Zeldaboy111

Skript #107

Feb 18th, 2019
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  1. on load:
  2. #if file "Files\Tikkertje\Lobbyloc.yml" doesn't exist:
  3. # create file "Files\Tikkertje\Lobbyloc.yml"
  4.  
  5. if file "Files\Tikkertje\Maplist.yml" doesn't exist:
  6. create file "Files\Tikkertje\Maplist.yml"
  7.  
  8. if file "Files\Tikkertje\Teaminfo.yml" doesn't exist:
  9. create file "Files\Tikkertje\Teaminfo.yml"
  10.  
  11. every 1 tick:
  12. delete {tikkertje.maps.list::*}
  13. set {tikkertje.maps.list::*} to yaml list "Tikkertje.maps.list.names" of file "Files\Tikkertje\Teaminfo.yml"
  14. #set {tikkertje.maps.lobby::*} to yaml list "Tikkerte.maps.lobby" of file "Files\Tikkertje\Lobbyloc.yml"
  15.  
  16. function createTeams(s1: string, s2: string, path: string, file: string):
  17. set {_s1} to {_s1} parsed as a number
  18.  
  19. loop {_s1} times:
  20. add 1 to {_added}
  21. send "%{_added}%" to console
  22. add "%{_added}%" to yaml list "%{_path}%" of file "%{_file}%"
  23.  
  24.  
  25.  
  26. command /tikkertje [<text>] [<text>] [<text>]:
  27. trigger:
  28. if player has permission "tikkertje.*":
  29. if arg 1 is "help":
  30. send "&5==========&9&k::&d&lTikkertje&9&k::&5=========="
  31. json("%player%", "&3&l/tikkertje mlist||ttp:&9&k::&f &5Krijg de map list &9&k::&f||cmd:/tikkertje mlist")
  32. json("%player%", "&3&l/tikkertje lobby||ttp:&9&k::&f &5Ga naar de lobby &9&k::&f||cmd:/tikkertje lobby")
  33. json("%player%", "&3&l/tikkertje setlobby||ttp:&9&k::&f &5Zet de lobby &9&k::&f||cmd:/tikkertje setlobby")
  34. json("%player%", "&3&l/tikkertje createg [mapnaam] [aantal teams]||ttp:&9&k::&f &5Maak een game &9&k::&f||sgt:/tikkertje createg [mapnaam] [aantal teams]")
  35. json("%player%", "&3&l/tikkertje setglobby [mapnaam] [team]||ttp:&9&k::&f &5Zet de lobby van een game &9&k::&f||sgt:/tikkertje setglobby [mapnaam] [team]")
  36. #json("%player%", "&3&l/tikkertje setgspawn [mapnaam] [team]||ttp:&9&k::&f &5Zet de spawn van een team &9&k::||sgt:/tikkertje setgspawn [mapnaam] [team]")
  37. send "&5==========&9&k::&d&lTikkertje&9&k::&5=========="
  38. stop
  39.  
  40. if arg 1 is "mlist":
  41. send "&5==========&9&k::&d&lTikkertje&9&k::&5=========="
  42. send "&5Dit is de lijst met alle maps:"
  43. send "&d&l%{tikkertje.maps.list::*}%"
  44. send "&5==========&9&k::&d&lTikkertje&9&k::&5=========="
  45. stop
  46.  
  47. if arg 1 is "lobby":
  48. if {tikkertje.lobby.loc} is set:
  49. teleport player to {tikkertje.lobby.loc}
  50.  
  51. send "&5==========&9&k::&d&lTikkertje&9&k::&5=========="
  52. send "&5Succesvol naar de lobby gegaan"
  53. send "&5==========&9&k::&d&lTikkertje&9&k::&5=========="
  54. stop
  55.  
  56. else:
  57. send "&5==========&9&k::&d&lTikkertje&9&k::&5=========="
  58. send "&5De lobby is nog niet gezet, doe:"
  59. json("%player%", "&3&l/tikkertje setlobby||ttp:&9&k::&f &5Zet de lobby &9&k::&f||cmd:/tikkertje setlobby")
  60. send "&5==========&9&k::&d&lTikkertje&9&k::&5=========="
  61. stop
  62.  
