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- // Unity built-in shader source. Copyright (c) 2016 Unity Technologies. MIT license (see license.txt)
- Shader "Custom/SpriteColourReplacement"
- {
- Properties
- {
- [PerRendererData] _MainTex ("Sprite Texture", 2D) = "white" {}
- _Color ("Tint", Color) = (1,1,1,1)
- [PerRendererData]
- _R ("R", Color) = (1,0,0,1)
- [PerRendererData]
- _G ("G", Color) = (0,1,0,1)
- [PerRendererData]
- _B ("B", Color) = (0,0,1,1)
- [PerRendererData]
- _C ("C", Color) = (0,1,1,1)
- [PerRendererData]
- _M ("M", Color) = (1,0,1,1)
- [PerRendererData]
- _Y ("Y", Color) = (1,1,0,1)
- [MaterialToggle] PixelSnap ("Pixel snap", Float) = 0
- [HideInInspector] _RendererColor ("RendererColor", Color) = (1,1,1,1)
- [HideInInspector] _Flip ("Flip", Vector) = (1,1,1,1)
- [PerRendererData] _AlphaTex ("External Alpha", 2D) = "white" {}
- [PerRendererData] _EnableExternalAlpha ("Enable External Alpha", Float) = 0
- }
- SubShader
- {
- Tags
- {
- "Queue"="Transparent"
- "IgnoreProjector"="True"
- "RenderType"="Transparent"
- "PreviewType"="Plane"
- "CanUseSpriteAtlas"="True"
- }
- Cull Off
- Lighting Off
- ZWrite Off
- Blend One OneMinusSrcAlpha
- Pass
- {
- CGPROGRAM
- #pragma vertex SpriteVert
- #pragma fragment frag
- #pragma target 2.0
- #pragma multi_compile_instancing
- #pragma multi_compile_local _ PIXELSNAP_ON
- #pragma multi_compile _ ETC1_EXTERNAL_ALPHA
- #include "UnitySprites.cginc"
- fixed4 _R;
- fixed4 _G;
- fixed4 _B;
- fixed4 _C;
- fixed4 _M;
- fixed4 _Y;
- fixed4 frag (v2f IN) : SV_Target
- {
- fixed4 c = SampleSpriteTexture (IN.texcoord);
- fixed4 cc = c * IN.color;
- if((c.r == 1 || c.r == 0) && (c.g == 1 || c.g == 0) && (c.b == 1 || c.b == 0)) {
- if(c.r == 1 && c.g == 1 && c.b == 0) {
- c = _Y;
- } else if(c.r == 1 && c.g == 0 && c.b == 1) {
- c = _M;
- } else if(c.r == 0 && c.g == 1 && c.b == 1) {
- c = _C;
- } else if(c.r == 1 && c.g == 0 && c.b == 0) {
- c = _R;
- } else if(c.r == 0 && c.g == 1 && c.b == 0) {
- c = _G;
- } else if(c.r == 0 && c.g == 0 && c.b == 1) {
- c = _B;
- }
- }
- c *= IN.color;
- c *= cc.a;
- return c;
- }
- ENDCG
- }
- }
- }
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