Sim

ET:L crash on Mac OS X

Sim
Jun 5th, 2013
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0
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  1. ----- Initializing Renderer ----
  2. -------------------------------
  3. ----- R_Init -----
  4. SDL using driver "Quartz"
  5. Initializing OpenGL display
  6. Available modes: '2880x1800 2560x1600 2048x1280 1680x1050 1440x900 1280x800 1024x768 800x600 640x480'
  7. ...setting mode 4: 800x600
  8. Using 8/8/8 Color bits, 24 depth, 0 stencil display.
  9. Using GLEW 1.9.0
  10. GL_RENDERER: NVIDIA GeForce GT 650M OpenGL Engine
  11. Initializing OpenGL extensions
  12. ...found OpenGL extension - GL_EXT_texture_compression_s3tc
  13. ...found OpenGL extension - GL_EXT_texture_env_add
  14. ...found OpenGL extension - GL_ARB_multitexture
  15.  
  16. GL_VENDOR: NVIDIA Corporation
  17. GL_RENDERER: NVIDIA GeForce GT 650M OpenGL Engine
  18. GL_VERSION: 2.1 NVIDIA-8.10.44 304.10.65f03
  19. GL_EXTENSIONS: GL_ARB_color_buffer_float GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_provoking_vertex GL_ARB_seamless_cube_map GL_ARB_shader_objects GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shadow GL_ARB_sync GL_ARB_texture_border_clamp GL_ARB_texture_compression GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_mirrored_repeat GL_ARB_texture_non_power_of_two GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_transpose_
  20. GL_MAX_TEXTURE_SIZE: 16384
  21. GL_MAX_ACTIVE_TEXTURES_ARB: 8
  22. PIXELFORMAT: color(24-bits) Z(24-bit) stencil(0-bits)
  23. MODE: 4, 800 x 600 windowed hz:N/A
  24. GAMMA: hardware w/ 0 overbright bits
  25. rendering primitives: multiple glArrayElement
  26. texturemode: GL_LINEAR_MIPMAP_LINEAR
  27. picmip: 0
  28. texture bits: 32
  29. multitexture: enabled
  30. compiled vertex arrays: disabled
  31. texenv add: enabled
  32. compressed textures: enabled
  33. Renderer: vanilla
  34. Initializing Shaders
  35. ----- finished R_Init -----
  36. Sys_LoadDll(/Users/jansimek/Library/Application Support/etlegacy/legacy/ui_mac)... Reading symbols for shared libraries . done
  37. succeeded
  38. Sys_LoadDll(ui) found vmMain function at 0x274e5e30
  39. 160 UI cvars in use.
  40. Favourite servers restored: 0
  41. tty]
  42. Program received signal EXC_BAD_ACCESS, Could not access memory.
  43. Reason: KERN_PROTECTION_FAILURE at address: 0x00000000
  44. 0x00000000 in ?? ()
  45. (gdb) bt
  46. #0 0x00000000 in ?? ()
  47. #1 0x00160061 in R_DrawStripElements (numIndexes=12, indexes=0x2816780, element=0) at tr_shade.c:86
  48. #2 0x001603b0 in R_DrawElements (numIndexes=12, indexes=0x2816780) at tr_shade.c:202
  49. #3 0x001641a8 in RB_IterateStagesGeneric (input=0x290b600) at tr_shade.c:1491
  50. #4 0x0016441c in RB_StageIteratorGeneric () at tr_shade.c:1575
  51. #5 0x00164cae in RB_EndSurface () at tr_shade.c:1857
  52. #6 0x0012f04c in RB_StretchPic (data=0xd6afc48) at tr_backend.c:985
  53. #7 0x00130e09 in RB_ExecuteRenderCommands (data=0xd6afc48) at tr_backend.c:1530
  54. #8 0x00139173 in R_IssueRenderCommands (runPerformanceCounters=qtrue) at tr_cmds.c:123
  55. #9 0x0013a496 in RE_EndFrame (frontEndMsec=0x0, backEndMsec=0x0) at tr_cmds.c:572
  56. #10 0x00089621 in SCR_UpdateScreen () at cl_scrn.c:561
  57. #11 0x0007fad4 in CL_Frame (msec=1825) at cl_main.c:3096
  58. #12 0x0001fcd4 in Com_Frame () at common.c:3303
  59. #13 0x000a64c9 in SDL_main (argc=4, argv=0x2c70500) at sys_main.c:873
  60. #14 0x0018590f in -[SDLMain applicationDidFinishLaunching:] ()
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