  63. if arg 1 is "setlobby":
  64.  
  65. set {tikkertje.lobby.loc} to location of player
  66.  
  67. send "&5==========&9&k::&d&lTikkertje&9&k::&5=========="
  68. send "&5Succesvol de lobby getzet"
  69. send "&5==========&9&k::&d&lTikkertje&9&k::&5=========="
  70. stop
  71.  
  72.  
  73. if arg 1 is "createg":
  74. if arg 2 is set:
  75. if "%{tikkertje.maps.list::*}%" doesn't contain "%arg 2%":
  76. if arg 3 is set:
  77.  
  78. #delete {tikkertje.maps.%arg 2%.teams::*}
  79. #set {tikkertje.maps.%arg 2%.teams::*} to yaml list "Tikkertje.maps.lobby.%arg 2%.teams" of file "Files\Tikkertje\Teaminfo.yml"
  80.  
  81.  
  82. add "%arg 2%" to yaml list "Tikkertje.maps.list.names" of file "Files\Tikkertje\Teaminfo.yml"
  83.  
  84. createTeams("%arg 3%", "%arg 3%", "Tikkertje.maps.lobby.%arg 2%.teams", "Files\Tikkertje\Teaminfo.yml")
  85.  
  86. send "&5==========&9&k::&d&lTikkertje&9&k::&5=========="
  87. send "&5Succesvol de map aangemaakt met de volgende eigenschappen:"
  88. send "&5Naam: &d&l%arg 2%"
  89. send "&5Aantal spelers: &d&l%arg 3%"
  90. send "&5==========&9&k::&d&lTikkertje&9&k::&5=========="
  91.  
  92. stop
  93.  
  94. else:
  95. send "&5==========&9&k::&d&lTikkertje&9&k::&5=========="
  96. json("%player%", "&4Doe: ||&3&l/tikkertje createg [mapnaam] [aantal teams]||ttp:&9&k::&f &5Maak een game &9&k::&f||sgt:/tikkertje createg [mapnaam] [aantal teams]")
  97. send "&5==========&9&k::&d&lTikkertje&9&k::&5=========="
  98. stop
  99.  
  100. else:
  101. send "&5==========&9&k::&d&lTikkertje&9&k::&5=========="
  102. send "&4Deze map bestaat al"
  103. json("%player%", "&4Doe: ||&3&l/tikkertje createg [mapnaam] [aantal teams]||ttp:&9&k::&f &5Maak een game &9&k::&f||sgt:/tikkertje createg [mapnaam] [aantal teams]")
  104. send "&5==========&9&k::&d&lTikkertje&9&k::&5=========="
  105. stop
  106.  
  107. else:
  108. send "&5==========&9&k::&d&lTikkertje&9&k::&5=========="
  109. json("%player%", "&4Doe: ||&3&l/tikkertje createg [mapnaam] [aantal teams]||ttp:&9&k::&f &5Maak een game &9&k::&f||sgt:/tikkertje createg [mapnaam] [aantal teams]")
  110. send "&5==========&9&k::&d&lTikkertje&9&k::&5=========="
  111. stop
  112.  
  113.  
  114. if arg 1 is "setglobby":
  115. if arg 2 is set:
  116. if "%{tikkertje.maps.list::*}%" contains "%arg 2%":
  117. if arg 3 is set:
  118.  
  119. set {tikkertje.maps.%arg 2%.teams::*} to yaml list "Tikkertje.maps.lobby.%arg 2%.teams" of file "Files\Tikkertje\Teaminfo.yml"
  120.  
  121. if {tikkertje.maps.%arg 2%.teams::*} contains "%arg 3%":
  122.  
  123. add "%location of player%" to yaml list "Tikkertje.maps.lobby.%arg 2%.loc" of file "Files\Tikkertje\Teaminfo.yml"
  124. add "%arg 2%" to yaml list "Tikkertje.maps.list.names" of file "Files\Tikkertje\Teaminfo.yml"
  125. add "%arg 3%" to yaml list "Tikkertje.maps.lobby.%arg 2%.teams" of file "Files\Tikkertje\Teaminfo.yml"
  126.  
