Not a member of Pastebin yet?
Sign Up,
it unlocks many cool features!
- derusting any% all for SGDQ and eventually 34/WR. these are my first runs with minimal practice in over 15 months of inactivity with the category, so expect some trainwrecks. PB is a 35:44, and my "PB" since derusting is a 37:08.
- changes since last PB:
- - new upper mansion route - archive -> kh -> store -> moon -> ramparts -> tower -> parapets (kid!) -> observatory. saves around 5 seconds compared to my old route, which i always knew was bad and lazy
- - swapped forgotten and basement - saves around a second
- - new end lab route - power room (worth superfarm) -> abyss -> dome -> access -> core. saves around 4 seconds compared to old route, not counting worth superfarm power room which saves like 1.5 if done well (difficult tbh, might cut it :/)
- - small difficults change - save zetta for after exa. used to just do zetta after peta to get it out of the way, but it's a bit slower and i dont think it really helped me out any. around 1-2 seconds of timesave.
- - new semi-consistent yotta tera setup - frame perfect and i only start trying for it if i fail the first try tera. usually gets me it within 3 tries and is very fast, but i need to practice it a bit.
- - lots of new and improved IL routes, lots of 1 second timesavers everywhere.
- - overall, just better gameplay and menuing. current PB was day 3 of implementing early exiting and was done when i was still fairly rusty.
- lots of personal notes below...
- current major timelosses:
- 1:51 tutorials (bad but not huge timeloss - but resetting for decent tutorials takes fairly low effort and would save like 6-7s)
- 1 quick NT death and 1 huge NT death (~13s)
- grass cave death (~7s)
- my "ideal" time out of forest would be about 45 seconds ahead of these splits
- archive death (8s)
- observatory death :/ (7s)
- 2-4 seconds lost on library, parapets, caverns, and cliffside.
- 10s concrete, lots of small mistakes and deaths that added up. 2nd try spikestand
- good otherwise
- need to practice early lab, really trash
- 4(!) deaths entering backup shift, then 8s lost in the actual level (1 huge death, around 16s lost total. atrocious)
- bad end lab, dropped 15ish across containment, power room, core, and some nexus movement
- walk of shame to difficults
- misclicked girl on giga, 2 quick deaths at end (6s)
- peta death (4s)
- zetta death (5s)
- +tons of other general slop - lots of lazy and rusty play.
- good parts:
- felt pretty comfortable with my menuing this run, only 1 character missmenu and 0 too-early exits. still need to improve though.
- 6:39 city. 3s off my (bad) hub PB. could've been massive hub PB if not for concrete
- 7:27 lab. saves 10 off current any% all PB despite massive bedshitting.
- 1st try teras. 112 yotta (nice!)
- ferro 1 heavy :^)
- overall my endgame feels pretty good already but my early game needs a ton of work. think i can PB by next week, or at least get another 35.
- thats all. enjoy.
Add Comment
Please, Sign In to add comment