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- MeshFilter waterMF = water.GetComponent<MeshFilter>();
- Mesh waterMesh = waterMF.mesh;
- Vector3[] verts = new Vector3[] {
- new Vector3(0, 0, 0),
- new Vector3(1, 0, 0),
- new Vector3(1, 0, 1),
- new Vector3(0, 0, 1)
- };
- int[] tris = new int[] { 0, 1, 2, 3, 0, 2 };
- Vector2[] uv1s = new Vector2[] {
- new Vector3(0, 0),
- new Vector3(1, 0),
- new Vector3(1, 0),
- new Vector3(0, 1)
- };
- // Assign mesh properties
- waterMesh.vertices = verts;
- waterMesh.uv = uv1s;
- waterMesh.triangles = tris;
- waterMesh.RecalculateNormals();
- waterMesh.RecalculateBounds();
- waterMF.mesh = waterMesh;
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