  127. send "&5==========&9&k::&d&lTikkertje&9&k::&5=========="
  128. send "&5Succesvol de lobby &d%arg 2% &5gezet."
  129. send "&5==========&9&k::&d&lTikkertje&9&k::&5=========="
  130. stop
  131.  
  132. else:
  133. send "&5==========&9&k::&d&lTikkertje&9&k::&5=========="
  134. send "&5Het team: &d%arg 3% &5bestaat niet in de map: &d%arg 2%"
  135. json("%player%", "&5Doe:|| &3&l/tikkertje setglobby [mapnaam] [team]||ttp:&9&k::&f &5Zet de lobby &9&k::&f||sgt:/tikkertje setglobby [mapnaam] [team]")
  136. send "&5==========&9&k::&d&lTikkertje&9&k::&5=========="
  137. stop
  138.  
  139. else:
  140. send "&5==========&9&k::&d&lTikkertje&9&k::&5=========="
  141. json("%player%", "&4Doe:|| &3&l/tikkertje setglobby [mapnaam] [team]||ttp:&9&k::&f &5Zet de lobby &9&k::&f||sgt:/tikkertje setglobby [mapnaam] [team]")
  142. send "&5==========&9&k::&d&lTikkertje&9&k::&5=========="
  143. stop
  144.  
  145. else:
  146. send "&5==========&9&k::&d&lTikkertje&9&k::&5=========="
  147. send "&5Deze map bestaat niet."
  148. send "&5==========&9&k::&d&lTikkertje&9&k::&5=========="
  149. stop
  150.  
  151. else:
  152. send "&5==========&9&k::&d&lTikkertje&9&k::&5=========="
  153. json("%player%", "&4Doe:|| &3&l/tikkertje setglobby [mapnaam] [aantal teams]||ttp:&9&k::&f &5Zet de lobby &9&k::&f||sgt:/tikkertje setglobby [mapnaam] [team]")
  154. send "&5==========&9&k::&d&lTikkertje&9&k::&5=========="
  155. stop
  156.  
  157. else:
  158. json("%player%", "&d&lTikkertje &5>> &bDoe:|| &3&l/tikkertje help||ttp:&9&k::&f &5Krijg de help pagina &9&k::||cmd:/tikkertje help")
  159. stop
  160.  
  161. else:
  162. send "&d&lTikkertje &5>> &4Je hebt &convoldoende permissies &4om deze command uit te voeren"
  163. stop
  164.  
  165.  
  166.  
  167.  
  168. #on damage:
  169. # send "&6[&eTikkertje&6] &e&lJe hebt %victim% getikt! Hij is af!" to attacker
  170.  
  171. #on damage:
  172. # send "&6[&eTikkertje&6] &e&lJe bent helaas getikt!" to victim
  173.  
  174.  
  175. #command /tikkertje [<text>] [<text>]:
  176. #trigger:
  177. #if arg 1 is "join":
  178. #if arg 2 is "1":
  179. #make console execute command "/mvtp %player% Tikkertje"
  180. #if arg 2 is "2":
  181. #make console execute command "/mvtp %player% Tikkertje2"
  182.  
  183. #if arg 1 is "list":
  184. # send "&6[&eTikkertje&6] &e&lLIST:"
  185. # send "&eGame : 1"
  186. # send "&eGame : 2"
  187.  
  188. #if arg 1 is not set:
  189. # send "&e&l-------&6[&eTikkertje&6] &e&l-------"
  190. # send "&6Doe &e&l/tikkertje help &6Voor meer info!"
  191.  
  192. #if arg 1 is "help":
  193. # send "&e&l-------&6[&eTikkertje&6] &e&l-------"
  194. # send "&6/tikkertje join 1 &e::: &6&lOm game 1 te joinen!"
  195. # send "&6/tikkertje join 2 &e::: &6&lOm game 1 te joinen!"
  196. # send "&6/tikkertje list &e::: &6&lOm een list van games te krijgen!"
  197. # send "&6/tikkertje help &e::: &6&lOm dit menu te openen"
  198. # send "&e&l-------&6[&eTikkertje&6] &e&l-------"
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