fishmcmuffins

random notes

May 23rd, 2018
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  1. derusting any% all for SGDQ and eventually 34/WR. these are my first runs with minimal practice in over 15 months of inactivity with the category, so expect some trainwrecks. PB is a 35:44, and my "PB" since derusting is a 37:08.
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  3. changes since last PB:
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  5. - new upper mansion route - archive -> kh -> store -> moon -> ramparts -> tower -> parapets (kid!) -> observatory. saves around 5 seconds compared to my old route, which i always knew was bad and lazy
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  7. - swapped forgotten and basement - saves around a second
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  9. - new end lab route - power room (worth superfarm) -> abyss -> dome -> access -> core. saves around 4 seconds compared to old route, not counting worth superfarm power room which saves like 1.5 if done well (difficult tbh, might cut it :/)
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  11. - small difficults change - save zetta for after exa. used to just do zetta after peta to get it out of the way, but it's a bit slower and i dont think it really helped me out any. around 1-2 seconds of timesave.
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  13. - new semi-consistent yotta tera setup - frame perfect and i only start trying for it if i fail the first try tera. usually gets me it within 3 tries and is very fast, but i need to practice it a bit.
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  15. - lots of new and improved IL routes, lots of 1 second timesavers everywhere.
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  17. - overall, just better gameplay and menuing. current PB was day 3 of implementing early exiting and was done when i was still fairly rusty.
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  21. lots of personal notes below...
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  23. current major timelosses:
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  25. 1:51 tutorials (bad but not huge timeloss - but resetting for decent tutorials takes fairly low effort and would save like 6-7s)
  26. 1 quick NT death and 1 huge NT death (~13s)
  27. grass cave death (~7s)
  28. my "ideal" time out of forest would be about 45 seconds ahead of these splits
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  30. archive death (8s)
  31. observatory death :/ (7s)
  32. 2-4 seconds lost on library, parapets, caverns, and cliffside.
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  34. 10s concrete, lots of small mistakes and deaths that added up. 2nd try spikestand
  35. good otherwise
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  37. need to practice early lab, really trash
  38. 4(!) deaths entering backup shift, then 8s lost in the actual level (1 huge death, around 16s lost total. atrocious)
  39. bad end lab, dropped 15ish across containment, power room, core, and some nexus movement
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  41. walk of shame to difficults
  42. misclicked girl on giga, 2 quick deaths at end (6s)
  43. peta death (4s)
  44. zetta death (5s)
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  46. +tons of other general slop - lots of lazy and rusty play.
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  50. good parts:
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  52. felt pretty comfortable with my menuing this run, only 1 character missmenu and 0 too-early exits. still need to improve though.
  53. 6:39 city. 3s off my (bad) hub PB. could've been massive hub PB if not for concrete
  54. 7:27 lab. saves 10 off current any% all PB despite massive bedshitting.
  55. 1st try teras. 112 yotta (nice!)
  56. ferro 1 heavy :^)
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  58. overall my endgame feels pretty good already but my early game needs a ton of work. think i can PB by next week, or at least get another 35.
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  60. thats all. enjoy.
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