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- command /givebooster [<player>]:
- trigger:
- if arg 1 isn't set:
- add 1 to {booster.server.%uuid of player%}
- message "&a[&d&lPN&R&a] &6You received &f1 &6booster!"
- if arg 1 is set:
- add 1 to {booster.server.%uuid of arg 1%}
- send "&a[&d&lPN&R&a] &6You received &f1 &6booster!" to arg 1
- message "&a[&d&lPN&R&a] &6You gave &f1 &6booster to &f%arg 1%&6!"
- command /delboosters:
- trigger:
- loop all players:
- delete {booster.server.active.%uuid of loop-player%}
- delete {tipped.%loop-player%}
- delete {booster.server.Money}
- delete {booster.server.Money.player}
- command /booster [<text>]:
- trigger:
- if arg 1 is "Money":
- if {booster.server.%uuid of player%} is greater or equal to 1:
- if {booster.server.Money} isn't set:
- set {booster.server.Money} to true
- remove 1 from {booster.server.%uuid of player%}
- set {booster.server.active.%uuid of player%} to true
- set {booster.server.Money.player} to "%player%"
- broadcast " "
- broadcast " "
- broadcast "&f&k::&r &aA &6&lbooster &ahas been activated &f&k::"
- broadcast " "
- broadcast "&6Booster Type: &aMoney"
- broadcast "&6Advantages: &a$100 Every 20 Minutes"
- broadcast "&6Player: &a%{booster.server.Money.player}%"
- broadcast " "
- loop all players:
- execute console command "tellraw %loop-player% [{""text"":"""",""extra"":[{""text"":""&f• &6&nClick here to tip &f&n%{booster.server.Money.player}% &6&nand receive $5! &f•"",""clickEvent"":{""action"":""run_command"",""value"":""/tip %player%""},""hoverEvent"":{""action"":""show_text"",""value"":""&6Tip &f%{booster.server.Money.player}%""}}]}]"
- broadcast " "
- broadcast " "
- wait 5 seconds
- loop all players:
- play "LEVEL.UP" to loop-player at volume 1
- execute console command "eco give %loop-player% 100"
- wait 1200 seconds
- loop all players:
- play "LEVEL.UP" to loop-player at volume 1
- execute console command "eco give %loop-player% 100"
- wait 1200 seconds
- loop all players:
- play "LEVEL.UP" to loop-player at volume 1
- execute console command "eco give %loop-player% 100"
- wait 1200 seconds
- loop all players:
- play "LEVEL.UP" to loop-player at volume 1
- execute console command "eco give %loop-player% 100"
- wait 2 seconds
- loop all players:
- play "CLICK" to loop-player at volume 1
- send "&a[&d&lPN&R&a] &f%player%'s &6money booster has run out!" to players
- delete {booster.server.Money}
- delete {booster.server.active.%uuid of player%}
- loop all players:
- delete {tipped.%loop-player%.%loop-player%}
- else:
- message "&a[&d&lPN&R&a] &6A booster is already active!"
- stop
- else:
- message "&a[&d&lPN&R&a] &6You don't have any boosters!"
- stop
- command /tip [<offlineplayer>]:
- trigger:
- if arg-1 is not player:
- if {booster.server.active.%uuid of arg 1%} is true:
- if {tipped.%player%} is not set:
- set {tipped.%player%} to true
- execute console command "eco give %arg 1% 15"
- execute console command "eco give %player% 5"
- send "&a[&d&lPN&R&a] &f%player% &6tipped you and you receive &f$15&6$!" to arg 1
- message "&a[&d&lPN&R&a] &6You tipped &f%arg 1% &6and received &f$5&6!"
- stop
- else:
- message "&a[&d&lPN&R&a] &6You already tipped &f%arg 1%&6!"
- else:
- message "&a[&d&lPN&R&a] &f%arg 1% &6doesn't have a booster active!"
- stop
- else:
- message "&a[&d&lPN&R&a] &6You can't tip yourself!"
- stop
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