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  1. 1 Mirror of Vanity
  2. Anybody who gazes on their own reflection in this ornate mirror gains 1D4 points of charisma. This effect ends when direct visual contact is broken, as with a gaze attack.
  3. 2 Xero's brooch
  4. A simple brooch with ivory inlay that allows the user to enact minor cantrips that can only effect articles made from bleached bones. This device has no effect on living bones, but is much-prized by gamblers seeking to turn the dice in their favour.
  5. 3 Alysse's hair dye
  6. This ointment is always gray, but when applied to hair it produces dazzling colours to turn the heads of even the most hardened courtiers.
  7. 4 Oregar's imbued skin paint
  8. The recipe for these tribal war-paints are a secret closely guarded by shamans. Though not a tattoo, the paste adheres to the skin and lasts for months, and then just disappears.
  9. 5 Belt of Charismatic Waltzing
  10. While waltzing, gain +1d4 temporary charisma points. This effect ends as soon as the waltz does.
  11. 6 Sparklewood
  12. A spindly log that when burnt emits sparks of many colours.
  13. 7 Balls of Juggling
  14. Any character using these bean-stuffed jester's balls gains 10 ranks in Perform (juggle) until they stop juggling.
  15. 8 Ring of Rhyming
  16. Forces the wearer to talk in rhyme. If the wearer cannot think of a way to say what they mean in rhyme, then they cannot speak.
  17. 9 Horseless carriage
  18. This ostensibly two-horse carriage has all the properties of a regular carriage, including speed, while dispensing with the trouble of having to feed and stable two large beasts.
  19. 10 Ring of Pleasant Dreams
  20. When asleep, the wearer does not suffer any bad dreams or nightmares.
  21. 11 Orb of Communication
  22. Similar to a telephone. Just how many of these arcane devices were constructed remains unknown, but the process by which they were created has been lost to time. In order to activate an Orb the user must simply touch the orb and think of a specific user.
  23. 12 Errand wheel
  24. A small wheel with a compartment inside that can be given simple directions or destinations.
  25. 13 Acrobatic artistry
  26. A painting or statue of several small men performing feats of acrobatics.
  27. 14 Crystal of Glamour
  28. A small gemstone with a light inside. These are usually found in batches of 2d4.
  29. 15 Robe of Glamour
  30. A majestic robe adorned with crystals of glamour.
  31. 16 Alysse's self-applying nail paints
  32. Self explanatory.
  33. 17 Bruno's muscle shirt
  34. This shirt moulds to the wearer's frame, giving the appearance of a smartly-muscled body. The effect is not startling enough to proffer any benefit to charisma or charisma-based skills, but it has helped several aging wizards feel better about themselves.
  35. 18 Xero's Counter-Magic
  36. A brooch that generates its own anti-magic field. While this protection does not extend to the wearer, the brooch itself is well-protected.
  37. 19 Decal of Blurring Speed
  38. When applied to a carriage or the barding of a horse that is in motion, these decals give the visual impression of great speed. This is not an illusion, so no-body is actually fooled as to the speed, which indeed does not increase, but this magic is very popular among chariot racers.
  39. 20 Circlet of Command
  40. This ordinary, copper circlet will obey any commands it is given to the best of its ability. It flies at a speed of 10 ft. with perfect manoeuvrability. It does not have enough mass to act as an effective weapon.
  41. 21 Xero's false map
  42. This aged parchment appears to be a normal map of some unknown area. However, each time the map is looked at anew the image has changed. The map variously portrays bedrooms, houses, cities, the country, and even entire worlds, never with even a mote of accuracy.
  43. 22 Rod of Volume
  44. This thick rod of dark wood is banded at the top with thing, gold rings. Anybody speaking into the banded ring has the volume of their voice doubled. This does not have any effect on supernatural or spell-like, sound-based attacks, though it may provide bonuses to exceptional abilities.
  45. 23 Bubble pipe
  46. Anyone inhaling from this pipe must make a fortitude save DC 12 or exhale bubbles for 1D4 rounds. Although uncomfortable, this has no negative effects.
  47. 24 Xero's Imitator
  48. This spherical ball of a black, rubbery material immediately takes on the form, colour, and texture of any tiny or smaller inanimate object it is set down beside. When the Imitator is removed from the object it is mimicking, it reverts to its natural form.
  49. 25 Oregar's Snowball
  50. This hand-sized icy sphere never melts, and when tossed into the air it bursts into a light snowfall that effects a 100 ft area.
  51. 26 Germaine's Flock of Butterflies
  52. 10D10 neon butterflies that flutter inside an ordinary birdcage. If the door of the cage is opened they immediately dissolve.
