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- private static void DrawTiles()
- {
- for (int i = (int)View.LeftLimit.X;
- i <= View.CameraCoords.X + Global.ViewDistance.X && i > 0 && i < World.WorldSize.X;
- i++)
- {
- for (int y = (int)View.LeftLimit.Y;
- y <= View.CameraCoords.Y + Global.ViewDistance.Y && y > 0 && y < World.WorldSize.Y;
- y++)
- {
- if (World.Tilemap[i, y] != null)
- {
- World.Tilemap[i, y].Draw();
- }
- }
- }
- }
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