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- using System;
- using System.Collections;
- using System.Collections.Generic;
- using UnityEngine;
- using UnityEngine.UI;
- public class CannonMovement : MonoBehaviour
- {
- [SerializeField] private float _sensetivity = 90f;
- private void Update()
- {
- if (Input.GetMouseButton(0))
- {
- Vector3 mousePosition = Input.mousePosition;
- Vector3 CannonPosition = Camera.main.WorldToScreenPoint(transform.position);
- Vector3 direction = (CannonPosition - mousePosition).normalized;
- direction.x *= -1;
- transform.LookAt(-direction * _sensetivity);
- transform.Rotate(0,180,0,Space.World);
- }
- }
- }
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