  53. 27 Xero's Lie Detector
  54. This ostensible lie detector is only 50% accurate, which is to say that it is not accurate at all.
  55. 28 Xero's Eyepatch
  56. This normal-seeming eyepatch is see-through on one side, and can be worn without incurring any penalties.
  57. 29 Ball of dancing flames
  58. An orange ball, slightly larger than a pebble, with a continual flame cast on it.
  59. 30 Alysse's Hair Fairies
  60. Small, weightless lights that cling to hair.
  61. 31 Alysse's No-wet Oil
  62. This milky oil protects clothes against moderate damp for roughly two weeks.
  63. 32 City guide
  64. A small figurine that communicates data about a particular area when asked. The figurine makes bardic knowledge checks for its area with a +5 bonus, but knows nothing about surrounding areas.
  65. 33 Alysse's massage slime
  66. A harmless ooze kept in a glass jar. When released it travels over the body for a gentle, warm massage.
  67. 34 Germaine's furs
  68. A fur robe or cloak that takes on the form and behaviour of its animal when removed.
  69. 35 Oregar's Animal Stick
  70. A small, wooden animal runs up and down the length of this staff. The animal cannot be removed from the staff by any force.
  71. 36 Swirly
  72. A ball, cylinder or other geometric shape that swirls with magical energy inside.
  73. 37 Snake necklace
  74. A necklace that is an animated, golden snake.
  75. 38 Runaway cube
  76. A rubbery cube about the size of a mouse that bounces endlessly in seemingly random directions.
  77. 39 Portable chair
  78. A small chest that folds out into a luxurious chair.
  79. 40 Rose of romance
  80. When given to a character of the opposite sex, regardless of that character's interest, the user may make his next suggestion with a +5 bonus on his or her diplomacy check.
  81. 41 Garmaine's songbird
  82. A small, silver construct in the shape of a bird that sings melodiously to anybody who requests it.
  83. 42 Alysse's Blemish Remover
  84. While this ointment confers no benefit on disguise checks, it can conceal unseemly scars and pimples.
  85. 43 Portable barbells
  86. This 6h iron rod weighs 1 lb ordinarily, but when a command word is spoken become 20 to 100 lbs heavier.
  87. 44 Cloth remover
  88. A harmless gas that dissolves 20 square feet of cloth in one round.
  89. 45 Anycolour Paints
  90. This grey oil-paint permanently changes colour on command. This can happen any number of times, but once applied the colour is fixed.
  91. 46 Ring of shocking grasp
  92. This copper ring delivers a mild electric shock to anybody who clasps the wearer's hand.
  93. 47 Whirling furries
  94. These tiny lights come enclosed in a steel cage. When released they whirl and zig-zag furiously, burning out after several minutes.
  95. 48 Shreiker
  96. A piece of jewellery that screams when put on, and for 1d4 minutes after it is removed.
  97. 49 Xero's Smearing Kerchief
  98. This silken handkerchief of fine manufacture smears black ash on anything it is rubbed against.
  99. 50 Sparkling candle
  100. When lit, this rather stubby candle emits a fountain of multicoloured sparks for three minutes before burning down.
  101. 51 Eletia's Magical Cooler
  102. A small chest or icebox, the inside of which is kept magically cool.
  103. 52 Return-a-ball
  104. A spongy ball that when thrown, returns to its own with 100% accuracy.
  105. 53 Xero's Alarm
  106. A hald-held bell that rings whenever anyone approaches within 10 ft. There is no command word to negate this effect.
  107. 54 Eletia's Sealant
  108. A pink paste that hardens when applies. Hardness 20, hp 5.
  109. 55 Oregar's Divining Sticks
  110. 6d10 twigs 2 inches in length that when cast on the ground invariably form a pattern or image.
  111. 56 Giggling Goblin
  112. A tiny, goblin figurine that points and laughs at anybody who approaches within 10 ft. There is no command word to negate this effect.
