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- [SerializeField]
- private Transform targetToFollow;
- static bool cameraExists;
- public Animator controlsAnim;
- private void Start()
- {
- DontDestroyOnLoad(gameObject.transform);
- StartCoroutine(waitToShow());
- DontDestroyOnLoad(this.gameObject);
- }
- private void Update()
- {
- transform.position = new Vector3(
- Mathf.Clamp(targetToFollow.position.x, -7.32f, 7.41f),
- Mathf.Clamp(targetToFollow.position.y, -1.17f, 5.5f),
- transform.position.z);
- }
- IEnumerator waitToShow()
- {
- yield return new WaitForSeconds(11);
- controlsAnim.SetBool("ShowControls", true);
- }
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