeat GL_ARB_texture_non_power_of_two GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_transpose_
- GL_MAX_TEXTURE_SIZE: 16384
- GL_MAX_ACTIVE_TEXTURES_ARB: 8
- PIXELFORMAT: color(24-bits) Z(24-bit) stencil(0-bits)
- MODE: 4, 800 x 600 windowed hz:N/A
- GAMMA: hardware w/ 0 overbright bits
- rendering primitives: multiple glArrayElement
- texturemode: GL_LINEAR_MIPMAP_LINEAR
- picmip: 0
- texture bits: 32
- multitexture: enabled
- compiled vertex arrays: disabled
- texenv add: enabled
- compressed textures: enabled
- Renderer: vanilla
- Initializing Shaders
- ----- finished R_Init -----
- Sys_LoadDll(/Users/jansimek/Library/Application Support/etlegacy/legacy/ui_mac)... Reading symbols for shared libraries . done
- succeeded
- Sys_LoadDll(ui) found vmMain function at 0x274e5e30
- 160 UI cvars in use.
- Favourite servers restored: 0
- tty]
- Program received signal EXC_BAD_ACCESS, Could not access memory.
- Reason: KERN_PROTECTION_FAILURE at address: 0x00000000
- 0x00000000 in ?? ()
- (gdb) bt
- #0 0x00000000 in ?? ()
- #1 0x00160061 in R_DrawStripElements (numIndexes=12, indexes=0x2816780, element=0) at tr_shade.c:86
- #2 0x001603b0 in R_DrawElements (numIndexes=12, indexes=0x2816780) at tr_shade.c:202
- #3 0x001641a8 in RB_IterateStagesGeneric (input=0x290b600) at tr_shade.c:1491
- #4 0x0016441c in RB_StageIteratorGeneric () at tr_shade.c:1575
- #5 0x00164cae in RB_EndSurface () at tr_shade.c:1857
- #6 0x0012f04c in RB_StretchPic (data=0xd6afc48) at tr_backend.c:985
- #7 0x00130e09 in RB_ExecuteRenderCommands (data=0xd6afc48) at tr_backend.c:1530
- #8 0x00139173 in R_IssueRenderCommands (runPerformanceCounters=qtrue) at tr_cmds.c:123
- #9 0x0013a496 in RE_EndFrame (frontEndMsec=0x0, backEndMsec=0x0) at tr_cmds.c:572
- #10 0x00089621 in SCR_UpdateScreen () at cl_scrn.c:561
- #11 0x0007fad4 in CL_Frame (msec=1825) at cl_main.c:3096
- #12 0x0001fcd4 in Com_Frame () at common.c:3303
- #13 0x000a64c9 in SDL_main (argc=4, argv=0x2c70500) at sys_main.c:873
- #14 0x0018590f in -[SDLMain applicationDidFinishLaunching:] ()
Advertisement
Add Comment
Please, Sign In to add comment