  113. 57 Xero's Blinking Coin
  114. This gold coin with an eye engraved on both sides is permanently enchanted with a blink spell.
  115. 58 Xero's Displacing Coin
  116. This gold coin with an eye engraved on both sides is permanently enchanted with a displacement spell.
  117. 59 Tiny shield
  118. A tiny object permanently enchanted with its own mage armour.
  119. 60 Tanglethread
  120. A mass of string and rope permanently enchanted with its own entangle spell.
  121. 61 Xero's Mirrored Coin
  122. A coin permanently enchanted with a mirror image spell.
  123. 62 Xero's Floating Coin
  124. This coin is buoyant, and floats wherever it is left.
  125. 63 Xero's Repulsive Coin
  126. This coin pushes itself away from anybody trying to catch it. AC 35 (+15 dodgel)
  127. 64 Planar Swing
  128. This small, wooden plank fastens itself to the material plane at a command word, and can be pushed like a swing.
  129. 65 Snakestring
  130. A 9 ft. long rope that behaves as a charmed snake. Usually comes with a musical instrument of some sort.
  131. 66 Alysse's Lipstick
  132. Changes colour every ten minutes.
  133. 67 Eletia's Everwarm Goblet
  134. This fine, ivory vessel keeps any beverage warm.
  135. 68 Eletia's Evercool Keg
  136. This small, oak barrel keeps any beverage cool.
  137. 69 Glowing paint
  138. Self-explanatory. The effect fades after several months.
  139. 70 Electrified coin
  140. Delivers a mild, electric shock to anybody grasping it.
  141. 71 Disappearing key
  142. This plain, copper key can only be found when youfre not looking for it.
  143. 72 Illusory Day
  144. A pane of glass that when looked through, gives the impression of a beautiful day, whatever the environment on the other side. This is an illusion, will save DC 15.
  145. 73 Cloning gem
  146. This expensive gem produces an exact duplicate of itself every hour. The duplicates however dissolve after an hour and a half. The duplicates do not duplicate themselves.
  147. 74 Unbreakable China
  148. Objects fashioned from this gleaming porcelain have a hardness of 20 and 15 hp.
  149. 75 Silent Sanctuary
  150. A necklace that when worn makes the user temporarily deaf. The necklace may be removed at any time, at which point the user's hearing returns.
  151. 76 Floor shoes
  152. Shoes with a repulsive layer on the bottom that makes the wearer move as if on skates. This has no effect on the jump skill but does provide a ?2 penalty on balance check, and makes climbing impossible.
  153. 77 Warrior Ball
  154. A small, metal sphere that rolls into the feet of anybody walking within 50 ft. of it.
  155. 78 Self-paddling oars
  156. Self-explanatory.
  157. 79 Alysse's Stupendous Hairdresser
  158. A wig that can take on any length, volume, style or colour.
  159. 80 Rose-coloured glasses
  160. Everything looks better when seen through these glasses. The wearer takes a -1 circumstance penalty on all will saves, but can remove the glasses at any time.
  161. 81 Living paints
  162. Any image drawn with these paints comes to life in two dimensions.
  163. 82 Reminding Hats
  164. Stores one verbal note and plays it to the wearer when donned.
  165. 83 Manyflavour
  166. A small vial containing a potion that makes water taste like any good beverage. Each cup of water requires 1 drop, and there are 30 drops in a vial.
  167. 84 Eletia's Warning
  168. A small sheet of glass that hovers wherever it is left. Pressing on it with any object leaves behind a black mark that can be erased by wiping across the pane. Used by busy bureaucrats to take quick notes.
  169. 85 Portable table
  170. A block of wood 2 inches on all sides that can be unfolded into a table 4 ft wide and 10 ft long.
  171. 86 Secret Case
  172. This ornate jewellery box has a secret compartment on the ethereal plane that can be reached by speaking a command word before opening the box. If the command word is not spoken the box opens to the normal compartment. One box may have more than one secret compartment, each with its own command word.
  173. 87 Neverful goblet
  174. Any liquids poured into this plain, iron goblet instantly disappears.
  175. 88 Xero's Spilling Cup
  176. This goblet of burnished gold has a small wall of force cast across the top, preventing any liquid from being poured in.
  177. 89 Xero's Fountain Goblet
  178. Anything poured into this goblet of smooth silver is ejected in a violent geyser 2d4 turns later.
  179. 90 Alysse's Bouquet
  180. An arrangement of flowers that never dies or withers.
  181. 91 Oregar's Gust
  182. This feather, plucked from the hide of an owlbear, creates a cooling breeze when waved in the air.
  183. 92 Illusory Ring
  184. A plain steel band that is enchanted to appear as an expensive ring. Will save DC 12 negates.
  185. 93 Alysse's Girdle
  186. This fine, pink girdle appears to make anybody who dons it a tad slimmer. This is a minor illusion, disbelieve DC 15.
  187. 94 Xero's Tome
  188. A book of riddles and nonsense rhymes. Each time the tome is opened it presents fresh material for the reader.
  189. 95 Alysse's Decolletage
  190. A fine dress that enlarges the wearer's bosom.
  191. 96 Xero's Emetic
  192. A small vial of liquid that when a droplet is placed into a sample of water, causes vomiting. Fortitude DC 18, primary may take only partial actions for 1d4 rounds, secondary same.
  193. 97 Xero's Enema
  194. Like Xero's Emetic but acts as a laxative.
  195. 98 Xero's Expletive
  196. Like Xero's Emetic but causes swearing. Will DC 18 negates.
  197. 99 Eletia's Self-cleaning China
  198. Self explanatory, and it even puts itself back in the cupboard.
  199. 100 Offensive Orc
  200. A tiny orc figurine that makes fun of anybody within 10 ft.
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