duck

duck

Aug 5th, 2010
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0
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C# 0.58 KB | None | 0 0
  1. MeshFilter waterMF = water.GetComponent<MeshFilter>();
  2. Mesh waterMesh = waterMF.mesh;
  3.  
  4. Vector3[] verts = new Vector3[] {
  5.     new Vector3(0, 0, 0),
  6.     new Vector3(1, 0, 0),
  7.     new Vector3(1, 0, 1),
  8.     new Vector3(0, 0, 1)
  9. };
  10.  
  11. int[] tris = new int[] { 0, 1, 2, 3, 0, 2 };
  12.  
  13. Vector2[] uv1s = new Vector2[] {
  14.     new Vector3(0, 0),
  15.     new Vector3(1, 0),
  16.     new Vector3(1, 0),
  17.     new Vector3(0, 1)
  18. };
  19.  
  20.  
  21. // Assign mesh properties
  22. waterMesh.vertices = verts;
  23. waterMesh.uv = uv1s;
  24. waterMesh.triangles = tris;
  25. waterMesh.RecalculateNormals();
  26. waterMesh.RecalculateBounds();
  27. waterMF.mesh = waterMesh;
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